Virtual Hydlide

From Sega Retro

n/a

  • NTSC-U
  • NTSC-J
  • PAL

VirtualHydlide title.png

VirtualHydlide Saturn JP SSTitle.png

VirtualHydlide Saturn EU Title.png

Virtual Hydlide
System(s): Sega Saturn
Publisher: Sega (Japan, Europe), Atlus Software (US)
Developer:
Distributor: Ecofilmes (PT), Sega-Ozisoft (AU)
Licensor: Sega (US)
Sound driver: SCSP/CD-DA (27 tracks)
Genre: Action RPG[1], RPG[2]

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 GS-9012
Sega Rating: All Ages
Sega Saturn
US
$59.9959.99[4] T-14401H
ESRB: Kids to Adults
Sega Saturn
EU
MK81380-50
ELSPA: 3+ OK
Sega Saturn
DE
DM 110110[8] MK81380-50
USK: 12
Sega Saturn
PT
Sega Saturn
UK
£39.9939.99[7] MK81380-50
ELSPA: 3+ OK
Sega Saturn
PL
199zł199
Sega Saturn
AU
FVIR09SSC
OFLC: G8

This short article is in need of work. You can help Sega Retro by adding to it.


Virtual Hydlide (ヴァーチャル ハイドライド) is a 3D remake of the 1984 action RPG Hydlide released exclusively for the Sega Saturn in 1995. It was the second Hydlide game for a Sega platform, following Super Hydlide on the Mega Drive.

Story

In the kingdom of Fairyland, three magic jewels were enshrined in the palace to maintain peace in the kingdom. One day, an evil man broke into the palace and stole one of the three magic jewels. Without the third jewel, the two remaining jewels lost their magic sparkle. The magic spell that sealed the power of Varalys, the most vicious demon in the kingdom, was broken. During the turmoil which followed, the last two jewels were stolen. Varalys cast a special magic on Princess Ann, turning her into three fairies, and hid her somewhere in the kingdom. He then let loose a horde of monsters across the land and became the ruler of the kingdom.

The young knight Jim stood up and took action to restore peace in the kingdom. He bravely made his way into the wilderness in full armor to fight the monsters...

Gameplay

The game is played from a third-person perspective using polygonal environments with digitized sprites for the player and enemy characters. The game's worlds are somewhat randomly generated, with twenty different level layouts for each of the seven dungeons and the overworld, leading to 25.6 billion possible combinations, all but guaranteeing that each playthrough of Virtual Hydlide is different.

Production credits

  • Game Design: Tokihiro Naito
  • Directions Managements
  • Maincode Programming: Kentaro Nishiwaki
  • Code Managements
  • Special Visual Effects: Toyokazu Hattori
  • Equipments Modeling
  • Photography
  • Monsters Modeling: Yoshinori Kiritani
  • 3D Rendering
  • Special Sound Effects: Yumi Kinoshita
  • Music compose
  • Map Editor Programming: Shinsuke Miyamoto
  • Subcode Programming
  • Stage Create Supervise: Katsuhisa Ota
  • Video Stream Supervise: Michihiko Matsui
  • Stage Layouts: Kazuhiko Ogawa
  • Assistant Ground Layouts: Hisashi Shimada
  • Visual Data Managements: Ken Mizuno
  • Texture and Object Create
  • Assistant Visual Data Editing: Norie Suzuki
  • Object Editor Programming: Katsuya Mizuta
  • Tools Assistant Programming
  • Subcode Programming: Hideaki Kazaoka
  • The Supplier for Photo: PPS
  • A Game by: Tokihiro Naito
  • Produced by: T&E Soft
  • Presented by: Sega
(C)Sega Enterprises, Ltd. 1995
(C)T&E Soft Inc. 1984,1995 All Rights Reserved.
Source:
In-game credits
Virtual Hydlide Saturn credits.pdf
[9]

History

Critical reception

This game has been criticised by the gaming press for having poor AI and a bad rendering pipeline, occasionally causing the game to dip to as low as 5FPS.

Magazine articles

Main article: Virtual Hydlide/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in (US) #75: "October 1995" (1995-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
CD Player (DE)
30
[8]
(FR)
74
[10]
(UK) NTSC
79
[11]
(UK) PAL
49
[12]
(US) NTSC-U
63
[13]
(JP) NTSC-J
68
[14]
(PL)
67
[15]
(US) NTSC-U
71
[16]
(US) NTSC-U
65
[4]
(DE)
53
[17]
(UK) NTSC
59
[18]
(US) NTSC-U
67
[19]
(PL)
80
[20]
(ES) NTSC-J
50
[21]
(FR)
84
[22]
(DE) NTSC-J
37
[23]
(DE) PAL
38
[24]
(FR) PAL
88
[25]
(DE) PAL
67
[26]
(RU)
70
[27]
(UK) NTSC-J
83
[28]
(UK) PAL
71
[7]
(US)
25
[29]
(FR)
85
[30]
(JP) NTSC-J
75
[31]
(UK) PAL
51
[32]
(PL)
70
[33]
(UK) PAL
66
[34]
(UK) PAL
49
[35]
(UK) PAL
64
[36]
(JP) NTSC-J
71
[37]
(ES)
83
[38]
(UK)
45
[39]
(DE) NTSC-J
21
[40]
Sega Saturn
62
Based on
34 reviews

Virtual Hydlide

Saturn, JP
VirtualHydlide Saturn JP Box Back.jpgVirtualHydlide Saturn JP Box Front.jpg
Cover
VirtualHydlide Saturn JP Spinecard.jpg
Spinecard
VirtualHydlide Saturn JP Disc.jpg
Disc
Virtual Hydlide Sat JP Manual.pdf
Manual
Saturn, US
VirtualHydlide Saturn US Box Back.jpgVirtualHydlide Saturn US Box Front.jpg
Cover
VirtualHydlide US disc.jpg
Disc
Virtualhydlide sat us manual.pdf
Manual
Saturn, EU
VirtualHydlide Saturn EU Box.jpg
Cover
VirtualHydlide Saturn EU Disc.jpg
Disc
Saturn, DE
VirtualHydlide Saturn DE cover.jpg
Cover
VirtualHydlide Saturn EU Disc.jpg
Disc
Saturn, PT
VirtualHydlide Saturn PT cover.jpg
Cover
VirtualHydlide Saturn EU Disc.jpg
Disc
Saturn, AU
VirtualHydlide Saturn AU back.jpgNospine.pngVirtualHydlide Saturn AU cover.jpg
Cover
VirtualHydlide Saturn EU Disc.jpg
Disc

Technical information

Main article: Virtual Hydlide/Technical information.

External links

  • Sega of America webpage: Saturn
  • Sega of Japan catalogue page (Japanese): Saturn

References

  1. File:VirtualHydlide Saturn JP Box Back.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-30 22:53)
  3. https://groups.google.com/g/rec.games.video.sega/c/c_DHy5ipnQA/m/8-uYpQB7YwoJ
  4. 4.0 4.1 GamePro, "December 1995" (US; 1995-xx-xx), page 130
  5. Computer Trade Weekly, "" (UK; 1995-09-18), page 96
  6. https://groups.google.com/g/rec.games.video.sega/c/jeaGoAYETIo/m/Oz54xDeTE1EJ
  7. 7.0 7.1 Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 91
  8. 8.0 8.1 CD Player, "1/96" (DE; 1996-xx-xx), page 21
  9. File:Virtual Hydlide Saturn credits.pdf
  10. Consoles +, "Juillet/Août 1995" (FR; 1995-0x-xx), page 146
  11. Computer & Video Games, "July 1995" (UK; 1995-06-09), page 22
  12. Digitiser (UK) (1995-09-22)
  13. Electronic Entertainment, "August 1995" (US; 1995-0x-xx), page 76
  14. Famitsu, "1995-05-05" (JP; 1995-04-21), page 1
  15. Gambler, "11/1996" (PL; 1996-xx-xx), page 1
  16. Game Players, "Vol. 8 No. 10 October 1995" (US; 1995-xx-xx), page 44
  17. Gamers, "November 1995" (DE; 1995-10-11), page 45
  18. GamesMaster, "July 1995" (UK; 1995-06-08), page 61
  19. Game Informer, "October 1995" (US; 1995-xx-xx), page 45
  20. Gry Komputerowe, "12/1996" (PL; 1996-xx-xx), page 1
  21. HiTech, "Junio 1995" (ES; 1995-0x-xx), page 72
  22. Joypad, "Octobre 1995" (FR; 1995-xx-xx), page 84
  23. MAN!AC, "07/95" (DE; 1995-06-14), page 47
  24. MAN!AC, "11/95" (DE; 1995-10-11), page 63
  25. Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 120
  26. Mega Fun, "11/95" (DE; 1995-10-18), page 84
  27. Magazina Igrushek, "3/1995" (RU; 1995-xx-xx), page 54
  28. Mean Machines Sega, "July 1995" (UK; 1995-05-27), page 1
  29. Next Generation, "October 1995" (US; 1995-09-19), page 113
  30. Player One, "Octobre 1995" (FR; 1995-xx-xx), page 108
  31. Saturn Fan, "1995 July" (JP; 1995-06-08), page 50
  32. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 62
  33. Secret Service, "Lipiec/Sierpień 1996" (PL; 1996-08-01), page 64
  34. Sega Magazine, "October 1995" (UK; 1995-09-12), page 64
  35. Sega Power, "November 1995" (UK; 1995-09-21), page 57
  36. Sega Pro, "November 1995" (UK; 1995-10-05), page 64
  37. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
  38. Todo Sega, "Octubre 1995" (ES; 1995-xx-xx), page 42
  39. Ultimate Future Games, "July 1995" (UK; 1995-06-01), page 78
  40. Video Games, "9/95" (DE; 1995-08-30), page 92


Virtual Hydlide

VirtualHydlide title.png

Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Technical information


No results