|Battletoads in Battlemaniacs|
|Publisher: Tec Toy, Virgin|
|Developer: Syrox Developments|
|Publisher(s) of original games: Tradewest|
|Developer(s) of original games: Rare|
|System(s): Sega Master System|
|Original system(s): Super NES|
|Number of players: 1-2|
Battletoads in Battlemaniacs is a beat 'em up game developed by Syrox Developments and Rare Ltd. for the Sega Master System and published by Tec Toy and Virgin in Brazil in 1996. It is a port of a game first developed by Rare for the Super Nintendo Entertainment System. A Europe release was planned in June 1994 but scrapped just before release.
The battletoads are visiting Gyachung-La fortress in northern Tibet where the Psicone Corporation is demonstrating their new virtual reality game system called TRIPS. A pig creature working for the Dark Queen and Silas Volkmire leaps out of the system and kidnaps Michiko Tashoku (dauther of Psicone Corporation's CEO, Yuriko Tashoku) and Zitz. The remaining battletoads enter the Gamescape to rescue them and stop Volkmire and Dark Queen's plans to control the world.
As usual with Battletoads there is a variety of stage types. This includes standard action stages, vertical shaft stages, and vehicle stages. In action stages two buttons are used; an attack button and a jump button. Although there is only one attack button, the attack varies based on situation. Rope Repel stages have been altered so that the battletoads ride down a shaft on a floating platform instead. The vehicle levels are a bit easier than those in the original Battletoads. The first such level takes place on a chess board like level which the player rides on a checker piece.
The game was originally planned for release in Europe in 1994 but was canceled just before release. It was so complete that the game was sent to some magazine reviewers for a review and one such review was actually published. Tec Toy acquired the rights to publish this in Brazil some time later but the game was not quite complete.
Battlemaniacs on the Master System is an unfinished game, so a great deal is missing in comparison to the original SNES version. The introductory cutscene is thought to be incomplete, with the first two thirds being presented as just white text on a black background. The game also exibits graphical glitches, such as invisible objects in the turbo tunnel level. Many graphical effects are also non-existent, and the use of smaller sprites and simpler stages creates an aesthetic more in-line with the original Battletoads than its larger sequel.
The wrong music is played on some levels, while others lack music altogether.
|Sega Retro Average|
| Based on|
|Battletoads games for Sega systems|
|Battletoads (1993) | Battletoads & Double Dragon: The Ultimate Team (1993)|
|Battletoads in Battlemaniacs (1996)|