From Sega Retro
|Developer: No Cliché|
|System(s): Sega Dreamcast|
|Peripherals supported: Broadband Adapter, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Race Controller, Visual Memory Unit, Dreamcast VGA Box|
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Toy Racer is the sequel to Toy Commander. It was developed by No Cliché, published by Sega and only released in Europe for a budget price of £5 (where £1 of this would go to charity). It was marketed as being an online game, and as a result has no AI players to race against in single-player mode.
A North American version, set to debut shortly after the European copy, was seemingly announced, but never materialised.
Initially though, as part of the ''DCSERV'' project, the game was only compatible for online multiplayer through the use of the Broadband Adapter ("BBA") which is a rare and expensive device to come by. 2 other key players in the community was already very close to finishing up the Dreamarena servers that replicated the Dreamarena authentication process which only was present when using the dial-up modem.
As of today the game, like every other online game for the Dreamcast as of May 2018, is playable through the ''DreamPi'' setup for the ones that do not have the Broadband Adapter (which even has very limited software support to begin with). But in this game, using the adapter actually lets you input your own gameserver IP address which is a nice feat if you ever were to host your own or join a friends' server with less latency.
Anyone can use and distribute both the Linux and Windows versions of the server software, but the Linux version should have a lower number of 'interrupts' and more 'sleep' between the actual interrupts as the original server software was released to the public shortly after the announcement made by Petter Krossbakken showed that the Linux version has issues in both FreeBSD and Linux in that it will always consume 100% of a virtual or physical CPU core, while the Windows version does not. The Windows version did recieve a small update that removed the bug producing the high core/thread usage, and an updated Linux version was said to be in progress but as of 2018, Frantz Cournil have yet to reply in regards to that specific question for over 3 years, and Cournil also admitted that he would not risk distributing the source code for it - at all.
- Creative Director: Frédérick Raynal
- Art Director: Didier Chanfray
- Project Manager, Main Programmer: Frantz Cournil
- Network programming, Menus, Server: Pascal Dubois
- Game & Track Design, Script Coding, Resources Manager: Lionel Chaze
- 2D Artist for Menus, Marketing Support: Sabine Morlat
- Menus design: Olivier Martin
- Hidden Vehicles: Romain Chavanne
- Libraries, Optimization: Sébastien Viannay
- Vehicles, Special F/X, Animation: Arnaud Lhomme
- Physics, Dynamics, Algorithmic: Cédrick Collomb
- Music, Sound F/X: Philippe Vachey
- Executive Producer: David Chomard
- Director of Product Development: Naohiko Hoshino
- Producer: Dave Nulty
- Test Manager: Jason Cumberbatch
- Lead Tester: Nick Bennett
- Technical Support Manager: Serge Plagnol
- Spanish translator: Roberto Parraga Sanchez
- German Translator: Angelika Michitsch
- Marketing Support:
- Manual & Packaging:
- Network Support & Marketing:
- Director - Network: Toshihiro Shibazaki
- Producer: Mark Horneff
- European Promotions Manager: Neil Russell
- Online Editor: Steve Bradley
- Internet Design Manager: Luc Houselander Operations & Manufacture
- European Operations Director: Naoya Tsurumi
- Product Planning Manager: Patrick Smith
- Technical services: Teruo Yaburnato
- Sega Europe Management:
- Source: EU manual
- Main article: Toy Racer/Magazine articles.
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