From Sega Retro
|Developer: Toho, General Entertainment, Quintet|
|System(s): Sega Dreamcast|
|Peripherals supported: Dreamcast VGA Box, Jump Pack, Visual Memory Unit|
|Number of players: 1-4|
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Players play as one of several giant monsters and are tasked with destroying cities.
- Godzilla (Heisei version)
- Mechagodzilla (1974 version)
- Minilla (unlockable)
- Godzilla (1954 version) (unlockable)
- American Godzilla (unlockable)
- Giant Doctor Serizawa (unlockable)
Godzilla Generations was a heavily hyped Dreamcast game not only because it was one of the first titles to be announced, but because reaction had been positive at Tokyo Game Show '98 Autumn. When released, however, the game was criticised for poor controls and dodgy camera angles. Though the game reportedly sold 22,870 copies and was followed by a sequel, Godzilla Generations: Maximum Impact, it never left Japan, despite numerous previews and rumours that it would.
- Main article: Godzilla Generations/Magazine articles.
#1998-04: "1998-04 (1998-12-11)" (1998-11-27)
|Sega Retro Average|
| Based on|
- Sega of Japan catalogue pages (Japanese): Dreamcast
|Godzilla games for Sega systems|
|Gojira Doki Doki Kaijuu-tou!! (1995)|
|Godzilla Kaijuu Daishingeki (1995)|
|Godzilla Rettoushinkan (1995)|
|Godzilla Generations (1998) | Godzilla Generations Maximum Impact (1999)|
|Paso Pico Gojira Doki Doki Kaijuu-tou!! (1999)|