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Curse

From Sega Retro

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Curse MDTitleScreen.png
Curse
System(s): Sega Mega Drive
Publisher:
Developer:
Genre: Shoot-'em-Up






























Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥6,800 T-22013



Curse (カース) is a 1989 Sega Mega Drive shoot-'em-up, among the first on the systen, by Micronet released exclusively in Japan. You play as a ship that has to save an alien planet from destruction caused by a neighboring planet that had mysteriously changed from friend to enemy over the course of centuries.

Gameplay

The game plays like a standard shoot-'em-up: A shoots a special attack and B shoots a regular shot, with power-ups left by defeated enemies. One powerup is a subship which can either fire ahead of you, behind you, above you, or below you; use C to change its direction. Two of these can be carried simultaneosuly. The have the ability to absorb enemy bullets, a common design of the ear, also seen in e.g. R-Type or Whip Rush

A+Start on the title screen opens the Options menu. The option screen features stage select (final stage is locked out) as well lives and continue manipulation. There is no difficulty level option.

The game has 5 stages and is thus rather short. Stage 5 is a bit of a curiosity as it returns the player to the start after losing a life. In all other stages, play can be resumed without being brought back to the start.

Curse is one of the few Sega Mega Drive titles that doesn't run at 60FPS but rather a significantly lower frame rate. The game runs smoother on overclocked systems.

There's a palette glitch in the first stage; a plant that rises up to the sky has non-blending colors.

Weapons

  • "V" is a spreadshot
  • "C" creates a circular spread on impact
  • "W" can penetrate walls

All weapons and the subships have three power levels

History

Curse was set to be released in North America by INTV Corporation, which had broken away from Mattel following the North American video game crash, and held the rights to the earlier Intellivision console. The game was one of the first non-Intellivision projects to be undertaken by the company (NES and Game Boy projects were also in development) and was announced in 1990, but despite being advertised, dated (for June 1990More...[1]) and even reviewed, the North American version did not materialise, probably due to the poor quality of the original Japanese release.

Production credits

  • Program: Shi, Shaka, J Kitayou, Tara
  • Design: Jiela, Oza
  • Music: Shaka
  • Special Thanks: Kitazawa, Takano


Magazine articles

Main article: Curse/Magazine articles.

Promotional material

Curse Trade Show Flyer.jpg

US trade show flyer

BeepMD JP 1989-11.pdfBeepMD JP 1989-11.pdf

PDF
Print advert in Beep! MegaDrive (JP) #1989-11: "November 1989" (1989-XX-XX)

BeepMD JP 1990-02.pdfBeepMD JP 1990-02.pdf

PDF
Print advert in Beep! MegaDrive (JP) #1990-02: "February 1990" (1990-01-08)

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
63 More...[2]
41 More...[3]
81 №2, p22
71 More...[4]
85 More...[5]
58 №91, [1]
4 №5, p91
70 More...[6]
40 More...[7]
25 More...[8]
0 №18, p64
Sega Mega Drive
49
Based on
11 reviews

Mega Drive, JP
Curse MD JP Box.jpg
Cover
Curse MD JP CartTop.jpg
Curse MD JP Cart Back.jpgCurse MD JP Cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 a4fbf9a9
MD5 513c1a3f2ddd5b8bf705215f820ada72
SHA-1 978780d9575022450d415591f32e1118c7fac5ad
512kB 1989-09 Cartridge (JP)
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1990-06-26 Page

References