Partdef
From Sega Retro
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I think the best way to deal with part numbers is with extra templates in the file description:
{{partdef|671-0680-01|JP box|product=Super Monaco GP (8-bit)|format=GG}}
Error creating thumbnail: convert: unable to write blob `/tmp/magick-6MgzwZRaHvXLwr_TGEKi-OoybCwyft1v': No space left on device @ error/blob.c/ImageToFile/1919. convert: unable to write blob `/tmp/magick-JqPO6lV1tVjgnrE91IfWM7O7-4mdSGAt': No space left on device @ error/blob.c/ImageToFile/1919. convert: no decode delegate for this image format `' @ error/constitute.c/ReadImage/580. convert: no images defined `/home/sonicret/domains/segaretro.org/public_html/images/temp/transform_6026dec4e144.jpg' @ error/convert.c/ConvertImageCommand/3229. GPL Ghostscript 9.53.3: Unrecoverable error, exit code 1
{{partdef|4201-6507-01|Owner's Manual|product=F355 Challenge|format=NAOMI}} ... {{partdef|601-10369|STEREO PWR AMP 47|page=149|product=F355 Challenge|format=NAOMI}} {{partdef|560-5406-V|XFMR 100V 23V5A X 2|page=149|product=F355 Challenge|format=NAOMI}} {{partdef|117-5225|TERMINAL 3P 20A|page=149|product=F355 Challenge|format=NAOMI}} ...
Each line adding a row to a part numbers cargo table. That way we can query for all parts releated to a specific game, or anything that starts with 671, or how many products use the same screws.
We may be able to incorporate some of this into the already existing image templates, e.g. MDBox.
-Black Squirrel (talk) 03:21, 2 November 2020 (EST)
- I had other plans for boxes, but never got round to finishing it. Not sure which way is better. Your system makes sense for arcade parts though. - Hivebrain (talk) 12:31, 2 November 2020 (EST)