Chiki Chiki Boys

From Sega Retro

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Chiki Chiki Boys
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Licensor: Capcom
Original system(s): Capcom CPS-1
Developer(s) of original games: Capcom
Sound driver: Visco/Kazuo Okabayashi
Genre: Action[1][2]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥6,0006,000 G-4083
Sega Mega Drive
US
1075
Sega Mega Drive
EU
1075
Sega Mega Drive
DE
DM 119.95119.95[4] 1075
Sega Mega Drive
UK
£39.9939.99[3] 1075
Sega Mega Drive
AU
Sega Mega Drive
BR
044250
Sega Mega Drive
KR
GM8077JG
Sega Mega Drive
AS
Non-Sega versions

Chiki Chiki Boys (チキチキボーイズ), also known as Mega Twins in the original arcade release in the west, is an arcade game by Capcom first released in 1990 and ported to the Sega Mega Drive in 1992 by Sega and Visco. The game features two twins who are attempting to re-take control of their land, Alurea, after a monster unexpectedly attacks, destroying everything in its path.

Story

The people of Alurea have lived in peace for a thousand years and have forgotten how to fight, yet the land's only survivors, the twin sons of the king, must take up the challenge and return their kingdom to its former glory.

The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes," which is rumoured to be able to put everything back to rights.

Gameplay

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Map

The game is a side-scrolling platformer or beat-'em-up. The player can select either of the two twins and give the character a name, up to four characters long, or enter no name and receive a random name from a list. The first twin has greater attack power, and the second twin has greater magical ability. The characters move with Left and Right and crouch with Down. There are flying or underwater levels where the characters can move in any direction with the D-pad. They jump with C and can jump higher with Up+C. They can jump off platforms with Down+C. Characters automatically cling to walls when they touch them, allowing them to reach higher areas.

The characters are armed with a magic sword, which is swiped with B, which is the main weapon used against the enemies in the game. The sword has a wide area of effect and can be used while jumping or crouching. Every fifth attack is larger and more powerful. Magic bombs can also be collected as the game progresses, which cause damage to all enemies on the screen when fired with A. Only a limited number of these bombs can be carried by the players at a time. The first twin can carry three magical orbs at a time, and the second twin can carry up to five. The player starts the game with the Magical Bomber ability and receives a different magical ability after completing each of the first three levels. After completing all three levels, the player receives a more powerful version of the last ability obtained.

Most enemies drop coins when they are defeated, which are used to purchase items in the store in between levels. Treasure chests also appear when the player reaches certain spots or attacks certain parts of the level, most of which contain coins but some of which contain power-ups and bonuses. Items include healing capsules and sword and shield upgrades.

Characters have a health bar that is depleted each time contact is made with an enemy or projectile. Characters lose health from hazards such as bottomless pits rather than dying instantly. When the character runs out of life, the game ends, but it can be continued immediately if the player has a continue. The player can have one continue at a time and can buy another from the store. Characters lose their magical ability and half of their coins after losing a life.

The bosses of the first three levels drop a key. There is a final key hidden near the end of the game that must be collected to get the good ending.

Magical Abilities

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Magic Bomber
Flames shoot up from the ground.

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Magic Bomb
Drops a bomb that explodes upon hitting the ground.

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Magic Typhoon
A whirlwind of stars swirls up the screen.

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Magic Ball
Balls fly around and bounce off walls and the screen.

Items

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Store
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Treasure Chest
Attack to release coins or other items.
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Enemy Chest
Attack to release enemies. Enemies spawned from chests do not drop coins.
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Coins
Collect coins to spend in the store for items. Coins are dropped by enemies or found in chests. A coin can be worth 10, 100, 500, or 1,000 coins depending on its size.
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Magical Orb
Gives the player another use of the magic ability. The first twin can hold up to 3 at a time, and the second twin can hold up to 5 at a time. Costs 1,200 coins.
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Blue Capsule
Replenishes a small health. Costs 500 coins.
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Red Capsule
Replenishes a large amount of health. Costs 800 coins.
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Bonus Star
Gives the player 5,000 bonus points.
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Bonus Orb
Gives the player 10,000 bonus points.
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Fairy
Fairies appear starting in round 4 to give the player hints. Fairies also heal the player for a small amount.
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Power Sword
Upgrades the player's attack power. Costs 9,000 coins.
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Battler Sword
Upgrades the player's attack power. Costs 15,000 coins.
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Super Sword
Upgrades the player's attack power. Costs 22,000 coins.
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Power Shield
Upgrades the player's defensive power. Costs 6,000 coins.
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Ace Shield
Upgrades the player's defensive power. Costs 12,000 coins.
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Super Shield
Upgrades the player's defensive power. Costs 20,000 coins.
Continue
Gives the player a continue. The player can only have one continue at a time. Costs 2,000 coins.

Levels

The player can play the first three levels in any order, and the remaining levels are played in order.

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Chiki Chiki Boys, Stage 1-2.png

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  • Chiki Chiki Boys, Stage 1-1.png

  • Chiki Chiki Boys, Stage 1-1 Boss.png

  • Chiki Chiki Boys, Stage 1-2.png

  • Chiki Chiki Boys, Stage 1-2 Boss.png

Round 1: The Earth Callia
Consists of a forest section and a lava-filled cavern. The goddess Callia is encountered at the end of this level and gives the player the Magic Bomb.

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  • Chiki Chiki Boys, Stage 2-1.png

  • Chiki Chiki Boys, Stage 2-1 Boss.png

  • Chiki Chiki Boys, Stage 2-2.png

  • Chiki Chiki Boys, Stage 2-2 Boss.png

  • Chiki Chiki Boys, Stage 2-3.png

  • Chiki Chiki Boys, Stage 2-3 Boss.png

Round 2: The Heavens Meius
At the end, the Shrine of Meius, the god of the heavens, is reached and gives the player the Magic Typhoon.

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Chiki Chiki Boys, Stage 3-2.png

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  • Chiki Chiki Boys, Stage 3-1.png

  • Chiki Chiki Boys, Stage 3-1 Boss.png

  • Chiki Chiki Boys, Stage 3-2.png

  • Chiki Chiki Boys, Stage 3-2 Boss.png

Round 3: The Sea Poseidon
The twins travel through a haunted sunken pirate ship and receive the Magic Ball.

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  • Chiki Chiki Boys, Stage 4-1.png

  • Chiki Chiki Boys, Stage 4-2.png

  • Chiki Chiki Boys, Stage 4-2 Boss.png

  • Chiki Chiki Boys, Stage 4-3.png

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Round 4, Stage 1: Discovery of Monster Castle
Jungle/crystal caverns.

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  • Chiki Chiki Boys, Stage 5-1.png

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  • Chiki Chiki Boys, Stage 5-2.png

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Round 4, Stage 2: Invasion of Monster Castle
The underwater foundations.

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  • Chiki Chiki Boys, Stage 6-1.png

  • Chiki Chiki Boys, Stage 6-1 Boss.png

  • Chiki Chiki Boys, Stage 6-2.png

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Round 4, Stage 3: Monster Castle's Dungeon
The monster castle dungeon.

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  • Chiki Chiki Boys, Stage 7-1.png

  • Chiki Chiki Boys, Stage 7-1 Boss.png

  • Chiki Chiki Boys, Stage 7-2.png

  • Chiki Chiki Boys, Stage 7-2 Boss.png

Round 4, Stage 4: Into the Sky
Into the sky.

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  • Chiki Chiki Boys, Stage 8-1.png

  • Chiki Chiki Boys, Stage 8-2.png

  • Chiki Chiki Boys, Stage 8-2 Boss.png

Round 4, Stage 5: Top of Monster Castle
Ascent to the top of monster castle. The final key is hidden in the throne in the boss fight.

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  • Chiki Chiki Boys, Stage 9.png

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Round 5: Escape to Paradise
Escape to paradise.

Versions

The most conspicuous change in the Mega Drive version of Chiki Chiki Boys is the lack of the two-player mode found in the arcade version. Otherwise, it is relatively faithful, save for minor cutbacks in graphical quality (both in the form of fewer colours, less detailed backgrounds and foregrounds, and some minor visual effects). While the stages have the same layouts, in the Mega Drive version they are not continuous like the arcade; instead they are divided into sections which are separated by black screens, presumably as the console loads a new set of graphics. Also, the Mega Drive version also lacks the time limit seen in the arcade.

In the arcades, Chiki Chiki Boys runs on Capcom's CPS hardware with an internal resolution of 384x224, which is then squashed to fit a 4:3 monitor. As such, all of the graphics were purposely drawn wide by the original artists in the knowledge that the image would "correct" itself before being shown on screen. The Mega Drive version appears to borrow graphics from the arcade, however as the console renders the game at 320x224, this correction process does not occur and the majority of the visuals are therefore too wide.

Production credits

The Original Crew
  • Game Design: Bully Duck
  • Director: Poo, Kihaji
  • Object Design: Manbou, Ikusan Z, Unicorn Mayumi
  • Scroll Design: Zummy & Ziggy
  • Sound Design: Hifumi
  • Hard Design: Kuccan
  • Special Thanks: Ozzy, Kame, Satochin, Genie
  • Programming: Blbon, Meijin, Saikou Yuki
The Mega Drive Crew
  • Graphic Design: Minoyan, Banana
  • Sound Arrange: Junchan
  • Support: Sakura, Kineo, Ozuka Akuzo, Zin Ryu
  • Special Thanks: Ohno chan, Chiki Room
  • Programming: Winza


Magazine articles

Main article: Chiki Chiki Boys/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1992-11: "November 1992" (1992-10-08)

Physical scans

Sega Retro Average 
Publication Score Source
87 №16
Sega Mega Drive
87
Based on
1 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[5]
Beep! MegaDrive (JP) NTSC-J
70
[6]
Computer & Video Games (UK)
59
[3]
Mean Machines: The Essential Sega Guide (UK)
85
[7]
Famitsu (JP) NTSC-J
48
[8]
GameFan (US)
88
[9]
Gamers (DE)
73
[10]
Hippon Super (JP) NTSC-J
50
[11]
Joypad (FR) NTSC-J
80
[12]
Joypad (FR) PAL
81
[13]
Joystick (FR) NTSC-J
80
[14]
Sega Mega Drive Advanced Gaming (UK) PAL
28
[15]
Mega (UK) NTSC-J
44
[16]
Mega Action (UK) NTSC-U
85
[17]
Mega Force (FR)
85
[18]
Mega Fun (DE) PAL
71
[19]
MegaTech (UK) NTSC-J
86
[20]
Micromanía (segunda época) (ES)
95
[21]
Marukatsu Mega Drive (JP) NTSC-J
71
[22]
Mean Machines Sega (UK) NTSC-J
85
[23]
Player One (FR)
84
[24]
Play Time (DE)
67
[25]
Sega Power (UK) NTSC-J
56
[26]
Sega Pro (UK) NTSC-J
44
[27]
Sega Pro (UK) PAL
44
[28]
Sega Zone (UK) NTSC-J
82
[29]
Sega Force (UK) NTSC
83
[30]
Sega Saturn Magazine (JP) NTSC-J
74
[31]
Todo Sega (ES)
91
[32]
Tricks 16 bit (RU)
67
[33]
Video Games (DE)
70
[34]
Sega Mega Drive
71
Based on
31 reviews

Chiki Chiki Boys

Mega Drive, JP
Chikichiki md jp cover.jpg
Cover
ChikiChikiBoys MD JP CartTop.jpg
Chikichiki md jp cart.jpg
Cart
Chikichikiboys md jp manual.pdf
Manual
Mega Drive, US
Chikichiki md us cover.jpg
Cover
Chikichiki md us cart.jpg
Cart
Mega Drive, EU
Chikichiki md eu cover.jpg
Cover
Chikichiki md eu cart.jpg
Cart
ChikiChikiBoys MD EU Manual.jpg
Manual
ChikiChikiBoys MD EU pcb.jpg
PCB
Mega Drive, AU

Mega Drive, BR
ChikiChikiBoys MD BR Box.jpg
Cover
ChikiChikiBoys MD BR Cart.jpg
Cart
Mega Drive, KR
ChikiChikiBoys MD KR cover.jpg
Cover
ChikiChikiBoys MD KR cart.jpg
Cart
Mega Drive, Asia
ChikiChikiBoys MD AS cover.jpg
Cover
ChikiChikiBoys MD AS cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 813a7d62
MD5 b89406ff3537d74f77a4f7e5e71b25b7
SHA-1 3cbeb068751c39790116aa8f422dd6f333be42e0
1MB 1992-10 Cartridge (US/EU)
Sega Mega Drive
CRC32 06918c17
MD5 e91cc2771c7801e8669117a0c2e06e40
SHA-1 77191eaee3775a425147ae7140ddf6ed3b6b41d2
1MB 1992-06 Cartridge (JP/KR)

References

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NEC Retro has more information related to Chiki Chiki Boys
  1. File:Chikichiki md jp cover.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
  3. 3.0 3.1 Computer & Video Games, "June 1993" (UK; 1993-05-15), page 97
  4. 4.0 4.1 Sega Pro, "April 1993" (DE; 1993-03-26), page 21
  5. 1700 igr dlya Sega, "" (RU; 2003-03-10), page 47
  6. Beep! MegaDrive, "October 1992" (JP; 1992-09-08), page 23
  7. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 31
  8. Famitsu, "1992-10-09" (JP; 1992-09-25), page 39
  9. GameFan, "Volume 1, Issue 2: December 1992" (US; 1992-xx-xx), page 9
  10. Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 96
  11. Hippon Super, "November 1992" (JP; 1992-10-03), page 46
  12. Joypad, "Décembre 1992" (FR; 1992-1x-xx), page 102
  13. Joypad, "Avril 1993" (FR; 1993-0x-xx), page 159
  14. Joystick, "Décembre 1992" (FR; 1992-1x-xx), page 167
  15. Sega Mega Drive Advanced Gaming, "April 1993" (UK; 1993-xx-xx), page 60
  16. Mega, "January 1993" (UK; 1992-12-17), page 57
  17. Mega Action, "June 1993" (UK; 1993-05-20), page 47
  18. Mega Force, "Avril 1993" (FR; 1993-0x-xx), page 82
  19. Mega Fun, "06/93" (DE; 1993-05-19), page 41
  20. MegaTech, "January 1993" (UK; 1992-12-20), page 70
  21. Micromanía (segunda época), "Abril 1993" (ES; 1993-0x-xx), page 44
  22. Marukatsu Mega Drive, "November 1992" (JP; 1992-10-XX), page 107
  23. Mean Machines Sega, "January 1993" (UK; 1992-12-28), page 50
  24. Player One, "Avril/Mai 1993" (FR; 1993-04-10), page 60
  25. Play Time, "4/93" (DE; 1993-03-10), page 112
  26. Sega Power, "February 1993" (UK; 1993-01-07), page 46
  27. Sega Pro, "February 1993" (UK; 1993-01-14), page 56
  28. Sega Pro, "April 1993" (UK; 1993-03-11), page 64
  29. Sega Zone, "January 1993" (UK; 1992-12-xx), page 56
  30. Sega Force, "April 1993" (UK; 1993-03-04), page 40
  31. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  32. Todo Sega, "Abril 1993" (ES; 1993-03-15), page 26
  33. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 43
  34. Video Games, "1/93" (DE; 1992-12-16), page 57


Chiki Chiki Boys

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