From Sega Retro
|System(s): Sega Mega Drive|
|Publisher: Ocean Software|
|Developer: Ocean Software|
|Supporting companies: Krisalis Software (audio)|
|Sound driver: Krisalis sound driver|
|Number of players: 1|
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Mr. Nutz is a platform game developed by Ocean Software for a variety of video games platforms including the Sega Mega Drive in 1994. The Mega Drive version was only released in Europe. TV sports at the time of release placed the game as a competing product against both Sonic and Mario.
A sequel, titled Mr. Nutz: Hoppin' Mad was released for the Amiga in the following months. It was planned for release on the Sega Mega Drive under the name of Mr. Nutz 2 but was ultimately scrapped despite reportedly being finished (and sent to various magazines for review). Uncompiled source code of the game was leaked in 2009 and compiled into a playable build in 2012.
The Yeti, a gruesome beast with an icicle for a heart and bad breath, is making the world colder in an attempt to create a new and permanent ice age that he will rule over. Only Mr. Nutz can make it past the Yeti's many henchmen and defeat the Yeti himself in a fight to the finish.
Mr. Nutz is a standard platformer where the end of the stage has to be reached in order to clear it. Controls can be customized at the options screen, though the default controls are as follows: is for jumping; and attack; running can be automatic or toggled by a button. Standing attacks make Mr. Nutz throw acorns (limited amount), while crouching attacks are tail swipes (unlimited use). Genre-typical gimmicks such as moving platforms, locked doors etc. are used a lot.
The game uses a password system to record progress. The game is very long for a platformer, requiring over an hour for a standard playthrough. Score isn't saved through passwords, so gameplay focusing on score requires the player to clear the game in one sitting.
|The Living Room / Fowl Kitchen|
|Volcano Underpass / Clouds|
|Ice Scream / Frozen Nutz|
- Default health is now 5 (a full health bar) instead of 3.
- Controls are a bit more responsive.
- No transparency & zoom effects.
- Reduced background detail in certain stages, e.g. 1-3
- Dialogue before boss fights was removed.
- A Game Produced by: Pierre Adane, Philippe Dessoly
- Game Design: Pierre Adane, Philippe Dessoly
- Program: Pierre Adane
- Graphics: Philippe Dessoly
- Original Music: Raphael Gesqua
- Sound Conversion: Krisalis Ltd
- Main article: Mr. Nutz/Magazine articles.
|Sega Retro Average|
- Main article: Mr. Nutz/Technical information.
- Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 84
- Computer & Video Games, "February 1995" (UK; 1995-01-15), page 84
- Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 13
- Sega Megazone, "January 1995" (AU; 199x-xx-xx), page 30
- Mega Force, "Octobre 1994" (FR; 1994-xx-xx), page 2
- Mega Force, "Décembre 1994" (FR; 1994-12-02), page 2
- 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 146
- Consoles +, "Octobre 1994" (FR; 1994-xx-xx), page 90
- Cool Gamer, "9" (RU; 2002-10-13), page 143
- Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 345
- Entsiklopediya luchshikh igr Sega. Vypusk 6, "" (RU; 2001-xx-xx), page 142
- Gamer, "Ianouários 1995" (GR; 1995-xx-xx), page 1
- Joypad, "Octobre 1994" (FR; 1994-xx-xx), page 84
- Mega, "December 1994" (UK; 1994-11-30), page 34
- Mega Force, "Octobre 1994" (FR; 1994-xx-xx), page 80
- Mega Fun, "02/95" (DE; 1995-01-18), page 100
- Player One, "Octobre 1994" (FR; 1994-xx-xx), page 112
- Sega Magazine, "January 1995" (UK; 1994-12-15), page 112
- Sega Power, "April 1995" (UK; 1995-02-16), page 67
- Sega Pro, "March 1995" (UK; 1995-01-26), page 32
- Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 94
- Supersonic, "Octobre 1994" (FR; 1994-xx-xx), page 54
- Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 48
- Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 123
- Video Games, "3/95" (DE; 1995-02-23), page 93