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Curse MDTitleScreen.png
Publisher: Micronet
System(s): Sega Mega Drive
Genre: Shoot-'em-Up

Number of players: 1
Release Date RRP Code
Sega Mega Drive
¥6,800 T-22013

Curse (カース) is a 1989 Sega Mega Drive shoot-'em-up, among the first on the systen, by Micronet released exclusively in Japan. You play as a ship that has to save an alien planet from destruction caused by a neighboring planet that had mysteriously changed from friend to enemy over the course of centuries.


The game plays like a standard shoot-'em-up: A shoots a special attack and B shoots a regular shot, with power-ups left by defeated enemies. One powerup is a subship which can either fire ahead of you, behind you, above you, or below you; use C to change its direction. Two of these can be carried simultaneosuly. The have the ability to absorb enemy bullets, a common design of the ear, also seen in e.g. R-Type or Whip Rush

A+Start on the title screen opens the Options menu. The option screen features stage select (final stage is locked out) as well lives and continue manipulation. There is no difficulty level option.

The game has 5 stages and is thus rather short. Stage 5 is a bit of a curiosity as it returns the player to the start after losing a life. In all other stages, play can be resumed without being brought back to the start.

Curse is one of the few Sega Mega Drive titles that doesn't run at 60FPS but rather a significantly lower frame rate. The game runs smoother on overclocked systems.

There's a palette glitch in the first stage; a plant that rises up to the sky has non-blending colors.


  • "V" is a spreadshot
  • "C" creates a circular spread on impact
  • "W" can penetrate walls

All weapons and the subships have three power levels


Curse was set to be released in North America by INTV Corporation, which had broken away from Mattel following the North American video game crash, and held the rights to the earlier Intellivision console. The game was one of the first non-Intellivision projects to be undertaken by the company (NES and Game Boy projects were also in development) and was announced in 1990, but despite being advertised, dated (for June 1990[1]) and even reviewed, the North American version did not materialise.

Production credits

  • Program: Shi, Shaka, J Kitayou, Tara
  • Design: Jiela, Oza
  • Music: Shaka
  • Special Thanks: Kitazawa, Takano

Magazine articles

Main article: Curse/Magazine articles.


Promotional material

Physical scans

Sega Retro Average 
Publication Score Source
63 №1990-02, p68[2]
41 №, p85[3]
81 №2, p22
71 №4, p28[4]
85 №102, p102[5]
58 №91, [1]
4 №5, p91
70 №1, p77[6]
40 №23, p53
25 №2, p19[7]
0 №18, p64
Sega Mega Drive
Based on
11 reviews

Mega Drive, JP
Curse MD JP Box.jpg
Curse MD JP CartTop.jpg
Curse MD JP Cart Back.jpgCurse MD JP Cart.jpg

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 a4fbf9a9
MD5 513c1a3f2ddd5b8bf705215f820ada72
SHA-1 978780d9575022450d415591f32e1118c7fac5ad
512kB 1989-09 Cartridge (JP)


  1. File:EGM US 012.pdf, page 16
  2. File:BeepMD_JP_1990-02.pdf, page 70
  3. File:SSM_JP_19950901_1995-09.pdf, page 87
  4. File:CGtC UK 04.pdf, page 28
  5. File:CVG UK 102.pdf, page 102
  6. File:MegaTech UK 01.pdf, page 77
  7. File:SegaPro UK 02.pdf, page 21