Scott Hawkins

From Sega Retro

This isn't Scott Hawkins, is it?

So first I found this, and this absolutely looks like our Hawkins. But then I also found this, from some garbagey ad-laden info aggregator website. Obviously that's the least credible of the two, and I'm super sure this photo is someone else that somehow got misassociated with this information.

Still, wanted to leave this here. Maybe he lost a ton of weight and his hair? Probably not, but hm. CartridgeCulture (talk) 20:27, 19 November 2021 (EST)

Info dump

Company: Sega of America and Sneaky Rabbit Studios

Current title: Consultant/Executive Producer for Sega and Co-Founder and Vice President of Production at Sneaky Rabbit Studios

Current project: SEGA Swirl 2 and several unannounced projects

Favorite game that you've worked on: SEGA Swirl DC or Quake III Arena DC

Current favorite game to play: Super Monkey Ball for GameCube

Favorite game of all time: Doom II

In Mr. Hawkins' own words:

"While getting my degree in computer science at the University of California at Santa Barbara, I quickly became addicted to network games like Doom, Descent, Doom II, and any other game that would work over our homemade 10 Base-T Ethernet network. After getting my degree (and having worked at Panasonic for two years as a research programmer), I followed my dreams and got my foot in the door at Sega through the Test department. After getting an opportunity to show I could program by writing a program to make it easier to burn EEPROMs for Genesis, Pico, Game Gear, and 32X, several doors opened up for me. I took an opportunity as an assistant producer in Sega's new PC group . My passion and dedication showed (and paid off) as I got to work on over 50 PC and console titles in five and a half years , including games like Sonic and Knuckles Collection , Virtua Fighter PC , Quake III Arena for Dreamcast, SEGA Smash Pack (PC and Dreamcast versions), and SEGA Swirl .

"Although we had already been working on networkable games for a while on our Sega PC titles, networkable games on consoles were an unexplored territory. Since Sega was on the cutting edge of networkable console games, I was able to help contribute to several of the first online console games in history. SEGA Swirl ”which started out as a PC puzzle game that I programmed on my laptop ”became the first modem- playable Dreamcast game in the US. Another one of my projects, Quake III Arena for Dreamcast, is the world's first broadband-capable console game.

"After five and a half years at Sega, I took an opportunity to help co-found some new development studios, including CodeFire in December 2000 and Sneaky Rabbit Studios in January 2002. During my time at both of these companies, we have been continuing to push online console games to a new level."

Second dump

Scott Hawkins leads the Developer Relations team at Nintendo of America, working with external developers and publishers to help make great games for Nintendo platforms. Scott joined Nintendo in August 2018, but he has been developing, designing, and producing games for over twenty-five years. Before starting at Nintendo, Scott held executive production positions at four major publishers (Activision, SEGA, Vivendi Games, and Wargaming) and he co-founded three independent game development studios. Scott began his career in interactive entertainment as a research programmer working on speech recognition projects at Panasonic. Scott holds a Bachelor’s degree in Computer Science from the College of Engineering at the University of California, Santa Barbara.

CartridgeCulture (talk) 20:23, 19 November 2021 (EST)