Super Real Basketball

From Sega Retro

For the unreleased Sega Master System game, see Pat Riley Basketball (Master System).

n/a

  • NTSC-J/PAL
  • NTSC-U

SuperRealBasketball MDTitleScreen.png

PatRileyBaseketball MD US TitleScreen.png

Super Real Basketball/Pat Riley Basketball
System(s): Sega Mega Drive, Sega Mega-Tech
Publisher: Sega
Developer:
Distributor:
Sega Mega Drive
Ecofilmes (PT)
Sega Mega Drive
Kanal 10 (SE rental) (older)
Sega Mega Drive
Hent Gruppen (SE rental) (newer)
Sega Mega Drive
Tec Toy (BR)
Sega Mega Drive
Samsung (KR)
Sound driver: SMPS Z80
Genre: Sports[1][2][3] (basketball)

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥6,0006,000 G-4021
Sega Mega Drive
US
$49.9549.95[5][6] 1201
Sega Mega Drive
US
(Classic)
$29.9529.95[7] 1201C
Sega Mega Drive
EU
1201
Sega Mega Drive
PT
Sega Mega Drive
UK
£34.9934.99[8][9] 1201
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
Sega Mega Drive
BR
Sega Mega Drive
KR
GM4042JG
Arcade (Mega-Tech System)
UK
£? ?

Super Real Basketball (スーパーリアルバスケットボール) is a 1990 basketball game by Sega for the Sega Mega Drive. When released in the US, it was given the endorsement of professional basketball coach Pat Riley and renamed Pat Riley Basketball.

Gameplay

The game is a basketball simulation with a side-court perspective (though it adopts close-up views in certain situations). It has eight fictional teams and can be played by one or two players. Games are broken into four quarters that are each 12 minutes long.

Fouls are called for personal fouls (pushing and charging), out of bounds (moving with the ball outside of a boundary line), traveling (moving after the player stops dribbling), over and back (crossing back into one's own backcourt after crossing the mid-court line), 5-second violations (failing to throw the ball back into play within five seconds), 10-second violations (failing to move the ball over the mid-court line within ten seconds of taking possession), and 24-second violations (failing to shoot the ball in 24 seconds after taking possession). Unlike in the NBA, players are not thrown out of the game for committing six personal fouls.

Pat Riley Basketball MD, Substitutions.png

Substitutions
Before the game and between periods, the player can substitute team members. Team members can be highlighted with Up and Down and selected by pressing A, then swapped by pressing A again. There are five player positions (two forwards, one center, and two guards). Every team's line-up consists only of starters (with no substitutes) since players do not tire out. They are rated on the following ability statistics:
  • Speed (SPD): How fast the player moves.
  • Shoot (SHT): How accurately the player shoots.
  • Pass (PAS): How accurately the player passes.
  • Defense (DEF): How effectively the player blocks.

Players can also toggle the defensive formation on this screen by pressing C. This switches between Man to Man, where each player guards a specific player on the opposing team, and Zone Def, where each player defends a particular part of the court.

Players can make substitutions or change the defensive formation during a period by calling a timeout. This can be done by pressing A when the ball is not in play (such as after a team makes a basket but before the ball is thrown back in). Each team can only call one timeout per period.

Pat Riley Basketball MD, Tip-Off.png

Tip-Off
At the start of the game, the teams meet in the center of the court. The referee tosses the ball into the air, and each team's center leaps for possession of the ball. For each team, a flashing white ball moves up a gauge. Pressing A, B, or C when the flashing white ball reaches the red part of the gauge taps the ball over to a teammate.

Pat Riley Basketball MD, Defense, Steal.png

Pat Riley Basketball MD, Defense, Block.png

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  • Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: Permission denied Error code: 126
Defense
On defense, the player controls the team member marked with an arrow, who moves in any direction using the D-Pad. The player can switch control by holding the D-Pad toward a teammate and pressing B or switch control to the team member closest to the ball by pressing B with no direction. The team member can try to steal a ball mid-dribble by pressing C when near the opposing player. Team members automatically try to intercept passes that fly by them.

If a team member is nearby when an opposing player is going for a dunk, the player is given an opportunity to block the slam. The screen shows a white ball moving in a gauge, and to successfully block the dunk, the player must press B before the white ball moves out of the red portion of the gauge. The white ball moves very quickly, so the window in which to do this is small.

Pat Riley Basketball MD, Offense, Shoot.png

Pat Riley Basketball MD, Offense, Dunk.png

Pat Riley Basketball MD, Offense, 3-Point Shoot 1.png

Pat Riley Basketball MD, Offense, 3-Point Shoot 2.png

Pat Riley Basketball MD, Offense, Throw-In.png

  • Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: Permission denied Error code: 126
  • Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: Permission denied Error code: 126
  • Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: Permission denied Error code: 126
  • Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: Permission denied Error code: 126
  • Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: Permission denied Error code: 126
Offense
On offense, the player controls the team member with the ball, who moves in any direction using the D-Pad. The team member can pass the ball by using the D-Pad to face a teammate and pressing C. The pass is not performed if the team member is not facing a teammate who can receive the pass. The player automatically switches control to teammates who catch a pass. Passes can be intercepted by opposing team members.

The team member can jump by pressing B. Once in the air, the team member can pass the ball by using the D-Pad to face a teammate and pressing C or shoot the ball by using the D-Pad to face the basket and pressing B again. If the team member lands without passing or shooting, a traveling foul is called and the other team gains possession. When shooting from the three-point line or further, the game switches to a view from behind the player for the shot. If near the basket, the screen changes to a close-up view of the basket to watch the player attempt a dunk. The screen shows a white ball moving in a gauge, and to successfully perform the dunk, the player must press B again when the white ball is in the red portion of the gauge.

After the other team scores or commits a foul, the player's team gets possession of the ball. A player stands on the sidelines and throws the ball in by using the D-Pad to face a teammate and pressing C.

Notavailable.svg

Free Throw
Most fouls award possession of the ball to the other team. However, a player is awarded two free throws when an opposing player commits a personal foul (charging or pushing) against him when he has possession of the ball in the opposing team's side of the court. Each shot is worth one point. The screen shows a white ball moving in a gauge, and to successfully sink the shot, the player must press A, B, or C again when the white ball is in the red portion of the gauge.

Modes

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Tournament tree

There are two modes:

  • Exhibition: Plays a single game. In one-player games, the player plays against the computer and cannot choose the computer's team. In two-player games, the players play against each other and cannot choose the same team.
  • Tournament: Plays a three-round elimination tournament. In the first round, all eight teams compete, then the four winners advance to the semi-finals, and finally two teams face off in the finals. In two-player games, the players start in separate divisions and alternate playing their games, only playing against each other if both teams make it to the finals. Games between two computer teams are not shown, but their results appear after each game. There is no save system.

Either mode can be played by one or two players or in a demo mode between two computer players. There are three difficulty levels for computer players (Easy, Normal, and Hard).

Teams

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Team select

Super Real Basketball lacks an official NBA license, so it uses eight fictional teams based in markets that have NBA teams. The names for some of the teams differ between the Japanese and the Western versions.

JP version US/EU versions
Super Real Basketball MD, Teams.png
Seattle Rams
Super Real Basketball MD, Teams.png
Seattle Bears
Super Real Basketball MD, Teams.png
Denver Rocks
Super Real Basketball MD, Teams.png
Denver Jammers
Super Real Basketball MD, Teams.png
Los Angeles Rainbows
Super Real Basketball MD, Teams.png
Los Angeles Hoops
Super Real Basketball MD, Teams.png
Dallas Wings
Super Real Basketball MD, Teams.png
Dallas Wings
Super Real Basketball MD, Teams.png
Houston Legs
Super Real Basketball MD, Teams.png
Houston Rebels
Super Real Basketball MD, Teams.png
Detroit Jets
Super Real Basketball MD, Teams.png
Detroit Jets
Super Real Basketball MD, Teams.png
Boston Bug
Super Real Basketball MD, Teams.png
Boston Bashers
Super Real Basketball MD, Teams.png
New York Busters
Super Real Basketball MD, Teams.png
New York Busters

History

Prior to receiving the endorsement of NBA coach Pat Riley, the North American version of the game was known under the working title of Super Basketball. When Riley's endorsement was acquired, this title became Pat Riley's Slammin' and Jammin' Basketball before settling on the final name.

Production credits

Source:
In-game credits
Super Real Basketball MD credits.pdf
[10]

Source:
Sega TV Game Genga Gallery[11]


Magazine articles

Main article: Super Real Basketball/Magazine articles.

Promotional material

MDMS TenerUnaVideoconsola ES advert.jpg
ES advert (1991)
MDMS TenerUnaVideoconsola ES advert.jpg
Logo-pdf.svg
Print advert in (US) #11: "June 1990" (1990-xx-xx)
also published in:
  • (US) #12: "July 1990" (1990-xx-xx)[12]
Logo-pdf.svg
Logo-pdf.svg
Print advert in (US) #1: "June/July 1990" (1990-xx-xx)
also published in:
  • (US) #13: "August 1990" (1990-xx-xx)[13]
  • (US) #12: "July 1990" (1990-xx-xx)[14]
  • (US) #18: "July 1990" (1990-0x-xx)[15]
Logo-pdf.svg
Logo-pdf.svg
Print advert in (US) #16: "November 1990" (1990-xx-xx)
also published in:
  • (US) #16: "November 1990" (1990-xx-xx)[16]
  • (US) #0101: "Vol. 1, No. 1: Fall 1990" (1990-10-xx)[17]
  • (US) #3: "Winter 1990/1991" (1990-xx-xx)[18]
Logo-pdf.svg
Logo-pdf.svg
Print advert in (JP) #1990-03: "March 1990" (1990-02-08)
Logo-pdf.svg

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(RU) NTSC-U
40
[19]
(RU)
40
[20]
(DE)
74
[21]
(JP) NTSC-J
58
[22]
(UK)
88
[23]
(UK)
81
[24]
(UK)
81
[25]
(UK) PAL
82
[26]
(UK)
89
[27]
(UK)
89
[28]
(UK)
77
[29]
(FR)
93
[30]
(UK)
64
[31]
(UK) PAL
64
[32]
(JP) NTSC-J
64
[33]
(US) NTSC-U
68
[34]
(UK)
81
[35]
(UK)
79
[36]
(UK)
81
[37]
(FR)
83
[38]
(DE)
80
[39]
(DE)
72
[40]
(UK) PAL
82
[8]
(UK) PAL
65
[9]
(UK) PAL
50
[41]
(UK)
89
[42]
(UK) PAL
82
[43]
(JP) NTSC-J
58
[44]
(RU) NTSC-U
61
[45]
(GR) PAL
91
[46]
(US)
80
[6]
Sega Mega Drive
74
Based on
31 reviews

Super Real Basketball

Mega Drive, JP
SRB MD JP Box.jpg
Cover
SuperRealBasketball MD JP CartTop.jpg
SRB MD JP Cart.jpg
Cart
Mega Drive, US
SRB MD US Box.jpg
Cover
PRB MD US Cart.jpg
Cart
Pat Riley Basketball MD US Manual.pdf
Manual
Mega Drive, US (Sega Classic)
PatRileyBasketball MD US Box SegaClassic.jpg
Cover
PRB MD US Cart.jpg
Cart
PRB MD US pcb.jpg
PCB
Mega Drive, EU
SRB MD EU Box.jpg
Cover
SuperRealBasketball MD EU Cart.jpg
Cart
SRB MD EU Manual.jpg
Manual
SRB MD EU pcb.jpg
PCB
Mega Drive, PT
SRB MD PT Box.jpg
Cover
SuperRealBasketball MD EU Cart.jpg
Cart
Mega Drive, SE (rental; Kanal 10)
SuperRealBasketball MD SE Kanal10 Rental Box back.jpgSuperRealBasketball MD SE Kanal10 Rental Box spine.jpgSuperRealBasketball MD SE Kanal10 Rental Box.jpg
Cover
Mega Drive, SE (rental; Hent; black)
SuperRealBasketball MD SE Hent Rental Box.jpg
Cover
Mega Drive, AU
SRB MD AU cover.jpg
Cover
Mega Drive, AU (alt)
SRB MD AU alt cover.jpg
Cover
Mega Drive, AU (alt 2)
SRB MD AU alt2 cover.jpg
Cover
Mega Drive, BR
Super Real Basketball MD BR Cover.jpg
Cover
Mega Drive, KR
SuperRealBasketball MD KR cover.jpg
Cover
SuperRealBasketball MD KR carttop.jpg
SuperRealBasketball MD KR cartback.jpgSuperRealBasketball MD KR cart.jpg
Cart

Mega-Tech version

SuperRealBasketball MegaTech Cart Top.jpg
SuperRealBasketball MegaTech Cart.jpg
Cart

Technical information

Main article: Super Real Basketball/Technical information.

References

  1. File:SRB MD JP Box.jpg
  2. File:SuperRealBasketball MD KR cover.jpg
  3. 3.0 3.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
  4. https://groups.google.com/g/rec.games.video/c/mp9mP2K7UTE/m/zcd58dLbg-EJ
  5. GamePro, "August 1990" (US; 1990-xx-xx), page 52
  6. 6.0 6.1 VideoGames & Computer Entertainment, "June 1990" (US; 1990-0x-xx), page 50
  7. Sega Visions, "August/September 1992" (US; 1992-xx-xx), page 20
  8. 8.0 8.1 Raze, "April 1991" (UK; 1991-02-28), page 52
  9. 9.0 9.1 Sega Power, "April 1991" (UK; 1991-03-07), page 17
  10. File:Super Real Basketball MD credits.pdf
  11. Sega TV Game Genga Gallery, Graphic Sha, page 126
  12. Electronic Gaming Monthly, "July 1990" (US; 1990-xx-xx), page 9
  13. Electronic Gaming Monthly, "August 1990" (US; 1990-xx-xx), page 7
  14. GamePro, "July 1990" (US; 1990-xx-xx), page 61
  15. VideoGames & Computer Entertainment, "July 1990" (US; 1990-0x-xx), page 59
  16. GamePro, "November 1990" (US; 1990-xx-xx), page 100
  17. Game Players Sega Guide!, "Vol. 1, No. 1: Fall 1990" (US; 1990-10-xx), page 8
  18. Sega Visions, "Winter 1990/1991" (US; 1990-xx-xx), page 22
  19. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 173
  20. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 298
  21. Aktueller Software Markt, "Mai 1990" (DE; 1990-04-30), page 46
  22. Beep! MegaDrive, "March 1990" (JP; 1990-02-08), page 111
  23. (UK) (+0:00)
  24. Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 35
  25. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 49
  26. Console XS, "June/July 1992" (UK; 1992-04-23), page 135
  27. Computer & Video Games, "May 1990" (UK; 1990-04-16), page 103
  28. Computer & Video Games, "April 1991" (UK; 1991-03-16), page 79
  29. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 102
  30. Joystick, "Novembre 1990" (FR; 1990-1x-xx), page 104
  31. Sega Mega Drive Advanced Gaming, "December 1992" (UK; 1992-xx-xx), page 79
  32. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
  33. Mega Drive Fan, "August 1990" (JP; 1990-07-07), page 73
  34. Mega Play, "November/December 1990" (US; 1990-xx-xx), page 30
  35. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 80
  36. Mean Machines, "April 1991" (UK; 1991-04-01), page 56
  37. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 142
  38. Player One, "Février 1991" (FR; 1991-xx-xx), page 43
  39. Play Time, "6/91" (DE; 1991-05-10), page 114
  40. Power Play, "5/90" (DE; 1990-04-12), page 124
  41. Sega Power, "October 1991" (UK; 1991-09-05), page 54
  42. Sega Pro, "April 1992" (UK; 1992-03-19), page 30
  43. Sega Pro, "April 1993" (UK; 1993-03-11), page 68
  44. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  45. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 133
  46. User, "Mártios 1992" (GR; 1992-0x-xx), page 84


Super Real Basketball

SuperRealBasketball MDTitleScreen.png

Main page | Comparisons | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


Sega Mega Drive
Prototypes: 1990-06-14