M: Kimi o Tsutaete/Magazine articles

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File Date Source Title and comments
Logo-pdf.svg 1996-07-19 Saturn Fan (JP), "1996 No. 16" "Comming Soon"
As Diary. The game is listed as 30% complete (as of July 12), scheduled for release in December. It covers the game's theme of romance simulation through high school students exchanging diaries and the game story's setup. 2 of the characters are introduced, Takami Kamiya (神谷 たかみ) and Miyuki Haneda (羽田 みゆき), as well as art of 2 unnamed background characters.
Logo-pdf.svg 1996-08-09 Sega Saturn Magazine (JP), "1996-14 (1996-08-23)" "Special Report"
As Diary. The game is cheduled for release in December. It talks about the how much communication in the modern age is done digitally, and that the game was made to simulate a version of this that harkens back to simpler times. The screenshots show conversations with some of the romanceable girls, some of the other activities such as part-time jobs, and the diary. 4 of the girls have portraits shown accompanied with their voice actors' names and a profile, and is confirmed 3 of them are romanceable.
Logo-pdf.svg 1996-08-23 Saturn Fan (JP), "1996 No. 18" "Comming Soon"
As Diary. The game is listed as 40% complete (as of August 9). The writer says they never thought a game would ever be made about exchange diaries. Some of the characters are briefly summarized alongside screenshots of their conversations, and part-time work is recommended to earn money.
Logo-pdf.svg 1996-10-11 Sega Saturn Magazine (JP), "1996-18 (1996-10-25)" "Coming Soon Soft"
2 pages. Reported as 80%, now with its December 20 release date and ¥5,800 price. Mentions that the game title has changed from Diary-From Dear Friend to m: Kimi o Tsutaete. The opening choices are walked through, from deciding on your profile to answering the questions posed by Sugamo, which determines which of the 3 girls you are paired with. It then explains the various activities to do throughout the 85-day period, both at home and at school, in addition to the diary system. A few more of the non-dateable characters are shown off.
1996-12-13 Famitsu (JP), "1996-12-27" "Cross review"

Review
Version Rating Awards Calculated score
NTSC-J 6/10   6/10   5/10   5/10
55
[Info]
Logo-pdf.svg 1996-12-13 Saturn Fan (JP), "1996 No. 26" "New Space"
The game is listed as 100% complete, with 74 blocks of backup memory. Explains that the 3 attractive girls are assigned through a psychological test at the start. How the diary system works is explained, as are the 6 commands the player can perform other than that. Some of the possible events are teased, and one of the event CGs is shown.
Logo-pdf.svg 1996-12-13 Saturn Fan (JP), "1996 No. 26" "Saturn Soft Impression"
The game descripton reads "A dating sim using an exchange diary. Review copy is listed as 100% complete.

The in-depth reviews mainly focus the game's design flaws, especially with events, perhaps better suited for people going into the sim genre as a newcomer. 田中 finds the exchange diary format unusual as the dialogue options are unusually formal compared to average dating sims. The girls are cute and nicely illustrated, but the game is missing a lot of diversity for a game that has you focus on just one girl for the entire playthrough. 西村 takes issue with the hidden numbers that determine how much the girl is into the player, due to a bizarre situation where she rejected them despite repeatedly going on dates. The presentation is considering lacking, but with no numbers to keep track of, it could appeal more to casual players and newcomers. Other opinions mentions that the first girl encountered, Noriko Sugamo (巣鴨 法子), is suspicious and cute, and that the one-on-one relationship aspect should appeal to people interested in only being with one girl.

Review
Version Rating Awards Calculated score
NTSC-J 6/10   5/10   4/10   6/10   6/10
54
[Info]
Logo-pdf.svg 1996-12-13 Sega Saturn Magazine (JP), "1996-22 (1996-12-27)" "Coming Soon Soft"
2 pages. The game is reported as 100% complete. A word from the manufacturer, written by designer Kazuhiro Magaki (曲木 一博), talks about the game's unique premise, and some comments about the characters Musashino and Haneda have redactions. The article explains what an exchange diary is and when it can be written in during the game. Gifts can be offered through writing, and it is detailed how to purchase gifts and how to earn money through part-time jobs, listing every possible job and their pay. Dating is detailed, including its beautiful location art, and a variety of events, both in and outside school, are talked about. The opening theme's lyrics and credits are shown, and a live show by the artist Toy's Planet is announced, as is a drama broadcast and accompanying drama CD.
Logo-pdf.svg 1996-12-13 Sega Saturn Magazine (JP), "1996-22 (1996-12-27)" "Sega Saturn soft review"
The game description reads "Have you ever kept an exchange diary? A simulation game that strengthens your friendship with a girl through an exchange diary. Has 3 characters."

All reviewers consider it a short game that's to some degree boring, but some of them see potential to be fleshed out in a sequel. Lady user group's 櫛田 thinks it could have been amazing with longer interactions or more intense events, but is too simple, with the player's side of the written exchanges being much shorter than the girls'. The player has too much control over the training aspects, but it could have been interesting if this affected the character's personality. She also notes that the game's short length, making it quick to begin another playthrough, goes against the theme of an eternal one true love. Game mania group's ガイア appreciates the use of the exchange diary, but doesn't think it does anything else you can't get in other dating sims. The simplicity makes it very accessible, but the events are not at all exciting, plus the graphics are a bit off. Guest game writer 高坂 finds the simplicity refreshing in an era where games were becoming overly complicated and monotonous, and the short length makes it a good game for workers to knock out when they don't have much relaxation time. While the meaningless parameters can get annoying, the clean UI is appealing.

Review
Version Rating Awards Calculated score
NTSC-J 5/10   5/10   6/10
53
[Info]
Logo-pdf.svg 1997-01-17 Sega Saturn Magazine (JP), "1997-02 (1997-01-31)" "Kouryaku Data Search"
Vol. 8, Walkthrough, 4 pages
Logo-pdf.svg 1997-01-31 Saturn Fan (JP), "1997 No. 3" "Ranking Street"
Game Seisekihyou

Review
Version Rating Awards Calculated score
NTSC-J 3.83/5   3.42/5   3.58/5   3.42/5   3.29/5   3.92/5
72
[Info]
Logo-pdf.svg 1997-02-14 Saturn Fan (JP), "1997 No. 4" "Hyper UL-Tech"
Tips and tricks
Logo-pdf.svg 2000-03 Sega Saturn Magazine (JP), "Readers rating final data" "Sega Saturn Magazine (JP) readers final rating"

Review
Version Rating Awards Calculated score
NTSC-J 6.4237/10
64
[Info]

References


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