Difference between revisions of "Bubble Bobble/Comparisons"

From Sega Retro

Line 5: Line 5:
 
| image1=BubbleBobble SMS title.png
 
| image1=BubbleBobble SMS title.png
 
| image2=BubbleBobble GG Title.png
 
| image2=BubbleBobble GG Title.png
 +
| image3=Notavailable.svg
 +
| image4=Notavailable.svg
 +
| image5=Notavailable.svg
 +
| image6=Notavailable.svg
 +
| image7=Notavailable.svg
 +
| image8=Notavailable.svg
 +
| image9=Notavailable.svg
 +
| image10=Notavailable.svg
 +
| image11=Notavailable.svg
 +
| image12=Notavailable.svg
 +
| image13=Notavailable.svg
 +
| image14=Notavailable.svg
 +
| image15=Notavailable.svg
 
| game1=Master System
 
| game1=Master System
 
| game2=Game Gear
 
| game2=Game Gear
 +
| game3=Arcade
 +
| game4=Amiga
 +
| game5=Amstrad CPC
 +
| game6=Apple II
 +
| game7=Atari ST
 +
| game8=Commodore 64
 +
| game9=Famicom Disk System
 +
| game10=FM Towns
 +
| game11=Game Boy
 +
| game12=IBM PC
 +
| game13=MSX2
 +
| game14=NES
 +
| game15=X68000
 +
| game16=ZX Spectrum
 
| desc=
 
| desc=
 
}}
 
}}
Line 14: Line 41:
 
| image1=BubbleBobble SMS Intro.png
 
| image1=BubbleBobble SMS Intro.png
 
| image2=BubbleBobble GG Intro.png
 
| image2=BubbleBobble GG Intro.png
 +
| image3=Notavailable.svg
 +
| image4=Notavailable.svg
 +
| image5=Notavailable.svg
 +
| image6=Notavailable.svg
 +
| image7=Notavailable.svg
 +
| image8=Notavailable.svg
 +
| image9=Notavailable.svg
 +
| image10=Notavailable.svg
 +
| image11=Notavailable.svg
 +
| image12=Notavailable.svg
 +
| image13=Notavailable.svg
 +
| image14=Notavailable.svg
 +
| image15=Notavailable.svg
 
| game1=Master System
 
| game1=Master System
 
| game2=Game Gear
 
| game2=Game Gear
| desc=Save for some slight text adjustments, the introduction is the same for both versions. While the higher screen resolution means more of the swirling effect can be seen on the Master System, it tends to get cut off by the system's sprite limit.
+
| game3=Arcade
 +
| game4=Amiga
 +
| game5=Amstrad CPC
 +
| game6=Apple II
 +
| game7=Atari ST
 +
| game8=Commodore 64
 +
| game9=Famicom Disk System
 +
| game10=FM Towns
 +
| game11=Game Boy
 +
| game12=IBM PC
 +
| game13=MSX2
 +
| game14=NES
 +
| game15=X68000
 +
| game16=ZX Spectrum
 +
| desc=Save for some slight text adjustments, the introduction is the same for both Sega
 +
versions. While the higher screen resolution means more of the swirling effect can be seen on the Master System, it tends to get cut off by the system's sprite limit.
 
}}
 
}}
  
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| image1=BubbleBobble SMS Start.png
 
| image1=BubbleBobble SMS Start.png
 
| image2=BubbleBobble GG Start.png
 
| image2=BubbleBobble GG Start.png
 +
| image3=Notavailable.svg
 +
| image4=Notavailable.svg
 +
| image5=Notavailable.svg
 +
| image6=Notavailable.svg
 +
| image7=Notavailable.svg
 +
| image8=Notavailable.svg
 +
| image9=Notavailable.svg
 +
| image10=Notavailable.svg
 +
| image11=Notavailable.svg
 +
| image12=Notavailable.svg
 +
| image13=Notavailable.svg
 +
| image14=Notavailable.svg
 +
| image15=Notavailable.svg
 
| game1=Master System
 
| game1=Master System
 
| game2=Game Gear
 
| game2=Game Gear
 +
| game3=Arcade
 +
| game4=Amiga
 +
| game5=Amstrad CPC
 +
| game6=Apple II
 +
| game7=Atari ST
 +
| game8=Commodore 64
 +
| game9=Famicom Disk System
 +
| game10=FM Towns
 +
| game11=Game Boy
 +
| game12=IBM PC
 +
| game13=MSX2
 +
| game14=NES
 +
| game15=X68000
 +
| game16=ZX Spectrum
 
| desc=Every level on the Game Gear has been adjusted to fit the smaller screen, but while this can mean the shortening (or removal) of platforms, the essence of the level remains. Unfortunately the delay between levels is not changed, meaning on the Game Gear, it becomes very easy to collect any remaining items on screen (therefore defeating the point of what should be a last minute rush).
 
| desc=Every level on the Game Gear has been adjusted to fit the smaller screen, but while this can mean the shortening (or removal) of platforms, the essence of the level remains. Unfortunately the delay between levels is not changed, meaning on the Game Gear, it becomes very easy to collect any remaining items on screen (therefore defeating the point of what should be a last minute rush).
  

Revision as of 09:52, 14 December 2019

Back to: Bubble Bobble.

Version comparisons

Title screen

BubbleBobble SMS title.png

Master System

BubbleBobble GG Title.png

Game Gear

Notavailable.svg

Arcade

Notavailable.svg

Amiga

Notavailable.svg

Amstrad CPC

Notavailable.svg

Apple II

Notavailable.svg

Atari ST

Notavailable.svg

Commodore 64

Notavailable.svg

Famicom Disk System

Notavailable.svg

FM Towns
Notavailable.svg
Game Boy

Notavailable.svg

IBM PC

Notavailable.svg

MSX2

Notavailable.svg

NES

Notavailable.svg

X68000

Introduction

BubbleBobble SMS Intro.png

Master System

BubbleBobble GG Intro.png

Game Gear

Notavailable.svg

Arcade

Notavailable.svg

Amiga

Notavailable.svg

Amstrad CPC

Notavailable.svg

Apple II

Notavailable.svg

Atari ST

Notavailable.svg

Commodore 64

Notavailable.svg

Famicom Disk System

Notavailable.svg

FM Towns
Notavailable.svg
Game Boy

Notavailable.svg

IBM PC

Notavailable.svg

MSX2

Notavailable.svg

NES

Notavailable.svg

X68000

Save for some slight text adjustments, the introduction is the same for both Sega

versions. While the higher screen resolution means more of the swirling effect can be seen on the Master System, it tends to get cut off by the system's sprite limit.

Level 1

BubbleBobble SMS Start.png

Master System

BubbleBobble GG Start.png

Game Gear

Notavailable.svg

Arcade

Notavailable.svg

Amiga

Notavailable.svg

Amstrad CPC

Notavailable.svg

Apple II

Notavailable.svg

Atari ST

Notavailable.svg

Commodore 64

Notavailable.svg

Famicom Disk System

Notavailable.svg

FM Towns
Notavailable.svg
Game Boy

Notavailable.svg

IBM PC

Notavailable.svg

MSX2

Notavailable.svg

NES

Notavailable.svg

X68000

Every level on the Game Gear has been adjusted to fit the smaller screen, but while this can mean the shortening (or removal) of platforms, the essence of the level remains. Unfortunately the delay between levels is not changed, meaning on the Game Gear, it becomes very easy to collect any remaining items on screen (therefore defeating the point of what should be a last minute rush).

The Game Gear also resets the music after every round, rather than having the continuous theme heard in the Master System version (and most other ports of the game).

References


Bubble Bobble

BubbleBobble SMS title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Bootlegs


Sega Game Gear
Prototypes: Prototype