Tempo/Hidden content
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Difficult-to-acquire endings
Depending on your final score, the show's host will give you a prize which will determine the image seen during the credits. There are six distinct images, one for each prize. Unfortunately, even when playing in Hard Mode (with 10× bonuses), skimming through the levels flawlessly, and achieving a perfect performance at Bonus Levels, half the game's endings are still inaccessible due to some obscenely-high score requirements. It is possible (but extremely hard) to get them normally without any cheats, but only through deliberately abusing continues and grinding in the last level for about six hours.
An early prototype rewarded more points for defeated enemies, so it seems the programmers forgot to lower the score requirements as development progressed. Here are the approximate score requirements needed to trigger the ending prizes[1]:
Points | Prize |
---|---|
121,000 or Less | Pants |
122,000 - 273,000 | Pan |
274,000 - 449,000 | Guitar |
450,000 - 666,000 | Plane |
667,000 - 1,004,000 | Car |
1,005,000 or More | House |
Unused content
A debug menu remains in the final game, but was dummied-out. It can be accessed by modifying the address 7D578:4E71 or by using Game Genie code RHLT-R6X2 in an emulator (as it won't work on real hardware).
To toggle the menu on and off, hold HOLD ++. To change between CG mode (patterns) and CL mode (colors), hold START and press any direction on the D-Pad. To change the select mode, hold and press any direction on the D-Pad. When in "cell edit" mode, press to overwrite a pixel with the current color (selected in CL mode).[1]
References
- ↑ 1.0 1.1 https://tcrf.net/Tempo (Wayback Machine: 2023-09-08 09:40)
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