Takashi Kokawa
From Sega Retro
Takashi Kokawa |
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Employment history: |
Role(s): Programmer |
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Takashi Kokawa (粉川 貴至) joined Sega Corporation in 2008 as a programmer. His work was focused on building automation and streamlining development workflows using Jenkins[1]. He has since worked on building and maintaining the quality of game engines, such as the Dragon Engine.
Production history
- Fist of the North Star: Lost Paradise (PlayStation 4; 2018) — Support Staff
- Super Monkey Ball: Banana Blitz HD (Nintendo Switch; 2019) — Build Engineer
- Yakuza: Like a Dragon (PlayStation 4; 2020) — Technical Support
- Yakuza: Like a Dragon (Xbox One; 2020) — Technical Support
- Yakuza: Like a Dragon (Steam; 2020) — Technical Support
- Lost Judgment (PlayStation 4; 2021) — Technical Support
- Lost Judgment (PlayStation 5; 2021) — Technical Support
- Lost Judgment (Xbox One; 2021) — Technical Support
- Like a Dragon: Ishin! (PlayStation 4; 2023) — Quailty Engineering
- Like a Dragon: Ishin! (PlayStation 5; 2023) — Quailty Engineering
- Like a Dragon: Ishin! (Xbox One; 2023) — Quailty Engineering
- Like a Dragon: Ishin! (Steam; 2023) — Quailty Engineering
- Like a Dragon Gaiden: The Man Who Erased His Name (Steam; 2023) — Quality Engineering Team
- Like a Dragon Gaiden: The Man Who Erased His Name (PlayStation 5; 2023) — Quality Engineering Team
- Like a Dragon Gaiden: The Man Who Erased His Name (Xbox One; 2023) — Quality Engineering Team
- Like a Dragon: Infinite Wealth (PlayStation 5; 2024) — Quality Engineers
- Like a Dragon: Infinite Wealth (Xbox One; 2024) — Quality Engineers
- Like a Dragon: Infinite Wealth (Steam; 2024) — Quality Engineers
- Super Monkey Ball Banana Rumble (Nintendo Switch; 2024) — Quality Engineer
External links
References
- ↑ 1.0 1.1 https://cedil.cesa.or.jp/cedil_sessions/view/1268 (Wayback Machine: 2023-11-20 12:22)