Road & Track Presents The Need for Speed
From Sega Retro
|Road & Track Presents The Need for Speed|
|System(s): Sega Saturn|
|Peripherals supported: Arcade Racer Joystick, Saturn Backup Memory, Mission Stick|
|Number of players: 1-2|
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In Japan, this game was significantly altered and released as Nissan Presents Over Drivin' GT-R.
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The Need for Speed was developed in part by Electronic Arts Canada, previously known as Distinctive Software. As a racing game attempting to simulate the feel of driving, it can therefore be seen as a spiritual successor to The Duel: Test Drive II (1990's Test Drive III: The Passion being developed by a different team for Accolade).
The Saturn version of The Need for Speed derives from the DOS version, which in turn was an enhanced port of the 3DO original. While outputting at a smaller resolution, the Saturn shares many of the new textures introduced in the PC version and retains most of the new gameplay options (and adds a two-player split-screen option too). It also runs much faster than its 3DO counterpart, partly due to the console's improved performance (being able to output a stable 30FPS versus the 3DO's wavering 15FPS), but also due to design changes in the PC game to make The Need for Speed feel faster.
Whereas the horizon rotates slightly when going around corners in the 3DO version of the game, on the Saturn it remains fixed at all times. Unlike all other versions, gages in the cockpit view do not function at all on the Saturn, with these details being relegated to a much larger HUD. The Saturn version also allows users to select the time of day which is not seen in older versions.
While the PC version is generally considered to be the definitive version of the game, only high-end machines could utilise the game's top graphical settings in 1995. The PC version is also restricted to 8-bit colour, as opposed to the 16-bit or 32-bit colour depths found in the console ports.
The PlayStation adaption improves on what is found on the Saturn, re-introducing some of the minor details lost in the Saturn conversion while adding new lighting effects. Cruicially the PlayStation port is the only version to include in-game music, however its uncapped framerate means the game appears more "juddery" than its Saturn counterpart, as frame rates average between 30-35 FPS. Console additions would be re-introduced to the PC in the form of Road & Track Presents The Need For Speed SE in 1996.
- Main article: Road & Track Presents The Need for Speed/Magazine articles.
also published in:
- Electronic Gaming Monthly (US) #85: "August 1996" (1996-xx-xx)
also published in:
- CD Consoles (FR) #19: "Juillet/Août 1996" (1996-xx-xx)
|Sega Retro Average|
| Based on|
ROM dump status
|663,031,152||CD-ROM (EU)||T-5009H-50 V1.000|
|663,031,152||CD-ROM (US)||T-5009H V1.000|
- GamePro, "September 1996" (US; 1996-xx-xx), page 74
- Computer & Video Games, "August 1996" (UK; 1996-07-11), page 79
- Computer & Video Games, "August 1996" (UK; 1996-07-11), page 52
- http://www.tectoy.com.br/releases/index.htm (archived: 1998-06-25 19:48)
- File:EGM US 085.pdf, page 66
- File:CVG UK 177.pdf, page 62
- File:CDConsoles FR 19.pdf, page 6
- CD Consoles, "Juillet/Août 1996" (FR; 1996-xx-xx), page 118
- Consoles News, "Juillet/Août 1996" (FR; 1996-xx-xx), page 90
- Joypad, "Juillet/Août 1996" (FR; 1996-xx-xx), page 87
- Mean Machines Sega, "August 1996" (UK; 1996-07-05), page 66
- Player One, "Juillet/Août 1996" (FR; 1996-xx-xx), page 127
- Sega Saturn Magazine, "July 1996" (UK; 1996-06-20), page 64