The Assembly Line

From Sega Retro

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The Assembly Line
Founded: 1988-11[1][2]
Defunct: 19xx
Headquarters:
Bristol, England, United Kingdom

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The Assembly Line[2] was a British video game development company, founded in November 1988, in Bristol, England by a group of developers composed by John Dale (later replaced by Portuguese programmer and video game designer Ricardo Pinto[3][4][5][6], designer of the 1996 Mega Drive game Nightmare Circus, formerly of Rainbird Software, a sister company of Firebird Software, two labels of Telecomsoft, after John left the company), Martin Day (a.k.a Spiny Norman, co-founder of SN Systems), Andy Beveridge (former Realtime Games Software programmer[1] and SN Systems co-founder) and Adrian Stephens.

The company was involved in writing games for the Commodore 64, Atari ST and Amiga computers and was known for their excellent programming skills which were technically more refined than most of other contemporary video game development companies, especially in the area of 3D graphics[3][4][7][8][9][10][11]. The video game Xenon 2: Megablast, which was designed by The Bitmap Brothers and published by Imageworks originally for the Amiga and Atari ST computers and later ported to other platforms including the Mega Drive and Master System consoles, was programmed[1] by them (Martin Day assumed the task of programming the game, since John Smith[12] the original programmer was having difficulties in coding the game).

Softography

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