The King of Fighters 2001

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KoF2001 title.png

The King of Fighters 2001
System(s): Sega Dreamcast
Publisher: Playmore
Developer:
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Visual Memory Unit, Dreamcast VGA Box
Genre: Fighting Action/Kakutou Action (格闘アクション)[1][2], Action[3]

















Number of players: 1-2
Release Date RRP Code
Sega Dreamcast
JP
¥5,800 (6,090)5,800e[2] T-47304M
Sega Rating: All Ages
Sega Dreamcast
JP
(Dorikore)
¥2,800 (2,940)2,800e[2] T-47304M-1
Non-Sega versions

The King of Fighters 2001 (ザ・キング・オブ・ファイターズ2001) is an entry in the The King of Fighters series which was originally released on the Neo Geo arcade hardware by SNK. It is the first of two King of Fighters games to be developed by the Korean company Eolith in conjunction with former SNK employees at BrezzaSoft following the closure of the original SNK. The Sega Dreamcast version was released exclusively in Japan on December 2002.

Story

The game is the conclusion of the NESTS Chronicles, a story arc that began in The King of Fighters '99. A year has passed since South Town was wiped off the map by the Zero Cannon, a satellite weapon destroyed in the ending of the last game. Another King of Fighters tournament is being held, hosted by the NESTS cartel, which has entered the contest with a team of its own for the first time.

Gameplay

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Character select

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Gameplay

The game is a team fighting game. It is the eighth installment in The King of Fighters series and concludes the NESTS Chronicles storyline. It is the last game in the series to use the Striker system, which has been revised with a new "Tactical Order System." Before each match, players decide whether each character in their team will be controlled as a fighter in battle or serve as a Striker. A player can have a team of up to four fighters and no Strikers (with one level of the power gauge), one fighter and three Strikers (with four levels of the power gauge), or any combination in between. Calling Strikers now consumes a level of the power gauge rather than using a Strike Bomb. Each character has at least one move, called a Critical Wire, which causes the opponent to hit the side of the screen and bounce back toward the attacker. Some moves, called Counter Wires, have the same effect but only when they are used to interrupt an opponent's attack.

Instead of the three-character teams from earlier games, each team now has four members. Before a match, the player chooses which characters to use in the fights (and the order in which they appear) and which characters are used as Strikers, who can be summoned during battle to perform a special move and leave. For each character that is assigned to be a Striker rather than a fighter, each fighter is stronger and has access to another level of the power gauge. The goal of each match is to eliminate all of the other team's fighters. The next member of the team takes the place of the last one in the next round when a team member is defeated. The victorious character continues to the next round with a small portion of health restored (more health is restored if the round is completed faster). The match continues until all of the members of a team are eliminated.

Characters move with Left and Right and crouch with Down. They backstep or run with Left Left or Right Right. They jump upward with Up and jump behind and ahead with Up-left or Up-right. They can perform short hops by pressing Up-left, Up, or Up-right, followed by Down quickly. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing Down, then Up-left or Up-right quickly. Characters can perform a weak punch with X, a strong punch with Y, a weak kick with A, or a strong kick with B. Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs. Characters have knockdown attacks, which knock the opponent over, that are performed with Y+B. This can be done while standing or jumping.

A Striker character can be called for a special attack with Y+A (or R) for the first Striker, Left+Y+A (or Left+R) for the second Striker, or Right+Y+A (or Right+R) for the third Striker. Strikers can be called while standing still, moving, or attacking, and multiple Strikers can be called successively. The special move performed varies by character. Most are offensive attacks, but some restore some health, build the character's power gauge, decrease the opponent's power gauge, or hold the opponent in place for an attack. The Striker leaves immediately if hit by the opponent. Calling a Striker uses one level of the power gauge, and some moves can be canceled into a Striker call for another level of the power gauge.

Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. They can perform an evasive slide with X+A to slide forwards or Left+X+A to slide backwards (or Right+X+A when facing left). They are invulnerable during the slide and can move through opponents when they are close. Pressing any punch or kick button during a slide causes the character to perform a quick, short-ranged counterattack when coming out of the slide.

Blocking can be done by holding the D-Pad in the opposite direction of the opponent. Low attacks must be blocked crouching, while high attacks (including most jumping attacks) must be blocked standing. Special moves still do partial damage when blocked. While blocking, characters can guard cancel into a slide by pressing X+A or guard cancel into a counterattack by pressing Y+B. Guard cancels cost a stock of the power gauge. Throws can be performed by holding Left or Right and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing X+A at the start of the grab. Characters can also recover from a knockdown and roll away quickly by pressing X+A upon landing.

The power gauge is filled by attacking the opponent with normal attacks (but not throws) or by performing special moves (regardless of whether they connect with the opponent). When the gauge is filled, it is kept in stock and reset, up to three times. Characters can use one stock of the gauge to call a Striker or perform a guard cancel or a Super Special move or two stocks to perform a Max Super Special move. Some special moves can be canceled into Super Special moves (and some Super Special moves can only be performed if they are canceled from another move).

Characters can taunt with L, which is a short animation during which the character is vulnerable to attack.

Modes

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Continue service

The game has the following modes:

  • Team Play: A single-player mode where the player forms a team of four characters and fights team elimination matches against six randomly selected teams, then a match against the mid-boss Zero and a match against the final boss Igniz, for a total of 8 matches. Before each match, the player can choose which characters to use as fighters and which to use as Strikers. The player's team can have between one to four fighters, with the remaining characters assigned as Strikers, while the computer's team always fields three fighters with one Striker. This is the main mode.
  • Team Vs.: A two-player mode where each player forms a team of four characters and fights a team elimination match. Before the match, each player chooses which characters to use as fighters and which to use as Strikers. Players can choose a different team after each match.
  • Single Play: A single-player mode where the player chooses four characters and fights one-on-one matches against six randomly selected teams, then a match against the mid-boss Zero and a match against the final boss Igniz, for a total of 8 matches. Before each match, the player chooses which character to play, and the rest are used as Strikers. The computer's team likewise consists of one fighter and three Strikers. Matches are fought to the best of three rounds.
  • Single Vs.: A two-player mode where each player chooses four characters and fights a one-on-one match to the best of three rounds. Before each match, each player chooses which character to play, and the rest are used as Strikers. Players can choose different characters after each match.
  • Practice: A training mode where the player can choose any character, any opponent, and any stage. There are several options to adjust the opponent's stance (standing, crouching, jumping, jumping forward, or moving automatically) and behavior (guarding, countering, or attacking). There is no time limit, and there are options for each player to keep the life or power gauges full. Taunting can show a movelist, cause the opponent to walk forward, or restart the match.
  • Survival: A single-player mode where the player chooses four characters and fights one-on-one matches against endless opponents (each having three Strikers available). Before the first match, each player chooses which character to play, and the rest are used as Strikers. These assignments cannot be changed afterwards, so the player uses the same character for every match. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance). Each match consists of a single round, and the game ends if the player loses a match. The game saves the highest number of opponents defeated by the player to a VMU. This mode is unlocked after completing the Team Play mode.
  • Puzzle: A competitive puzzle game where the characters fight each other in a fashion similar to Super Puzzle Fighter II X. This mode is unlocked after completing the Single Play mode.

A "roulette" team can be formed by choosing "?" on the character select screen. When selected, any team slots that have not been chosen are given random characters on each match.

In the Team Play or Single Play modes, a second player can enter the game for a challenge match by pressing  START  on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, MVS, Hard, Very Hard, Hardest, Expert), and there is an option to set the number of rounds needed to win in the single play modes (1, 2, or 3). The game ends if the player loses a match but can be continued an unlimited number of times. When continuing a game, the player can optionally choose a bonus to help with the current match, such as starting with a full power gauge or reducing the health of the opponent.

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 HK  Hard kick

All of the playable characters from The King of Fighters 2000 return except for Kasumi Todoh and Jhun Hoon. The new character May Lee Jinju replaces Jhun Hoon on the Korea Justice Team. NESTS has entered the tournament with its own team consisting of the returning character Kula Diamond and the new characters Foxy (who appeared previously as a Striker for Kula), K9999, and Ángel. There are two new boss characters (the real Zero, after it is revealed that the Zero from the previous game was merely a clone, and Igniz, the leader of NESTS).

Every character (besides the bosses) is a member of team. There are no single-entry fighters for the first time in the series since they were introduced in The King of Fighters '97.

Hero Team

A team consisting of K', the main character of the NESTS Chronicles, and his partner Maxima, who have returned to put an end to NESTS. They are assisted by the assassins Whip (formerly on the Ikari Warriors Team) and Lin (formerly on the Benimaru Team).

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King of Fighters 99 DC, Sprites, K'.gif




K'
The protagonist of the NESTS Chronicles. K' (pronounced "K Dash") is a young man who was captured and experimented on by the shadowy criminal organization NESTS and injected with Kyo Kusanagi's DNA to give him similar pyrokinetic abilities. Though he initially believed that he was a clone of Krizalid, he has learned that he was the original.
Move list (Special moves)
Name Command Description
Ein Trigger Down Down-right Right P K' swings his arm and forms in a ring of fire in front of him. Before it dissipates, he can kick the fire across the screen as a projectile (Second Shoot) by pressing Right+ LK  or diagonally upwards (Second Shell) by pressing Right+ HK , or he can slip into the shadows and slide across the ground (Blackout) by pressing Left+K. The projectile moves faster when the initial move is performed with  HP .
Crow Bite Right Down Down-right P K' rises into the air with a spiraling uppercut while trailed by a streak of fire, which knocks down his opponent on impact. When the move is performed with  HP , he ascends higher and leaps forward in an arc, covering much more horizontal distance, and he can follow up with a flaming kick (Secondary Crow Bite) by pressing Right+K before the apex of the leap.
Minute Spike Down Down-left Left K K' leaps forward with an inward kick that knocks his opponent down on impact. When the move is performed with  HK , he leaps farther, and he can follow up with a slide across the ground that knocks the opponent over (Narrow Spike) by pressing Down Down-left Left K again. This move can be performed in midair (but not the follow-up move).
Blackout Down Down-right Right K K' slips into the shadows and slides across the ground, passing through attacks as well as his opponent. He slides further when the move is performed with  HK .
Move list (Command normals)
Name Command Description
One Inch Punch Right+ LP  K' reaches forward and clenches his fist, delivering a concentrated strike that knocks his opponent over.
Knee Assault Right+ LK  K' hops up with a knee strike. This move hits high and can only be blocked standing.
Move list (Striker attacks)
Name Command Description
Narrow Spike  HP + LK  If the opponent is on the ground, K' jumps in with a flying punch, then slides across the ground, which knocks the opponent over, and taunts. The slide hits low and can only be blocked crouching.
Crow Bite  HP + LK  If the opponent is in the air, K' jumps in with a flying punch, then rises into the air with a spiraling uppercut while trailed by a streak of fire, which knocks down his opponent on impact.
Move list (Super special moves)
Name Command Description
Chain Drive Down Down-right Right Down-right Down Down-left Left P K' throws his sunglasses at his opponent. If they hit, he disappears and reappears before his opponent, then performs a series of punches and kicks, finishing with a One Inch Punch.
Heat Drive Down Down-right Right Down Down-right Right, then hold P K' holds a flame in his gloved hand while P is held. When the button is released, he rushes forward with a flaming punch. The move does more damage when it is charged for longer, and it is unblockable when fully charged.
Max: Chain Drive Down Down-right Right Down-right Down Down-left Left  LP + HP  K' throws his sunglasses at his opponent. If they hit, he disappears and reappears before his opponent, then performs a series of punches and kicks that set the opponent ablaze, finishing with a One Inch Punch.
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King of Fighters 99 DC, Sprites, Maxima.gif




Maxima
Maxima is a cybernetically enhanced Canadian special agent and the partner of K'. His previous partner was killed at the hands of NESTS, and Maxima abandoned his ordinary life and transformed himself into a cyborg in order to seek revenge.
Move list (Special moves)
Name Command Description
M4 Kata Vapor Cannon Down Down-left Left P Maxima swings forward with a high-powered punch that knocks his opponent back.
M19 Blitz Cannon Right Down Down-right K Maxima leaps into the air with an arm extended and tries to catch an airborne opponent. If he succeeds, he grabs them and punches them back to the ground with his other fist. He leaps further when the move is performed with  HK .
System 1-2: Maxima Scramble Down Down-right Right P (up to 3 times) Maxima hits with an open-handed palm thrust. He can follow up with a turnaround elbow strike and a punch (Double Bomber) by pressing Down Down-right Right P again, then finish by lifting his opponent by the neck and slamming them to the ground (Bulldog Press) by pressing Down Down-right Right P a final time.
System 3: Maxima Lift Right Down-right Down Down-left Left K Maxima slides forward, then grabs his opponent and performs a powerbomb (Skull Crush). He can follow up by rolling over his knocked down opponent (Centaur Press) by pressing Right+K.
M11 Kata Dangerous Arch Left Down-left Down Down-right Right K (close) Maxima grabs his opponent in a bear hug, then performs a suplex.
Move list (Command normals)
Name Command Description
Mongolian Right+ LP  Maxima lunges forward with a two-handed chop. This move hits high and can only be blocked standing.
M9 Kata Maxima Missile (Shisaku) Down-right+ HP  Maxima punches diagonally upwards while crouching.
Move list (Striker attacks)
Name Command Description
Maxima Gallows  HP + LK  Maxima jumps to the opponent and tries to grab them. If he succeeds, he lifts them by the neck before slamming them, which does no damage but immobilizes the opponent temporarily.
Move list (Super special moves)
Name Command Description
Bunker Buster Down Down-right Right Down-right Down Down-left Left P Maxima launches himself into the air, then crashes back down in a glowing ball like a meteor. He falls halfway across the screen when the move is performed with  LP  or across the entire screen when the move is performed with  HP .
Maxima Revenger Right Down-right Down Down-left Left Right Down-right Down Down-left Left K (close) Maxima lifts his opponent by the neck, then slams them into the ground, powerbombs them into his knee, and tosses them into the air. He leans over as the opponent then falls onto his back, then he stands up straight and flings the opponent into the air again.
Max: Maxima Revenger Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LK + HK  (close) Maxima lifts his opponent by the neck, then slams them into the ground, powerbombs them into his knee, and tosses them into the air. He leans over as the opponent then falls onto his back, then he stands up straight and flings the opponent into the air three times.
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King of Fighters 99 DC, Sprites, Whip.gif




Whip
Whip is an assassin who fights using a long whip. It is revealed that she is Seirah, the sister of K', and that they were both abducted and experimented upon by NESTS. She joins her lost brother in his fight against NESTS.
Move list (Special moves)
Name Command Description
Desert Eagle Left Down Down-left PPPPP Whip pulls out her Desert Eagle pistol and fires it at the ground in front of her, which knocks the opponent back on impact. She fires repeatedly if the player continues to press P. The gun holds seven rounds, and she reloads it when it runs out (leaving her vulnerable to attack); the game remembers how many rounds are left in the gun between different uses of the move. She fires at a wider angle when the move is performed with  HP . The bullet only hits at the point of impact on the ground and not along its path of travel. This move hits low and can only be blocked crouching.
Assassin Strike Code~BB Right Down Down-right P or K Whip flings her whip into the air, then drops back down at a different location. She drops about a quarter of the screen across with  LP , halfway across the screen with  LK , three quarters of the screen across with  HP , or fully across the screen with  HK . She damages and knocks over the opponent if she lands on them.
Boomerang Shot Code~SC Left Down-left Down Down-right Right P Whip crouches and swings her whip at an upwards angle. If it hits her opponent, the opponent is caught by the whip and tossed behind her.
Hook Shot Code~Kaze Down Down-left Left P in midair Whip attaches her whip to the ceiling and uses it to swings across while kicking, knocking down her opponent on impact.
String Shot TypeA Code~Yuuetsu Right Down-right Down Down-left Left, then hold  LP  Whip holds her whip above her head, then she cracks her whip and attaches it to her opponent, swings around on it, and stomps her opponent to the ground. The move can be delayed by continuing to hold  LP  or canceled by pressing  HK  while delaying it. This move hits high and can only be blocked standing.
String Shot TypeA Code~Shouri Right Down-right Down Down-left Left, then hold  HP  Whip holds her whip above her head, then she lassos it around the opponent, dragging them toward her and stomping on them repeatedly when they are near. The move can be delayed by continuing to hold  HP  or canceled by pressing  HK  while delaying it.
String Shot TypeA Code~Chikara Right Down-right Down Down-left Left, then hold  LK  Whip holds her whip above her head, then she swings her whip forward, grabbing and pulling her opponent toward her. The move can be delayed by continuing to hold  LK  or canceled by pressing  HK  while delaying it. This move hits low and can only be blocked crouching.
Move list (Command normals)
Name Command Description
Whip Shot Right+ LP  LP  LP  LP  LP  Whip flails her whip back and forth, which can be repeated up to five times by continuing to press  LP .
Move list (Striker attacks)
Name Command Description
Valkyrie Killer  HP + LK  Whip jumps in and swings her whip around her, which knocks back the opponent on impact.
Move list (Super special moves)
Name Command Description
Sonic Slaughter Code~KW Down Down-left Left Down-left Down Down-right Right P Whip slashes her whip around her repeatedly, kicking up a cloud of dust and knocking the opponent back and forth, then she throws the opponent across the screen.
Max: Sonic Slaughter Code~KW Down Down-left Left Down-left Down Down-right Right  LP + HP  Whip slashes her whip around her repeatedly, kicking up a cloud of dust and knocking the opponent back and forth, then she throws the opponent across the screen.
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King of Fighters 2000 DC, Sprites, Lin.gif




Lin
Lin is a ninja who is a member of the assassin clan known as the Hizoku. He is hunting for Ron, the former leader of the Hizoku, and decides to team up with K' after learning that Ron defected to NESTS. He fights with poison techniques.
Move list (Special moves)
Name Command Description
Tetsuzan Bu Down Down-right Right P Lin thrusts a poisoned hand forward, which knocks the opponent down on impact. When the move is performed with  HP , he can follow up with an upward strike (Tetsuzan Bu Nagi) by pressing Down Down-right Right P again, then a final palm thrust that knocks the opponent back (Tetsuzan Bu Hakei) by pressing Down Down-right Right P a final time.
Muei Kousashu Right Down Down-right P Lin stabs rapidly in front of him with knifehand strikes, finishing with a lateral strike that knocks the opponent back.
Kasumi Down Down-left Left P Lin pulls down his mask and spits out a corrosive mist that knocks his opponent over on impact.
Jyatotsuga Left Down Down-left P or K Lin stabs his arm into the ground at a diagonal angle, then it pops out of the ground at the opposite angle. It pops out halfway across the screen with  LP , three quarters of the screen across with  HP , or fully across the screen with  LK . He does a fake-out with  HK  where he pulls his arm back but does not perform the move.
Himou Kyaku Left Down-left Down Down-right Right K Lin zooms forward, momentarily disappearing and passing through attacks. He travels further when the move is performed with  HK .
Hiten Kyaku Right Down-right Down Down-left Left K Lin leaps forward while stomping, then finishes with a knockdown kick. The last kick knocks the opponent down when the move is performed with  LK . He leaps further and kicks the opponent into the air when the move is performed with  HK .
Move list (Command normals)
Name Command Description
Ben Patsu Ken (Chuudan) Right+ LP  Lin turns around and whips his braid in front of him, which knocks the opponent back. This move hits high and can only be blocked standing.
Ben Patsu Ken (Gedan) Down-right+ HP  Lin turns around and whips his braid downward, which knocks the opponent down. This move hits low and can only be blocked crouching.
Move list (Striker attacks)
Name Command Description
Hirai Kyaku  HP + LK  Lin jumps in with a stomp. If he hits the opponent, he does an upward kick that knocks the opponent into the air, then taunts.
Move list (Super special moves)
Name Command Description
Hizoku Ougi Ranbu Dokuga Down Down-left Left Down-left Down Down-right Right P Lin dashes forward, then performs a series of attacks, ending with a final blow that knocks the opponent back. He dashes further when the move is performed with  HP .
Max: Hizoku Ougi Ranbu Dokuga Down Down-left Left Down-left Down Down-right Right  LP + HP  Lin dashes forward, then performs a series of attacks, ending with a final blow and a series of explosions that knock the opponent back.
Max: Senju Rakan Satsu Down Down Down  LP + HP  (close) Lin rapdily whips his arms in a blur, which knocks his opponent back.

Japan Team

The original Hero Team from the Orochi Saga, consisting of Kyo Kusanagi, Benimaru Nikaido, and Goro Daimon, has been reformed, now joined by Kyo superfan Shingo Yabuki.

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King of Fighters 99 DC, Sprites, Kyo Kusanagi.gif




Kyo Kusanagi
Kyo is a Japanese high school student and heir to the Kusanagi clan, thought to have died sealing away the snake demon Orochi. He was captured by the NESTS organization, which created thousands of clones using his DNA. He has reunited with his old teammates in order to fight NESTS.
Move list (Special moves)
Name Command Description
114 Shiki: Aragami Down Down-right Right  LP  Kyo lunges forward with an explosive hook punch using his following arm. This move can negate projectiles. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) by pressing Down Down-right Right P, then an elbow smash (127 Shiki: Yano Sabi) that knocks the opponent to the ground by pressing P or a side kick (125 Shiki: Nanase) by pressing K. Or the initial move can be followed up by an elbow smash (127 Shiki: Yano Sabi) that knocks the opponent to the ground by pressing Right Down-right Down Down-left Left P, then a downward punch (Ge Shiki: Migiri Ugachi) by pressing P, a side kick (125 Shiki: Nanase) by pressing K, or an explosive neck grab (202 Shiki: Kotutsuki You) by pressing Right Down-right Down Down-left Left K.
115 Shiki: Dokugami Down Down-right Right  HP  Kyo steps forward with an explosive hook punch using his leading arm. This move can negate projectiles. While the move is being performed, it can be followed up by a backhand (401 Shiki: Tsumi Yomi) by pressing Right Down-right Down Down-left Left P, then a jumping back attack (402 Shiki: Batsu Yomi) by pressing Right+P, and finally a twirling fire attack (100 Shiki: Oni Yaki) by pressing Right Down Down-right P.
100 Shiki: Oni Yaki Right Down Down-right P Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
75 Shiki: Kai Down Down-right Right K Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with  HK . It can be followed up with another kick by pressing K again.
707 Shiki: Kooma Ho Furi (R.E.D. Kick) Left Down Down-left K Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with  HK .
427 Shiki: Hikigane Right Down-right Down Down-left Left K Kyo hits with a fiery uppercut that launches his opponent into the air. He hops forward first when the move is performed with  LK .
Move list (Command normals)
Name Command Description
Ge Shiki: Naraku Otoshi Down+ HP  in midair Kyo clasps his hands together and swings them down like a hammer. This move hits high and can only be blocked standing.
Ge Shiki: Gou Fu You Right+ LK  Kyo pulls his leg up high, then does axe kick. This move hits high and can only be blocked standing.
88 Shiki Down-right+ HK  Kyo kicks twice while crouched.
Move list (Striker attacks)
Name Command Description
Ura 108 Shiki: Orochi Nagi  HP + LK  Kyo jumps in and holds his hand in the air while his body is infused with fire, then he slides forward while surrounded in flames.
Move list (Super special moves)
Name Command Description
Ura 108 Shiki: Orochi Nagi Down Down-left Left Down-left Down Down-right Right, then hold P Kyo holds a hand into the air and foments a flame while P is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.
Max: Ura 108 Shiki: Orochi Nagi Down Down-left Left Down-left Down Down-right Right, then hold  LP + HP  Kyo holds a hand into the air and foments a flame while  LP + HP  is held. When the buttons are released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.
Max: 524 Shiki: Kamukura Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LP + HP  (close) Kyo tries to grab his opponent. If he succeeds, he causes an explosion with his hands, then he rushes the opponent with a barrage of punches and kicks, finishing with a twirling fire attack.
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King of Fighters 2000 DC, Sprites, Benimaru Nikaido.gif




Benimaru Nikaido
Benimaru is a professional shootboxing fighter and model who can create electricity.
Move list (Special moves)
Name Command Description
Raijin Ken Down Down-right Right P Benimaru jabs in front of him with an electrically charged fist, which hits up to three times. He punches straight ahead with  LP  or at an upward angle with  HP . This move can be performed in midair (which is done at a downward angle regardless of the button used).
Iai Geri Down Down-right Right K Benimaru does a rapid knee strike. He can follow up with a hopping side kick and electrically charged backflip kick (Handou Sandan Geri) that knocks his opponent over by pressing Down Up+K.
Shinkuu Kakate Goma Down Down-left Left P Benimaru stands on one hand and spins his body around, kicking with both legs. He spins for longer when the move is performed with  HP .
Move list (Command normals)
Name Command Description
Spinning Knee Drop Left+ HP / HK , Right+ HP / HK , or Down+ HP  in midair (close) Benimaru grabs and knees his opponent to the ground.
Flying Drill Down+ HK  in midair Benimaru dive kicks diagonally downwards while spinning like a drill.
Jackknife Kick Right+ LK  Benimaru skips forward with a front kick.
Move list (Striker attacks)
Name Command Description
Electro Trigger  HP + LK  Benimaru jumps to the opponent and tries to grab them. If he succeeds, he shocks them with bolts of lightning, which does no damage but immobilizes the opponent temporarily.
Move list (Super special moves)
Name Command Description
Raikou Ken Down Down-right Right Down Down-right Right P Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times. He punches straight ahead with  LP  or at an upward angle with  HP .
Gen'ei Hurricane Down Down-left Left Down Down-left Left K Benimaru strikes a pose and creates afterimages of himself that strike his opponent repeatedly, then finishes with a flying kick.
Max: Raikou Ken Down Down-right Right Down Down-right Right  LP + HP  Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.
King of Fighters 2001 DC, Characters.png
King of Fighters 96 Saturn, Sprites, Goro Daimon.gif




Goro Daimon
Daimon is a Japanese judoka master who has gotten married and had a child named Kogoro since he last fought alongside Kyo.
Move list (Special moves)
Name Command Description
Jirai Shin Right Down Down-right  LP 
Right Down Down-right  HP  (fake)
Daimon lifts his hands above his head, then claps them down, shaking the ground and knocking over opponents not in the air.
Tenchi Gaeshi Right Down-right Down Down-left Left Right P (close) Daimon picks up and slams his opponent against the ground, then picks them back up and throws them through the air.
Uru Nage Right Down-right Down Down-left Left Right K (close) Daimon runs to the other side of his opponent, then grabs the opponent and falls backward with a slam.
Kumo Tsukami Nage Left Down-left Down Down-right Right  LP  (close) Daimon grabs an airborne opponent, then slams them against the ground.
Kiri Kabu Gaeshi Left Down-left Down Down-right Right  HP  (close) Daimon grabs a grounded opponent, then slams them against the ground.
Chou Ousoto Gari Right Down Down-right K (close) Daimon grabs and trips his opponent.
Chou Ukemi Down Down-left Left K Daimon rolls forwards. He rolls farther when the move is performed with  HK .
Nekko Gaeshi Down Down-right Right K Daimon holds a defensive posture. If he is attacked while doing this, he grabs his opponent, turns around, and rolls into the ground with them.
Move list (Command normals)
Name Command Description
Takra Tsubushi Right+ LP  Daimon pulls his hand back, then smashes his fist down, which knocks down his opponent on impact.
Zuju Barai Down-right+ HP  Daimon punches into the air with his back hand.
Move list (Super special moves)
Name Command Description
Jigoku Gokuraku Otoshi Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Daimon grabs and trips his opponent, then picks up and slams them back and forth three times before throwing them high into the air, finishing by clapping the ground as the opponent hits it.
Arashi Noyama: Nekko Meki Left Down-left Down Down-right Right Left Down-left Down Down-right Right K (close) Daimon grabs his opponent, then jumps backward toward the ground with a slam. This can be followed up by another slam (Arashi Noyama: Zuko Kiri Kabu Gaeshi) by pressing Left Down-left Down Down-right Right K (in the opposite direction since Daimon turned around) near the end of the move. This can be followed by a final explosive slam (Arashi Noyama: Bukko Meki Ura Nage) by pressing Right Down Down-right K (again in the opposite direction since Daimon turned around again) near the end of the follow-up move.
Max: Jigoku Gokuraku Otoshi Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LP + HP  (close) Daimon grabs and trips his opponent, then picks up and slams them back and forth seven times before throwing them high into the air, finishing by clapping the ground as the opponent hits it.
Max: Arashi Noyama: Nekko Meki Left Down-left Down Down-right Right Left Down-left Down Down-right Right  LK + HK  (close) Daimon grabs his opponent, then jumps backward toward the ground with a slam. This can be followed up by another slam (Arashi Noyama: Zuko Kiri Kabu Gaeshi) by pressing Left Down-left Down Down-right Right K (in the opposite direction since Daimon turned around) near the end of the move. This can be followed by slamming the opponent back and forth three times, throwing them into the air, catching them, then slamming them (Arashi Noyama: Bukko Meki Ura Nage) by pressing Right Down Down-right K (again in the opposite direction since Daimon turned around again) near the end of the follow-up move.
King of Fighters 2001 DC, Characters.png
King of Fighters 98 DC, Sprites, Shingo Yabuki.gif




Shingo Yabuki
Shingo is a Japanese high school student who idolizes Kyo and imitated his fighting style.
Move list (Special moves)
Name Command Description
104 Shiki: Aragami Mikansei Down Down-right Right  LP  Shingo lunges forward with a hook punch using his following arm.
105 Shiki: Dokugami Mikansei Down Down-right Right  HP  Shingo turns around with a hook punch using his leading arm that knocks the opponent over.
100 Shiki: Oniyaki Mikansei Right Down Down-right P Shingo does an elbow strike, then twirls into the air while holding his arms out, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
101 Shiki: Oboro Guruma Mikansei Left Down Down-left K Shingo hops forward with a front kick that knocks his opponent over. When the move is performed with  HK , he follows up with an additional kick and sometimes face plants to the ground (which can hit an additional time while he falls).
202 Shiki: Kototsuki Mikansei Right Down-right Down Down-left Left K Shingo runs forward with a hook punch, then jumps with a double-fisted bash that knocks the opponent to the ground. He runs farther when the move is performed with  HK .
Shingo Kick Left Down-left Down Down-right Right K Shingo does a jumping turnaround kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with  HK .
Shingo Kinsei Ore Shiki: Nie Togi Right Down Down-right K (close) Shingo turns around with two elbow strikes, then jumps into the air with a back attack.
Shingo Kinsei Ore Shiki: Gecchuu Down Down-left Left P Shingo does an elbow smash that knocks his opponent to the ground.
Move list (Command normals)
Name Command Description
Ge Shiki: Goufu Kakkodake Right+ LK  Shingo pulls his leg up high, then does an axe kick.
Move list (Striker attacks)
Name Command Description
Yacchatte Kudasai!  HP + LK  Shingo jumps in and runs into the opponent, then grabs them by the legs, which does no damage but immobilizes the opponent temporarily.
Move list (Super special moves)
Name Command Description
Shingo Kinsei Ore Mu Shiki Down Down-left Left Down-left Down Down-right Right P Shingo advances with a series of hard hook punches and elbow strikes, finishing by twirling into the air while holding his arms out before face planting.
Ge Shiki: Kake Hourin Down Down-right Right Down Down-right Right P Shingo steps forward with a shoulder ram that knocks his opponent back.
Max: Ge Shiki: Kake Hourin Down Down-right Right Down Down-right Right  LP + HP  Shingo steps forward with a shoulder ram that knocks his opponent back.

Yagami Team

A team led by Iori Yagami, the first time he has entered the tournament with a team in a canonical entry since The King of Fighters '96. The mercenaries Vanessa, Seth, and Ramón recruited him to help them take down NESTS.

King of Fighters 2001 DC, Characters.png
King of Fighters 2001 DC, Sprites, Iori Yagami.gif




Iori Yagami
Iori is Kyo's rival and heir to the Yagami clan, thought to have died sealing away the snake demon Orochi. He is indifferent to NESTS, but he has agreed to work with Vanessa, Seth, and Ramón for the opportunity to face Kyo again.
Move list (Special moves)
Name Command Description
108 Shiki: Yami Barai Down Down-right Right P Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with  HP .
127 Shiki: Aoi Hana Down Down-left Left P (up to 3 times) Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch. The first or second strike can be linked into any of Iori's other special moves.
100 Shiki: Oniyaki Right Down Down-right P Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
212 Shiki: Kototsuki In Right Down-right Down Down-left Left K Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire. He runs further when the move is performed with  HK .
Kuzukaze Right Down-right Down Down-left Left Right P (close) Iori grabs and shoves his opponent away. This move does no damage but switches sides with the opponent.
Move list (Command normals)
Name Command Description
Ge Shiki: Yumebiki HOLD Right LP   LP  Iori claws with an open hand, then swings it back in a fist.
Ge Shiki: Gou Fu In Shinigami Right+ LK  Iori pulls his leg up high, then does axe kick that can hit twice. The second strike hits high and can only be blocked standing.
Ge Shiki: Yuri Ori Left+ LK  in midair Iori kicks behind him.
Move list (Striker attacks)
Name Command Description
108 Shiki: Yami Barai  HP + LK  Iori runs in and throws fiery purple sparks across the ground, which damage and temporarily stun the opponent.
Move list (Super special moves)
Name Command Description
Kin 1211 Shiki: Ya Otome Down Down-right Right Down-right Down Down-left Left P Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire.
Max: Kin S1407 Shiki: Yami Barai Down Down-right Right Down Down-right Right Down Down-right Right Down Down-right Right  LP + HP  during Ya Otome After finishing Ya Otome, Iori tosses his opponent into the air with two hand swipes, pulls his body back into the shadows, then bends back forward and summons a pillar of purple fire to blast the opponent back into the air.
King of Fighters 2001 DC, Characters.png
King of Fighters 2000 DC, Sprites, Vanessa.gif




Vanessa
Vanessa is a housewife and mother in her thirties who secretly works as a mercenary agent. She fights with an agile boxing style that rarely incorporates kicks.
Move list (Special moves)
Name Command Description
Dash Puncher Hold Left for 2 seconds, then Right+P Vanessa dashes forward with an uppercut that knocks her opponent into the air. She dashes further when the move is performed with  HP .
Machine Gun Puncher Left Down-left Down Down-right Right PPPPP Vanessa slides forward while punching, ending with an uppercut that knocks the opponent back. This move hits more times if the player presses P rapidly.
Forward Puncher Vision Down Down-right Right K Vanessa rushes forward in a blur, which passes through attacks. She rushes further when the move is performed with  HK . She can follow up with a downward punch and an uppercut that knocks the opponent into the air (Puncher Upper) by pressing Right+ LP  or an uppercut and a straight punch that knocks the opponent back (Puncher Straight) by pressing Right+ HP . Or she can lean forward and weave her body to dodge attacks (Puncher Weaving) by holding Left+P (which lasts until P is released).
Backward Puncher Vision Down Down-left Left K Vanessa retreats backward in a blur, which passes through attacks. She rushes further when the move is performed with  HK . She can follow up with a downward punch and an uppercut that knocks the opponent into the air (Puncher Upper) by pressing Right+ LP  or an uppercut and a straight punch that knocks the opponent back (Puncher Straight) by pressing Right+ HP . Or she can lean forward and weave her body to dodge attacks (Puncher Weaving) by holding Left+P (which lasts until P is released).
Puncher Weaving Down Down-left Left, then hold P Vanessa leans forward and weaves her body to dodge attacks (which lasts until P is released). She can follow up with a downward punch that knocks her opponent to the ground (Parrying Puncher) by pressing Left+P or an upward punch that knocks her opponent back (Dash Puncher) by pressing Right+P. Or she can rush backward (Backward Puncher Vision) by pressing Left+K or rush forward (Forward Puncher Vision) by pressing Right+K.
Parrying Puncher Right Down Down-right P Vanessa does a fierce punch. She does a downward punch that knocks her opponent to the ground with  LP  or an upward punch that knocks her opponent back with  HP . This move can negate projectiles.
Move list (Command normals)
Name Command Description
One-Two Puncher Right+ LP  Vanessa punches downward, then does an uppercut that knocks her opponent over. This move hits high and can only be blocked standing.
Slide Punch Down-right+ LK  Vanessa slides along the ground while prone and holding her fist out. This move hits low and can only be blocked crouching.
Move list (Striker attacks)
Name Command Description
Hard Puncher  HP + LK  Vanessa slides in with a punch. If she hits the opponent, she does a combo of punches ending with an uppercut, which knocks the opponent into the air, and taunts.
Move list (Super special moves)
Name Command Description
Crazy Puncher Down Down-left Left Down-left Down Down-right Right P Vanessa rushes forward and pummels her opponent with a series of rapid punches, ending with a punch that sends her opponent flying away. She rushes further when the move is performed with  HP .
Champion Puncher Down Down-right Right Down Down-right Right P (close) Vanessa does a downward punch, an upward punch, and a straight punch, then weaves and finishes with an uppercut that knocks her opponent into the air.
Max: Crazy Puncher Down Down-left Left Down-left Down Down-right Right  LP + HP  Vanessa rushes forward, then zooms to each side of her opponent with numerous punches, ending with a punch that sends her opponent flying into the air.
King of Fighters 2001 DC, Characters.png
King of Fighters 2000 DC, Sprites, Seth.gif




Seth
Seth is a middle-aged mercenary agent who fights with a defensive style. In the ending of the last game, it was revealed that Ling, the person who hired Vanessa, Seth, and Ramón, was murdered and cloned by NESTS. Now the mercenaries are seeking to destroy NESTS.
Move list (Special moves)
Name Command Description
Sho-Yoh Down Down-right Right P Seth swings his arm into the air, kicking up dust from the ground, which knocks down the opponent on impact. He swings his leading arm with  LP  or his following arm with  HP .
Raku-Getsu Down Down-right Right  LK  in midair Seth falls while stomping with both feet, which knocks the opponent to the ground on impact. This move hits high and can only be blocked standing.
An-Getsu Down Down-right Right  HK  in midair Seth drops in front of him with a dive kick. This move hits high and can only be blocked standing.
Kyu-Getsu Right Down-right Down Down-left Left K Seth charges forward with a knee strike. He charges further when the move is performed with  HK . He can follow up with a jumping kick that knocks the opponent back (Ya-Getsu) by pressing Right+K or a grounded scissor kick that knocks the opponent into the air (Gen-Getsu) by pressing Down+K.
Doh-Kuzushi Left Down-left Down Down-right Right K Seth holds a defensive posture. If he is hit by an attack, he blocks the attack and shoves the opponent behind him. He counters a high attack when the move is performed with  LK  or a mid attack when the move is performed with  HK .
Ashi-Tori Down Down P Seth holds a defensive posture. If he is hit by a low attack, he blocks the attack and knocks the opponent into the air.
Move list (Command normals)
Name Command Description
Mae Age Geri Right+ LK  Seth does a step kick forward.
Back Blow Left+ LP  Seth spins around with a backfist.
Tackle Right+ LP  Seth leans forward with a shoulder tackle that knocks the opponent back.
Rolling Sobat Left+ LK  Seth hops forward with a jumping kick. This move hits high and can only be blocked standing.
Sliding Kick Down-right+ LK  Seth slides along the ground with a kick. This move hits low and can only be blocked crouching.
Move list (Striker attacks)
Name Command Description
Final Agent  HP + LK  Seth jumps in with a flying kick. If he does not hit the opponent, he walks forward and does a Sho-Yoh, then taunts.
Move list (Super special moves)
Name Command Description
Morote Sho Yoh Down Down-right Right Down Down-right Right P Seth swings each arm into the air, kicking up dust from the ground, which knocks down the opponent on impact.
Irimi-Nadazuki Down Down-right Right Down-right Down Down-left Left K Seth dashes forward, then does a sweep kick and multiple stomp kicks while leaning on his back, finishing with a kick that knocks the opponent over. He dashes further when the move is performed with  HK .
Max: Doh-Tori-Shichimonsatsu Down Down-right Right Down-right Down Down-left Left  LP + HP  Seth holds his arm out defensively. If he is hit while doing this, he knocks the opponent to the ground and punches them repeatedly, then throws them behind him.
King of Fighters 2001 DC, Characters.png
King of Fighters 2000 DC, Sprites, Ramon.gif




Ramón
Ramón is a special agent and a luchador (a Mexican wrestler) who fights with professional wrestling techniques.
Move list (Special moves)
Name Command Description
Rolling Sobat Right Down Down-right K Ramón hops into the air with a back heel kick that knocks his opponent back on impact. He can follow up by jumping on his knocked down opponent with a body press (Flying Body Attack) by pressing Right Down Down-right K, then he can quickly stand the opponent back up for another hit (Recovery) by pressing Down Down P.
Somersault Left Down-left Down Down-right Right K Ramón runs forward, then steps onto his opponent and kicks himself off with a backflip, knocking his opponent over. He runs further when the move is performed with  HK . The move can be canceled by pressing  LP + HP + LK .
Feint Step Down Down-left Left, then hold P Ramón paces back and forth, evading the opponent's attacks, three times or until the button is released. He finishes with a dropkick when the move is performed with  LP .
Tiger Neck Chancery Left Down-left Down Down-right Right P (close) Ramón grabs his opponent by the neck, then falls backward to the ground with a slam.
Move list (Command normals)
Name Command Description
Stealth Dropkick Down-right+ LK  Ramón plunges forward with a dropkick from a crouched position. This move hits low and can only be blocked crouching.
Move list (Striker attacks)
Name Command Description
El Diablo Amarillo Ramón  HP + LK  Ramón runs forward. If he reaches the opponent, he performs a short series of kicks, ending with a Rolling Sobat and a taunt.
Move list (Super special moves)
Name Command Description
Tiger Spin Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Ramón grabs and slams his opponent to the ground.
El Diablo Amarillo Ramón Down Down-left Left Down-left Down Down-right Right K Ramón runs forward. If he reaches his opponent, he performs a long series of kicks, ending by feint stepping back and doing a dropkick. He runs further when the move is performed with  HK .
Max: Tiger Spin Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LP + HP  (close) Ramón grabs and slams his opponent to the ground three times.

Garou Densetsu Team

A team representing characters from the Fatal Fury series of fighting games, which returns with the same members as the previous entry.

King of Fighters 2001 DC, Characters.png
King of Fighters 98 DC, Sprites, Terry Bogard.gif




Terry Bogard
The protagonist of the Fatal Fury series. Terry, nicknamed "The Legendary Wolf," is an American fighter who grew up on the streets of South Town after his father was murdered by the gangster Geese Howard.
Move list (Special moves)
Name Command Description
Burn Knuckle Down Down-left Left P Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with  HP .
Power Wave Down Down-right Right  LP  Terry punches the ground, causing a wave of energy to roll across the floor.
Round Wave Down Down-right Right  HP  Terry punches the ground, causing a wave of energy to burst from the ground in front of him.
Power Dunk Right Down Down-right K Terry rises into the air with a knee strike, knocking his opponent over, then smashes downward with a burning fist at the peak of the jump. He ascends higher when the move is performed with  HK .
Rising Tackle Hold Down for 2 seconds, then Up+P Terry spins into the air while upside down and holding an arm out, which knocks his opponent over on impact. The move ascends higher and hits more times when it is performed with  HP .
Crack Shoot Down Down-left Left K Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with  HK .
Move list (Command normals)
Name Command Description
Hammer Punch Right+ LP  Terry steps forward with a downward punch. This move hits high and can only be blocked standing.
Rising Upper Down-right+ HP  Terry does an uppercut.
Move list (Striker attacks)
Name Command Description
High Angle Geyser  HP + LK  If the opponent is on the ground, Terry charges in with a shoulder ram, then rises into the air with an uppercut and smashes the ground with a burning fist, causing an eruption of fire.
Dunk Geyser  HP + LK  If the opponent is in the air, Terry charges in and punches the ground, causing a geyser of energy to erupt from the ground in front of him.
Move list (Super special moves)
Name Command Description
Power Geyser Down Down-left Left Down-left Right P Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.
High Angle Geyser Down Down-right Right Down Down-right Right K Terry charges forward with a shoulder ram, then rises into the air with an uppercut and smashes the ground with a burning fist, causing an eruption of fire.
Max: Triple Geyser Down Down-left Left Down-left Right  LP + HP  Terry punches the ground three times, causing an energy geyser to erupt from the ground with each hit, which can juggle the opponent from one into the next.
King of Fighters 2001 DC, Characters.png
King of Fighters 2001 DC, Sprites, Andy Bogard.gif




Andy Bogard
Andy, nicknamed "The Whole Body Weapon," is the younger brother of Terry and the fiancé of Mai. While Terry developed a scrappy style from fighting in the streets, Andy was trained in formal martial arts, including Shiranui-ryuu Ninjutsu that he learned from the master Hanzo Shiranui.
Move list (Special moves)
Name Command Description
Hishou Ken Down Down-left Left  LP  Andy flicks a quick spark of ki energy from his hand, which knocks the opponent back on impact.
Geki Hishou Ken Down Down-left Left  HP  Andy strikes in front of him with his hand, then uses the other hand to create a powerful sphere of ki that can hit multiple times.
Shouryuu Dan Right Down Down-right P Andy jumps into the air while fanning his arms around him, which can hit multiple times before knocking the opponent to the ground. He ascends higher when the move is performed with  HP .
Zan'ei Ken Down-left Right P Andy charges forward while ramming with his shoulder and knee. He can follow up with a shove (Shippuu Yokoken) that knocks the opponent back by pressing Down Down-right Right P.
Kuuhaa Dan Left Down-left Down Down-right Right K Andy launches off the ground with his hands, flying feet-first toward his opponent. The move covers more horizontal distance when it is performed with  HK .
Gen'ei Shiranui Down Down-right Right K in midair Andy falls to the ground with an elbow strike. He can be follow up with a sweep kick (Shimo Agito) by pressing P or a rolling kick (Uwa Agito) by pressing K.
Geki Heki Haisui Shou Left Down-left Down Down-right Right P (close) Andy slides forward with an elbow strike, then does palm strikes with each hand, ending with a double-handed palm thrust that knocks his opponent over.
Move list (Command normals)
Name Command Description
Age Omote Down-right+ LP  Andy thrusts upward with a palm, hitting up to two times.
Uwa Agito Right+ LK  Andy crouches and stands on a hand, then rolls forward with a kick. This move hits high and can only be blocked standing.
Move list (Striker attacks)
Name Command Description
Shippuu Zan'ei Ken  HP + LK  Andy charges forward while ramming with his shoulder and knee, which knocks the opponent into the air on impact. If he hits the opponent, he taunts.
Move list (Super special moves)
Name Command Description
Chou Reppa Dan Down Down-left Left Down-left Right K Andy launches off the ground with his hands, flying at his opponent with a flaming kick.
Zan'ei Ryuusei Ken Down Down-left Left Down-left Down Down-right Right P Andy rushes forward with multiple strikes, then swings his hands around and channels his ki into a concentrated burst.
Max: Chou Reppa Dan Down Down-left Left Down-left Right  LK + HK  Andy launches off the ground with his hands, flying at his opponent with a flaming kick.
King of Fighters 2001 DC, Characters.png
King of Fighters 99 DC, Sprites, Joe Higashi.gif




Joe Higashi
Joe is a Japanese Muay Thai expert and a loyal ally of the Bogard brothers.
Move list (Special moves)
Name Command Description
Hurricane Upper Left Down-left Down Down-right Right P Joe punches into the air, generating a cyclone that moves a short distance across the ground. He steps forward and generates a second cyclone that knocks the opponent over when the move is performed with  HP .
Baku Retsu Ken PPPPP Joe punches rapidly while sliding forward slowly. He can follow up with a downward elbow strike by pressing Down Down-right Right  LP  or a jumping kick that knocks his opponent over by pressing Down Down-right Right  HP  during the move.
Slash Kick Left Down-left Down Down-right Right K Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with  HK .
Tiger Kick Right Down Down-right K Joe rises diagonally upward with a knee strike. He ascends higher when the move is performed with  HK .
Ougon no Kakato Down Down-left Left K Joe jumps forward while doing a rolling kick that can hit multiple times. He jumps further when the move is performed with  HK .
Move list (Command normals)
Name Command Description
Slide Kick Down-right+ LK  Joe does a slide kick. This move hits low and can only be blocked crouching.
Low Kick Right+ LK  Joe does a low roundhouse kick.
Move list (Striker attacks)
Name Command Description
Ora Ora Baku Retsu Ken  HP + LK  Joe jumps in with a flying kick, then slides forward with salvo of punches. If he hits the opponent, he does an uppercut that knocks the opponent over and taunts.
Move list (Super special moves)
Name Command Description
Screw Upper Down Down-right Right Down Down-right Right P Joe punches into the air, generating a cyclone, then jumps into the air with an uppercut while generating a tall cyclone that covers the full height of the screen.
Baku Retsu Hurricane Tiger Kakato Down Down-right Right Down-right Down Down-left Left P Joe slides forward with salvo of punches, then does two uppercuts that send cyclones flying and a rising knee strike, finishing with a kick in the air.
Shijou Saikyou no Low Kick Down Down-right Right Down Down-right Right, then hold K Joe turns away and builds his energy while K is held. When the button is released, he turns around and hits with a shin kick that knocks his opponent over. The move does more damage when it is charged for longer.
Max: Screw Upper Down Down-right Right Down Down-right Right  LP + HP  Joe punches into the air, generating a cyclone, then jumps into the air with an uppercut while generating a tall cyclone that covers the full height of the screen.
King of Fighters 2001 DC, Characters.png
King of Fighters 97 Saturn, Sprites, Blue Mary.gif




Blue Mary
Blue Mary is an American detective who fights using grappling techniques.
Move list (Special moves)
Name Command Description
Spin Fall Down Down-right Right P Mary leaps forward and falls with an axe kick. It can be followed up with a neck hold takedown (Mary Spider) by pressing Down Down-right Right P again during the move.
Vertical Arrow Right Down Down-right K Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown (Mary Snatcher) by pressing Right Down Down-right K again during the move.
Straight Slicer Hold Left for 2 seconds, then Right+K Mary crouches and slides forward with a sweep kick. She can follow up with a grab, slam, and hold (Mary Crab Clutch) by pressing Down Down-right Right K during the move.
Real Counter Down Down-left Left P Mary taunts her opponent. Normal attacks pass through her while she is doing this. She can follow up by grabbing the opponent by the waist and performing a suplex (Backdrop Real) by pressing Left Down-left Down Down-right Right P or by rolling her body around the opponent's head with a takedown (Head Crush) by pressing Left Down-left Down Down-right Right K.
Mary Reverse Facelock Down Down-left Left  LK  Mary holds a defensive posture. If she is hit by an attack from an airborne opponent while doing this, she catches the attack and locks the opponent in a hold.
Mary Head Buster Down Down-left Left  HK  Mary holds a defensive posture. If she is hit by a high or mid attack from a grounded opponent while doing this, she catches the attack, rolls backward, and throws the opponent high into the air.
Move list (Command normals)
Name Command Description
Hammer Arc Left+ LP  or Right+ LP  Mary hops forward while swinging her fists down. This move hits high and can only be blocked standing.
Double Rolling Left+ LK  or Right+ LK  Mary jumps in the air with a spinning back kick, then does a low crouching kick. The second strike hits low and can only be blocked crouching.
Climbing Arrow Down-right+ LK  Mary does a donkey kick into the air, which knocks her opponent back on impact.
Move list (Striker attacks)
Name Command Description
Rapid Spider  HP + LK  Mary slides in with a sweep kick. If she hits the opponent, she jumps onto the opponent's head for a grab. If she succeeds, she rolls to the ground, does a handstand, and thrusts the opponent into the air with her legs.
Move list (Super special moves)
Name Command Description
Mary Splash Rose Down Down-right Right Down-right Down Down-left Left P Mary dashes back and forward in front of her opponent, then does a jumping kick and knocks them into the air with multiple hand swipes.
Mary Dynamite Swing  LP   LP  Right  LK   HP  Mary knocks her opponent into the air with a knee strike, grabs them in midair and drives them back to the ground, then grabs them again after they stand up and swings them around multiple times by the neck before letting go.
Max: Mary Dynamite Swing  LP   LP  Left  LK   HP  Mary knocks her opponent into the air with a knee strike, grabs them in midair and drives them back to the ground, then grabs them again after they stand up, performs two suplexes, and swings them around multiple times by the neck before letting go.

Ryuuko no Ken Team

A team representing characters from the Art of Fighting series of fighting games, again consisting of the Sakazaki family (Ryo, Yuri, and Takuma) and family friend Robert Garcia.

King of Fighters 2001 DC, Characters.png
King of Fighters 2002 DC, Sprites, Ryo Sakazaki.gif




Ryo Sakazaki
Ryo, nicknamed "The Invincible Dragon," is a dedicated martial artist in the family style of Kyokugen-ryuu.
Move list (Special moves)
Name Command Description
Ko'ou Ken Down Down-right Right  LP  Ryo thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact.
Kohou Right Down Down-right P Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
Zanransetsu Right Left Right P Ryo pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.
Kohou Shippuu Ken Down Down-left Left P Ryo winds up, then lunges forward with a straight punch that knocks his opponent back on impact. If performed close to the opponent, he does a body blow into a straight punch.
Mouko Raijin Setsu Down Down-right Right K Ryo leaps forward with a hand chop that knocks down his opponent on impact. He leaps further when the move is performed with  HK .
Hien Shippu Kyaku Right Down-right Down Down-left Left K Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with  HK .
Move list (Command normals)
Name Command Description
Hyouchuu Wari Right+ LP  Ryo draws his hand back, then steps forward with an hand chop. This move hits high and can only be blocked standing.
Joudan Uke Right+ LK  Ryo holds his arm in a high block. This move does no damage, but if timed correctly, it parries a high attack.
Gedan Uke Down-right+ LK  Ryo holds his arm in a low block. This move does no damage, but if timed correctly, it parries a low or mid attack.
Move list (Striker attacks)
Name Command Description
Kuuchuu Ko'ou Ken  HP + LK  Ryo jumps into the air and thrusts a burst of ki energy diagonally downwards.
Move list (Super special moves)
Name Command Description
Haoh Shoukou Ken Right Left Down-left Down Down-right Right P Ryo channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with  HP .
Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left P Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou.
Tenchi Haoh Ken Down Down-right Right Down Down-right Right P Ryo performs a straight punch that sends his opponent flying away.
Max: Geki Ryuuko Ranbu Down Down-right Right  HP ,  LP  Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a low Kohou and a high Kohou. The button combination for the move has to be performed in such a way to cancel the  HP  (such as inputting it in the middle of performing another move).
King of Fighters 2001 DC, Characters.png
King of Fighters 99 DC, Sprites, Robert Garcia.gif




Robert Garcia
Robert, nicknamed "The Raging Tiger," is a friend to the Sakazaki family and a student of Kyokugen-ryuu. He is more stylish and charismatic in contrast to the sensible and serious Ryo. His playstyle was reverted in this game to the conventional motion inputs.
Move list (Special moves)
Name Command Description
Ryuu Geki Ken Down Down-right Right P Robert swings his arm and throws a fireball across the screen. The projectile moves faster when the move is performed with  HP .
Ryuu Ga Right Down Down-right P Robert jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
Gen'ei Kyaku Right Left Right K Robert pummels his opponent with a blur of rapid kicks, then roundhouse kicks the opponent away.
Hien Shippu Kyaku Down-left Right K Robert leaps ahead with multiple rotating kicks, which knock down his opponent on impact. He leaps farther and hits more times when the move is performed with  HK .
Kyokugen Ryu Ranbu Kyaku Right Down-right Down Down-left Left K (close) Robert does a combo of four quick kicks that knock his opponent over.
Move list (Command normals)
Name Command Description
Ura Kobushi Left+ LP  Robert turns around with a backfist, which knocks his opponent into the air.
Kou Ryuu Go Kya Geri Right+ LP  Robert jumps forward with a spinning back kick. This move hits high and can only be blocked standing.
Ryuu Han Shuu Left+ LK  or Right+ LK  Robert does a high side kick.
Nidan Sokutou Geri Down-right+ LK  Robert does a back low heel kick, then slides forward with an upward kick. This move hits low and can only be blocked crouching.
Hien Ryuu Jin Kyaku Down-right+K in midair Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with  HK .
Move list (Striker attacks)
Name Command Description
Ryuuren Moushuu  HP + LK  Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Zan Shou.
Move list (Super special moves)
Name Command Description
Haoh Shoukou Ken Right Left Down-left Down Down-right Right P Robert channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with  HP .
Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left P (close) Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Zan Shou.
Haiga Ryuu Down Down-right Right Down Down-right Right P Robert turns around with a backfist. If it connects, he does a standing uppercut into a spiraling Ryuu Ga.
Max: Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left  LP + HP  (close) Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a low Ryuu Ga and a high Ryuu Ga.
King of Fighters 2001 DC, Characters.png
King of Fighters 2000 DC, Sprites, Yuri Sakazaki.gif




Yuri Sakazaki
Yuri is the youngest practitioner of Kyokugen-ryuu, who has adapted the style to fit herself.
Move list (Special moves)
Name Command Description
Ko'ou Ken Down Down-right Right P Yuri thrusts a short-ranged burst of ki energy from her hand, which knocks the opponent back on impact. The projectile travels further when the move is performed with  HP .
Haoh Shoukou Ken Down Down-right Right, then hold P Yuri channels and throws a large fireball from both hands that knocks her opponent over on impact. The projectile moves faster when the move is performed with  HP .
Rai'oh Ken Down Down-right Right K Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher when the move is performed with  HK .
Kuu Ga Right Down Down-right P Yuri runs forward with a jumping uppercut that knocks down her opponent on impact. When the move is performed with  HP , she gets a running start and jumps farther, and the move can be followed up by a second jumping uppercut (Ura Kuu Ga) by pressing Right Down Down-right P again.
Hien Senpuu Ken Down Down-left Left, then hold P Yuri turns around and starts winding up her arm while P is held. When the button is released, she leaps forward with a flying punch that knocks her opponent over. The move does more damage when it is charged for longer. She leaps farther when the move is performed with  HP . This move is a parody of Terry Bogard's Burn Knuckle.
Hien Senpuu Kyaku Down Down-left Left K Yuri jumps into the air and rotates on an axis while kicking her leg out. She jumps higher and farther when the move is performed with  HK . This move is a parody of Sakura's Shunpuu Kyaku from Street Fighter Alpha 2.
Hyaku Retsu Binta Right Down-right Down Down-left Left Right K Yuri rushes forward and grabs her opponent, then slaps them repeatedly. She runs slightly further when the move is performed with  HK .
Move list (Command normals)
Name Command Description
Tsubame Otoshi Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Yuri grabs and slams her opponent to the ground.
En Yoku Right+ LP  Yuri throws herself forward while striking with her rear. This move hits high and can only be blocked standing.
Senkai Kyaku Right+ LK  Yuri performs a wide overhead kick. She can follow up with a high side kick by pressing  LK  again.
Move list (Striker attacks)
Name Command Description
Hien Rekkou  HP + LK  Yuri runs in. If she does not reach the opponent, she taunts, which increases the power gauge. If she reaches the opponent, she advances forward with multiple jumping uppercuts.
Move list (Super special moves)
Name Command Description
Hien Hou'ou Kyaku Down Down-right Right Down-right Down Down-left Left K Yuri dashes forward, then runs up her opponent with a series of stomps.
Shin! Chou Upper Down Down-right Right Down Down-right Right K Yuri hits her opponent with an uppercut from each hand (if her opponent is in close range), then ascends into the air with a jumping uppercut. This move is a parody of Ryu's Shin Shouryuuken from Street Fighter III.
Max: Hien Hou'ou Kyaku Down Down-right Right Down-right Down Down-left Left  LK + HK  Yuri dashes forward, then runs up her opponent with a series of stomps, finishing with a Rai'oh Ken.
Max: Shin Yuri Satsu  LP   LP  Right  LK   HP  Yuri runs to her opponent, then performs a series of attacks that cannot be seen as the screen goes dark. This move is a parody of Gouki's Shun Goku Satsu from Street Fighter Zero.
King of Fighters 2001 DC, Characters.png
King of Fighters 98 DC, Sprites, Takuma Sakazaki.gif




Takuma Sakazaki
Takuma is the grandmaster of Kyokugen-ryuu, a deadly style of karate he devised. He is the father of Ryo and Yuri.
Move list (Special moves)
Name Command Description
Ko'ou Ken Down Down-right Right P Takuma hurls a fireball from his palm. The projectile moves faster when the move is performed with  HP .
Mouko Murai Gan Down Down-left Left P Takuma does a straight punch that knocks his opponent into the air.
Zanransetsu Right Left Right P Takuma pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.
Hien Shippu Kyaku Hold Down-left for 1 second, then Right+K Takuma leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with a spinning back kick in midair when the move is performed with  HK .
Shou Ran Kyaku Right Down-right Down Down-left Left K Takuma runs to his opponent, grabs them, then hits them with a series of knee strikes. He runs farther when the move is performed with  HK .
Move list (Command normals)
Name Command Description
Oniguruma Right+ LP  Takuma swings his arm with a hook punch that knocks the opponent over on impact.
Hisha Otoshi Left+ LP  Takuma pulls his arm back, then hits with an underhand palm strike.
Kawara Wari Right+ LK  Takuma does an overhead elbow strike. This move hits high and can only be blocked standing.
Keima Uchi Down-right+ LK  Takuma punches downward while crouched, knocking his opponent to the ground on impact. This move hits low and can only be blocked crouching.
Move list (Striker attacks)
Name Command Description
Chou Hissatsu: Tengu Shoukou Ken  HP + LK  Takuma jumps in while wearing his Mr. Karate mask, then channels and throws a large fireball from both hands that knocks his opponent over on impact.
Move list (Super special moves)
Name Command Description
Haoh Shoukou Ken Right Left Down-left Down Down-right Right P Takuma channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with  HP .
Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left P Takuma rushes forward and unleashes a flurry of punches and kicks, then hops back and performs a Haoh Shoukou Ken.
Shin Kishin Geki Down Down-right Right Down Down-right Right P (close) Takuma performs a hard-hitting hook, cross, and straight punch, sending the opponent flying away.
Max: Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left  LP + HP  Takuma rushes forward and unleashes a flurry of punches and kicks, then hops back and launches three successive Haoh Shoukou Kens.

Ikari Warriors Team

A team representing characters from the Ikari Warriors series of run-and-gun games. After working behind the scenes in the previous games of the NESTS Chronicles, Heidern has once again entered the tournament as a combatant, fighting alongside his adoptive daughter Leona for the first time.

King of Fighters 2001 DC, Characters.png
King of Fighters 99 DC, Sprites, Leona.gif




Leona
Leona is the adoptive daughter of Heidern. She fights with similar techniques and slashes her hands like knives.
Move list (Special moves)
Name Command Description
Baltic Launcher Hold Left for 2 seconds, then Right+P Leona throws her hands back and generates a large energy sphere in front of her that can hit her opponent multiple times. She leaps ahead and the sphere moves forward a short distance when the move is performed with  HP .
Moon Slasher Hold Down for 2 seconds, then Up+P Leona slashes the air around her in a circle, which knocks down her opponent on impact.
Grand Saber Hold Left for 2 seconds, then Right+K Leona runs forward while low to the ground, then slashes with her hand when she reaches her opponent, knocking the opponent over on impact. When the move is performed with  HK , she runs farther, and the move can be followed up by a somersault kick (Gliding Buster) by pressing Right+ HK .
X-Calibur Down Down-left Left P in midair Leona slashes her hands in an X pattern in the air, shooting a projectile diagonally downwards that knocks her opponent over on impact.
Earring Bakudan Down Down-left Left K Leona removes one of her earrings and throws it, which explodes when it hits the ground or her opponent. She throws it further when the move is performed with  HK .
Heart Attack Left Down Down-left K (close) Leona removes one of her earrings and attaches it to her opponent if nearby. It explodes after a short duration or can be manually detonated by pressing Left Down Down-left K.
Move list (Command normals)
Name Command Description
Heidern Inferno Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Leona catches her opponent between her legs, then flips over and kicks them down.
Strike Arc Left+ LK  or Right+ LK  Leona swings her leg down in a circle, knocking down her opponent on impact. This move hits high and can only be blocked standing.
Move list (Striker attacks)
Name Command Description
Killer Touch  HP + LK  Leona runs in. If she reaches her opponent, she plants a bomb that detonates and launches the opponent into the air.
Move list (Super special moves)
Name Command Description
V-Slasher Down Down-right Right Down-right Down Down-left Left P in midair Leona dives down with a hand chop, then cuts back into the air, forming a V-shaped explosion.
Rebel Spark Down Down-left Left Down-left Down Down-right Right K Leona runs to her opponent and stabs them, causing sparks to fly out and then explode.
Grateful Dead Down Down-right Right Down Down-right Right P Leona leaps over her opponent's head, then drives her hand into them and saps their life force (which does not heal her).
Max: V-Slasher Down Down-right Right Down-right Down Down-left Left  LP + HP  in midair Leona dives down with a hand chop, then cuts back into the air, forming a V-shaped explosion.
King of Fighters 2001 DC, Characters.png
King of Fighters 2001 DC, Sprites, Ralf Jones.gif




Ralf Jones
Ralf is a mercenary who fights with explosive punches.
Move list (Special moves)
Name Command Description
Vulcan Punch Right Down Down-right P Ralf does a series of rapid upward punches that toss his opponent back. He can move forward with Right while doing this.
Gatling Attack Hold Left for 2 seconds, then Right+P Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut that knocks his opponent over. He slides further when the move is performed with  HP .
Kyuukoka Bakudan Punch (Chijou) Hold Down for 2 seconds, then Up+P Ralf jumps in the air with a knee strike, then drops down with an explosive dive punch, which knocks his opponent over on impact. He ascends higher when the move is performed with  HP .
Kyuukoka Bakudan Punch (Kuuchuu) Down Down-right Right P in midair Ralf drops down with an explosive dive punch that knocks his opponent over on impact.
Ralf Kick Right Down-right Down Down-left Left  LK  Ralf leaps through the air with a dropkick that knocks his opponent back.
Ralf Tackle Right Down-right Down Down-left Left  HK  Ralf charges forward with a tackle that launches his opponent into the air.
Super Argentine Back Breaker Left Down-left Down Down-right Right K (close) Ralf tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground.
Galactica Phantom Down Down-right Right Down Down-right Right P Ralf pulls his arm back and winds up for a powerful, unblockable punch.
Move list (Striker attacks)
Name Command Description
Regal Body Blow  HP + LK  Ralf drops down with an explosive dive punch, then charges forward with a powerful, unblockable punch that knocks the opponent back.
Move list (Super special moves)
Name Command Description
Bari Bari Vulcan Punch Down Down-right Right Down-right Down Down-left Left P Ralf slides forward with an elbow strike, a spinning backhand, and a series of rapid explosive punches, then finishes with an uppercut.
Unamori Vulcan Punch Down Down-left Left Down-left Down Down-right Right K Ralf runs forward and pushes down his opponent, then pummels them with a series of explosive punches. He runs farther when the move is performed with  HK .
Max: Bari Bari Vulcan Punch Down Down-right Right Down-right Down Down-left Left  LP + HP  Ralf slides forward with an elbow strike and spinning backhand, then another elbow strike and spinning backhand, a series of rapid explosive punches, and multiple uppercuts, finally finishing with a jumping uppercut.
King of Fighters 2001 DC, Characters.png
King of Fighters 99 DC, Sprites, Clark Still.gif




Clark Still
Clark is a mercenary who fights with grappling moves.
Move list (Special moves)
Name Command Description
Gatling Attack Hold Left for 2 seconds, then Right+P Clark slides forward with an elbow strike, a spinning backhand, and an uppercut that knocks his opponent over. He slides further when the move is performed with  HP . He can follow up the move by grabbing the opponent and rolling into the air (Gatling Attack Full Force) by pressing Right Down Down-right P, then he can finish with an elbow drop (Flashing Elbow) by pressing Down Down-right Right P after he slams the opponent.
Napalm Stretch Right Down Down-right P Clark jumps into the air and tries to catch an airborne opponent. If he succeeds, he grabs them and rolls to the ground with a slam. He can follow up the move with an elbow drop by pressing Down Down-right Right P after he hits the ground with the opponent.
Mount Tackle Left Down-left Down Down-right Right P Clark runs forward and pushes his opponent down to the ground. He can follow up with a powerbomb (Clark Lift) by pressing Down Down  LP , a DDT (Sleeper Lift) by pressing Down Down  HP , or by grabbing the opponent, rolling backward, and finishing with a slam (Rolling Cradler) by pressing Down Down K. He can follow up any of the slams with an elbow drop (Flashing Elbow) by pressing Down Down-right Right P after he slams the opponent.
Frankensteiner Right Down Down-right K (close) Clark grabs his opponent by the neck with his legs and slams them to the ground. He can follow up the move with an elbow drop (Flashing Elbow) by pressing Down Down-right Right P after he turns around and throws the opponent.
Super Argentine Back Breaker Left Down-left Down Down-right Right K (close) Clark tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground. He can follow up the move with an elbow drop (Flashing Elbow) by pressing Down Down-right Right P after he turns around and throws the opponent.
Move list (Command normals)
Name Command Description
Death Lake Driver Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Clark grabs and throws his opponent to the ground.
Stomp Kick Right+ LK  Clark stomps his leg forward.
Move list (Striker attacks)
Name Command Description
Flashing Launcher  HP + LK  Clark jumps in with a flying kick, then tries to grab the opponent. If he succeeds, he turns around, points ahead, and throws the opponent.
Move list (Super special moves)
Name Command Description
Ultra Argentine Back Breaker Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Clark tosses his opponent high into the air and catches them with a backbreaker three times, then slams the opponent into the ground.
Running Three Left Down-left Down Down-right Right Left Down-left Down Down-right Right K (close) Clark grabs his opponent, turns around, points ahead, and runs to the end of the stage while carrying and then slamming the opponent.
Max: Ultra Argentine Back Breaker Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LP + HP  (close) Clark tosses his opponent high into the air and catches them with a backbreaker twice, then throws them high into the air again and jumps up to catch them between his legs, riding them down for a final slam.
King of Fighters 2001 DC, Characters.png
King of Fighters 2001 DC, Sprites, Heidern.gif




Heidern
The commander of the Ikari Warriors, an elite mercenary unit, whose hands can cut like knives.
Move list (Special moves)
Name Command Description
Cross Cutter Down Down-right Right P Heidern slashes the air in front of him with his hands, shooting ahead projectiles in the shape of his slashes, which knock down his opponent on impact. The projectiles move faster when the move is performed with  HP .
Moon Slasher Right Down Down-right P Heidern slashes the air around him in a circle, which knocks down his opponent on impact.
Neck Roller Right Down Down-right K Heidern flips through the air and tries to land on his opponent's head. If successful, he grabs his opponent's neck and spins his body around.
Storm Bringer Right Down-right Down Down-left Left P (close) Heidern grabs his opponent and siphons some of their health away (and into his health bar).
Killing Bringer Right Down-right Down Down-left Left K Heidern holds a defensive posture. If he is attacked while doing this, he grabs his opponent, tosses them into the air, and catches them on his fiery arm, siphoning some of their health away (and into his health bar).
Move list (Command normals)
Name Command Description
Critical Dive Left+ HP / HK  or Right+ HP / HK  in midair (close) Heidern grabs and stomps his opponent to the ground.
Shooter Narnagel Right+ LK  Heidern turns around with a knee strike that can hit twice. This move hits high and can only be blocked standing.
Move list (Super special moves)
Name Command Description
Final Bringer Down Down-right Right Down Down-right Right P Heidern flips through the air and tries to land on his opponent's head. If successful, he grabs his opponent with a fiery arm and siphons some of their health away (and into his health bar).
Heidern End Down Down-left Left Down-left Down Down-right Right K Heidern dashes forward a short distance and stabs his opponent with his hand. If it connects, his hand explodes while he is grabbing his opponent.
Max: Final Bringer Down Down-right Right Down Down-right Right  LP + HP  Heidern flips through the air and tries to land on his opponent's head. If successful, he grabs his opponent and siphons some of their health away (and into his health bar).
Max: Heidern End Down Down-left Left Down-left Down Down-right Right  LK + HK  Heidern dashes forward a short distance and stabs his opponent with his hand. If it connects, his hand explodes while he is grabbing his opponent.

Psycho Soldier Team

A team representing characters from the Psycho Soldier series of platforming games, which returns with the same members as the previous entry.

King of Fighters 2001 DC, Characters.png
King of Fighters 2001 DC, Sprites, Athena Asamiya.gif




Athena Asamiya
Athena is a famous J-Pop idol and a powerful psychic. She fights using a combination of kung fu and her psychic powers.
Move list (Special moves)
Name Command Description
Psycho Ball Down Down-left Left P Athena generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with  HP .
Phoenix Arrow Down Down-left Left K in midair Athena curls into a ball and dives diagonally downwards while glowing like a meteor. She finishes with a sweep kick after landing when the move is performed with  HK .
Psycho Sword Right Down Down-right P Athena rises upward while her hand slices the air with psychic power, knocking her opponent over on impact. She ascends higher when the move is performed with  HP . This move can be performed in midair.
Psycho Reflector Right Down-right Down Down-left Left  LK  Athena holds her palms out and generates a shield of psychic power. It knocks back opponents that touch it and also reflects projectiles.
Nu Psycho Reflector Right Down-right Down Down-left Left  HK  Athena holds her palms out and projects a large orb of psychic power in front of her. It knocks back opponents that touch it and also reflects projectiles.
Psycho Teleport Down Down-right Right K Athena runs forward at high speed. She can be hit while doing this but can pass through opponents. She teleports half the width of the screen with  LK  or the full width of the screen with  HK .
Move list (Command normals)
Name Command Description
Sankaku Tobi Up-right when jumping onto the edge of the screen Athena can jump off the edges of the screen.
Psychic Shoot Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Athena grabs and throws her opponent in midair.
Phoenix Bomb Down+ LK  in midair Athena drops back-first at her opponent. She bounces off her opponent if she hits. This move hits high and can only be blocked standing.
Renkan Tai Right+ LK  Athena hops forward with a high kick.
Move list (Striker attacks)
Name Command Description
Psycho Healing  HP + LK  Athena jumps in and hovers in place while channeling psychic energy, which knocks the opponent back on contact and restores some health.
Move list (Super special moves)
Name Command Description
Shining Crystal Bit Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Athena hovers in the air and channels psychic energy while orbs revolve around her. This move can be performed in midair. The move can be canceled by pressing  LP + HP + LK + HK . She can follow up by pointing forward and shooting an energy orb across the screen (Crystal Shoot) by pressing Down Down-left Left P. She throws the orb straight ahead with  LP  or at an upward angle with  HP .
Phoenix Fang Arrow Down Down-right Right Down Down-right Right K in midair Athena curls into a ball and repeatedly dives diagonally downwards while glowing like a meteor.
Max: Shining Crystal Bit Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LP + HP  Athena hovers in the air and glows with psychic energy while orbs revolve around her. This move can be performed in midair. The move can be canceled by pressing  LP + HP + LK + HK . If the player presses Down Down-left Left P during the move, Athena points forward and shoots an energy orb across the screen (Crystal Shoot). She throws the orb straight ahead with  LP  or at an upward angle with  HP .
Max: Psychic 9 Right Down-right Down Down-left Left Right  LP + HP  Athena rushes to her opponent. When she reaches her opponent, she can do a combo by pressing  LP   LK   HP   LP   LK   HP   HK , during which she changes into her outfits from the previous King of Fighters games. She falls over if the player messes up the timing of the combo. Otherwise, after the combo, she can follow up by rising upward while her hand slices the air with psychic power (Psycho Sword Finish) by pressing Right Down Down-right P, changing into her warrior armor and swinging a flaming sword (Fire Sword Finish) by pressing Right Down-right Down Down-left Left K, or changing into her sailor fuku and thrusting her palms out with a psychic blast (Sailor Finish) by pressing Down Down-right Right P.
King of Fighters 2001 DC, Characters.png
King of Fighters 98 DC, Sprites, Sie Kensou.gif




Sie Kensou
Kensou is Athena's friend (and secret admirer) who fights with similar kung fu techniques. He regained his psychic powers in the ending of the last game by absorbing the Dragon Spirit from Bao, who was injured after absorbing a shot from the Zero Cannon.
Move list (Special moves)
Name Command Description
Chou Kyuu Dan Down Down-left Left P Kensou generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with  HP .
Ryuu Renga Chiryuu Left Down-left Down Down-right Right  LP  Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving forward, knocking over the opponent on impact.
Ryuu Renga Tenryuu Left Down-left Down Down-right Right  HP  Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving diagonally up into the air, knocking over the opponent on impact.
Ryuu Sougeki Down Down-left Left P in midair Kensou dives diagonally downwards with a palm strike that hits multiple times. He falls at a wider angle when the move is performed with  HP .
Ryuu Gakusai Left Down Down-left K Kensou stands on his hands and propels himself into the air with a split-leg kick that knocks the opponent over on impact. He ascends higher when the move is performed with  HK .
Senkyuutai Down Down-right Right K Kensou leans back and stands on one hand while kicking upward with each leg, which launches the opponent into the air.
Move list (Command normals)
Name Command Description
Kobokushu Right+ LP  Kensou pulls both arms into the air, then slaps down with both of them. This move hits high and can only be blocked standing.
Kousentai Right+ LK  Kensou hops forward with a turning kick.
Move list (Striker attacks)
Name Command Description
Niku Man 4 U  HP + LK  Kensou jumps in with a palm strike that knocks the opponent back on impact, then eats a meat bun, which restores some health and increases the power gauge.
Move list (Super special moves)
Name Command Description
Shinryuu Seioh Rekkyaku Down Down-right Right Down-right Down Down-left Left  LK  Kensou leaps forward with a flying kick, followed by a front kick and a turning kick, then stands on his hands and propels himself into the air with a split-leg kick.
Shinryuu Tenbu Kyaku Down Down-right Right Down-right Down Down-left Left  HK  Kensou leaps forward with a flying kick, followed by a front kick and a turning kick while juggling the opponent into the air, then stands on his hands after landing and propels himself into the air with a split-leg kick.
Max: Senki Hakkei Down Down-right Right Down Down-right Right  LP + HP  (close) Kensou thrusts his palms out and hits his opponent with an orb of psychic energy that sends them flying away.
King of Fighters 2001 DC, Characters.png
King of Fighters 99 DC, Sprites, Chin Gentsai.gif




Chin Gentsai
Chin is a Chinese martial arts master who trained Athena, Kensou, and Bao. He fights in the Drunken Fist style.
Move list (Special moves)
Name Command Description
Hyoutan Geki Jaku Down Down-left Left  LP  Chin whips a gourd through the air in front of him.
Hyoutan Geki Kyou Down Down-left Left  HP  Chin whips a gourd through the air in front of him twice, once high and once low.
Suihai Kou Down Down-right Right P Chin takes a drink of sake from a gourd. After doing this, he can spit the sake diagonally upwards (Fun'en Kou) by pressing Down Down-right Right P, stumble drunkenly forward (Gouen Shourai Kai) by pressing Right Down Down-right P, or roll forward with an upward hand strike that knocks his opponent over (Kaiten Tekikuu Totsu Ken) by pressing Left Down-left Down Down-right Right K. The second move does not have to be done immediately after the first.
Bugetsu Sui Down Down K Chin falls back, flat on the ground, for a duration before standing back up again. While he is in this state, he can fly forward with a kick that knocks his opponent over (Ryuu Ja Hanhou) with Up+ LK  or cartwheel backward (Rigyo Hanhou) with Up+ HK . Or he can move with Left or Right or stand back up by pressing  LP + HP + LK + HK .
Move list (Command normals)
Name Command Description
Suiho Hyoutan Shuu Right+ LP  Chin falls on his back while swinging a gourd. This move hits high and can only be blocked standing.
Move list (Striker attacks)
Name Command Description
Hourai Raku'en  HP + LK  Chin jumps in and looks for the opponent (if not near), then leaps through the air with a rolling body attack that knocks the opponent over.
Move list (Super special moves)
Name Command Description
Gouran Enpou Down Down-right Right Down Down-right Right P Chin takes a drink from a gourd, then breathes a stream of fire. He breathes the stream diagonally upwards with  LP  or straight ahead with  HP .
Gouen Shourai Down Down-right Right Down-right Down Down-left Left P Chin takes a drink from a gourd and explodes with fire, then stumbles drunkenly forward.
Max: Gouran Enpou Down Down-right Right Down Down-right Right  LP + HP  Chin takes a drink from a gourd, then breathes a throng of fireballs in a wide fan pattern.
King of Fighters 2001 DC, Characters.png
King of Fighters 2001 DC, Sprites, Bao.gif




Bao
Bao is a young boy who fights with kung fu. His psychic powers have been somewhat diminished since the last game, after he destroyed the Zero Cannon by absorbing a shot from it.
Move list (Special moves)
Name Command Description
Psycho Ball Attack: Front Down Down-right Right  LP  Bao throws a small ball of psychic energy a short distance in front of him.
Psycho Ball Crush: Front Down Down-left Left  HP  Bao curls into a ball while shrouded in psychic energy and rolls straight ahead, knocking over his opponent on impact. When performed in midair, his trajectory drops as he travels, and he rolls down the side of the screen if he reaches it.
Psycho Ball Crush: Rise Down Down-right Right  HP  Bao curls into a ball while shrouded in psychic energy and rolls directly above him, knocking over his opponent on impact.
Psycho Ball Crush: Bound Down Down-right Right  HK  Bao curls into a ball while shrouded in psychic energy and falls to the ground. When performed in midair, he bounces off the ground and rises at a diagonal angle, knocking over his opponent on impact.
Psycho Ball Crush: Reflect Down Down-left Left  HK  Bao curls into a ball while shrouded in psychic energy and rolls straight ahead, reflecting projectiles and knocking over his opponent on impact.
Move list (Command normals)
Name Command Description
Sankaku Tobi Up-right when jumping onto the edge of the screen Bao can jump off the edges of the screen.
Soushou Down+ LP  in midair Bao slaps down with both hands.
Hikida Down+ LK  in midair Bao dives down head-first, knocking over his opponent on impact.
Kawasaki Right+ LP  Bao steps forward and claws his hand downward.
Senheki Shuu Right+ LK  Bao rolls forward with a cartwheel kick. This move hits high and can only be blocked standing.
Senshou Shuu Down-right+ LK  Bao flips through the air and comes down with a stomp kick.
Rikatsu Shuu Down-right+ HK  Bao turns around with a trip kick. This move hits low and can only be blocked crouching.
Move list (Striker attacks)
Name Command Description
Psycho Ball Attack  HP + LK  Bao runs in with a dash attack, then throws a large ball of psychic energy that knocks the opponent into the air on impact.
Move list (Super special moves)
Name Command Description
Psycho Ball Crush: SP Down Down-left Left Down Down-left Left K Bao hovers in the air while his body is surrounded in a sphere of psychic energy that launches the opponent into the air on contact.
Max: Psycho Ball Attack: MAX Right Left Down-left Down Down-right Right  LP + HP  Bao throws a large ball of crackling psychic energy.

Women Fighters Team

A team consisting of female characters. King rejoins Mai Shiranui and Hinako Shijo, who have returned from the previous entry, and Li Xiangfei, who has returned after skipping a tournament.

King of Fighters 2001 DC, Characters.png
King of Fighters 2000 DC, Sprites, King.gif




King
King is a French Muay Thai expert and restaurateuse.
Move list (Special moves)
Name Command Description
Venom Strike Down Down-right Right  LK  King performs a jumping kick, lobbing a fireball through the air.
Double Strike Down Down-right Right  HK  King performs two jumping kicks in quick succession, lobbing two fireballs through the air.
Trap Shot Right Down Down-right K King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks, ending by kicking her opponent away.
Tornado Kick Right Down-right Down Down-left Left K King leaps ahead while kicking up, which knocks her opponent over. She follows up with a second kick when the move is performed with  HK .
Mirage Kick Right Down-right Down Down-left Left P King runs forward, then hits her opponent with alternating high and low kicks. She runs slightly further when the move is performed with  HP .
Mirage Dance Left Down-left Down Down-right Right P (close) King kicks her opponent multiple times, ending with a sweep kick.
Move list (Command normals)
Name Command Description
Trap Kick Right+ LK  King hops forward with a downward kick. This move hits high and can only be blocked standing.
Slide Kick Down-right+ HK  King slides forward with a sweep kick. This move hits low and can only be blocked crouching.
Move list (Striker attacks)
Name Command Description
Trap Rush  HP + LK  King rushes in with a slide kick. If she hits the opponent, she follows up with a knee strike, then flies upward with an upside-down kick that launches her opponent into the air, finishing with a somersault kick at the height of the ascent.
Move list (Super special moves)
Name Command Description
Illusion Dance Down Down-right Right Down-right Down Down-left Left K King does a backflip, then performs a series of rapid kicks, ending with a somersault kick and multiple midair kicks.
Surprise Rose Left Right Down-right Down K King rolls into the air, then comes down with multiple stomping kicks. The move covers more horizontal distance when it is performed with  HK .
Max: Illusion Dance Down Down-right Right Down-right Down Down-left Left  LK + HK  King does a backflip, then performs a series of rapid kicks, ending with a somersault kick and multiple midair kicks.
King of Fighters 2001 DC, Characters.png
King of Fighters 96 Saturn, Sprites, Mai Shiranui.gif




Mai Shiranui
Mai is the last heiress to the Shiranui ninja clan.
Move list (Special moves)
Name Command Description
Ka Chou Sen Down Down-right Right P Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with  HP .
Ryuu En Bu Down Down-left Left P Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. This move can negate projectiles. She steps forward slightly and the move can hit two times when it is performed with  HP .
Hissatsu Shinobi Bachi Left Down-left Down Down-right Right K Mai performs a cartwheel, then drops to the ground with an elbow strike that knocks her opponent over. The move travels more distance when it is performed with  HK .
Musasabi no Mai (Chijou) Hold Down for 2 seconds, then Up+P Mai jumps to the back edge of the screen, then repels off. She can jump to the front edge of the screen by pressing Up-right instead of Up. If the player continues to hold P after performing the move or presses Down Down-left Left P while in midair, Mai dives diagonally downward with her arms spread out, knocking her opponent over on impact. Or she can follow up by attacking with her rear (Ukiha) by pressing Down+P or attacking with a knee drop (Yurazaume) by pressing Down+K while in midair. The move covers more horizontal distance when it is performed with  HP .
Musasabi no Mai (Kuuchuu) Down Down-left Left P in midair Mai dives diagonally downward with her arms spread out, knocking her opponent over on impact. The move covers more horizontal distance when it is performed with  HP .
Sayo Chidori Down Down-left Left K Mai swipes her folding fan downward in a large circle around her.
Move list (Command normals)
Name Command Description
Sankaku Tobi Up-right when jumping onto the edge of the screen Mai can jump off the edges of the screen.
Yume Zakura Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Mai grabs and stomps her opponent to the ground.
Daiwa Fuusha Otoshi Down+ LP  in midair Mai clasps her hands together and swings them down like a hammer.
Yurazaume Down+ LK  in midair Mai floats downward and attacks with a knee drop that knocks her opponent to the ground. This move hits high and can only be blocked standing.
Ukiha Down+ HK  in midair Mai drops diagonally downward while attacking with her rear, then sweeps her opponent with a fan upon hitting the ground. This move hits high and can only be blocked standing.
Tsubakuro no Mai Right+ LK  Mai hops forward with a step kick. This move hits high and can only be blocked standing.
Benitsuru no Mai Down-right+ LK  Mai slides forward with a low kick, then rolls back with a high kick that knocks the opponent back. This move hits low and can only be blocked crouching.
Move list (Striker attacks)
Name Command Description
Sakura Fubuki  HP + LK  Mai charges in with a shoulder ram. If she does not hit the opponent, she taunts, which increases the power gauge. If she hits the opponent, she rises into the air while twirling her fans, then finishes with an air throw.
Move list (Super special moves)
Name Command Description
Hana Arashi Down Down-right Right Down Down-right Right P Mai runs to her opponent, then spirals upward while holding her fans to her side.
Hou'ou no Mai Down Down-left Left Down Down-left Left P Mai flips into the air, then spins downward in a ball while tailed by the sash around her waist, which is set alight.
Chou Hissatu Shinobibachi Down Down-left Left Down-left Down Down-right Right K Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.
Max: Chou Hissatu Shinobibachi Down Down-left Left Down-left Down Down-right Right  LK + HK  Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.
King of Fighters 2001 DC, Characters.png
King of Fighters 2000 DC, Sprites, Hinako Shijo.gif




Hinako Shijo
Hinako is a young girl who, despite her petite size, fights with sumo wrestling techniques.
Move list (Special moves)
Name Command Description
Tsukidashi PPPPP Hinako advances forward while alternately thrusting her palms. The last hit knocks the opponent over. She advances further when the move is performed with  HP .
Tsuki Otoshi Down Down-left Left P Hinako claws with one hand, then slaps both hands downward, which knocks the opponent to the ground.
Kote Nage Left Down-left Down Down-right Right K (close) Hinako grabs and slams her opponent into the ground behind her.
Kake Nage Right Down-right Down Down-left Left Right K (close) Hinako grabs and trips her opponent into the ground behind her.
Kaburi Yori Right Down-right Down Down-left Left Right P Hinako pounces forward and grabs her opponent. If she succeeds, she can follow up by slapping both hands downward and knocking the opponent down (Hatakikomi) by pressing Right Down-right Down P or by kicking at the opponent's shins (Keteguri) by pressing Left Down-left Down K. If the player fails to follow up with a move quickly enough, the opponent counterattacks (which does no damage but breaks the hold).
Yoriki Right Down Down-right K (close) Hinako grabs her opponent, then runs them into the wall.
Move list (Command normals)
Name Command Description
Maemitsu Tataki Down-right+ LP  Hinako steps forward and claws a hand upward.
Ketaguri Down-right+ HK  Hinako does a shin kick. This move hits low and can only be blocked crouching.
Move list (Striker attacks)
Name Command Description
Teppou Hinako  HP + LK  Hinako jumps in, then advances forward while alternately thrusting her palms and taunts.
Move list (Super special moves)
Name Command Description
Oo-ichiban Down Down-right Right Down Down-right Right P Hinako tries to grab her opponent. If she succeeds, she batters her opponent with multiple slaps and swipes, then tosses the opponent into the air.
Gasshou Hineri Left Down-left Down Down-right Right Left Down-left Down Down-right Right K Hinako hops forward and tries to grab her opponent. If she succeeds, she swings the opponent through the air.
Max: Gasshou Hineri Left Down-left Down Down-right Right Left Down-left Down Down-right Right  LK + HK  Hinako hops forward and tries to grab her opponent. If she succeeds, she shakes the opponent, then swings them through the air.
King of Fighters 2001 DC, Characters.png
King of Fighters 99 DC, Sprites, Li Xiangfei.gif




Li Xiangfei
Xiangfei is a Chinese teenager who works as a waitress at her family's restaurant and loves eating. She fights using kung fu.
Move list (Special moves)
Name Command Description
Nanba Down Down-right Right P Xiangfei releases a short-ranged ki blast from her hands, which knocks down her opponent on impact. She steps forward slightly when the move is performed with  HP .
Tenpou Zan Right Down Down-right K Xiangfei jumps into the air while striking with the back of her shoulder, knocking the opponent over on impact.
Senri Chuou Down Down-right Right  LK  Xiangfei tumbles forward and tries to grab her opponent. If she succeeds, she slaps her opponent with an open palm, then hits with an elbow strike that knocks the opponent over. She can follow up with a jumping axe kick (Kankuu) by pressing Down Down-right Right  LK  again during the move.
Senri Chuou: Shinsaiha Down Down-right Right  HK  Xiangfei tumbles forward and tries to grab her opponent. If she succeeds, she shoves her opponent behind her and hits with a flying headbutt that knocks the opponent over.
Banpaku Kouen Right Down-right Down Down-left Left Right P (close) Xiangfei grabs and shoves her oppponent. This move does no damage but switches sides with the opponent. She can follow up by slamming her back into the opponent (Ekisupo) by pressing Down Down-right Right P.
Move list (Command normals)
Name Command Description
Sou Shouda Right+ LP  Xiangfei steps forward with a double-handed punch. This move hits high and can only be blocked standing.
Kyuuho: Kousentai Right+ LK  Xiangfei does a low kick. This move hits low and can only be blocked crouching.
Fukuho: Kousentai Down-right+ HK  Xiangfei does a low kick. This move hits low and can only be blocked crouching.
Move list (Striker attack)
Name Command Description
Dai Kokuchou  HP + LK  Xiangfei jumps in and taunts, which decreases the opponent's power gauge.
Move list (Super special moves)
Name Command Description
Chou Pai-Long  LP + HP , then Left Down-right  HP , then Left+ HP  Xiangfei does a wide double palm strike, then shoves both palms forward, and finally slams her back into the opponent, which knocks the opponent into the wall.
Dai Tetsujin Down Down-right Right Down-right Down Down-left Left K Xiangfei leaps through the air with a shoulder strike.
Majinga Right Down-right Down Down-left Left Right Down-right Down Down-left Left K (close) Xiangfei holds her opponent in place with a palm, swings the other arm into a circle and then uses it to grab the arm that is holding the opponent, and blasts the opponent with a concentrated strike that hits 100 times.
Max: Dai Tetsujin Down Down-right  LK + HK  P Xiangfei leaps through the air with a shoulder strike.
Max: Majinga Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LK + HK  (close) Xiangfei holds her opponent in place with a palm, swings the other arm into a circle and then uses it to grab the arm that is holding the opponent, and blasts the opponent with a concentrated strike that hits 103 times.

Korea Justice Team

A Korean team consisting of Kim Kaphwan (from Fatal Fury) and the two criminals he is attempting to rehabilitate. Jhun Hoon is absent for this tournament because of an injury, so he has been replaced by Kim's young pupil May Lee Jinju.

King of Fighters 2001 DC, Characters.png
King of Fighters 99 DC, Sprites, Kim Kaphwan.gif




Kim Kaphwan
Kim is a Korean taekwondo master who fights for justice. He is trying to rehabilitate the two criminals on his team, Chang and Choi.
Move list (Special moves)
Name Command Description
Han Getsu Zan Down Down-left Left K Kim flips forward with a semicircular split-leg kick, which can hit with the heel of each leg. The move covers a wider arc when it is performed with  HK .
Hien Zan Hold Down for 2 seconds, then Up+K Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with  HK , he ascends higher and hits additional times, and the move can be followed up with another kick (Tenshou Zan) by pressing Down+ HK .
Hishou Kyaku Down Down-right Right K in midair Kim dives diagonally downward while stomping repeatedly.
Haki Kyaku Down Down K Kim stomps the ground, hitting opponents in front of him. This move can neutralize ground projectiles. When the move is performed with  LK , it can be followed up with a rising spin kick (Kuu Sajin) by pressing Right Down Down-right K. When the move is performed with  HK , it knocks the opponent to the ground.
Move list (Command normals)
Name Command Description
Kuuren Geki Right+ LP  Kim hops forward with a spinning kick that can hit two times.
Neri Chagi Right+ LK  Kim lifts his leg high and comes down with an axe kick, which hits up to two times. This move hits high and can only be blocked standing.
Move list (Striker attacks)
Name Command Description
Hishou Kyaku  HP + LK  Kim jumps in with a stomp kick. If he hits the opponent, he follows up with a circular kick in midair, knocking the opponent down on impact.
Move list (Super special moves)
Name Command Description
Hou'ou Kyaku Down Down-left Left Down-left Right K Kim performs a series of rapid kicks, then finishes with a backflip kick. This move can be performed in midair.
Hou'ou Hiten Kyaku Down Down-right Right Down Down-right Right K Kim hits with a high back kick that knocks his opponent into the air.
Hou'ou Tenbuu Kyaku Down Down-right Right Down Down-right Right K in midair Kim dives diagonally downward with a stomp, then flips in circles while kicking, ending with a side kick in midair.
Max: Hou'ou Kyaku Down Down-left Left Down-left Right  LK + HK  Kim performs a series of rapid kicks, then kicks the opponent into the air and finishes with multiple backflip kicks. This move can be performed in midair.
King of Fighters 2001 DC, Characters.png
King of Fighters 96 Saturn, Sprites, Chang Koehan.gif




Chang Koehan
Chang is a massive criminal who fights with a ball and chain.
Move list (Special moves)
Name Command Description
Tekkyuu Dai Kaiten Right Down Down-right P Chang swings his ball by its chain over his head, which knocks down his opponent on impact. He swings the ball for a duration or until the player presses  LP + HP + LK + HK , and he can move with Left or Right while doing this.
Tekkyuu Funsai Geki Down Down-left Left P Chang flings his ball by its chain in front of him, which knocks down his opponent on impact. He winds up the ball by swinging it and slides forward slightly when the move is performed with  HP .
Tekkyuu Taiko Uchi Left Down-left Down Down-right Right K Chang picks his nose. If he is hit while doing this, he sneezes, knocking his opponent away.
Dai Hakai Nage Right Down-right Down Down-left Left Right P (close) Chang grabs and slams his opponent back and forth multiple times.
Move list (Command normals)
Name Command Description
Hiki Nige Down-right+ LP  Chang slides along the ground, holding his ball out in front of him, which sweeps his opponent. This move hits high and can only be blocked standing.
Move list (Striker attacks)
Name Command Description
Tekkkyuu Dai Kourin  HP + LK  Chang flops down with a body press that knocks his opponent to the ground.
Move list (Super special moves)
Name Command Description
Tekkyuu Dai Bousou Down Down-right Right Down-right Down Down-left Left P Chang charges forward with a series of strikes, then swings his ball by its chain over his head and finishes with one of several moves chosen at random.
Tekkyuu Dai Assatsu Down Down-right Right Down Down-right Right P Chang flies diagonally upward, then falls with a body attack. He moves forward a short distance before jumping when the move is performed with  HP .
Max: Tekkyuu Dai Assatsu Down Down-right Right Down Down-right Right  LP + HP  Chang flies diagonally upward, then falls with a body attack.
King of Fighters 2001 DC, Characters.png
King of Fighters 96 Saturn, Sprites, Choi Bounge.gif




Choi Bounge
Choi is a tiny criminal who fights with dual leather-gloved claws.
Move list (Special moves)
Name Command Description
Hien Zan Right Down Down-right K Choi flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. The move can hit twice when it is performed with  HK .
Kaiten Hien Zan Down Down-left Left P Choi curls into a ball and rolls along the ground. If he hits his opponent, he rolls up the opponent. He can follow up by lunging forward with his claws (Kishuu Hien Zuki) by pressing P.
Tatsumaki Shippuu Zan Hold Down for 2 seconds, then Up+P Choi spirals upward in a tornado while slashing around him with his claws, knocking down the opponent on impact. He slides forward a short distance and ascends higher when the move is performed with  HP .
Hishou Kuuretsu Zan Hold Down for 2 seconds, then Up+K Choi jumps to the back edge of the screen. He can jump to the front edge of the screen by pressing Up-right instead of Up. If the player continues to hold K after performing the move, Choi immediately does a spinning attack with his claws after hitting the wall. He spins diagonally downwards with  LK  or straight ahead with  HK .
Hishou Kyaku Down Down-right Right K in midair Choi dives diagonally downward, then stomps repeatedly on his opponent.
Senpuu Hien Shitotsu Hold Left for 2 seconds, then Right+P Choi flies ahead head-first while spinning like a drill with his claws in front of him. He flies faster and further when the move is performed with  HK . He can follow up with another drill spin (Shitotsu Bunki) by holding the D-Pad in any direction while pressing any attack button, which can be done up to two times.
Move list (Command normals)
Name Command Description
Sankaku Tobi Up-right when jumping onto the edge of the screen Choi can jump off the edges of the screen.
Toorima Geri Left+ LK  or Right+ LK  Choi somersaults forward with a kick.
Move list (Striker attacks)
Name Command Description
Chouhatsu Zanmai  HP + LK  Choi jumps in. If the opponent is near, he spirals upward in a tornado while slashing around him with his claws, knocking down the opponent on impact. If the opponent is far, he taunts, which decreases the opponent's power gauge.
Move list (Super special moves)
Name Command Description
Shin! Chouzetsu Tatsumaki Shinkuu Zan Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Choi spins on one leg, producing a large tornado that covers the full height of the screen. He can move with Left or Right while doing this.
Zan! Saru Tsukiwa Left Down-left Down Down-right Right Left Down-left Down Down-right Right, then hold P Choi poses with his claws while P is held. When the button is released, he vanishes and moves forward with up to three claw slashes before reappearing. The move does more damage when it is charged for longer, and it is unblockable when fully charged.
Max: Hou'ou Kyaku Down Down-right Right Down-right Down Down-left Left  LK + HK  Choi slides forward with a series of attacks, ending with two somersault kicks.
King of Fighters 2001 DC, Characters.png
King of Fighters 2001 DC, Sprites, May Lee, Normal Stance.gif
King of Fighters 2001 DC, Sprites, May Lee, Hero Stance.gif




May Lee Jinju
May Lee is an energetic young student of Kim Kaphwan who is perhaps even more enthusiastic about justice than he is. She fights with her own unique style of taekwondo, and she can switch between a Normal stance and a Hero stance, in which she wears a red scarf like a cape (influenced by tokusatsu heroes such as Kamen Rider), at any time. She was created at the request of Eolith, who wanted a female Korean character with appeal like Athena.

In her Normal stance, May Lee has three special kicks that can be linked together into a combo in any order (except Mawashigeri cannot be first).

Move list (Special moves (Normal))
Name Command Description
Posture Shift  LP + HP + LK  May Lee changes to her Hero stance.
Waga Utan Kasane Right Down-right Down Down-left Left K May Lee lifts her knee in front of her. If she is hit by a mid attack while doing this, she counterattacks with a high kick that knocks the opponent into the air, then skips forward with a kick from each leg when the opponent comes back down.
Ryuubi Kyaku Down Down-right Right K When the move is performed with  LK , May Lee does a roundhouse kick that hits twice, mid then high. When the move is performed with  HK , May Lee steps forward, then does a high roundhouse kick. Either move can be linked into the Kakato Oshi/Gedan Keri or Mawashigeri (but each move can only be done once in a single chain).
Kakato Otoshi/Gedan Keri Right Down Down-right  LK  When the move is performed with  LK , May Lee lifts her leg high, then drops it down with an overhead kick (Kakato Otoshi). This move hits high and can only be blocked standing. When the move is performed with  HK , May Lee slides along the ground with a sweep kick (Gedan Keri). This move hits low and can only be blocked crouching. Either move can be linked into the Ryuubi Kyaku or Mawashigeri (but each move can only be done once in a single chain).
Mawashigeri Right Down-right Down Down-left Left  HK  after Ryuubi Kyaku or Kakato Otoshi/Gedan Keri May Lee slides forward with a spinning kick. When the move is performed with  LK , it can be linked into the Ryuubi Kyaku or Kakato Otoshi/Gedan Keri (but each move can only be done once in a single chain). When the move is performed with  HK , it knocks the opponent back, and May Lee changes to her Hero stance.
Move list (Command normals (Normal))
Name Command Description
Flying Forward Kick Right+ LK  May Lee leaps ahead with a jumping kick that knocks down her opponent on impact.
Move list (Super Special moves (Normal))
Name Command Description
Ryuugetsu Rinkyaku Down Down-right Right Down Down-right Right K May Lee runs forward and hits her opponent with a barrage of kicks, finishing with an overhead axe kick. She runs further when the move is performed with  HK .
Shinjuu Kyaku Down Down-left Left Down Down-left Left K May Lee flips forward, dropping her heels as she unrolls. If it hits, she holds the opponent in place with her leg, then kicks them away.

In her Hero stance, May Lee cannot block or use evasive rolls, but she has a parry that can be used to deflect attacks. She also does not have a jumping knockdown attack in this stance. She returns to her Normal stance if she is hit in this stance without parrying it.

Move list (Special moves (Hero))
Name Command Description
Posture Shift  LP + HP + LK  May Lee changes to her Normal stance.
Full Swing Chop Down Down-right Right P May Lee slides forward while chopping with both open hands, which knocks her opponent back.
May Lee: Chop! Down Down-left Left P May Lee leaps forward with an open-handed chop. When the move is performed with  LK , the chop is high enough to hit standing opponents but not crouching. When the move is performed with  HP , the chop is high enough that it can only hit jumping opponents.
May Lee: Kick! Down Down-right Right K in midair May Lee twists diagonally downward with a corkscrew kick. This move hits multiple times, and the last strike hits low and can only be blocked crouching.
May Lee: Break! Right Down-right Down Down-left Left Right P (close) May Lee tries to grab her opponent. If he succeeds, she kicks the opponent away.
Move list (Command normals (Hero))
Name Command Description
Hero Counter Right+ LP  May Lee holds her arms apart. If she is attacked while doing this, she parries the attack (regardless of whether it is low, mid, or high, including jumping attacks, overheads, sweeps, and even unblockable attacks, but not grabs or throws).
Sliding Down-right+ LK  May Lee slides along the ground with a sweep kick. This move hits low and can only be blocked crouching.
Move list (Striker attacks (Hero))
Name Command Description
Shinjuu Shoukan  HP + LK  May Lee runs in. If she reaches her opponent, she chops with both open hands. If it hits, she finishes with a side kick that knocks the opponent back.
Move list (Super Special moves (Hero))
Name Command Description
May Lee: Dynamic! Down Down-right Right Down Down-right Right P in midair May Lee flies forward and hits her opponent with several kicks while suspended in midair, then several more kicks after landing, finishing by shoving the opponent with both open palms.
Max: May Lee: The End Down Down-right Right Down Down-right Right  LP + HP  (close) May Lee slaps her opponent. If it hits, she leaps back and into the air, then drops with a dive kick that sets off a timed explosion (similar to Leona's Rebel Spark).

NESTS Team

A team of NESTS operatives who have entered the tournament in an attempt to eliminate their enemies.

King of Fighters 2001 DC, Characters.png
King of Fighters 2000 DC, Sprites, Kula Diamond.gif




Kula Diamond
Kula is a young girl who had been kidnapped and experimented upon by NESTS as part of their "Anti-K'" project. She was created by NESTS to hunt and kill the fugitive K', with cryokinetic abilities specifically designed to counter his pyrokinetic powers.
Move list (Special moves)
Name Command Description
Diamond Breath Down Down-right Right P Kula blows a stream of icy breath toward the ground. The breath knocks her opponent over on impact when the move is performed with  LP . It travels further but only knocks the opponent back when the move is performed with  HP .
Crow Bite Right Down Down-right P Kula leaps forward in an arc with a spiraling uppercut while trailed by icy sparkles, which knocks down her opponent on impact. She ascends higher and leaps farther when the move is performed with  HP .
Counter Shell Down Down-left Left P Kula swipes a hand downward, which knocks down the opponent on impact. This move can reflect projectiles.
Ray Spin Down Down-left Left K Kula leaps forward while kicking with a pirouette spin like a ballerina. She can follow up with a high kick that shoots a bolt of ice (Stand) by pressing Right+ LK  or by sliding forward on a sheet of ice while sweeping with both legs (Sit) by pressing Right+ HK .
Move list (Command normals)
Name Command Description
One Inch Punch Right+ LP  Kula reaches forward and clenches her fist, delivering a concentrated strike that knocks her opponent over.
Critical Ice Down-right+ HP  Kula shoots a blast of ice from her hand that knocks her opponent over.
Slider Shoot Down-right+ LK  Kula slides forward on a sheet of ice while sweeping with both legs. This move hits low and can only be blocked crouching.
Move list (Striker attacks)
Name Command Description
Crow Bite  HP + LK  Kula runs in, then leaps forward in an arc with a spiraling uppercut while trailed by icy sparkles, which knocks down her opponent on impact.
Move list (Super special moves)
Name Command Description
Diamond Edge Down Down-right Right Down Down-right Right P Kula thrusts her hands down, causing a giant ice spike to pop out of the ground.
Max: Diamond Edge Down Down-right Right Down Down-right Right  LP + HP  Kula thrusts her hands down, causing three giant ice spikes to pop out of the ground, each farther than the last.
Max: Freeze Execution Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LP + HP  Diana rushes across the screen, knocking the opponent over on impact, then Kula holds her arms out and freezes everything.
King of Fighters 2001 DC, Characters.png
King of Fighters 2001 DC, Sprites, Foxy.gif




Foxy
Foxy is a NESTS agent who watches over Kula (along with Diana). She fights using a long rapier in a style similar to fencing.
Move list (Special moves)
Name Command Description
Unicorn no Kaku Down Down-right Right P Foxy shoots a needle across the screen, which stuns the opponent momentarily before knocking them over. The projectile moves faster when the initial move is performed with  HP .
Prenilnium Right Down Down-right P Foxy slashes her rapier in a large circle around her, which knocks down her opponent on impact.
Chie no Ki Down Down-right Right K Foxy slides along the ground with a sweep. If it hits, she slashes her rapier laterally while kneeling, which knocks down her opponent on impact. This move hits low and can only be blocked crouching. She can interrupt the slide with a jumping circular slash (Tsuki no Gin) that knocks her opponent over by pressing Right+P. This move hits high and can only be blocked standing.
Taiki no Shoukei Right Down Down-right K Foxy zooms forward in shadow. She is invulnerable while doing this. She travels further when the move is performed with  HK .
Hajimari no Ki Right Down-right Down Down-left Left P Foxy slides forward while plunging her rapier. She can follow up by turning around and hitting her rapier low (Noah no Kioku) by pressing P or by sliding back and holding her rapier defensively to cover her upper body (Nanae no Hoshi) by pressing Left+K.
Move list (Command normals)
Name Command Description
Nanatsu no Kinzoku Right+ LP  Foxy lunges forward and stabs her rapier.
Nanatsu no Koubutsu Down-right+ LP  Foxy stands and bashes her rapier downward.
Nanae no Junkan Right+ LK  Foxy holds her rapier defensively to cover her upper body. This move does no damage, but if timed correctly, it parries a high attack.
Nanae no Kagi Down-right+ LK  Foxy holds her rapier defensively to cover her lower body. This move does no damage, but if timed correctly, it parries a low attack.
Move list (Striker attacks)
Name Command Description
Getsu no Shirogane  HP + LK  Foxy slides in. When she reaches her opponent, she does a jumping circular slash, which knocks down her opponent on impact.
Move list (Super special moves)
Name Command Description
Hakuchou no Shi Down Down-right Right Down Down-right Right P Foxy slides across the screen in shadow. If she hits her opponent, she hits repeatedly with her rapier, then taunts, and finishes by slashing her rapier in a large circle around her. Before reaching the opponent, she can alternatively transition into a jumping circular slash (Tsuki no Gin) by pressing Right+P or a low slide and a kneeling rapier slash (Chishiki no Ki) by pressing Down+K.
Max: Wakusei no Inori Down Down-right Right Down Down-right Right  LP + HP  in midair Foxy slashes her rapier, causing tall waves of energy to sweep across from the other end of the screen.
Max: Mitsubachi Down Down-right Right Down Down-right Right Down Down-right Right Down Down-right Right  LK + HK  Foxy flies toward her opponent while stabbing with her rapier. If she hits, the opponent is instantly knocked out, but Foxy is also knocked out, causing a draw. If the attack is dodged or blocked, the opponent suffers no damage, but Foxy is knocked out, forfeiting the round.
King of Fighters 2001 DC, Characters.png
King of Fighters 2001 DC, Sprites, K9999.gif




K9999
K9999 is the 9,999th clone of Kyo Kusanagi created by NESTS. He has been sent by the organization on a mission to hunt down and destroy the NESTS creations that have gone rogue, primarily K'. His design is heavily influenced by the character Tetsuo from the anime Akira.
Move list (Special moves)
Name Command Description
Acchi e Itteroo! Down Down-right Right P K9999 swipes the air with his hand, causing dust to burst in front of him. This move can negate projectiles.
Wareroo! Right Down Down-right P K9999 leans back while swinging his arms, creating a trail of fire in an upward arc in front of him, which knocks down his opponent on impact.
Move list (Command normals)
Name Command Description
Urusee! Right+ LP  K9999 slides forward while spinning his hand into a long drill, which knocks down his opponent on impact.
Move list (Striker attacks)
Name Command Description
Ore ni Meirei Sunna  HP + LK  K9999 drops in with a dive kick. If he hits his opponent, he hits with a backhand, which knocks his opponent back.
Move list (Super special moves)
Name Command Description
Tsuki... Down-left Right Down-right Down Down-left Left Down-right P K9999 leans forward while swinging his arms, creating a large sphere of psychic energy that rolls around him.
Temee mo Oucchimae! Down-left Right Down-right Down Down-left Left Down-right K K9999 turns his arm into a long gun and fires it five times across the screen. The move normally hits five times, but it can hit nine times when done between a half and a full screen away from the opponent.
Max: Chikara ga... Katte ni... Uwaaaa!! Down Right Down-right  LP + HP + LK + HK  K9999 grows his arm into a huge, mutated tentacle that covers the full width of the screen.
King of Fighters 2001 DC, Characters.png
King of Fighters 2001 DC, Sprites, Angel.gif




Ángel
Ángel is a Mexican wrestler who was given enhanced strength by NESTS. She was sent to monitor Kula and Foxy.

Most of her special moves are part of a mechanic that is unique to her called an "Unchain" series. This allows her to link three moves together into a chain: an Unchain Starter (the first move), an Unchain Circle (the second move), and an Unchain Finish (the last move).

Move list (Special moves)
Name Command Description
Red Sky of Japonesia Right Down-right Down Down-left Left K Ángel dashes across the screen. If she reaches the opponent, she grabs them with her legs and throws them into the air.
Mad Murder Roulette Left Down Down-left K Ángel tries to grab her opponent. If she succeeds, she launches them into the air with a high kick.
Formalist Blue Down-right+K Ángel steps forward with a low kick. This move hits low and can only be blocked crouching. She can follow up with a hook punch (Welcome to Ryuugu) by pressing P or by swinging her leg into a heel drop (Citizen of the World) by pressing K. Either follow-up move can be used as an Unchain Starter (the first move in an Unchain series).
Unchain Starter: Repun Kamui Down Down-left Left P Ángel stomps the ground while punching.
Unchain Starter: Beyond Flames Left Down-left Down Down-right Right K Ángel runs across the screen.
Unchain Circle: Bye Bye Rogue Up+P Ángel does an upward punch.
Unchain Circle: Shelter from the Storm Up+K Ángel does a high kick.
Unchain Circle: Buggy and Coffin Right+P Ángel does a downward punch. This move hits high and can only be blocked standing.
Unchain Circle: With a Lamp for the Pathway Right+K Ángel leaps forward and falls with a kick. This move hits high and can only be blocked standing.
Unchain Circle: A Train to See Cherry Blossoms Down+P Ángel slides forward and does a low punch. This move hits low and can only be blocked crouching.
Unchain Circle: Impotent Symptom Down+K Ángel leaps forward and does a low kick. This move hits low and can only be blocked crouching.
Unchain Finish: Crown Under the Sky Right Right P Ángel does an uppercut that knocks her opponent into the air. This move hits high and can only be blocked standing.
Unchain Finish: State of Heat Haze Right Right K Ángel turns around and rolls backward with a kick that knocks her opponent down. This move hits high and can only be blocked standing.
Unchain Finish: A Full Moon Evening Down Down-left Left P Ángel throws a haymaker that knocks her opponent over. This move is unblockable.
Unchain Finish: Light Your Cycle Left Down-left Down Down-right Right K Ángel hops on her opponent's back and does a choke.
Unchain Finish: A Garden to Play with Ghost Left Down Down-left K Ángel grabs her opponent and launches them into the air with a high kick.
Move list (Command normals)
Name Command Description
Senseless Chatter Right+ LK  Ángel does a spinning back kick.
At the Wasteland Down+ HK  in midair Ángel falls with a knee strike. This move hits high and can only be blocked standing.
Move list (Striker attacks)
Name Command Description
Beyond Flames  HP + LK  Ángel runs in. If she reaches her opponent, she does a low punch and a high punch.
Move list (Super special moves)
Name Command Description
Loyalty Test for the Liberalists Left Right Down Down-right P as Unchain Finish Ángel does a long combo that ends with an uppercut that knocks the opponent into the air.
The Unidentified Victim Consciousness Left Right Down Down-right  LK + HK  Ángel holds her leg up in a defensive posture. If she is attacked while doing this, she retaliates with a short combo.
Max: Loyalty Test for the Rebels Left Right Down Down-right  LP + HP  as Unchain Finish Ángel does a long combo that ends with hopping on her opponent's back and doing a choke, turning around and rolling backward with a kick, knocking the opponent into the air with an uppercut, and hitting the opponent with a haymaker as they land.

Bosses

The two bosses become playable in the Vs., Practice, and Survival modes (but not the Puzzle mode) after defeating them in the Survival mode.

King of Fighters 2001 DC, Characters.png
King of Fighters 2001 DC, Sprites, Zero.gif




Original Zero
Zero is a high-ranking NESTS agent and the mid-boss of the game. The Zero that appeared in The King of Fighters 2000 was a clone of him. He has no power gauge or Strikers and cannot crouch, but he can nonetheless perform Super Special moves and call upon a trio of Strikers to assist him, including his black lion Glugan.
Move list (Special moves)
Name Command Description
Zanpuu Enpa: Satsuma Down Down-right Right  LP  Zero whips his coattails a short distance in front of him, which knocks the opponent into the air. This move can reflect projectiles.
Zanpuu Enpa: Hankyou Down Down-right Right  HP  Zero whips his coattails a long distance in front of him, which knocks the opponent into the air.
Zanpuu Enpa: Kouga Right Down Down-right  LP  Zero jumps into the air while rolling his coattails around him like a buzzsaw, which knocks down the opponent on impact.
Zanpuu Enpa: Shouha Right Down Down-right  HP  Zero jumps high into the air while rolling his coattails around him like a buzzsaw, which knocks down the opponent on impact.
Striker: Krizalid Right+ LP  Krizalid jumps in, then kicks a ring-shaped gust of wind into the air that knocks down the opponent on impact.
Striker: Ron Right+ HP  Ron materializes wherever the opponent is, then shoves the opponent into the wall with both hands.
Striker: Glugan Right+ LK  Glugan jumps in with a claw swipe that knocks the opponent over on impact.
Move list (Command normals)
Name Command Description
Jagai Kusetsu Right+ LP  (simultaneously) Zero swings his fist down, which knocks the opponent to the ground on impact. This move hits high and can only be blocked standing.
Move list (Super special moves)
Name Command Description
Gokusa Zanjin Down Down-right Right Down Down-right Right P Zero whips his coattails a short distance in front of him, then leaps through the air while rolling his coattails around him.
Hakura Messhou Down Down-right Right Down Down-right Right K Zero open his hand in the air, creating a large swirling vortex around it that can capture and damage the opponent.
King of Fighters 2001 DC, Characters.png
King of Fighters 2001 DC, Sprites, Igniz.gif




Igniz
The leader of the NESTS organization and the final boss of the game. He ascended to the top position after killing his own father, Nests. He wears a special suit that gives him superhuman strength. He has no power gauge or Strikers and cannot crouch, but he can nonetheless perform Super Special moves.
Move list (Special moves)
Name Command Description
Chain Blade Transaxial Slice Down Down-right Right P Igniz swings his whip-like chain blade forward. When the move is performed with  HP , he slides forward first, and the move knocks the opponent into the air.
Chain Blade Sagittarius Slice Right Down Down-right P Igniz spirals into the air while swinging his chain blade around him, which knocks down his opponent on impact. When the move is performed with  HP , he ascends higher and follows up with a chain whip when he lands.
Divine Arrow (High) Down Down-left Left  LP  Igniz launches an energy ball from his hand across the screen, which knocks his opponent over on impact.
Divine Arrow (Low) Down Down-left Left  HP  Igniz shoots an energy blast at the ground in front of him.
Nega Genesis Down Down-right Right K Igniz projects an energy barrier in front of him. If he is hit by a low or mid attack from the opponent while doing this, the barrier captures the opponent, then blasts them into the wall.
Void Genocide Down Down-left Left K Igniz swings the tail of his cape, which can knock the opponent into the wall. This move can reflect projectiles. If the initial swing does not hit the opponent, the tassels swinging as the cape comes down can knock the opponent onto the ground.
Move list (Super special moves)
Name Command Description
Aedion Blade Down Down-right Right Down Down-right Right P Igniz charges his hand with energy, then swings it down, causing a series of angled energy pillars to erupt from the ground in front of him.
Chaos Tide Right Down Down-right K Igniz channels four energy balls around him, then shoots them into short beams in front of him.
Max: Brutal God Project Down Down-right Right Down-right Down Down-left Left  LP + HP  Igniz flies across the screen. If he reaches his opponent, he drives them into the wall, then slashes them with his chain whip, impales them repeatedly with his cape, channels and shoots energy multiple blasts into them, and finally finishes by channeling a large energy ball and throwing it at the opponent.

Special Edit Teams

There are only two Special Edit Teams in this game, which are unofficial teams that have special endings when the game is completed with them.

Team Characters
K' and Kula Team K', Kula Diamond, and any other two characters
Other NESTS Team K' or Maxima, any two members of the NESTS Team (Kula, Foxy, K9999, or Ángel), and any other character

Stages

In the single-player modes, the stages are chosen randomly for each match, except the mid-boss fight against Zero is always fought in the Cloister of Judgment stage and the final boss Igniz is always fought in the Fortress stage. The stage can be manually chosen in the Practice mode; in the other modes, the stage is chosen randomly.

King of Fighters 2001 DC, Stages, Japan.png

Japan (KOF01 A)
King of Fighters 2001 DC, Stages, Japan.png

King of Fighters 2001 DC, Stages, Italy.png

Italy (KOF01 B)
King of Fighters 2001 DC, Stages, Italy.png

King of Fighters 2001 DC, Stages, Mexico.png

Mexico (KOF01 C)
King of Fighters 2001 DC, Stages, Mexico.png

King of Fighters 2001 DC, Stages, USA.png

USA (KOF01 D)
King of Fighters 2001 DC, Stages, USA.png

King of Fighters 2001 DC, Stages, China.png

China (KOF01 E)
King of Fighters 2001 DC, Stages, China.png

King of Fighters 2001 DC, Stages, Korea.png

Korea (KOF01 F)
King of Fighters 2001 DC, Stages, Korea.png

King of Fighters 2001 DC, Stages, Brazil.png

Brazil (KOF01 G)
King of Fighters 2001 DC, Stages, Brazil.png

King of Fighters 2001 DC, Stages, The Cloister of Judgment.png

The Cloister of Judgment (KOF01 H)
King of Fighters 2001 DC, Stages, The Cloister of Judgment.png

King of Fighters 2001 DC, Stages, The Fortress.png

The Fortress (KOF01 I)
King of Fighters 2001 DC, Stages, The Fortress.png

Alternative stages

The Practice mode includes alternative versions of the stages (though the differences are often slight).

King of Fighters 2001 DC, Stages, Japan Dash.png

Japan (KOF01 A')
King of Fighters 2001 DC, Stages, Japan Dash.png

King of Fighters 2001 DC, Stages, Italy Dash.png

Italy (KOF01 B')
King of Fighters 2001 DC, Stages, Italy Dash.png

King of Fighters 2001 DC, Stages, Mexico Dash.png

Mexico (KOF01 C')
King of Fighters 2001 DC, Stages, Mexico Dash.png

King of Fighters 2001 DC, Stages, USA Dash.png

USA (KOF01 D')
King of Fighters 2001 DC, Stages, USA Dash.png

King of Fighters 2001 DC, Stages, China Dash.png

China (KOF01 E')
King of Fighters 2001 DC, Stages, China Dash.png

King of Fighters 2001 DC, Stages, Korea Dash.png

Korea (KOF01 F')
King of Fighters 2001 DC, Stages, Korea Dash.png

King of Fighters 2001 DC, Stages, Brazil Dash.png

Brazil (KOF01 G')
King of Fighters 2001 DC, Stages, Brazil Dash.png

King of Fighters 2001 DC, Stages, The Cloister of Judgment Dash.png

The Cloister of Judgment (KOF01 H')
King of Fighters 2001 DC, Stages, The Cloister of Judgment Dash.png

Extra stages

The Practice mode also includes a selection of stages from the previous King of Fighters games.

King of Fighters 2001 DC, Stages, KOF00 A.png

Palace (KOF00 A)
King of Fighters 2001 DC, Stages, KOF00 A.png

King of Fighters 2001 DC, Stages, KOF00 B.png

Pyramids (KOF00 B)
King of Fighters 2001 DC, Stages, KOF00 B.png

King of Fighters 2001 DC, Stages, KOF00 C.png

Dump (KOF00 C)
King of Fighters 2001 DC, Stages, KOF00 C.png

King of Fighters 2001 DC, Stages, KOF00 D.png

Factory (KOF00 D)
King of Fighters 2001 DC, Stages, KOF00 D.png

King of Fighters 2001 DC, Stages, KOF00 E.png

City (KOF00 E)
King of Fighters 2001 DC, Stages, KOF00 E.png

King of Fighters 2001 DC, Stages, KOF00 F.png

Pier (KOF00 F)
King of Fighters 2001 DC, Stages, KOF00 F.png

King of Fighters 2001 DC, Stages, KOF00 G.png

Aquarium (KOF00 G)
King of Fighters 2001 DC, Stages, KOF00 G.png

King of Fighters 2001 DC, Stages, KOF99 A.png

Site Vector 70599 (KOF99 A)
King of Fighters 2001 DC, Stages, KOF99 A.png

King of Fighters 2001 DC, Stages, KOF99 B.png

Garden (KOF99 B)
King of Fighters 2001 DC, Stages, KOF99 B.png

King of Fighters 2001 DC, Stages, KOF98 A.png

Middle East (KOF98 A)
King of Fighters 2001 DC, Stages, KOF98 A.png

King of Fighters 2001 DC, Stages, KOF98 B.png

Japan Temple (KOF98 B)
King of Fighters 2001 DC, Stages, KOF98 B.png

King of Fighters 2001 DC, Stages, KOF97 A.png

Hong Kong (KOF97 A)
King of Fighters 2001 DC, Stages, KOF97 A.png

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New York (KOF97 B)
King of Fighters 2001 DC, Stages, KOF97 B.png

King of Fighters 2001 DC, Stages, KOF97 C.png

Orochi Altar (KOF97 C)
King of Fighters 2001 DC, Stages, KOF97 C.png

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Shukinjou Team (KOF96 A)
King of Fighters 2001 DC, Stages, KOF96 A.png

King of Fighters 2001 DC, Stages, KOF96 B.png

Kagura Stadium (KOF96 B)
King of Fighters 2001 DC, Stages, KOF96 B.png

King of Fighters 2001 DC, Stages, KOF95 A.png

Women Fighters Team (KOF95 A)
King of Fighters 2001 DC, Stages, KOF95 A.png

King of Fighters 2001 DC, Stages, KOF95 B.png

Ryuuko no Ken Team (KOF95 B)
King of Fighters 2001 DC, Stages, KOF95 B.png

King of Fighters 2001 DC, Stages, KOF95 C.png

Hero Team (KOF95 C)
King of Fighters 2001 DC, Stages, KOF95 C.png

King of Fighters 2001 DC, Stages, KOF94 A.png

China (KOF94 A)
King of Fighters 2001 DC, Stages, KOF94 A.png

King of Fighters 2001 DC, Stages, KOF94 B.png

London (KOF94 B)
King of Fighters 2001 DC, Stages, KOF94 B.png

Puzzle game

King of Fighters 2001 DC, Puzzle.png

King of Fighters 2001 DC, Puzzle Attack.png

Puzzle Play

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Endless Play

The game includes a special Puzzle mode, unlocked by completing the Single Play mode. It is a tile-matching puzzle game featuring the characters from the game fighting each other, similar to Super Puzzle Fighter II X, though with a horizontally oriented playfield. Players can choose any normally selectable character from the game. Matches consist of multiple rounds.

Each character is given a square composed of four (or occasionally eight) colored blocks, placed behind a red line. On the other end of the playfield are pre-placed blocks of various colors. The object of the game is to eliminate blocks by connecting four or more of them contiguously (vertically or horizontally but not diagonally). The player can move the square with Up or Down and rotate the colors counterclockwise with L or clockwise with R, then the character can punch the square down the playfield by pressing A (which is done automatically if the player takes too long). After a square has been punched into place, another one appears; the next square in shown in the "Next" box.

When blocks are eliminated, the other blocks in the same square fall to the end of the playfield under the effect of gravity, potentially aligning four blocks again and triggering a chain reaction. Unmatched blocks do not break from their squares to fill in gaps (as they do in Puyo Puyo), so it is possible to place blocks such that they create gaps. Each character has a power gauge that gains power (filling from red to yellow) as the player eliminates blocks, with chain reactions gaining more power. The power gauge is divided into six segments; when a segment is filled, it turns green, and the character can perform a special move by pressing X or Y for the cost of one segment of the gauge. When the power gauge has at least three filled segments, the character can activate a Max Super Special move by pressing X+Y for the cost of three segments of the gauge. Special moves play an animation of the character attacking the opponent and have different effects depending on the move and the character.

A player wins when all of the blocks in the playfield have been eliminated or loses when the blocks in the playfield reach the red line near the character. The "floor" of the playfield creeps up as the player places blocks (and begins to flash when it about to do so), which increases the pressure by moving the remaining blocks closer to the line.

Modes

King of Fighters 2001 DC, Gallery.png

Gallery

The game has the following modes:

  • Puzzle Play: A one-player competitive mode. The player chooses a character and faces six randomly selected opponents, then the mid-boss Zero and the final boss Igniz. Matches are fought to the best of three rounds. The game can be continued an unlimited number of times if lost.
  • Vs. Play: A two-player competitive mode. Each player chooses a character and fights a one-on-one match to the best of three rounds, then returns to the character select screen afterwards to play another match.
  • Endless Play: A non-competitive endless mode that continues until the player loses or decides to stop playing. As there is no opponent, there is no power gauge (and thus no special moves) in this mode.
  • Gallery: A gallery of artwork for the game. This mode is unlocked after completing the Puzzle Play mode. Artwork is unlocked for each team by completing the Team Play mode (of the standard game) with them. The final page of the gallery is unlocked after completing the Team Play mode with every team.

Characters

The X ability is the same for every member of a team, while the Y ability is particular to the character and the X+Y ability combines the two.

Team Character Special move 1 (X) Special move 2 (Y) Max Super Special move (X+Y)
Hero Team
King of Fighters 2001 DC, Character Portraits.png
K' Drops 12 blocks into the opponent's playfield. Pushes all of the blocks in the player's playfield under the effect of gravity, filling in any gaps. Drops 36 blocks into the opponent's playfield.

Pushes all of the blocks in the player's playfield under the effect of gravity, filling in any gaps. Eliminates the furthest row of blocks from the player's playfield two times.

King of Fighters 2001 DC, Character Portraits.png
Maxima Changes the color of 8 blocks in the opponent's playfield. Drops 36 blocks into the opponent's playfield.

Changes the color of 12 blocks in the opponent's playfield.

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Whip Makes the blocks in the opponent's playfield invisible for 6 turns. Drops 36 blocks into the opponent's playfield.

Makes the blocks in the opponent's playfield invisible for 12 turns.

King of Fighters 2001 DC, Character Portraits.png
Lin Reduces the opponent's power gauge by 1.5 segments. Drops 36 blocks into the opponent's playfield.

Reduces the opponent's power gauge by 3 segments.

Japan Team
King of Fighters 2001 DC, Character Portraits.png
Kyo Kusanagi Adds another row of blocks to the opponent's playfield. Changes the color of 8 blocks in the opponent's playfield. Adds 3 more rows of blocks to the opponent's playfield.

Changes the color of 12 blocks in the opponent's playfield.

King of Fighters 2001 DC, Character Portraits.png
Benimaru Nikaido Makes the blocks in the opponent's playfield invisible for 6 turns. Adds 3 more rows of blocks to the opponent's playfield.

Makes the blocks in the opponent's playfield invisible for 12 turns.

King of Fighters 2001 DC, Character Portraits.png
Goro Daimon Reduces the opponent's power gauge by 1.5 segments. Adds 3 more rows of blocks to the opponent's playfield.

Reduces the opponent's power gauge by 3 segments.

King of Fighters 2001 DC, Character Portraits.png
Shingo Yabuki Changes the next 8 blocks dropped by the player to the same color. Adds 3 more rows of blocks to the opponent's playfield.

Changes the next 16 blocks dropped by the player to the same color.

Yagami Team
King of Fighters 2001 DC, Character Portraits.png
Iori Yagami Changes the color of 8 blocks in the opponent's playfield. Makes the blocks in the opponent's playfield invisible for 6 turns. Changes the color of 12 blocks in the opponent's playfield.

Makes the blocks in the opponent's playfield invisible for 12 turns.

King of Fighters 2001 DC, Character Portraits.png
Vanessa Reduces the opponent's power gauge by 1.5 segments. Changes the color of 12 blocks in the opponent's playfield.

Reduces the opponent's power gauge by 3 segments.

King of Fighters 2001 DC, Character Portraits.png
Seth Removes 8 blocks of the least common color from the player's playfield. Changes the color of 12 blocks in the opponent's playfield.

Removes 8 blocks of the least common color from the player's playfield two times.

King of Fighters 2001 DC, Character Portraits.png
Ramón Changes the next 8 blocks dropped by the player to the same color. Changes the color of 12 blocks in the opponent's playfield.

Changes the next 16 blocks dropped by the player to the same color.

Garou Densetsu Team
King of Fighters 2001 DC, Character Portraits.png
Terry Bogard Makes the blocks in the opponent's playfield invisible for 6 turns. Reduces the opponent's power gauge by 1.5 segments. Makes the blocks in the opponent's playfield invisible for 12 turns.

Reduces the opponent's power gauge by 3 segments.

King of Fighters 2001 DC, Character Portraits.png
Andy Bogard Changes the next 8 blocks dropped by the player to the same color. Makes the blocks in the opponent's playfield invisible for 12 turns.

Changes the next 16 blocks dropped by the player to the same color.

King of Fighters 2001 DC, Character Portraits.png
Joe Higashi Removes 8 blocks of the least common color from the player's playfield. Makes the blocks in the opponent's playfield invisible for 12 turns.

Removes 8 blocks of the least common color from the player's playfield two times.

King of Fighters 2001 DC, Character Portraits.png
Blue Mary Moves the player's playfield down a row (erasing a row of blocks). Makes the blocks in the opponent's playfield invisible for 12 turns.

Moves the player's playfield down 2 rows (erasing 2 rows of blocks).

Ryuuko no Ken Team
King of Fighters 2001 DC, Character Portraits.png
Ryo Sakazaki Reduces the opponent's power gauge by 1.5 segments. Changes the next 8 blocks dropped by the player to the same color. Reduces the opponent's power gauge by 3 segments.

Changes the next 16 blocks dropped by the player to the same color.

King of Fighters 2001 DC, Character Portraits.png
Robert Garcia Removes 8 blocks of the least common color from the player's playfield. Reduces the opponent's power gauge by 3 segments.

Removes 8 blocks of the least common color from the player's playfield two times.

King of Fighters 2001 DC, Character Portraits.png
Yuri Sakazaki Changes 8 blocks of the least common color to another color in the player's playfield. Reduces the opponent's power gauge by 3 segments.

Changes 8 blocks of the least common color to another color in the player's playfield two times.

King of Fighters 2001 DC, Character Portraits.png
Takuma Sakazaki Moves the player's playfield down a row (erasing a row of blocks). Reduces the opponent's power gauge by 3 segments.

Moves the player's playfield down 2 rows (erasing 2 rows of blocks).

Ikari Warriors Team
King of Fighters 2001 DC, Character Portraits.png
Leona Changes the next 8 blocks dropped by the player to the same color. Removes 8 blocks of the least common color from the player's playfield. Changes the next 16 blocks dropped by the player to the same colors.

Removes 16 blocks of the least common color from the player's playfield.

King of Fighters 2001 DC, Character Portraits.png
Ralf Jones Moves the player's playfield down a row (erasing a row of blocks). Changes the next 16 blocks dropped by the player to the same colors.

Moves the player's playfield down 2 rows (erasing 2 rows of blocks).

King of Fighters 2001 DC, Character Portraits.png
Clark Still Changes 8 blocks of the least common color to another color in the player's playfield. Changes the next 16 blocks dropped by the player to the same colors.

Changes 8 blocks of the least common color to another color in the player's playfield two times.

King of Fighters 2001 DC, Character Portraits.png
Heidern Pushes all of the blocks in the player's playfield under the effect of gravity, filling in any gaps. Changes the next 16 blocks dropped by the player to the same colors.

Pushes all of the blocks in the player's playfield under the effect of gravity, filling in any gaps. Eliminates the furthest row of blocks from the player's playfield two times.

Psycho Soldier Team
King of Fighters 2001 DC, Character Portraits.png
Athena Asamiya Removes 8 blocks of the least common color from the player's playfield. Moves the player's playfield down a row (erasing a row of blocks). Removes 8 blocks of the least common color from the player's playfield two times.

Eliminates the furthest row of blocks from the player's playfield two times.

King of Fighters 2001 DC, Character Portraits.png
Sie Kensou Changes 8 blocks of the least common color to another color in the player's playfield. Removes 8 blocks of the least common color from the player's playfield two times.

Changes 8 blocks of the least common color to another color in the player's playfield two times.

King of Fighters 2001 DC, Character Portraits.png
Chin Gentsai Pushes all of the blocks in the player's playfield under the effect of gravity, filling in any gaps. Removes 8 blocks of the least common color from the player's playfield two times.

Pushes all of the blocks in the player's playfield under the effect of gravity, filling in any gaps. Eliminates the furthest row of blocks from the player's playfield two times.

King of Fighters 2001 DC, Character Portraits.png
Bao Drops 12 blocks into the opponent's playfield. Removes 8 blocks of the least common color from the player's playfield two times.

Drops 36 blocks into the opponent's playfield.

Women Fighters Team
King of Fighters 2001 DC, Character Portraits.png
King Moves the player's playfield down a row (erasing a row of blocks). Changes 8 blocks of the least common color to another color in the player's playfield. Moves the player's playfield down 2 rows (erasing 2 rows of blocks).

Changes 8 blocks of the least common color to another color in the player's playfield two times.

King of Fighters 2001 DC, Character Portraits.png
Mai Shiranui Pushes all of the blocks in the player's playfield under the effect of gravity, filling in any gaps. Moves the player's playfield down 2 rows (erasing 2 rows of blocks).

Pushes all of the blocks in the player's playfield under the effect of gravity, filling in any gaps. Eliminates the furthest row of blocks from the player's playfield two times.

King of Fighters 2001 DC, Character Portraits.png
Hinako Shijo Drops 12 blocks into the opponent's playfield. Moves the player's playfield down 2 rows (erasing 2 rows of blocks).

Drops 36 blocks into the opponent's playfield.

King of Fighters 2001 DC, Character Portraits.png
Li Xiangfei Adds another row of blocks to the opponent's playfield. Moves the player's playfield down 2 rows (erasing 2 rows of blocks).

Adds 3 more rows of blocks to the opponent's playfield.

Korea Justice Team
King of Fighters 2001 DC, Character Portraits.png
Kim Kaphwan Changes 8 blocks of the least common color to another color in the player's playfield. Pushes all of the blocks in the player's playfield under the effect of gravity, filling in any gaps. Changes 8 blocks of the least common color to another color in the player's playfield two times.

Pushes all of the blocks in the player's playfield under the effect of gravity, filling in any gaps. Eliminates the furthest row of blocks from the player's playfield two times.

King of Fighters 2001 DC, Character Portraits.png
Chang Koehan Makes the blocks in the opponent's playfield invisible for 6 turns. Changes 8 blocks of the least common color to another color in the player's playfield two times.

Makes the blocks in the opponent's playfield invisible for 12 turns.

King of Fighters 2001 DC, Character Portraits.png
Choi Bounge Adds another row of blocks to the opponent's playfield. Changes 8 blocks of the least common color to another color in the player's playfield two times.

Adds 3 more rows of blocks to the opponent's playfield.

King of Fighters 2001 DC, Character Portraits.png
May Lee Jinju Changes the color of 8 blocks in the opponent's playfield. Changes 8 blocks of the least common color to another color in the player's playfield two times.

Changes the color of 12 blocks in the opponent's playfield.

NESTS Team
King of Fighters 2001 DC, Character Portraits.png
Kula Diamond Pushes all of the blocks in the player's playfield under the effect of gravity, filling in any gaps. Reduces the opponent's power gauge by 1.5 segments. Pushes all of the blocks in the player's playfield under the effect of gravity, filling in any gaps. Eliminates the furthest row of blocks from the player's playfield two times.

Reduces the opponent's power gauge by 3 segments.

King of Fighters 2001 DC, Character Portraits.png
Foxy Changes the color of 8 blocks in the opponent's playfield. Pushes all of the blocks in the player's playfield under the effect of gravity, filling in any gaps. Eliminates the furthest row of blocks from the player's playfield two times.

Changes the color of 12 blocks in the opponent's playfield.

King of Fighters 2001 DC, Character Portraits.png
K9999 Adds another row of blocks to the opponent's playfield. Pushes all of the blocks in the player's playfield under the effect of gravity, filling in any gaps. Eliminates the furthest row of blocks from the player's playfield two times.

Adds 3 more rows of blocks to the opponent's playfield.

King of Fighters 2001 DC, Character Portraits.png
Ángel Makes the blocks in the opponent's playfield invisible for 6 turns. Pushes all of the blocks in the player's playfield under the effect of gravity, filling in any gaps. Eliminates the furthest row of blocks from the player's playfield two times.

Makes the blocks in the opponent's playfield invisible for 12 turns.

History

Legacy

The game was followed by The King of Fighters 2002: Challenge to Ultimate Battle, which was the last game in the series to appear on a Sega console.

The game was re-released for the PlayStation 2 in 2007 as part of The King of Fighters: The NESTS Saga (ザ·キング·オブ·ファイターズ -ネスツ編). This compilation includes the Neo Geo and Dreamcast versions of the three games in the NESTS story arc (The King of Fighters '99, The King of Fighters 2000, and The King of Fighters 2001), with the addition of online play and a color edit mode.

Versions

Unlike its predecessors on the Dreamcast, the game does not have any major changes from the original arcade version other than the addition of additional stages from The King of Fighters '94 to The King of Fighters 2000. Like its predecessor, the game does not support the Neo Geo Pocket/Dreamcast Setsuzoku Cable.

Production credits

Cast
Staff
  • Executive Producer: Jen Ju Young, Jinno
  • Producer: Chil Suk Choi
  • Directer: Lee Sen Ho
  • System Engineer
    • Main Engineer: S.Fujinuki
    • Engineers: Nakamura, Koji Shinza, T.Hayashi, Fire Saba
  • Front Designer
    • K': Styleos
    • Maxima: C·A·Yamasaki
    • Whip: Kii & Kuu
    • Lin: C·A·Yamasaki
    • Kyo: Styleos
    • Benimaru: C·A·Yamasaki
    • Daimon: Dice
    • Shingo: Styleos
    • Iori: Styleos
    • Vanessa: Kamada
    • Seth: C·A·Yamasaki
    • Ramon: Taku & Takukko!
    • Leona: Kii & Kuu
    • Ralf: Kii & Kuu
    • Clark: Kii & Kuu
    • Heidern: Kii & Kuu
    • Terry: Dice
    • Andy: C·A·Yamasaki / Taku & Takukko!
    • Joe: Taku & Takukko!
    • Mary: Kii & Kuu
    • Ryo: Kamada
    • Robert: Kamada
    • Yuri: Dice
    • Takuma: Styleos
    • King: Kamada
    • Mai: C·A·Yamasaki
    • Hinako: C·A·Yamasaki
    • Xangfei: Unotti
    • Kula: Kii & Kuu
    • Foxy: Kii & Kuu
    • K9999: Styleos / Dice / Unotti
    • Angel: Styleos
    • Athena: Taku & Takukko!
    • Kensou: C·A·Yamasaki
    • Chin: Taku & Takukko!
    • Bao: Unotti
    • Kim: C·A·Yamasaki
    • Chang: Bandee / Taku & Takukko!
    • Choi: Taku & Takukko!
    • May: C·A·Yamasaki / Kamada
    • Zero: C·A·Yamasaki
    • Igniz: C·A·Yamasaki
  • Back Designer
    • Japan Stage: Guttyon
    • Italy Stage: Mae
    • Mexico Stage: Jaepe / Kobayashi
    • America Stage: ?
    • China Stage: Masae.M
    • Korea Stage: Kobayashi
    • Brazil Stage: ?
    • Zero Stage: Kobayashi
    • Igniz Stage: ?
  • Demo Designer: Norisato, Asuka, Eimotsu
  • Script Writer: Teampow
  • Chief Planner: H.Iga, Hatarow
  • Sequence Chief: Ruyun
  • Sub Planner: Kaba, UED_Aiko
  • Adjuster: T2000, Lix, Nakasan, Jun, U_Ske, Minaru, Fujiiri
  • Music & Sound Design: WBM M.Hataya, WBM Kidon
  • Title Design: Naohisa's Factory, Naohisa
  • Special Thanks to: Y.Yamate, Ume‑Zono, Kyabe, All Eolith Staff, All SNK Staff, All Brezza Staff
  • Presented by: Eolith
Source:
In-game credits[4]

Magazine articles

Main article: The King of Fighters 2001/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Dorimaga (JP) #2002-21: "2002-21 (2002-11-22)" (2002-11-08)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Famitsu (JP) NTSC-J
70
[5]
Sega Dreamcast
70
Based on
1 review

The King of Fighters 2001

Dreamcast, JP
KoF2001 DC JP Box Back.jpgKoF2001 DC JP Box Front.jpg
Cover
KoF2001 DC JP Spine.jpg
Spinecard
KoF2001 DC JP Disc.jpg
Disc
King Of Fighters 2001 DC JP Manual.pdf
Manual
KOF2001DCJPInlay.jpg
Inlay
Dreamcast, JP (Dorikore)

Compliance

Main article: The King of Fighters 2001/Compliance.

Technical information

Main article: The King of Fighters 2001/Technical information.

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast

References

  1. File:KoF2001 DC JP Box Back.jpg
  2. 2.0 2.1 2.2 2.3 2.4 http://sega.jp/dc/021202/ (Wayback Machine: 2007-12-09 17:45)
  3. https://sega.jp/history/hard/dreamcast/software_l.html#tab02 (Wayback Machine: 2020-02-01 22:57)
  4. File:King of Fighters 2001 DC credits.pdf
  5. Famitsu, "2003-01-03" (JP; 2002-12-20), page 40


The King of Fighters 2001

KoF2001 title.png

Main page | Hidden content | Magazine articles | Reception | Compliance | Technical information


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The King of Fighters games for Sega systems or published by Sega
Sega Saturn
The King of Fighters '95 (1996) | The King of Fighters '96 (1996) | The King of Fighters '96 + '95: Gentei KOF Double Pack (No results?) | The King of Fighters '97 (1998) | The King of Fighters Best Collection (1998)
Sega Dreamcast
The King of Fighters: Dream Match 1999 (1999) | The King of Fighters: Evolution (2000) | The King of Fighters 2000 (2002) | The King of Fighters 2001 (2002) | The King of Fighters 2002 (2003)
Arcade
The King of Fighters Neowave (2004) | The King of Fighters XI (2005)
Sony PlayStation 4
The King of Fighters XIV (2016)
Unlicensed The King of Fighters games for Sega systems
King of Fighters 98' (1998) | The King of Fighters '99 (1999) | Jue Zhan Tian Huang (2000)
Related games
Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2000) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | NeoGeo Battle Coliseum (2005) | SNK Heroines: Tag Team Frenzy (2018)