DJ Boy
From Sega Retro
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System(s): Arcade, Sega Mega Drive | |||||||||||||||||||||||||||||||||||||||
Publisher: Sega Enterprises, Ltd. (JP) Sammy (US,EU) Sega Enterprises, Ltd.[1] (JP,EU) Kaneko[1] (US) | |||||||||||||||||||||||||||||||||||||||
Developer: Kaneko Inter State[1] | |||||||||||||||||||||||||||||||||||||||
Distributor: Consumer Electronics (ZA) | |||||||||||||||||||||||||||||||||||||||
Sound driver: SMPS Z80 | |||||||||||||||||||||||||||||||||||||||
Genre: Action[2][3] | |||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||
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DJ Boy (DJボーイ) is a 1989 arcade beat-'em-up by Kaneko running on Kaneko-designed hardware and distributed by Sega Enterprises, Ltd. in Japan and American Sammy elsewhere. Sega and Kaneko ported it to the Sega Mega Drive in 1990.
Contents
Story
A young man named Donald J. Boy (DJ Boy) is a roller fighter taking part of an ultimate fight-race known as "Rollergame," taking place in Cigaretch City, located on the outskirts of New York City. Many people were excited to see DJ Boy, but a roller fighter gang known as the Dark Knights want him out of the competition. Their leader, Heavy-Met Tony, calls his gang to kidnap his girlfriend Maria, who also comes into town and defeat DJ Boy. DJ Boy must rescue Maria, defeat the Dark Knights, and win the Rollergame competition.
Gameplay
Mega Drive version
The game is a belt-scrolling beat-'em-up where DJ Boy and the majority of the enemies are on roller skates and moving for most of the game. Every round scrolls to the right automatically, except at certain points such as boss fights. DJ Boy fights his opponents with hand-to-hand combat moves while skating. Some opponents drop coins that can be used to purchase power-ups from a store after each round.
DJ Boy moves in any direction using the D-Pad and jumps with . He punches with and kicks with . Punches are shorter range and do less damage but come out faster, while kicks are longer range and do more damage but are slower to perform. He attacks in front of him by default, but he can attack behind him by holding . DJ Boy can perform a double punch, punching to each side of him simultaneously, with +. He can perform a jump kick, which is especially effective against bosses, with in midair.
DJ Boy has a health bar that starts with four segments, and he loses segments as he takes damage from enemies. The game ends if all of his health is exhausted. There are two difficulty levels (Easy and Normal), which affects the durability of enemies.
Items
Coin | |
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Gives the player another $20, which can be spent in the store after the round is complete. | |
Hamburger | |
Fully restores DJ Boy's health. |
Store
Hamburger | |
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Fully restores DJ Boy's health. His health carries over from round to round. Costs $100. | |
Ice Cream | |
Increases the maximum length of DJ Boy's health bar by 2 segments (up to a maximum of 10). This item is only present in the Japanese version; it is given automatically after completing each round in the Western releases. Costs $200. | |
High Roller Skates | |
Increases DJ Boy's movement speed. Costs $400. | |
Super Punch | |
Increases DJ Boy's attack speed. Costs $400. | |
Helmet | |
Increases DJ Boy's defense. Costs $500. | |
Power-Up | |
Increases DJ Boy's attack power. Costs $500. | |
Cat | |
Saves DJ Boy from dying one time by restoring all of his health and granting him temporary invincibility after losing all of his health. Costs $1,000. |
Rounds
Round 1 | |
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Round 2 | |
Round 3 | |
Round 4 | |
Round 5 | |
Final Boss | |
Versions
The original arcade version has a limited number of lives (with each life having two hit points) and more stiff gameplay. The Mega Drive version instead has a heath bar without extra lives and continues.
In the Japanese version of the Mega Drive port, the protagonist must save a girl. In other versions, he instead must recover his stolen radio.
In Western releases, the boss of the first round was given a skin colour change (and throws donuts instead of farting), presumably to avoid depicting black stereotypes. Another boss that was changed is the final one (whose skin tone was lightened). The backgrounds of the first and third rounds differ between the Japanese and Western versions as well.
Production credits
Arcade version
- Staff: A Funatsu, A Yasaki, K Matsuoka, Y Mabuchi, M Yukumoto, T Watanabe, S Aizu, H Nagayoshi, H Mikami, T Katou, Y Itou, K Niihara
- Presented by: Kaneko
Mega Drive version
The last two entries (Special Thanks and Inter State) are absent from international versions.
- Program: E.Aizawa, K.Matsumoto, M.Yoshida
- Graphic: H.Yokoyama, M.Yukumoto, K.Saeki, N.Obana
- Sound: T.Watanabe, S.Aizu, M.Yoshida
- Test Play: O.Satou
- Special Thanks: Kou Chan, Kana Chan
- Cover artist (JP/EU): Osamu Muto[11]
Magazine articles
- Main article: DJ Boy/Magazine articles.
Promotional material
Physical scans
Arcade version
Sega Retro Average | |||||||||
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89 | |
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Based on 1 review |
Arcade, JP | ||||
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Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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65 | |
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Based on 35 reviews |
Mega Drive, AU |
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Technical information
- Main article: DJ Boy/Technical information.
References
- ↑ 1.0 1.1 1.2 http://gdri.smspower.org/wiki/index.php/Inter_State
- ↑ File:DJBoy MD JP Box.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ Sega Arcade History, Enterbrain, page 101
- ↑ https://groups.google.com/g/rec.games.video/c/aBaGQlt1rXg/m/NEWpMfkSg3cJ
- ↑ 6.0 6.1 VideoGames & Computer Entertainment, "January 1991" (US; 199x-xx-xx), page 42
- ↑ Computer Trade Weekly, "" (UK; 1992-05-11), page 19
- ↑ Sega Pro, "June 1992" (UK; 1992-05-21), page 9
- ↑ Sega Force, "July 1992" (UK; 1992-06-xx), page 63
- ↑ File:DJ Boy MD JP credits.pdf
- ↑ @VGDensetsu on Twitter (Wayback Machine: 2022-09-05 04:23)
- ↑ Computer & Video Games, "February 1990" (UK; 1990-01-16), page 67
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 82
- ↑ Aktueller Software Markt, "August/September 1990" (DE; 1990-07-27), page 72
- ↑ Beep! MegaDrive, "May 1990" (JP; 1990-04-07), page 109
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 29
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 45
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 129
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 63
- ↑ Computer & Video Games, "July 1990" (UK; 1990-06-16), page 100
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 38
- ↑ (UK) (+0:00)
- ↑ GamePro, "February 1991" (US; 199x-xx-xx), page 73
- ↑ The Games Machine, "Novembre 1990" (IT; 1990-1x-xx), page 82
- ↑ The Games Machine, "August 1990" (UK; 1990-07-19), page 58
- ↑ Hobby Consolas, "Julio 1992" (ES; 1992-0x-xx), page 98
- ↑ Joystick, "Juillet/Août 1990" (FR; 1990-06-25), page 109
- ↑ Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 79
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
- ↑ Mega Drive Fan, "October 1990" (JP; 1990-09-08), page 79
- ↑ Mega Force, "Mai 1992" (FR; 1992-05-05), page 78
- ↑ Mega Play, "February 1991" (US; 199x-xx-xx), page 45
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 77
- ↑ Micromanía (segunda época), "Agosto 1992" (ES; 1992-0x-xx), page 69
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Play Time, "6/92" (DE; 1992-05-06), page 93
- ↑ Power Play, "8/90" (DE; 1990-07-13), page 122
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 53
- ↑ Sega Power, "August 1992" (UK; 1992-07-02), page 40
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 47
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 65
- ↑ Sega Force, "July 1992" (UK; 1992-06-xx), page 62
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 47
- ↑ User, "Októvrios 1990" (GR; 1990-xx-xx), page 62
- ↑ Zero, "August 1990" (UK; 1990-0x-xx), page 74
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