Difference between revisions of "Yu Suzuki"

From Sega Retro

m (Text replace - 'Out Run' to 'OutRun')
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* ''[[Turbo Outrun]]'' (1989) — Producer, Director
 
* ''[[Turbo Outrun]]'' (1989) — Producer, Director
 
* ''[[Virtua Racing]]'' (1992) — Producer, Director
 
* ''[[Virtua Racing]]'' (1992) — Producer, Director
* ''[[Virtua Fighter]]'' (1993) — Producer, Director
+
* ''[[Virtua Fighter]]'' (Arcade Version) (1993) — Producer & Director
* ''[[Virtua Fighter]] (Saturn Version)'' (1994) — Producer
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* ''[[Virtua Fighter]]'' (Saturn Version) (1994) — Producer
 
* ''[[Virtua Cop]]'' (1994) — Supervisor
 
* ''[[Virtua Cop]]'' (1994) — Supervisor
* ''[[Virtua Cop]] (Saturn Version)'' (1994) — Supervisor
+
* ''[[Virtua Cop]]'' (Saturn Version) (1994) — Supervisor
* ''[[Virtua Fighter]] (32X Version)'' (1995) — Special Thanks
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* ''[[Virtua Fighter]]'' (32X Version) (1995) — Special Thanks
 
* ''[[Virtua Fighter 2]]'' (1995) — Producer, Director
 
* ''[[Virtua Fighter 2]]'' (1995) — Producer, Director
* ''[[Virtua Fighter 2]] (Saturn Version)'' (1995) — Producer
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* ''[[Virtua Fighter 2]]'' (Saturn Version) (1995) — Producer
* ''[[Virtua Fighter 2]] (PC Version)'' (1995) — Supervisor
+
* ''[[Virtua Fighter 2]]'' (PC Version) (1995) — Supervisor
* ''[[Fighting Vipers]] (Saturn Version)'' (1995) — Producer
+
* ''[[Fighting Vipers]]'' (Saturn Version) (1995) — Producer
 
* ''[[Virtua Cop 2]]'' (1995) — Producer
 
* ''[[Virtua Cop 2]]'' (1995) — Producer
* ''[[Virtua Cop 2]] (Saturn Version)'' (1996) — Producer
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* ''[[Virtua Cop 2]]'' (Saturn Version) (1996) — Producer
 
* ''[[Sonic the Fighters]]'' (1996) — Producer
 
* ''[[Sonic the Fighters]]'' (1996) — Producer
 
* ''[[Virtua Fighter 3]]'' (1996) — Producer
 
* ''[[Virtua Fighter 3]]'' (1996) — Producer
 
* ''[[Fighters Megamix]]'' (1996) — Producer
 
* ''[[Fighters Megamix]]'' (1996) — Producer
* ''[[Virtua Cop]] (PC Version)'' (1997) — Supervisor
+
* ''[[Virtua Cop]]'' (PC Version) (1997) — Supervisor
* ''[[Virtua Cop 2]] (PC Version)'' (1997) — Supervisor
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* ''[[Virtua Cop 2]]'' (PC Version) (1997) — Supervisor
 
* ''[[Virtua Fighter 3: Team Battle]]'' (1998) — Producer
 
* ''[[Virtua Fighter 3: Team Battle]]'' (1998) — Producer
 
* ''[[Ferrari F355 Challenge]]'' (1999) — Producer, Director
 
* ''[[Ferrari F355 Challenge]]'' (1999) — Producer, Director
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* ''[[Propeller Arena]]'' (2001) — Producer
 
* ''[[Propeller Arena]]'' (2001) — Producer
 
* ''[[Virtua Fighter 4]]'' (2001) — Producer
 
* ''[[Virtua Fighter 4]]'' (2001) — Producer
* ''[[Shenmue II]] (Xbox Version)'' (2002) — Producer, Director
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* ''[[Shenmue II]]'' (Xbox Version) (2002) — Producer, Director
 
* ''[[Virtua Fighter 4: Evolution]]'' (2002) — Producer
 
* ''[[Virtua Fighter 4: Evolution]]'' (2002) — Producer
* ''[[Virtua Fighter 4: Evolution]] (PS2 Version)'' (2003) — Executive Director
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* ''[[Virtua Fighter 4: Evolution]]'' (PS2 Version) (2003) — Executive Director
 
* ''[[Virtua Fighter 4: Final Tuned]]'' (2003) — Producer
 
* ''[[Virtua Fighter 4: Final Tuned]]'' (2003) — Producer
 
* ''[[OutRun 2]]'' (2003) — Producer
 
* ''[[OutRun 2]]'' (2003) — Producer

Revision as of 18:26, 5 July 2011

Yu Suzuki.jpg

Yu Suzuki, AM2's star developer, is one of the most highly-regarded visionaries in the industry. He joined Sega in 1983 as a programmer and producer, and two years later he created Hang-On, the first simulation arcade game. Hang-On was also the first arcade racing game to feature a fully interactive cabinet, with the player sitting on and controlling a replica motorcycle.

Suzuki has always tried to push the limits of arcade hardware and was the first to develop a title using the cutting-edge Sega Model 1 arcade board. With the Model 1, Suzuki began his first foray into the world of polygons, and the result was Virtua Racing. This F1 racing simulator was completely rendered in 3D, and allowed players to experience the action from four different camera angles.

In 1993, Suzuki's next Model 1 masterpiece was the acclaimed Virtua Fighter. It was the very first 3D fighting game, and featured what is considered to be one of the deepest fighting engines ever. Virtua Fighter’s impact was such that it is housed in the Smithsonian Institution's Permanent Research Collection on Information Technology Innovation.

In 1999, Yu Suzuki released Shenmue, his first title for a home console. Five years in the making, Shenmue features a sweeping story, multiple gameplay elements, and an unprecedented level of detail. Shenmue also marks the start of a new genre, dubbed by Suzuki as FREE, or Full Reactive Eyes Entertainment. The story, graphics, and the innovative system exceeded those of many previous games.

Shenmue is currently the second most expensive game to be developed (being recently surpassed by Grand Theft Auto IV, which cost roughly 100 Million USD.) with the whole project costing 70 million USD.

In 2003, Suzuki became the sixth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. On April 1, 2009, Suzuki retired from Sega.

Production History