Back to the Future Part II
From Sega Retro
Back to the Future Part II is a video game developed by Mirrorsoft based on the Back to the Future Part II film. It was originally released for home computers in Europe before being ported to the Sega Master System in 1991 by Climax (as Images Ltd[1]). A Mega Drive version was listed in Europe.[7][8]
Contents
Story
Marty McFly, his girlfriend Jennifer Parker, and Emmett "Doc" Brown time-travel from 1985 to 2015, to prevent the couple's future children from turning out badly.
Gameplay
Back to the Future Part II is divided into five levels with four different playstyles, based on scenes from the film. The player starts the game with three lives and gains a bonus life after completing each level.
Levels
Level 1 | |
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The first level has Marty riding a hoverboard around Hill Valley. He must avoid oncoming vehicles while evading Griff and his gang. The level autoscrolls and has seven segments that pivot between a side and an isometric view. Marty moves using the D-Pad. He can punch enemies with and jump with . Marty has an energy bar with five points and loses energy when he runs over something in the road or touches an enemy. Some obstacles or enemies only cost one point of energy, but many enemies completely empty Marty's entire energy bar. Various items on the ground, such as boots or bottles of Pepsi, restore one point of energy when ridden over. The player must restart the level from the beginning of the current segment if Marty runs out of energy. | |
Level 2 | |
The second level is played as a puzzle game in which Jennifer has wound up at the house where her future self resides. Playing from an overhead perspective, the player must guide Jennifer out of the house while preventing her from seeing her future self or her future family members. The player does not directly control Jennifer but instead opens doors for her. Doors are selected two at a time using the D-Pad (the currently selected door flashes), then opened with . The player opens two pairs of doors with each turn. Jennifer and the family members automatically move when a door is opened. Jennifer starts in the leftmost room and must exit through the front door in the middle to complete the puzzle. | |
Level 3 | |
The third level is a side-scrolling beat-'em-up in which Marty returns to 1985 and discovers that Hill Valley has changed due to an alteration in the timeline: in 1955, Biff Tannen, through his future self, obtained a sports almanac from 2015 and used it to become a millionaire through sports betting. Marty fights Biff's guards while walking through Hill Valley. He moves with and , kneels with , and jumps with . He punches with and does a standing kick with + and a crouching kick with +. Marty has a five-point energy bar like the first level and can kneel over some items to restore one point. | |
Level 4 | |
The fourth level is a sliding puzzle game, in which tiles must be arranged to form a picture of Marty playing in a band (a scene from the first and second film). Marty and Doc then go to 1955 to restore the original version of 1985. The D-Pad moves pieces into the empty space. There is a time limit of 3 minutes. | |
Level 5 | |
In the final level, Marty hoverboards through 1955 Hill Valley to avoid Biff's crew while trying to obtain the almanac from Biff's car. It plays identically to the first level. Marty must touch the rope ladder at the end to finish the level. |
History
Reception
The game has been panned by critics over the years for its unresponsive controls, issues surrounding collision detection and neglect for the original source material. Of particular note is the fact that hoverboards can ride on water in this game, something that the film distinctly points out is not meant to be possible.
Legacy
Image Works would later publish a game based on Back to the Future Part III, which was met with similar negative reviews.
Magazine articles
- Main article: Back to the Future Part II/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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38 | |
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Based on 16 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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256kB | Cartridge (EU) |
References
- ↑ 1.0 1.1 New Computer Express, "10th August 1991" (UK; 1991-08-08), page 48
- ↑ File:BttF2 SMS EU Box.jpg
- ↑ Sega Power, "September 1991" (UK; 1991-08-01), page 16
- ↑ Computer Trade Weekly, "" (UK; 1991-11-11), page 27
- ↑ Raze, "April 1991" (UK; 1991-02-28), page 16
- ↑ 6.0 6.1 Sega Power, "January 1992" (UK; 1991-12-05), page 53
- ↑ Sega Pro, "February 1992" (UK; 1992-01-16), page 7
- ↑ Computer Trade Weekly, "" (UK; 1992-04-20), page 19
- ↑ Consoles +, "Janvier 1992" (FR; 199x-xx-xx), page 92
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 138
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 129
- ↑ Game Power, "Gennaio 1992" (IT; 199x-xx-xx), page 44
- ↑ Games-X, "28th November-4th December 1991" (UK; 1991-11-28), page 29
- ↑ Game Zone, "April 1992" (UK; 1992-03-20), page 44
- ↑ Joypad, "Janvier 1992" (FR; 1991-12-1x), page 50
- ↑ Joystick, "Décembre 1991" (FR; 1991-1x-xx), page 176
- ↑ Micromanía (segunda época), "Mayo 1992" (ES; 1992-0x-xx), page 71
- ↑ Mean Machines, "December 1991" (UK; 1991-11-28), page 72
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 132
- ↑ Player One, "Décembre 1991" (FR; 1991-xx-xx), page 95
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 36
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Sega Force, "January 1992" (UK; 1991-12-12), page 66
Back to the Future Part II | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception |
Back to the Future games for Sega systems | ||
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Back to the Future Part II (1991) | Back to the Future Part III (1991) | ||
Back to the Future (1990) |