Difference between revisions of "Super Mario World 64"

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Holding {{A}} button allows you to run, but the distance required before Mario starts running is longer than expected, making  careful jumps that require a certain distance  a bit tricky. Control in general is also very stiff.  
 
Holding {{A}} button allows you to run, but the distance required before Mario starts running is longer than expected, making  careful jumps that require a certain distance  a bit tricky. Control in general is also very stiff.  
  
Some of the music come from the Mega Drive game, ''[[TaleSpin]]'', while others from ''[[Super Battletank]]'' and ''[[Jeopardy]]'', it is believed that ''Super Mario World 64'' uses the [[GEMS]] sound driver since the games which feature the original songs use it.
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Some of the music come from the Mega Drive game, ''[[TaleSpin]]'', while others from ''[[Super Battletank]]'' and ''[[Jeopardy! (GameTek)|Jeopardy]]'', it is believed that ''Super Mario World 64'' uses the [[GEMS]] sound driver since the games which feature the original songs use it.
  
 
==Physical scans==
 
==Physical scans==

Revision as of 18:57, 25 February 2020

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SMW64 title.png

Super Mario World 64
System(s): Sega Mega Drive
Sound driver: GEMS
Genre: Action

















Number of players: 1

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Super Mario World 64 is an unlicensed Sega Mega Drive game. It is a loose attempt at porting the SNES game, Super Mario World to Sega's console without seeking endorsement from either Sega or Nintendo.

It's currently unknown who's developed Super Mario World 64, though some believe it was the same group behind Super Donkey Kong 99.

Oddly, for an unlicensed game, Super Mario World 64 features copy protection which makes it impossible to dump the ROM with the most usual techniques, such as using a Retrode. After a few years of unsuccessful attempts it was finally correctly dumped in 2012 and released a year later, though it doesn't work on emulators without emulation of the protection itself, or with a cracked ROM, with the protection removed.

Gameplay

In this game, Mario play alone since Yoshi makes no appearance, only his feet and tail can still be seen on the title screen. Holding A button allows you to run, but the distance required before Mario starts running is longer than expected, making careful jumps that require a certain distance a bit tricky. Control in general is also very stiff.

Some of the music come from the Mega Drive game, TaleSpin, while others from Super Battletank and Jeopardy, it is believed that Super Mario World 64 uses the GEMS sound driver since the games which feature the original songs use it.

Physical scans

Mega Drive, ?
SMW64 MD Box.jpg
Cover
SMW64 MD Cart.jpg
Cart
Mega Drive, ? (Alt 1)

Super-mario-world-sega-genesis-pirate-300x225.jpg
Cart
Mega Drive, RU (NewGame)
Bootleg SMW64 MD RU Box NewGame.jpg
Cover

External Link

References