The Crow: City of Angels

From Sega Retro

For the similarly-titled Saturn beat-'em-up game, see Crows: The Battle Action for SegaSaturn.

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TheCrowCityofAngels title.png

The Crow: City of Angels
System(s): Sega Saturn
Publisher: Acclaim Entertainment
Developer:
Distributor: Scanbox Danmark (DK), Roadshow Interactive (AU)
Sound driver: SCSP/CD-DA (1 track)
Genre: Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-8123G
Sega Rating: 18 and Up
Sega Saturn
US
$59.9559.95[4] T-8124H
ESRB: Mature
Sega Saturn
EU
T-8124H-50
BBFC: Suitable for 15 years and over (15)
Sega Saturn
DE
T-8124H-18
USK: 18
Sega Saturn
UK
T-8124H-50
BBFC: Suitable for 15 years and over (15)
Sega Saturn
PL
Sega Saturn
AU
OFLC: MA15
Non-Sega versions

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The Crow: City of Angels (ザ・クロウ) is a Sega Saturn third-person action game developed by Gray Matter and published by Acclaim Entertainment. Based on the titular 1996 film The Crow: City of Angels (in turn based on the 1989 comic book series The Crow), it was first released in Europe in February 1997, was brought to the United States and Japan in the following months, and was eventually released in Australia some time later.

Gameplay

City of Angels uses a similar control scheme to Alone in the Dark and its derivatives (popularised further by Resident Evil). While the game plays in three dimensions, the levels are constructed out of pre-rendered 2D images with fixed cameras. Moving to the edge of the screen can lead to a different pre-rendered portion of the stage with a different camera.

As The Crow, the player moves using a "tank" control scheme, in which Left and Right rotate the player around the Y-axis, and Up and Down move forwards and backwards, respectively. Unlike Resident Evil, the game is almost entirely based around fighting enemies in hand-to-hand combat - while projectile weapons do exist, ammo is scarce.

Production credits

Pressman Films
  • Executive Producers: Edward R Pressman, Miles Mogulescu
Gray Matter Development Team
  • Producers: Stefan Posthuma, Dan McBride
  • Assistant Producer: Hugh Cruttenden
  • Lead Programmer: Stefan Posthuma
  • Programmers: Eric Randall, James Thomas, Tony Yiu, Gard Abrahamsen, Barabara Ott, Martin Bysh
  • Rendering Technology: Colin Reed, Andi Smithers
  • Art Director: Dave Duncan
  • Lead Artist: Simon McGuire
  • Environments: Vlad Bina, Lisa CarrHarris, David Carman
  • Animation and Models: Mario Lerriera
  • Interface Design: Mike Upton
  • Texture Art: Stuart Ure, Mike D Agnillo
  • Music and Sound Effects: Mark Kerr, Nelson Everhart
  • Game Design: Abam Mock, Calvin Campbell, Stefan Posthuma, Martin Bysh
  • Game Testing and Map Design: Mike Inglehart, Kwame Newman, Jeff
  • Tools and Support: Alan Penford, Peter Worthing, JP Schelter, Michael Coons, Mike Ravner, Rajiv Patel, Todd Showalter, Gard Abrahamsen, Perry Robertson, Ahmed
  • Video Editing and Processing: Ian McKenzie, Dennis Mohr
Acclaim Product Development
  • Executive Producer: Billy Pidgeon
  • Producer: Simon Gouldstone
  • Interactive Director: Melianthe Kines
  • Director Assistant: Francis M Esposito
  • Licensing: Erin Maloney
  • Marketing: Douglas Sherman, Tom Bass, Lori McCue, Tracy Lopez
  • Acclaim Motion Capture: Larry Melley, Brian Windsor, Andy Acquilino, Phil Grunfelder, Danielle Popsidero, Cynthia Gruham, Kelly Holmes, Rich Nelson, Joe Gibbons, Nicole Scharff, Chuck Mongelli, Barbara Ribbe, Sharon Dougherty
  • Stunts: Jeff Gibson, Brad Martin, Love Bricourt, Robert I Rivera, Joe Coghlin, Nicole Cardiello
  • Voices: Curtis Davenport, Donna Pheister, Mr Neely, Chris Rudtke, Richard Ackermann
  • Special Thanks: Mike Archer, Hal Turkiewicz, Kelly Coleman, Jim Dunn, Kathleen Bryne, Alex Delucia, Adam Ingberman
Acclaim Quality Assurance
  • Supervisors: Carol Caracciolo, Tom Falzone, Harry Reimer, Gil Leong
  • Qa Team: Jeff Rosa, Michael Mazziotto, Eugene Riouse, Mike Patterson, Jun Crabbock, Andre Abramowits, Mark Garone, James Daly, Brian Krieger, Rich Larocca, Brady Wickham, Alex Gestani, Nick Theodorakis, Edmund Kok, John Nicolaou, Leigh Busch, Jerry Tian, Richard Varney, John E Gonzales, Howard Perlman, Dan Wimpelberg, Greg McGovern, Andrew Fullaytor, Robert Coffey, Keith Robinson, Bethany Blewett, Brian Regan, JJ Mazziotto
Source:
In-game credits (JP)
TheCrow Saturn JP SSOpening.pdf
[7]

Magazine articles

Main article: The Crow: City of Angels/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in (US) #91: "February 1997" (199x-xx-xx)
also published in:
  • (US) #92: "March 1997" (1997-0x-xx)[8]
Logo-pdf.svg
Logo-pdf.svg
Print advert in (JP) #1997-09: "1997-09 (1997-03-28)" (1997-03-14)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(DE)
60
[9]
(UK) PAL
20
[10]
(JP) NTSC-J
50
[11]
(US) NTSC-U
43
[12]
(UK) PAL
15
[13]
(US) NTSC-U
56
[14]
(DE) PAL
60
[15]
(IT) PAL
80
[16]
(DE) PAL
72
[17]
(FR)
60
[18]
(JP) NTSC-J
50
[19]
(JP) NTSC-J
54
[20]
(UK) PAL
29
[21]
(DE)
70
[22]
(UK)
67
[23]
(JP) NTSC-J
43
[24]
Sega Saturn
52
Based on
16 reviews

The Crow: City of Angels

Saturn, JP
TCCoA Saturn JP Box Back.jpgTCCoA Saturn JP Box Front.jpg
Cover
The Crow:City of Angels (ザ・クロウ) Saturn JP Spinecard.jpg
Spinecard
TheCrow Saturn JP Disc.jpg
Disc
Saturn, US
TCCoA Saturn US Box Back.jpgTCCoA Saturn US Box Front.jpg
Cover
Tccoa sat us manual.pdf
Manual
Saturn, EU
Crow Saturn EU cover.jpg
Cover
Saturn, DE
TCCoA Saturn DE Box Back.jpgTCCoA Saturn DE Box.jpg
Cover
TCCoA Saturn DE Disc.jpg
Disc
Saturn, AU
Crow Saturn AU cover.jpg
Cover

Technical information

Main article: The Crow: City of Angels/Technical information.

References


The Crow: City of Angels

TheCrowCityofAngels title.png

Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Technical information | Bootlegs


Sega Saturn
Prototypes: 1996-11-21