Aero Elite: Combat Academy/Production credits

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Production credits

F-16 Fighting Falcon and F-104 Starfighter are Trademarks of Lockheed Martin Corporation used under license to Sega Corporation. Created by SEGA‑AM2. Original Game ©SEGA‑AM2, ©SEGA‑AM2/SEGA,2002,2003. Produced by SEGA

Source:
In-game credits[1]

Breakdown

Yukinori Kaneko

  • Main programmer.[2]
  • Worked on the simulator engine.[2]

Hajime Take

  • Programmed the briefing screen.[2]
  • Programmed the sound.[2]

Hitoshi Iizawa

  • Worked on missions.[2]

Yoshiki Kanou

  • Programmed effects, such as clouds.[2]

Toshiyuki Adachi

Kazuya Suzuki

  • Created terrain models.[2]
  • Created aircraft models.[2]

Seiji Aoki

  • Designed weapons.[2]
  • Designed effects.[2]

Genta Takahashi

  • Created terrains for stages.[2]
  • Modeled the first aircraft available.[2]

Masayuki Takahashi

  • Created aircraft models.[2]

Seiichi Hamada

  • Created sound effects.[2]
  • Edited voice clips.[2]

Music credits

Most of the game's music has been registered with JASRAC, including composer credit.

Name Description Credits Used Comments
New Generation Opening Yes
Break Silence Yes
Recurrent Fever Yes
Aftershock Yes
A Morning Calm Yes
Anti Air Raid Yes
Impractical Theory Yes
New Generation Yes
Sea Urchin Eggs Yes
Instructions Yes
Grow Strained Yes Reuses a section from BGM 1 (Unused) from Daytona USA 2: Battle on the Edge.
Wave Mechanics Yes
Loop Yes
Turn Around Yes
Tryno Bass No. 041 Yes Part of a series of "Tryno Bass" songs written by Fumio Ito.
Wave Mechanics (Other Version) Yes
Be Encouraged Yes
Regret Yes

References


Aero Elite: Combat Academy

AeroEliteCombatAcademy title.png

Main page | Credits | Magazine articles


Books: Aero Dancing 4 New Generation Complete Guide (2002)

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