Al Michaels Announces HardBall III

From Sega Retro

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HardBallIII title.png

Al Michaels Announces HardBall III
System(s): Sega Mega Drive
Publisher: Accolade
Developer:
Distributor: Hent Gruppen (SE rental)
Genre: Sports (baseball)

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
$59.9959.99[1] ACLD012
Sega Mega Drive
EU
ACLD012
Sega Mega Drive
DE
ACLD012
Sega Mega Drive
UK
£39.9939.99[4][3] ACLD012
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
FHAR02GMC

HardBall III is a baseball game for the Sega Mega Drive. It is the second HardBall game to be released for the console, following HardBall!, and a sequel (or update) to HardBall II, which skipped the console. It features digitized voice samples by veteran sportscaster Al Michaels.

It is thought that the Mega Drive version was not originally officially licensed by Sega but that it received a license during production following the Sega v. Accolade court case.

A rental version for the Nordic consumers was released, suggesting the game was probably released in Europe in small numbers.

Gameplay

The game is a baseball simulation. It is an expansive upgrade over HardBall!, adding play-by-play commentary (similar to Sports Talk Baseball), a full season mode, new viewing angles, a player and team editor, extensive toggles for modifying gameplay, instant replays, and a battery backup for saving season progress and customizations. All 28 MLB teams are present, albeit minus licensing but with their stadiums recreated for the game (except for the two expansion teams, Colorado and Florida). Player names and portraits are fabricated. The high level of customizability allows players to recreate MLB teams and fine-tune gameplay between arcade-style or simulation-style. The view from behind the pitcher's mound has been augmented with a view from behind the catcher (with the former used for pitching and the latter used for batting for player one, but there is an option to only use one view for the whole game). There are two fixed angles used for fielding depending on where the ball is hit, and the game switches to a close-up view for events such as a runner sliding into base.

Buttons A, B, and  START  behave interchangeably throughout the game.

HardBall III MD, Team.png

HardBall III MD, Team Roster.png

HardBall III MD, Fielder Positions.png

HardBall III MD, Team Editor.png

  • HardBall III MD, Team.png

  • HardBall III MD, Team Roster.png

  • HardBall III MD, Fielder Positions.png

  • HardBall III MD, Team Editor.png

Pre-Game
After selecting a team, a screen appears summarizing the team and its star player.

Selecting Roster opens a screen for viewing the roster and the player statistics, substituting players, changing the batting order, changing the fielding positions, and setting the pitcher rotation. Infielders can set to normal, in, left, or right; outfielders can be set to normal, in, double play, guard lines, or hold runner; and both have custom settings where the player can manually position each fielder on an overhead view of the field. In season games, a pitcher only starts every five games.

Selecting Edit opens an editor for renaming the team, naming the manager, rewriting the summary, choosing the star player, changing the uniform colors, changing the home field, and editing the team logo. Changes are saved to the cartridge when playing in the season mode (but not for exhibition games).

HardBall III MD, Pre-Game.png

HardBall III MD, Options.png

  • HardBall III MD, Pre-Game.png

  • HardBall III MD, Options.png

Scoreboard
The scoreboard and roster screen appears after choosing a team or during a game when a player calls a timeout by pressing C.

Selecting a team opens a screen for viewing the roster and the player statistics, substituting players, changing the batting order, changing the fielding positions, and warming up or substituting pitchers. Infielders can set to normal, in, left, or right; outfielders can be set to normal, in, double play, guard lines, or hold runner; and both have custom settings where the player can manually position each fielder on an overhead view of the field.

Selecting Options allows players to assign control for each team (human or computer). The game in progress can be saved to the cartridge and continued later. It also contains a number of settings for adjusting the "Level of Play" for each team, including a manager-only mode where player only makes changes such as substituting players or deciding defensive strategy but does not control individual players (including pitchers and batters). The other settings toggle pitcher fatigue, pitching or batting stats (or whether all players behave the same), running speed, designated hitter, fielding errors, auto-fielding, base-stealing, pitch to center (whether the pitcher throws every pitch down the middle of the plate to make batting easier or in any area of the strike zone), and the fielding marker (the marker that appears on the field to follow the movement of a fly ball). Finally, there are options for choosing the view (alternating between the pitcher/batter views or using one view for the entire game) and changing the stadium.

Selecting Highlights during a game allows players to save up to four highlights (replays) after a play. They can be viewed before a game is started but not during a game in progress.

HardBall III MD, Defense, Pitching.png

HardBall III MD, Defense, Fielding.png

  • HardBall III MD, Defense, Pitching.png

  • HardBall III MD, Defense, Fielding.png

Defense
Pitchers have a set of four pitches from a total of eight pitches:
  • Offspeed: A slow pitch.
  • Curveball: A pitch that follows a curved trajectory away from the pitcher's throwing arm.
  • Fastball: A fast pitch.
  • Screwball: A curved pitch that breaks in the opposite direction of a curveball or a slider.
  • Sinker: A fast pitch that drops toward the ground.
  • Fastball!: A very fast pitch.
  • Slider: A curved pitch that breaks more sharply than a curveball.
  • Knuckleball: A rare pitch that is slow and follows an unpredictable trajectory.
  • Strategy: Raises another menu with additional choices to play an instant replay, intentionally walk the batter to plate, or change the defensive strategy (IF to reposition the infielders or OF to reposition the outfielders).

The type of pitch is selected by holding in the indicated direction (or no direction when marked with ●) and pressing B. The pitcher's weakest pitch is assigned to Up, medium pitches to Left and Right, and strongest pitch to Down. After choosing a pitch, the pitcher can throw the ball by holding B while holding the D-Pad in any direction to aim the pitch. The wind-up of the pitch is longer when the button is held for longer, which determines how far inside or outside or high or low (depending on the directions held) the pitch will be.

When the pitching menu is not open, the pitcher can pick-off a runner trying to steal a base by holding a direction corresponding to a base (which changes depending on the view, with first being Left in the pitcher's view and Right in the batter's view) and pressing B.

When the ball is hit, the fielder under control is marked by a circle around him and can be moved in any direction using the D-Pad. For fly balls, a marker moves over the ground and shows the position of the ball as it flies through the air. The fielder automatically catches the ball if below the ball when it falls close enough or over the ball when it is on the ground. The fielder jumps or dives for the ball by pressing B, or the player can take control of the fielder closest to the ball by pressing B if the ball moves closer to someone else. Once the ball is caught, the fielder can throw the ball by holding a direction corresponding to a base and pressing B. An infielder with the ball can run to a baserunner for a tagout by holding a direction corresponding to a base and pressing B.

Substitutions can be made from the scoreboard and roster screen by pressing C. Bullpen Status shows the pitchers and Sub Players shows the other defensive positions. The status of the pitcher on the mound is shown as Ok, Tiring, Fatigued, or Exhausted. A pitcher can be warmed up in the bullpen and needs to warm up for an inning before being brought into the game or his performance will be affected. Once a player has been substituted, he is removed for the rest of the game and not allowed to return.

HardBall III MD, Offense, Hitting.png

HardBall III MD, Offense, Running.png

  • HardBall III MD, Offense, Hitting.png

  • HardBall III MD, Offense, Running.png

Offense
Batters can choose from four types of hits:
  • Power: Swings for the fences and hits the ball forcefully.
  • Contact: A normal swing.
  • Bunt: Squares up a bunt to knock the ball into the infield.
  • Strategy: Raises another menu with additional choices to play an instant replay, to go back to the swing selection, or to choose a special play to control the behavior of baserunners (after which the player is shown the menu for the type of hit again). This menu is shown automatically when there are runners on base.

The type of hit is selected by holding in the indicated direction (or no direction when marked with ●) and pressing B. The following special plays are available if the player chooses Strategy:

  • Hit and Run: Requires at least one baserunner.
  • Steal: Requires at least one baseruner.
  • Double Steal: Requires runners on first and second or on second and third.
  • Squeeze: Requires a runner on third base and fewer than two outs.

Then the batter steps into the batting box, and the pitcher throws the ball. When the pitch comes near, the batter can swing at it with B while holding the D-Pad in any direction to aim the hit. For a left-handed hitter, holding Left hits the pitch on the outside and holding Right hits it on the inside. For a right-handed hitter, holding Left hits the pitch on the inside and holding Right hits it on the outside. Holding Up raises the bat up to counter a high pitch or holding Down lowers the bat to counter a low pitch; otherwise, the batter holds the bat in the middle. Hitting at the same level as the pitch usually results in a line drive or a fly ball, hitting one level lower than the pitch usually results in a pop-up (infield) or fly ball (outfield), and hitting one level higher than the pitch usually results in a groundball. Hitting two levels higher or lower than the pitch is a miss and a strike.

When the batting menu is not open, a runner can lead-off in preparation for a steal by pressing a direction corresponding to the next base (which changes depending on the view, with second being Up in the batter's view and Down in the pitcher's view) or steal by holding a direction corresponding to the next base. Multiple baserunners can steal at the same time (by pressing multiple directions). Or a runner can retreat to the previous base by pressing B while holding a direction corresponding to the previous base.

Substitutions can be made from the scoreboard and roster screen by pressing C.

Modes

HardBall III MD, Season Calendar.png

HardBall III MD, Season Schedule.png

Season schedule

HardBall III MD, Batting Practice Options.png

Batting Practice options

There are three modes:

  • Exhibition Game: A single game between any two teams. It can be played by one or two players. The games are played by one player against the computer using the default settings.
  • League Play: A full season (162 games), half season (81 games), or short season (13 games). It can be played by one or two players. Games are chosen from a schedule, and each game can be simulated or played out in full. The games are played by two computers against other using the default settings. Players can "buy" up to two teams (which does not cost anything), and the game saves any modifications made to a team that the player owns to the cartridge. Changes are lost if the player sells a team. A "Stars" game between the best players in both leagues is played halfway through the season in the full or half seasons or before the postseason in the short season. After the season is over, there are two rounds of playoff games between the division leaders (preceded by a tie-breaking game if two teams are tied in the division), followed by a best of seven League Championship and a best of seven World Championship.
  • Batting Practice: A practice mode for batting. It can be played by one player. The options allow setting the teams, the pitch types and location, and the view and stadium. The batter receives pitches for as long as the player wants to practice, but there is also a "Home Run Derby" setting where the batter receives 20 pitches and gets awarded points for the distance of each hit.

Teams

HardBall III MD, Team Select.png

Team select

Teams are organized into the "Accolade" and "Mindspan" leagues (mimicking the American and National leagues respectively). The game does not carry a league or players association license, but nonetheless, it contains all 28 teams, without their proper names or logos, including the 1993 expansion teams, the Colorado Rockies and Florida Marlins. The names of the leagues, all-stars game, playoffs, and championships and the league logos can be changed in the "Setup" menu.

League Division Team Based on
Accolade West Minnesota Minnesota Twins
Kansas City Kansas City Royals
Oakland Oakland Athletics
Seattle Seattle Mariners
Chicago Chicago White Sox
Texas Texas Rangers
California California Angels
East Detroit Detroit Tigers
Milwaukee Milwaukee Brewers
Toronto Toronto Blue Jays
New York New York Yankees
Boston Boston Red Sox
Baltimore Baltimore Orioles
Cleveland Cleveland Indians
Mindspan West San Francisco San Francisco Giants
Cincinnati Cincinnati Reds
Houston Houston Astros
Los Angeles Los Angeles Dodgers
San Diego San Diego Padres
Atlanta Atlanta Braves
Colorado Colorado Rockies
East St. Louis St. Louis Cardinals
New York New York Mets
Montreal Montreal Expos
Pittsburgh Pittsburgh Pirates
Philadelphia Philadelphia Phillies
Chicago Chicago Cubs
Florida Florida Marlins

Production credits

  • Programming: Mike Benna, Jeff Sember
  • Art: John Boechler
  • Music: Alistair Hirst
  • Producer: Pam Levins
  • Developed by: MindSpan
Source:
In-game credits
Hardball III MD credits.pdf
[5]

  • Design and Programming: Jeff Sembler, Mike Benna, MindSpan Technologies Corp.
  • Graphics: John Boechler
  • Music: Alistair Hirst
  • Sound: Mike Benna
  • Producer: Pam Levins
  • Game Announcer: Al Michaels
  • Testers: Joel Dinolt, Tomi Quintana, Don Felice
  • Creative Services: Shirley Sellers
  • Manual: Carol Ann Hanshaw, Richard Moran
  • Hardware/Tools: Luis Rivas, Russell Shiffer
  • Product Mktg Mgr: Daniel Jeung
Source:
US manual
Hardball III MD US Manual.pdf
[6]

Magazine articles

Main article: Al Michaels Announces HardBall III/Magazine articles.

Promotional material

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Print advert in Electronic Gaming Monthly (US) #44: "March 1993" (1993-xx-xx)
also published in:
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Logo-pdf.svg
Print advert in GamePro (US) #46: "May 1993" (1993-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[10]
Aktueller Software Markt (DE)
72
[11]
Consoles + (FR) PAL
86
[12]
Computer & Video Games (UK) PAL
87
[13]
Electronic Gaming Monthly (US) NTSC-U
45
[14]
Mean Machines: The Essential Sega Guide (UK)
83
[15]
GamePro (US) NTSC-U
83
[1]
GamesMaster (UK) PAL
60
[16]
Joypad (FR) PAL
81
[17]
Sega Mega Drive Advanced Gaming (UK) PAL
89
[18]
Mega (UK) PAL
60
[19]
Mega Action (UK) PAL
89
[20]
Mega Fun (DE) PAL
74
[21]
MegaTech (UK) PAL
69
[3]
Mean Machines Sega (UK) PAL
84
[22]
Sega Power (UK) PAL
74
[23]
Sega Pro (UK) PAL
86
[24]
Sega Zone (UK) PAL
82
[25]
Sega Force (UK) PAL
63
[26]
Sega Mega Drive
75
Based on
19 reviews

Al Michaels Announces HardBall III

Mega Drive, US (1st Release)
HardBallIII MD US Box Back.jpgHardBallIII MD US Box Spine.jpgHardBallIII MD US Box Front 1st Release.jpg
Cover
HardBallIII MD US Cart.jpg
Cart
Hardball III MD US Manual.pdf
Manual
Mega Drive, US/EU
HardBallIII MD US Box Back.jpgHardBallIII MD US Box Spine.jpgHardBallIII MD US Box.jpg
Cover
HardBallIII MD US Cart.jpg
Cart
Hardball III MD US Manual.pdf
Manual
HardballIII MD PCB.jpg
PCB
Mega Drive, SE Rental (Hent Orange)
HardballIII MD SE Box Rental.jpg
Cover
HardBallIII MD US Cart.jpg
Cart
Hardball III MD US Manual.pdf
Manual
HardballIII MD SE Rental PCB.jpeg
PCB
Mega Drive, AU (US Import)
HardBallIII MD AU Box Back.jpgHardBallIII MD US Box Spine.jpgHardBallIII MD AU Box Front.jpg
Cover
HardBallIII MD US Cart.jpg
Cart
Hardball III MD US Manual.pdf
Manual

Technical information

Main article: Al Michaels Announces HardBall III/Technical information.

References

  1. 1.0 1.1 GamePro, "June 1993" (US; 1993-xx-xx), page 126
  2. Sega Pro, "Juni 1993" (DE; 1993-05-28), page 41
  3. 3.0 3.1 3.2 MegaTech, "June 1993" (UK; 1993-05-20), page 68
  4. Mean Machines Sega, "April 1993" (UK; 1993-03-26), page 102
  5. File:Hardball III MD credits.pdf
  6. File:Hardball III MD US Manual.pdf, page 3
  7. Electronic Gaming Monthly, "April 1993" (US; 1993-xx-xx), page 33
  8. Sega Visions, "December/January 1993/1994" (US; 1993-xx-xx), page 13
  9. Sega Visions, "February/March 1994" (US; 199x-xx-xx), page 109
  10. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 134
  11. Aktueller Software Markt, "Juli 1993" (DE; 1993-06-14), page 111
  12. Consoles +, "Avril 1993" (FR; 1993-0x-xx), page 96
  13. Computer & Video Games, "June 1993" (UK; 1993-05-15), page 100
  14. Electronic Gaming Monthly, "March 1993" (US; 1993-xx-xx), page 26
  15. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 56
  16. GamesMaster, "May 1993" (UK; 1993-04-19), page 79
  17. Joypad, "Avril 1993" (FR; 1993-0x-xx), page 68
  18. Sega Mega Drive Advanced Gaming, "June 1993" (UK; 1993-04-29), page 26
  19. Mega, "May 1993" (UK; 1993-04-15), page 46
  20. Mega Action, "June 1993" (UK; 1993-05-20), page 46
  21. Mega Fun, "06/93" (DE; 1993-05-19), page 28
  22. Mean Machines Sega, "May 1993" (UK; 1993-04-24), page 88
  23. Sega Power, "May 1993" (UK; 1993-04-01), page 46
  24. Sega Pro, "May 1993" (UK; 1993-04-08), page 45
  25. Sega Zone, "June 1993" (UK; 1993-05-xx), page 62
  26. Sega Force, "July 1993" (UK; 1993-05-27), page 32


Al Michaels Announces HardBall III

HardBallIII title.png

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HardBall games for Sega systems
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