Difference between revisions of "Triple Attack"

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{{Bob
 
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| logo=TripleAttack logo.png
 
| bobscreen=
 
| bobscreen=
| screenwidth=
 
| title=
 
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
 
| developer=[[Sega]]
 
| developer=[[Sega]]
 
| system=Discrete logic
 
| system=Discrete logic
| romsize=
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
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| genre=
 
| genre=
 
| releases={{releasesArcade
 
| releases={{releasesArcade
| dl_date_jp=1979-06{{ref|http://sega-interactive.co.jp/special/history/title/tripleattack.html}}
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| dl_date_jp=1979-06{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=42}}
 
}}
 
}}
 
}}
 
}}
{{sub-stub}}'''''Triple Attack''''' (トリプルアタック) is a Japanese upright arcade cabinet containing three ''[[Space Invaders]]'' derivatives.
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{{sub-stub}}'''''{{PAGENAME}}''''' (トリプルアタック) is a Japanese upright arcade cabinet containing three ''[[Space Invaders]]'' derivatives.
 +
 
 
==Gameplay==
 
==Gameplay==
 
Gameplay is broken down into three variants:
 
Gameplay is broken down into three variants:
{|
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{{InfoTable|imagewidths=100|
!Gameplay||Description
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{{InfoRow
|-
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| title=Game A: Sweeper
|'''Game A: Sweeper'''
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| image=Notavailable.svg
|One by one, the invaders line up into a row while descending.
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| desc=One by one, the invaders line up into a row while descending.
|-
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}}
|'''Game B: Scramble'''
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{{InfoRow
| The invaders descend with tricky movements that dodge missiles.
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| title=Game B: Scramble
|-
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| image=Notavailable.svg
|'''Game C: Storm'''
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| desc=The invaders descend with tricky movements that dodge missiles.
| 5 rows of invaders appear on screen that move horizontally back and forth across the screen as they advance toward the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up. Defeating the aliens brings another wave that is more difficult, a loop which can continue without end.
+
}}
|}
+
{{InfoRow
 +
| title=Game C: Storm
 +
| image=Notavailable.svg
 +
| desc=5 rows of invaders appear on screen that move horizontally back and forth across the screen as they advance toward the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up. Defeating the aliens brings another wave that is more difficult, a loop which can continue without end.
 +
}}
 +
}}
 +
Shooting an invader is worth anywhere from 10 to 30 points depending on shape, and UFOs are worth between 10 and 50 points.
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
Shooting an invader is worth anywhere from 10 to 30 points depending on shape, and UFOs are worth between 10 and 50 points.
+
==Promotional material==
 +
<gallery>
 +
TripleAttack DL JP flyer.pdf|JP flyer
 +
</gallery>
  
==Physical scans==
+
==Photo gallery==
 +
<gallery>
 +
TripleAttack DL JP.png|Cabinet
 +
</gallery>
  
 
==References==
 
==References==
<references />
+
<references/>

Latest revision as of 10:15, 30 August 2023

n/a

TripleAttack logo.png
Notavailable.svg
Triple Attack
System(s): Discrete logic
Publisher: Sega
Developer:
Number of players: 1-2 (alternating)
Release Date RRP Code
Arcade (discrete logic)
JP
¥? ?




































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Triple Attack (トリプルアタック) is a Japanese upright arcade cabinet containing three Space Invaders derivatives.

Gameplay

Gameplay is broken down into three variants:

Notavailable.svg Game A: Sweeper
One by one, the invaders line up into a row while descending.
Notavailable.svg Game B: Scramble
The invaders descend with tricky movements that dodge missiles.
Notavailable.svg Game C: Storm
5 rows of invaders appear on screen that move horizontally back and forth across the screen as they advance toward the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up. Defeating the aliens brings another wave that is more difficult, a loop which can continue without end.

Shooting an invader is worth anywhere from 10 to 30 points depending on shape, and UFOs are worth between 10 and 50 points.

Magazine articles

Main article: Triple Attack/Magazine articles.

Promotional material

Photo gallery

References