Nissan Presents Over Drivin' GT-R

From Sega Retro

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OverDrivinGTR Saturn JP SStitle.png

Nissan Presents Over Drivin' GT-R
System(s): Sega Saturn
Publisher: Electronic Arts Victor
Developer:
Licensor: Nissan
Sound driver: SCSP/CD-DA (12 tracks)
Peripherals supported: Arcade Racer, 3D Control Pad
Genre: Racing Simulation[1], Racing[2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥6,200 (6,386)6,200e[3] T-10613G
Sega Saturn
JP
(Premium)
¥6,200 (6,386)6,200e[3] T-10615G

Nissan Presents Over Drivin' GT-R (オーバードライビンGT-R) is a 1996 racing game for the Sega Saturn.

The game is a heavily localised version of Road & Track Presents The Need for Speed, with all the vehicles replaced by sports cars produced by Nissan Motor Company (some with the Datsun branding). Japanese Saturn owners never received The Need for Speed itself, though PlayStation owners did in the form of Over Drivin' DX (to distinguish from the original 3DO version).

The "Premium Pack" version of the game came with a free keyring.

Gameplay

The game is a racing game illustrating the history of Nissan sports cars (with a particular emphasis on the Skyline GT-R series of cars). Players can choose from eight different Nissans to drive. There are multiple selectable courses, which include open road courses where players race from point-to-point and circuits where players must complete a certain number of laps.

Using a standard control pad, the car is steered with Left and Right. It accelerates with A and brakes with B. The player can pull the handbrake with C, which can be used to take tight corners. The transmission is downshifted with L and upshifted with R. The car starts in neutral and must be upshifted into first gear at the start of the race (and can be "downshifted" into reverse from neutral). All of the cars in the game are equipped with manual transmissions, but game has an automatic mode where the computer automatically selects a gear. In this mode, the player must still shift into the forward gear from neutral at the start of the race or after recovering from a crash.

The game is compatible with the Arcade Racer and the 3D Control Pad for analogue control. With the Arcade Racer, C accelerates, B brakes, and A pulls the handbrake. The paddles are used for shifting. With the 3D Control Pad, R accelerates, L brakes, and C pulls the handbrake. It upshifts with A and downshifts with B.

With all controllers, the player can change the view with X or toggle the HUD with Z. The car also has a horn that can be honked with Y.

Cars cannot take damage from crashes and bounce off objects rather than colliding with them.

A replay feature allows the player to view highlights after the race from multiple camera angles.

Modes

The game can be played in multiple modes:

  • Time Trial: The player chooses a car and a course and races against the clock.
  • Head to Head: The player faces a single opponent. When racing the computer, the player chooses the opponent's car.
  • Single Race: A race against seven opponents. The player can choose the car that the computer-controlled racers drive.
  • Tournament: A tournament where the player tries to place first on every track. The tracks can be played in any order. Each track is limited to a subset of cars with comparable performance.

All of the modes except Time Trial can be played with a second player.

Cars

Each car in the game is presented with detailed specifications, history, audio commentaries, multiple pictures, and videos.

Over Drivin' GT-R, Cars, Skyline GT-R PGC10.png

Skyline GT-R PGC10
The Skyline GT-R PGC10 is the first generation of the Skyline GT-R, introduced in 1969 as a sports car version of the Nissan Skyline. It has a 2.0 L straight six producing 160 PS.

Over Drivin' GT-R, Cars, Skyline GT-R KPGC110.png

Skyline GT-R KPGC110
The Skyline GT-R KPGC110 is the second generation of the Skyline GT-R, released in 1973. It again has a 2.0 L straight six producing 160 PS. Because of the oil crisis of the early 1970s, this model had a limited production run and only 197 were ever made. It would be the last Skyline GT-R until 1989.

Over Drivin' GT-R, Cars, Fairlady Z 240ZG.png

Fairlady Z 240ZG
The Fairlady Z 240ZG is the first model of the Nissan Z-car line of sports cars, released in 1970. It has a 2.4 L straight six that produces 150 PS.

Over Drivin' GT-R, Cars, Skyline GT-R BCNR33.png

Skyline GT-R BCNR33
The Skyline GT-R BCNR33 is the fourth generation of the Skyline GT-R, released in 1995. It has a 2.6 L twin-turbocharged inline six engine producing 280 PS and all-wheel drive.

Over Drivin' GT-R, Cars, Skyline GT-R BNR32.png

Skyline GT-R BNR32
The Skyline GT-R BNR32 is the third generation of the Skyline GT-R, released in 1989. It has a 2.6 L twin-turbocharged inline six engine producing 280 PS. It was the first Skyline GT-R after a sixteen year absence and the first model with an all-wheel drive system.

Over Drivin' GT-R, Cars, Fairlady Z 300ZX.png

Fairlady Z 300ZX
The Fairlady Z 300ZX is a model of the Nissan Z-car series that was introduced in 1989. It has a 3.0 L twin-turbocharged V6 engine producing 280 PS.

Over Drivin' GT-R, Cars, 180 SX type X.png

180SX Type X
The 180SX Type X is a hatchback sports car released in 1996. It has a 2.0 L turbocharged four-cylinder engine producing 205 PS.

Over Drivin' GT-R, Cars, Silvia K's.png

Silvia K's
The Silvia K's is a small sports car released in 1996. It has a 2.0 L turbocharged four-cylinder engine producing 220 PS.

Views

The player can cycle through three different perspectives during the race with X.

When using one of the first-person views, the camera automatically pivots to a third-person view after crashing or spinning around (such as from an excessive handbrake turn).

The In-Car Cam is not available in two-player split screen races.

Over Drivin' GT-R, Views, In-Car Cam.png

In-Car Cam
Over Drivin' GT-R, Views, In-Car Cam.png

Over Drivin' GT-R, Views, Road Cam.png

Road Cam
Over Drivin' GT-R, Views, Road Cam.png

Over Drivin' GT-R, Views, Heli Cam.png

Heli Cam
Over Drivin' GT-R, Views, Heli Cam.png

Courses

All courses can be played in the morning, mid-day, or evening.

City Simulation, Coastal Simulation, and Alpine Simulation are open road courses consisting of three segments each.

Desert Track, Mountain Track, and North Track are circuits. The player can choose to race 4, 8, or 16 laps on Desert Track or 2, 6, or 12 laps on Mountain Track and North Track.

Over Drivin' GT-R, Stages, City Simulation.png

City Simulation
In Tournament mode, the cars available are the Skyline GT-R PGC10, Skyline GT-R KPGC110, and Fairlady Z 240ZG.

Over Drivin' GT-R, Stages, Ocean Simulation.png

Ocean Simulation
In Tournament mode, the cars available are the Skyline GT-R BCNR33, Skyline GT-R BNR32, and Fairlady Z 300ZX.

Over Drivin' GT-R, Stages, Alpine Simulation.png

Alpine Simulation
In Tournament mode, the cars available are the 180SX Type X and Silvia K's.

Over Drivin' GT-R, Stages, Desert Track.png

Desert Track
In Tournament mode, the cars available are the Skyline GT-R BCNR33, Skyline GT-R BNR32, and Fairlady Z 300ZX.

Over Drivin' GT-R, Stages, Mountain Track.png

Mountain Track
In Tournament mode, the cars available are the Skyline GT-R BCNR33, Skyline GT-R BNR32, and Fairlady Z 300ZX.

Over Drivin' GT-R, Stages, North Track.png

North Track
In Tournament mode, the cars available are the 180SX Type X and Silvia K's.

Versions

All of the vehicles have been changed from The Need for Speed. The HUD is oriented differently and the first-person views have been adjusted to accommodate all of the vehicles being right-hand drive. The units have been changed to km/h rather than mph and PS rather than bhp, and the voice-over narration for car descriptions has been recorded in Japanese. The tracks are the same but have different names.

There are numerous minor sound changes and FMV and graphics replacements. Gameplay is also slower. The game defaults to manual transmissions rather than automatic. The Tail Cam view has been removed, leaving the wider Heli Cam as the only third-person perspective. The open road courses in the Head to Head mode no longer contain traffic and police cars.

Production credits

Original Version
  • Lead Programmer: Wei Shoong Teh
  • Senior Programmer: Brad Gour
  • Programmers: Dave Lucas, Laurent Ancessi, Daniel The, Shelby Hubick, Funky Swadling, Michael Pohoreski, David Bullock
  • Additional Programming: Jay MacDonald, Victoria Wong, D.M. Abrahams-Gessel
  • Lead Artist/3D Modelling: Kent Maclagan
  • Artists: Scott Jackson, Peter King, Robert Sculnick, Deja Stanisavljevic, Tom Graham
  • Track Modeling: Sheila Allan
  • 3D Modeling: Markus Tessmann
  • Lead Audio: Alistair Hirst
  • Music: Jeff Dyck, Saki Kaskas, Alistair Hirst
  • Recording Engineers: Jeff Dyck, Edwin Dolinski
  • Video Technician: Richard Mul
  • Development Director: Brett Bradstock
  • Executive Producer: Sam Nelson
  • Producer: Hanno Lemke
  • Associate Producer: Gregg Giles
  • Assistant Producer: Scott Blackwood
  • Production Assistant: Serena McCabe
  • Product Manager: Peter Royea
  • Art Director: Scott Jackson
  • Technical Director: Brad Gour
  • Development Director: Brett Bradstock
  • Audio Director: Alistair Hirst
  • Design: Hanno Lemke, Scott Blackwood
Saturn Version
  • Development Director: Bronwyn Richardson
  • Lead Programmer: Greg D'Esposito
  • Programmers: James Hague, Gordon Ludlow, James Fairweather
  • Artists: Sasha Runnels, Andy Fuller, Mike Cressy
  • Audio: Robert Ridihalgh, Gayle F.O. Johnson
  • Additional Support: Sam Deasy, Jim Hall, Terry Harmer, Victor Von Beck, Shelby Hubick
  • QA Coordinator: Rod Higo
  • Lead QA: Martin McQueen
  • Backup QA: Tim Lewinson
  • Testers: Darren Sleno, Eric Bertram, Trevor Kerslake, Ryan Marshall, Willie Loh, Randy Deluna, Brian Deo
Japanese Version
  • Programmer: Naoki Matsunaga, Shigeru Inoue, Masayuki Irioka
  • Art Director: Masayuki Irioka
  • Artists: Chihiro Mutsukura, Tamihiro Hayakawa, Takeshi Murota, Atsushi Takahashi, Toru Makiura
  • Audio Director: Masaya Imoto
  • Audio Engineers: Takashi Okano, Yukinori Kanda
  • Video Technician: Kazuo Ozaki
  • QA Coordinator: Hitomi Yamaguchi
  • Lead QA: Takashi Iwama
  • Testers: Yoshiaki Yamaguchi, Hayato Kobayashi, Masanori Sato, Kengo Kato
  • Producers: Ray Hakazato, Takashi Mori
  • Associate Producer: Takashi Yamaguchi
  • Assistant Producer: Namihei Amuro
  • Additional Support: Seiichi Mitani, Ryutaro Hayase, Mayumi Matsuzawa, Toshiyuki Nagai, Tatsu Kawagishi, Naoko Kohara, Yoichiro Furusawa, Hitoshi Ikeda, Takashi Kuroki, Hiroaki Ugajin, Hiroko Isogai, Kiyomi Noma
Source:
In-game credits
Over Drivin' GT-R Saturn credits.pdf
[4]

Magazine articles

Main article: Nissan Presents Over Drivin' GT-R/Magazine articles.

Promotional material

NPODGTR Saturn JP Flyer.pdf

PDF
Flyer
NPODGTR Saturn JP Flyer.pdf
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1996-22: "1996-22 (1996-12-27)" (1996-12-13)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-01: "1997-01 (1997-01-17)" (1996-12-27)
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Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Famitsu (JP) NTSC-J
53
[5]
Saturn Fan (JP) NTSC-J
68
[6]
Saturn Fan (JP) NTSC-J
68
[7]
Sega Saturn Magazine (JP) NTSC-J
70
[8]
Sega Saturn Magazine (JP) NTSC-J
72
[9]
Sega Saturn
66
Based on
5 reviews

Nissan Presents Over Drivin' GT-R

Saturn, JP
RaTPTNFS Saturn JP Box Front.jpg
Cover
Saturn, JP
(Premium Pack)
RaTPTNFS Saturn JP Box Back PremiumPack.jpgRaTPTNFS Saturn JP Box Front PremiumPack.jpg
Cover
OverDrivinGTR Saturn JP Spinecard PP.jpg
Spinecard
OverDrivinGTR Saturn JP Disc PP.jpg
Disc

Technical information

Main article: Nissan Presents Over Drivin' GT-R/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
664,134,240 CD-ROM (JP) T-10613G V2.000
Sega Saturn
CRC32
MD5
SHA-1
664,134,240 1996-12-20 CD-ROM (JP) T-10615G V1.000

References


Nissan Presents Over Drivin' GT-R

OverDrivinGTR Saturn JP SStitle.png

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