Bubba 'N' Stix
From Sega Retro
Bubba 'N' Stix is a side-scrolling action game for the Sega Mega Drive.
In the United States, the game was released with a Bubblicious brand tie-in. During gameplay, this is reflected by the bonus stages containing Bubblicious pack collectibles that give the player points as well by as an idle animation in which Bubba chews bubble gum and blows a bubble.
A reportedly complete Sega Mega-CD version was planned for release[5] in January[6] (later February[7], then March[8], and then April[9] 1994), but was cancelled for unknown reasons. Former developers at Core Design have confirmed its existence.
Contents
Story
Bubba, a redneck handyman, is abducted by an alien named Waldo, who collects beings from around the universe to showcase in his zoo. On his way back to his home planet, Waldo crashes his ship on an alien planet, affording Bubba and a sentient twig named Stix the opportunity to escape. Now the pair must work together to make their way home.
Gameplay
The game is a puzzle platformer. The player must use Stix in a variety of different ways in order to progress. Stix can be used as a bludgeoning weapon, as a temporary platform, as a stirrer, as a snorkel, or as a prybar, for instance. Bubba swipes Stix by pressing or throws him like a boomerang by holding , both of which can be used to defeat enemies. Stix can be used to interact with various objects found in the stages with , sometimes combined with a direction on the D-pad. If Stix is left in an object, pressing calls him back. Bubba can be moved with or and can jump with . He can run if the button is held down while walking. He can crouch with and crawl with and . When underwater, he can swim by pressing the D-pad in any direction and surface by pressing with enough momentum.
Bubba's vitality is shown as a six-segment bar represented by Stix in the lower-left corner of the screen. He loses vitality when he takes damage from enemies or stage hazards. Bubba's vitality is carried over from stage to stage, though he can find vitality items in bonus stages in between each stage. He loses a life if he loses all of his vitality. He can also lose a life if he drowns underwater; his air level is indicated on his portrait in the lower-right corner of the screen. However, the game can be continued as many times as desired if the player runs out of lives, and there is a password system for starting any stage from the beginning at a later time. The antagonist, Waldo, sometimes appears in stages to torment (and inadvertently help) Bubba.
Items
Vitality Replenisher | |
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Replenishes one segment of Bubba's vitality bar. | |
Extra Life | |
Gives the player an extra life. | |
Checkpoint | |
Checkpoint where Bubba revives after losing a life. | |
Various Monsters | |
Awards the player with extra points. A bonus stage is played after the current stage is completed if enough bonus points are accumulated. | |
Small Blobs | |
Gives the player more time in the bonus stage. | |
Clown Unicycle | |
Hidden in each stage. Gives the player bonus points and more time in the bonus stage if Bubba finds and catches it. | |
Bubblicious Gum | |
Collect in bonus stages for points. |
Stages
Alien Forest | |
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Waldo's Starship | |
The Volcano | |
Marine Temple | |
The Spaceport | |
Bonus Stages
Bonus stages are played after each stage (except the last) if the player accrues enough points. Each bonus stage is timed; the amount of time depends on the amount of blobs the player finds in the prior stage (in addition to the Clown Unicycle, which appears in each stage). Bubba can collect bonus points, vitality, and extra lives in the bonus stages.
Development
According to designer Simon Phipps,[10] originally Core Design had wanted a "moody, dark and atmospheric" game featuring an adventurer wielding a multipurpose stick. It became apparent to him that a realistic approach to the design was not feasible. As a result, Phipps, along with collaborator Billy Allison, sketched out a large number of mostly outlandish uses for the game's central tool. After reviewing the drawings, Core subsequently gave the go-ahead to develop the game. The game's protagonist started out as a green long-necked alien and went through several iterations until the developers settled on Bubba.
Production credits
- Produced By: Jeremy Heath-Smith
- Bubba 'N' Stix Team: Billy Allison, John Kirkland, Simon Phipps, Mark Watson
- Music and Sound Effects By: Mark Iveson
- Play Tested By: Darren Price, Troy Horton, Jamie Morton
- Special Thanks: Linda Blanchard, Steve Calfee, Bill Hindorff, Ted Hoff, Mike Klug, Susan Lusty, Mike Kruse, Mitzi McGilvray, Dan Van Elderen, CJ Welch
Magazine articles
- Main article: Bubba 'N' Stix/Magazine articles.
Promotional material
also published in:
- (US) #62: "September 1994" (1994-xx-xx)[12]
Physical scans
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79 | |
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Based on 42 reviews |
Technical information
- Main article: Bubba 'N' Stix/Technical information.
References
- ↑ 1.0 1.1 1.2 Game Players, "Vol. 7 No. 8 August 1994" (US; 1994-0x-xx), page 54
- ↑ 2.0 2.1 Sega Magazine, "May 1994" (UK; 1994-04-15), page 90
- ↑ Computer Trade Weekly, "" (UK; 1994-07-04), page 8
- ↑ Mega, "April 1994" (UK; 1994-03-17), page 35
- ↑ Sega Power, "August 1993" (UK; 1993-07-01), page 26
- ↑ MegaTech, "July 1993" (UK; 1993-06-19), page 34
- ↑ Mega Power, "February 1994" (UK; 1994-01-20), page 10
- ↑ Sega Magazine, "March 1994" (UK; 1994-02-15), page 29
- ↑ Sega Pro, "Easter 1994" (UK; 1994-03-24), page 10
- ↑ https://www.simonphipps.com/games/bubbanstix/
- ↑ File:BubbanStix MD US manual.pdf, page 12
- ↑ Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 105
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 37
- ↑ Console Mania, "Marzo 1994" (IT; 1994-0x-xx), page 44
- ↑ Consoles +, "Avril 1994" (FR; 1994-0x-xx), page 120
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 41
- ↑ Computer & Video Games, "April 1994" (UK; 1994-03-15), page 44
- ↑ Digitiser (UK) (1994-07-21)
- ↑ Electronic Games (1992-1995), "July 1994" (US; 1994-0x-xx), page 72
- ↑ Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 34
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 297
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 20
- ↑ FLUX, "Issue #1" (US; 1994-xx-xx), page 78
- ↑ GamePro, "July 1994" (US; 1994-xx-xx), page 60
- ↑ Gamers, "Mai/Juni 1994" (DE; 1994-05-06), page 50
- ↑ Game Informer, "July/August 1994" (US; 1994-0x-xx), page 22
- ↑ Joypad, "Avril 1994" (FR; 1994-0x-xx), page 122
- ↑ MAN!AC, "06/94" (DE; 1994-05-11), page 62
- ↑ Sega Mega Drive Advanced Gaming, "May 1994" (UK; 1994-xx-xx), page 16
- ↑ Mega, "April 1994" (UK; 1994-03-17), page 34
- ↑ Mega Force, "Avril 1994" (FR; 1994-0x-xx), page 80
- ↑ Mega Fun, "05/94" (DE; 1994-04-20), page 106
- ↑ Mega Machines, "March 1994" (UK; 1994-02-03), page 60
- ↑ Mega Play, "August 1994" (US; 1994-0x-xx), page 61
- ↑ MegaTech, "March 1994" (UK; 1994-02-20), page 36
- ↑ Magazina Igrushek, "5/1995" (RU; 1995-xx-xx), page 76
- ↑ Mean Machines Sega, "March 1994" (UK; 1994-01-28), page 88
- ↑ Player One, "Avril 1994" (FR; 1994-0x-xx), page 76
- ↑ Play Time, "6/94" (DE; 1994-05-04), page 132
- ↑ Power Up!, "Saturday, July 09, 1994" (UK; 1994-07-09), page 1
- ↑ Sega Magazine, "June 1994" (UK; 1994-05-15), page 95
- ↑ Sega Power, "April 1994" (UK; 1994-03-03), page 64
- ↑ Sega Pro, "Easter 1994" (UK; 1994-03-24), page 60
- ↑ Sega Zone, "September 1994" (UK; 1994-08-xx), page 5
- ↑ Sega Force, "4/94" (SE; 1994-06-01), page 18
- ↑ Sega Megazone, "September 1994" (AU; 1994-0x-xx), page 30
- ↑ Sonic the Comic, "June 10th 1994" (UK; 1994-05-28), page 10
- ↑ Supersonic, "Avril 1994" (FR; 1994-xx-xx), page 22
- ↑ Todo Sega, "Mayo 1994" (ES; 1994-0x-xx), page 46
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 31
- ↑ Video Games, "6/94" (DE; 1994-05-25), page 93
- ↑ VideoGames, "November 1994" (US; 1994-1x-xx), page 114
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