Virtua Racing Deluxe (prototype; 1994-08-22)/Comparisons

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Back to: Virtua Racing Deluxe (prototype; 1994-08-22).

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1994-08-22 prototype

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Final game

The classic "Sega" chant is played when booting the game.

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1994-08-22 prototype

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Final game

Virtually all of the camera angles are different during the attract screen.

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1994-08-22 prototype

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Final game

The "blinds" screen transition is nowhere to be seen. Instead, the game either fades to black or abruptly cuts to the next scene.

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1994-08-22 prototype

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Final game

The main menu is more simplistic, lacking a title and icons. The "Virtua Racing" mode has six 3D cars rotating and no "V.R." drawn underneath.

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1994-08-22 prototype

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Final game

Time Attack has one car on its own, but the centre of rotation is slightly different.

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1994-08-22 prototype

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Final game

"2 players VS" is much the same as above.

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1994-08-22 prototype

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Final game

The 3D cup (with incorrect lighting) for "Records" is joined by a bottle of champagne and a driver's helmet.

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1994-08-22 prototype

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Final game

"Options" is similar to the final, just without the music notes drawn on the "floor". The actual options screen is missing, however, and selecting the button just fades to and from black.

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1994-08-22 prototype

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Final game

The car select screen is similar to the main menu, with a different background and missing icons. The text for automatic and manual transmissions are also aligned differently.

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1994-08-22 prototype

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Final game

In the prototype, the 3D courses are zoomed in. Highland (or "High Land") and Sand Park don't have course icons, and their 3D models are different, reflecting the incomplete nature of these two tracks.

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1994-08-22 prototype

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Final game

Simpler menus again for 2 player VS.

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1994-08-22 prototype

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Final game

All of the default records are different. In the final game, each of the different car types has its own set of records, while here only the fastest laps are recorded.

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1994-08-22 prototype (formula)

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Final game (formula)

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1994-08-22 prototype (stock)

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Final game (stock)

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1994-08-22 prototype (prototype)

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Final game (prototype)

All vehicles share the same rev counter design.

Tracks

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1994-08-22 prototype

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Final game

The sky background of Bay Bridge is less detailed in this prototype.

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1994-08-22 prototype

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Final game

This sign in Acropolis reads "7th" rather than "32X". In the arcade version it is "7 seas".

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1994-08-22 prototype

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Final game

The scenery for the Highland track isn't finished. Most of the buildings are just grey boxes at this point.

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1994-08-22 prototype

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Final game

The sand in Sand Park is more orange in the prototype.

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1994-08-22 prototype

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Final game

"SEGA" is not written into the grass yet.

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1994-08-22 prototype

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Final game

The track splits into two to avoid a body of water in this prototype. In the final, it's a rocky area with signs.

References


Virtua Racing Deluxe (prototype; 1994-08-22), prototype version of Virtua Racing Deluxe

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Part of Virtua Racing Deluxe development