Tetsuya Sugimoto
From Sega Retro
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Tetsuya Sugimoto |
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Employment history:
Divisions:
Divisions:
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Role(s): Programmer |
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Tetsuya Sugimoto (杉本 哲也).
Production history
- Virtua Racing (Mega Drive; 1994) — Programmers
- Virtua Fighter (Saturn; 1994) — Programmers[1]
- Virtua Fighter Remix (Saturn; 1995) — Programmers[2]
- Virtua Fighter (32X; 1995) — Special Thanks[3]
- Virtua Fighter 2 (Saturn; 1995) — System Program etc.[4] (as 杉本 哲也)
- Fighting Vipers (Saturn; 1996) — Chief Programmers[5]
- Fighters Megamix (Saturn; 1996) — Chief Programmers[6] (as 杉本 哲也)
- Daytona USA 2: Battle on the Edge (Model 3; 1998) — Network Program
- Daytona USA 2: Battle on the Edge (Model 3; 1998) — Crash & Collision Program
- F355 Challenge (NAOMI Multiboard; 1999) — Programmers
- Shenmue (Dreamcast; 1999) — R&D Dept. #2 Programmers
- US Shenmue (Dreamcast; 2001) — Programers
- Virtua Fighter 4 Evolution (NAOMI 2; 2002) — Main Programmer
- Virtua Fighter 4 (PlayStation 2; 2002) — Programmers[7] (as 杉本 哲也)
- Virtua Fighter 4 Evolution (PlayStation 2; 2003) — Main programmer[8]
- Virtua Fighter 5 R (Lindbergh; 2008) — Programmer
- Virtua Fighter 5: Final Showdown (Xbox 360; 2012) — Programmer
- Propeller Arena: Aviation Battle Championship (Dreamcast; unreleased) — Chief Programmer
- Propeller Arena: Aviation Battle Championship (Dreamcast; unreleased) — Network Programmers
References
- ↑ File:VirtuaF1_Saturn_JP_SSOpening.pdf
- ↑ File:VirtuaFR_Saturn_JP_SSEnding.pdf
- ↑ File:Virtua Fighter 32X credits.pdf
- ↑ File:VirtuaF2_Saturn_JP_SSEnding.pdf
- ↑ File:FightingV Saturn JP SSEnding.pdf
- ↑ File:FightersM Saturn JP SSEnding.pdf
- ↑ File:VirtuaFighter4_PS2_JP_SSCredits.pdf
- ↑ File:VirtuaFighter4Evolution_PS2_JP_SSCredits.pdf