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|System(s): Sega Mega Drive|
|Number of players: 1|
Curse (カース) is a 1989 Sega Mega Drive shoot-'em-up, among the first on the systen, by Micronet released exclusively in Japan. You play as a ship that has to save an alien planet from destruction caused by a neighboring planet that had mysteriously changed from friend to enemy over the course of centuries.
The game plays like a standard shoot-'em-up: shoots a special attack and shoots a regular shot, with power-ups left by defeated enemies. One powerup is a subship which can either fire ahead of you, behind you, above you, or below you; use to change its direction. Two of these can be carried simultaneosuly. The have the ability to absorb enemy bullets, a common design of the ear, also seen in e.g. R-Type or Whip Rush
The game has 5 stages and is thus rather short. Stage 5 is a bit of a curiosity as it returns the player to the start after losing a life. In all other stages, play can be resumed without being brought back to the start.
Curse is one of the few Sega Mega Drive titles that doesn't run at 60FPS but rather a significantly lower frame rate. The game runs smoother on overclocked systems.
There's a palette glitch in the first stage; a plant that rises up to the sky has non-blending colors.
All weapons and the subships have three power levels
Curse was set to be released in North America by INTV Corporation, which had broken away from Mattel following the North American video game crash, and held the rights to the earlier Intellivision console. The game was one of the first non-Intellivision projects to be undertaken by the company (NES and Game Boy projects were also in development) and was announced in 1990, but despite being advertised, dated (for June 1990) and even reviewed, the North American version did not materialise.
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