City of Angels uses a similar control scheme to Alone in the Dark and its derivatives (popularised further by Resident Evil). While the game plays in three dimensions, the levels are constructed out of pre-rendered 2D images with fixed cameras. Moving to the edge of the screen can lead to a different pre-rendered portion of the stage with a different camera.
As The Crow, the player moves using a "tank" control scheme, in which and rotate the player around the Y-axis, and and move forwards and backwards, respectively. Unlike Resident Evil, the game is almost entirely based around fighting enemies in hand-to-hand combat - while projectile weapons do exist, ammo is scarce.