Makoto Yonezu
From Sega Retro
Makoto Yonezu |
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Employment history:
Divisions:
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Role(s): Artist, Designer |
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Makoto Yonezu (米津 真) is a former artist at Sega of Japan who exclusively worked on the Sonic the Hedgehog franchise. After working on Sonic Unleashed, he left Sega to work for Nintendo, debuting with Super Mario Galaxy 2 in 2010. He is most notable for his work as lead terrain artist on The Legend of Zelda: Breath of the Wild[2]
Production history
- Sonic Adventure 2 (Dreamcast; 2001) — Event Scene Artists
- Sonic Adventure 2 (Dreamcast; 2001) — Artists
- Sonic Advance (Game Boy Advance; 2001) — Designers[3]
- Sonic Adventure 2: Battle (GameCube; 2001) — Event Scene Artists
- Sonic Adventure 2: Battle (GameCube; 2001) — Chao Artists
- Sonic Advance 2 (Game Boy Advance; 2002) — Designers[4]
- Sonic Adventure DX: Director's Cut (GameCube; 2003) — A‑Life System Artists
- Sonic Pinball Party (Game Boy Advance; 2003) — Designers
- Sonic N (N-Gage; 2003) — Designers
- Sega Superstars (PlayStation 2; 2004) — Artists
- Sega Superstars (PlayStation 2; 2004) — CG Movie Support Artist
- Sonic Rush (Nintendo DS; 2005) — Special Thanks
- Sonic Riders (PlayStation 2; 2006) — Field Art Support
- Sonic Riders (GameCube; 2006) — Field Art Support
- Sonic Riders (Xbox; 2006) — Field Art Support
- Sonic Riders (Windows PC; 2006) — Field Art Support
- Sonic the Hedgehog (PlayStation 3; 2006) — Artist Special Thanks
- Sonic the Hedgehog (Xbox 360; 2006) — Artist Special Thanks
References
- ↑ http://sega.jp/segamoba/about/column.html (Wayback Machine: 2009-12-19 12:39)
- ↑ https://cedec.cesa.or.jp/2017/session/GD/s59007c6395fd6.html (Wayback Machine: 2022-12-01 06:12)
- ↑ File:Sonic Advance GBA credits.pdf
- ↑ File:Sonic Advance 2 GBA credits.pdf