Wayne's World

From Sega Retro

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WaynesWorld title.png

Wayne's World
System(s): Sega Mega Drive
Publisher: T-HQ Software
Developer:
Licensor: Broadway Video, NBC, Paramount Pictures
Sound driver: Nick Eastridge
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
T-100026
Non-Sega versions

Wayne's World is a platform game for the Sega Mega Drive, loosely based on the movie with the same name. It was only released in North America.

Story

While playing a game called Zantar at Noah's Arcade, Wayne and Garth are sucked into the game somehow. Garth is abducted by the purple gelatinous monster Zantar, and Wayne must rescue him.

Gameplay

Wayne's World MD, Cutscene.png

Cutscene

The game is a platformer where the player controls Wayne and must rescue Garth in "twisted" versions of their hangout locations. Levels consist of multiple sub-levels, followed by a boss fight. At the end of each sub-level, Wayne finds Garth, but he is abducted again by a large purple hand. Before and after every level, Wayne and Garth retell their adventure in a manner similar to the television skit and with references to the movie.

Wayne moves with Left or Right, ducks with Down, and jumps with B. He strums his guitar with C, which shoots "chords," sound waves that act as projectiles that can attack enemies. He can strum his guitar while running or jumping but not while ducking. When he strums it in midair, he swings his arm in a windmill motion like Pete Townshend, so the projectile is delayed.

Wayne has starts with five "Worthiness Points," which are hit points that he loses when he is hurt by an enemy or a hazard. He loses a life if he loses all of his Worthiness Points. The game ends if the player runs out of lives, but there are unlimited continues.

Items

Items are found scattered throughout the levels. Only one guitar power-up can be active at a time.

Wayne's World MD, Items.png
Schwing
Gives Wayne a "Schwing" item, which blows up and destroy all visible enemies by pressing A. Multiple Schwing items can be accumulated, up to a maximum of 9.
Wayne's World MD, Items.png
Worthiness
Restores one Worthiness Point to Wayne, equivalent to a hit point, up to a maximum of 9.
Wayne's World MD, Items.png
Heart
Gives the player an extra life, up to a maximum of 9.
Wayne's World MD, Items.png
Axe Guitar
Doubles the playing rate of Wayne's guitar (so it fires faster). This effect is lost if Wayne takes damage.
Wayne's World MD, Items.png
PCB Guitar
Triples the playing rate of Wayne's guitar (so it fires faster) and allows it to be continuously fired by holding C. This effect is lost (downgraded to an Axe Guitar) if Wayne takes damage.
Wayne's World MD, Items.png
Amp
Powers up Wayne's guitar with large chords.
Wayne's World MD, Items.png
Distortion
Powers up Wayne's guitar with chords that follow a distorted, wave path.
Wayne's World MD, Items.png
Mega Amp
Powers up Wayne's guitar with very large chords. This item first starts appearing on the second level.
Wayne's World MD, Items.png
Chorus
Powers up Wayne's guitar with a three-way spreadshot. This item first starts appearing on the second level.
Wayne's World MD, Items.png
Homer
Powers up Wayne's guitar with chords that home in on enemies. This item first starts appearing on the third level.

Levels

Wayne's World MD, Stage 1-1.png

Wayne's World MD, Stage 1-2.png

Wayne's World MD, Stage 1-3.png

Wayne's World MD, Stage 1-4.png

  • Wayne's World MD, Stage 1-1.png

  • Wayne's World MD, Stage 1-2.png

  • Wayne's World MD, Stage 1-3.png

  • Wayne's World MD, Stage 1-4.png

Kramer's Music Store

Wayne's World MD, Stage 2-1.png

Wayne's World MD, Stage 2-2.png

Wayne's World MD, Stage 2-3.png

  • Wayne's World MD, Stage 2-1.png

  • Wayne's World MD, Stage 2-2.png

  • Wayne's World MD, Stage 2-3.png

Stan Mikita's Donut Shop

Wayne's World MD, Stage 3-1.png

Wayne's World MD, Stage 3-2.png

Wayne's World MD, Stage 3-3.png

Wayne's World MD, Stage 3-4.png

  • Wayne's World MD, Stage 3-1.png

  • Wayne's World MD, Stage 3-2.png

  • Wayne's World MD, Stage 3-3.png

  • Wayne's World MD, Stage 3-4.png

Gas Works

Wayne's World MD, Stage 4-1.png

Wayne's World MD, Stage 4-2.png

  • Wayne's World MD, Stage 4-1.png

  • Wayne's World MD, Stage 4-2.png

Suburbia

Production credits

  • Designed by: Gray Matter
  • Project Leader: Dave Bright
  • Programming: Dave Bright, Derek Dick, Kevin Hoare
  • Music and Sound Effects: Peter Stone, Nick Eastridge
  • Art Director: Dennis Turner
  • Sprite Animation: Bryce Cochrane, Mike D'Agnillo, Ian House, Peter King, Ian Lloyd, Sean Sullivan
  • Backgrounds: Greg Bick, Greg Bobier, Ian House
  • Intermissions: Greg Bick, Mike D'Agnillo, Chris Gray, Kevin Hoare, Sean Sullivan
  • Map Design: Greg Bobier, Anne Doiron, Peter King, Christine Turner, Adam Mock
  • Game Testing: Adam Mock
THQ Staff
  • Executive Producer: Howard Philips
  • Software Development: George Sinfield
Source:
In-game credits[2]

Magazine articles

Main article: Wayne's World/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[3]
VideoGames & Computer Entertainment (US)
50
[4]
Sega Mega Drive
50
Based on
2 reviews

Wayne's World

Mega Drive, US
WaynesWorld MD US Box.jpg
Cover
WaynesWorld MD US Cart.jpg
Cart

Technical information

Main article: Wayne's World/Technical information.

References


Wayne's World

WaynesWorld title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information


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