Dynamite Headdy/Comparisons

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Localisation comparisons

Mega Drive version

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JP version

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US/EU version

The Western versions include a ™ symbol next to the Sega logo.

Title screen

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JP version

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US/EU version

Copyright information for the overseas versions of Dynamite Headdy have been simplified. There is also an expectation that the user knows  START  is a "button" (although officially the Mega Drive control pad has "triggers", not buttons).

Gameplay comparisons

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JP version

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US/EU version

The player starts with two continues in the Japanese game, but overseas, they start with none.

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JP version

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US/EU version

To get a continue, the player has to collect 10 continue icons after defeating a boss in the Japanese version. This requirement was changed to 13 overseas, and while it doesn't seem like much, it makes getting continues significantly harder.

Graphics comparisons

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JP version

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US/EU version

Health spotlights had letters added to them in the International version. "H" for Headdy, "E" for bosses.

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JP version

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US/EU version

The Head Trip power-up is known as the "Buddha Head" in the Japanese version, and its icon in that version depicts the Kanji symbol for "Buddha" (仏).

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JP version

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US/EU version

Just like with the Sega logo sequence, a trademark symbol was added to every instance of Headdy, Sega and Treasure in the International game.

Level comparisons

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JP version

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US/EU version

Reccuring antagonist Maruyama was painted brown, made to look angry and renamed "Trouble Bruin" for the Western releases. Despite this, samples of the Maruyama name continue to be featured as part of the character's theme song.

The Japanese version of the game also features dialogue in this section. In the West, most of the dialogue was removed outside of the initial tutorial stages, meaning Trouble Bruin is not formerly introduced in-game.

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JP version

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US/EU version

Maruyama/Trouble Bruin's first fight has some differences after attempting to charge into Headdy. He will drop four small orbs that bounce to the right and three large orbs that bounce to the left in the Japanese version, whereas the International game has him create 6 large orbs (technically 8, but two of them go off-screen quickly) that bounce up high, followed by two that bounce to the left. The orbs were also made harmful in the International game.

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JP version

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US/EU version

The tutorial stages all give the player the option to decline training and leave in the Japanese version. This choice was taken away overseas, thus the player is forced to take the training should they enter. There is also no dialogue for failing training.

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JP version

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US/EU version

As a consequence of Maruyama being recoloured, certain enemies and bosses that use his palette line had to be recoloured too.

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JP version

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US/EU version

Rebecca, a giant toy doll fought in Scene 4-1, was replaced with a robot renamed "Mons Meg" overseas.

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JP version

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US/EU version

The fight against Maruyama in Scene 5-2 takes 4 hits to defeat, and has a predictable cycle: he will cut three segments of the tower, charge at Headdy, then repeat the cycle. Trouble Bruin, on the other hand, has double the HP and a seemingly completely random attack cycle, making this fight take much longer to win.

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JP version

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US/EU version

The first wave of enemies in Scene 6-1 is a lone Back Speeder/Flying Shark in the Japanese game. This was changed overseas to a wave of five.

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JP version

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US/EU version

Following the Back Speeder/Flying Shark, the Japanese game has a second wave of Jayrons/Hovers which were taken out of the International game.

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JP version

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US/EU version

The claw that picks up the Sky Jaws/Sky Battleship moves at 1 pixel per frame in the Japanese version, taking 14 seconds to complete the mini-boss intro. This was sped up to 2 pixels per frame overseas.

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JP version

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US/EU version

Just before the fight against Baby Face in Scene 6-4, all three power-up types are supplied to the player. They are spaced apart in the Japanese version, and clumped together internationally.

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JP version

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US/EU version

The boss of Scene 7-1 is Yayoi, a geisha robot. In the Japanese version, she was changed to a generic robot and given the equally generic name of "Gatekeeper".

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JP version

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US/EU version

Her second form, Izayoi, was also changed, along with a rename to the "Nasty Gatekeeper". Her health was also nearly doubled from 9 to 17 HP.

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JP version

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US/EU version

Unlike other bosses in the game, Rever Face/Twin Freaks had his HP reduced from 33 HP to 17 HP in the overseas version. To compensate for the HP reduction, the hitbox of his ear was made smaller, requiring the player to hit the center of his ear.

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JP version

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US/EU version

Dark Demon's HP, like with Izayoi, was nearly doubled from 9 to 17 HP in the International version.

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JP version

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US/EU version

Due to the removal of dialogue internationally, there is a story change after defeating Dark Demon. In the Japanese version, Fingy explains to Smily (the badge worn by Dark Demon) that he is not the greatest puppet, but a prize to be awarded to the greatest puppet, which is Headdy. Upon hearing this revelation, Smily attaches himself to Headdy's face.

None of this happens in the International version. Instead, Heather simply glomps Headdy.

Ending

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JP version

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US/EU version

In the International game, Headdy is seen among his friends, waving goodbye to Heather as she leaves. In the Japanese version, he's not there.

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JP version

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US/EU version

Instead, he is too busy trying to pry Smily off his head. He briefly succeeds, only for Smily to reattach himself.

Version comparisons

Title screen

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Mega Drive

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Master System

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Game Gear

References


Dynamite Headdy

DynamiteHeaddy MD US TitleScreen.png

Main page | Comparisons | Maps | Downloadable content | Changelog | Credits | Hidden content | Bugs | Development | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs


Music: (1994) | (1994)
Sega Mega Drive
Prototypes: 1994-04 | 1994-06-14 | 06-16 | 06-22