Independence Day
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Fox Interactive | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Radical Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: 20th Century Fox Home Entertainment (US), Electronic Arts (Europe), Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Twentieth Century Fox | ||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Saturn Backup Memory | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shooting | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Independence Day, known outside of the United States as Independence Day: The Game, is a Sega Saturn combat flight simulation game developed by Radical Entertainment and published by Fox Interactive. Based on the titular 1996 film Independence Day, it was first released in the United States in March 1997, and was later brought to Europe the following June.
Contents
Gameplay
In the game, the player controls various aircraft who must engage in dogfights with aliens and take out the "primary weapons" of the alien motherships within a certain time. It was one of the first 3D shooters of this nature for home consoles, though, like the film, saw mixed reviews from critics.
History
Development
As with the film, Independence Day was known during development as ID4, as Fox did not initially have the rights to use the name "Independence Day". At the time, the name was owned by Warner Bros. following their 1983 film of the same name.
Production credits
- Producer: Mike Arkin
- Associate Producer: Chris Miller
- Lead Tester: Michael Dunn (no, the other one)
- Testers: Erik Larson, Jackson Hamiter, Seth Roth, Mike Schneider, Eric Asevo, Jennifer Kelly, Bruce Maksin, Harish Rao
- Code Jockeys: Darrin Brown, Colin O'Connor, Mike Slett, Scott Wardle
- Pixel Jockeys: Yayoi Chorney, Roy Papp, Joanne Parker, Jon Shaw, Jordan Stolearcius, David Byun
- Level Design and Tuning: Sheik Sahib
- QA: Duran Bodasing, William Ho
- Producer: Jack Rebbetoy
- Pure 3D: Tim Bennison, Mike Biddlecombe, Stephen Friesen, Mark James, Derek Larmour, Yuri Tarassov, Neall Verheyde
- Sfx and Music: Marc Baril
- Sound Programmers: Dimitrios Fassoulis, Brian Green, Terry Jones
- Tech Support: Arn, Basil Chan, Jeff Johnson, Martin Sikes
- Special Thanks: Erin Daly, Jason Dorie, Heidi Ernest, Jayne Morris Berry Post Production, Terry Klassen, Tom Pickett, Anne Kim
Magazine articles
- Main article: Independence Day/Magazine articles.
Promotional material
Print advertisements
also published in:
- Electronic Gaming Monthly (US) #96: "July 1997" (1997-0x-xx)[5]
Television advertisements
Physical scans
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59 | |
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Based on 13 reviews |
Saturn, PT |
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Technical information
- Main article: Independence Day/Technical information.
References
- ↑ http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
- ↑ Computer Trade Weekly, "" (UK; 1997-06-30), page 21
- ↑ 3.0 3.1 Sega Saturn Magazine, "July 1997" (UK; 1997-06-11), page 66
- ↑ File:Independenceday sat us manual.pdf, page 16
- ↑ Electronic Gaming Monthly, "July 1997" (US; 1997-0x-xx), page 8
- ↑ Ação Games, "Maio 1997" (BR; 1997-xx-xx), page 27
- ↑ Edge, "June 1997" (UK; 1997-05-29), page 91
- ↑ GamePro, "April 1997" (US; 1997-xx-xx), page 92
- ↑ Hacker, "06/1997" (HR; 1997-xx-xx), page 53
- ↑ Level, "9/97" (TR; 1997-xx-xx), page 1
- ↑ MAN!AC, "06/97" (DE; 1997-05-14), page 83
- ↑ Mega Force, "Septembre/Octobre 1997" (FR; 1997-0x-xx), page 40
- ↑ Mega Fun, "06/97" (DE; 1997-05-07), page 86
- ↑ Saturn Power, "July 1997" (UK; 1997-05-28), page 68
- ↑ Secret Service, "Kwiecień 1997" (PL; 1997-xx-xx), page 31
- ↑ Sega Magazin, "Juni 1997" (DE; 1997-05-14), page 72
- ↑ Video Games, "9/97" (DE; 1997-08-27), page 101
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