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Sega Fonz hardware
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Manufacturer: Sega
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Release |
Date |
RRP |
Code |
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World |
1976-02 |
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Sega Fonz hardware was discrete logic Sega arcade hardware that debuted in 1976. It was used for several Sega racing games from 1976 to 1977. This was the first arcade hardware capable of producing pseudo-3D graphics with forward scrolling and sprite scaling in a third-person perspective, making it a precursor to the VCO Object (1981) and Sega Hang-On hardware (1985).
Technical specifications
- Graphical capabilities: Pseudo-3D, third-person perspective, vertical scrolling, forward scrolling, sprite scaling, road scaling, collision detection,[5][6] background scaling, partial sprite/background rotation & distortion[7]
- Resolution: 243×297 pixels[8]
- Road size: 211×258 pixels (default), scaling and adjustable[9]
- Player sprite size: 20×48 texels (default),[8] scaling and adjustable
- Opponent sprite size: 13×28 texels (default),[11] scaling and adjustable
- Texels per scanline: 104 texels
- Colors on screen: 7 colors (black, white, red, 4 greys)[8]
- Sprite colors: 3 colors (black, white, transparent)
- Road colors: 5 colors (black, white, 3 greys)
- Sega S-93806 Tape Deck (8 Track)
- Sega S-94802 Cartridge Recording Tape[6]
- VR-1: Opponent sprite size
- VR-2: Size of all sprites
- VR-3: Road shape
- VR-4: Road swing width
- VR-5: Road swing frequency
- VR-6: Road width
- VR-7: Left road shoulder size
- VR-8: Right road shoulder size
- VR-9: Player sprite size
- VR-10: Game time
- VR-11: Upper limit of vertical player sprite size
- VR-12: Lower limit of vertical player sprite size
List of games
References