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Godzilla Generations is a Sega Dreamcast video game developed by General Entertainment and Quintet and published by Sega in 1998 as one of four launch titles for the system in Japan. Players play as one of several giant monsters and are tasked with destroying cities.
Godzilla Generations was a heavily hyped Dreamcast game not only because it was one of the first titles to be announced, but because reaction had been positive at Tokyo Game Show '98 Autumn. When released, however, the game was criticised for poor controls and dodgy camera angles. Though the game reportedly sold 22,870 copies and was followed by a sequel, Godzilla Generations: Maximum Impact, it never left Japan, despite numerous previews and rumours that it would.
- Godzilla (Heisei version)
- Mechagodzilla (1974 version)
- Minilla (unlockable)
- Godzilla (1954 version) (unlockable)
- American Godzilla (unlockable)
- Giant Doctor Serizawa (unlockable)
- Main article: Godzilla Generations/Magazine articles.
|Sega Retro Average
|| №3, p135
|Consoles + (FR)
|| №84, p104/105
|Dreamcast Magazine (JP)
|| №1998-03, p26
|Dreamcast Magazine (readers) (JP)
|| №, p34
|| №67, p88
|Weekly Famitsu (JP)
|| №520, p31
| Based on|
- Sega of Japan catalogue pages (Japanese): Dreamcast