Sega Hikaru

From Sega Retro

The Sega Hikaru is an evolution of the NAOMI hardware with superior graphics capabilities, the Hikaru was used for a handful of deluxe dedicated-cabinet games, beginning with 1999's Brave Fire Fighters. Since it was comparatively expensive to produce, Sega soon abandoned the Hikaru in favor of continued NAOMI and NAOMI 2 development.

Hikaru Specifications

  • CPU: 2x Hitachi SH-4 CPU with graphic functions and 128-bit SIMD @ 200 MHz (360 MIPS and 1.4 GFLOPS)
  • Graphic Engine: Sega Custom 3D
  • Sound Engine: 2x ARM7 Yamaha AICA @ 45 MHz with internal 32-bit RISC CPU, 64 channel ADPCM
  • Main Memory: 64 Mbytes
  • Graphic Memory: 28 Mbytes
  • Sound Memory: 8 Mbytes
  • Media: ROM Board (max 352 MBytes)
  • Simultaneous Number of Colors: Approx. 16,770,000 (24-bit)
  • Resolution: 24 kHz, 496x384, 31 kHz 640x480
  • Polygons: 2 Million polygons/sec
  • Lighting: Horizontal, Spot, 1024 lights per scene, 4 lights per polygon, 8 window surfaces.
  • Effects: (at least) Phong Shading, Fog, Depth Queueing, Stencil, Shadow, Motion blur
  • Others Capabilities: Bitmap Layer x 2, Calender, Dual Monitor (24 kHz)
  • Extensions: communication, 4 channel audio, PCI, MIDI, RS-232C
  • Connection: JAMMA Video compliant

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