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Wonder Boy in Monster Land/Comparisons

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Version comparisons

Title screen

WBML Title.png
Arcade (System 2)
WBiML SMS Title.png
Master System
WBiML Amiga Title.png
Amiga
WBiML CPC Title.png
Amstrad CPC
WBiML ST Title.png
Atari ST
SuperWonderBoy C64 title.png
Commodore 64
WBiML Spectrum Title.png
ZX Spectrum

Start

WBiML System2 Start.png
Arcade (System 2)
WBiML SMS Start.png
Master System
WBiML Amiga Start.png
Amiga
WBiML CPC Start.png
Amstrad CPC
WBiML ST Start.png
Atari ST
Notavailable.svg
Commodore 64
WBiML Spectrum Start.png
ZX Spectrum
Wonder Boy is said to be a teenager in the Master System version, and is given clothes at the start of the game. In the arcades, he's barely dressed, and the home computer ports stick closer to that version. The Amstrad CPC and ZX Spectrum ports choose to forgo this brief introductory segment, giving Wonder Boy both clothes and a sword without the need to see the fortune teller (although the first moving platform still does not appear until you talk to her).

The 8-bit versions also choose to represent time as a burning candle for some reason.

Fortune teller

WBiML System2 FortuneTeller.png
Arcade (System 2)
WBiML SMS FortuneTeller.png
Master System
WBiML Amiga FortuneTeller.png
Amiga
WBiML CPC FortuneTeller.png
Amstrad CPC
WBiML ST FortuneTeller.png
Atari ST
Notavailable.svg
Commodore 64
WBiML Spectrum FortuneTeller.png
ZX Spectrum
Despite having plenty of space on-screen, most versions of the game cover up important information when speaking to Wonder Boy. The Master System chooses to move the text below the shop owner (thus only briefly obscuring their bodies), while the Spectrum and Amstrad versions resort to a numbered list of items selectable from the keyboard.

Tavern

WBiML System2 Tavern.png
Arcade (System 2)
WBiML SMS Tavern.png
Master System
WBiML Amiga Tavern.png
Amiga
WBiML CPC Tavern.png
Amstrad CPC
WBiML ST Tavern.png
Atari ST
Notavailable.svg
Commodore 64
WBiML Spectrum Tavern.png
ZX Spectrum
No version is concerned with giving alcohol to a minor, though the Master System at least acknowledges that cocktails perhaps aren't the best fit for a classic fantasy setting. A shortage of townsfolk in the Spectrum and Amstrad versions mean the fortune teller runs every business in the game, asking questions despite the presence of her crystal ball.

First Death Master

WBiML System2 DeathMaster.png
Arcade (System 2)
WBiML SMS DeathMaster.png
Master System
WBiML Amiga DeathMaster.png
Amiga
Notavailable.svg
Amstrad CPC
Notavailable.svg
Atari ST
Notavailable.svg
Commodore 64
WBiML Spectrum DeathMaster.png
ZX Spectrum

Round 1 clear

WBiML System2 Round1Clear.png
Arcade (System 2)
WBiML SMS Round1Clear.png
Master System
WBiML Amiga Round1Clear.png
Amiga
Notavailable.svg
Amstrad CPC
Notavailable.svg
Atari ST
Notavailable.svg
Commodore 64
WBiML Spectrum Round1Clear.png
ZX Spectrum
Only the Master System points out which round has been cleared at the end of a stage. The Spectrum and Amstrad versions don't get separate screens.

Boot shop

WBiML System2 BootShop.png
Arcade (System 2)
WBiML SMS BootShop.png
Master System
WBiML Amiga BootShop.png
Amiga
Notavailable.svg
Amstrad CPC
Notavailable.svg
Atari ST
Notavailable.svg
Commodore 64
WBiML Spectrum BootShop.png
ZX Spectrum

Shield shop

WBiML System2 ShieldShop.png
Arcade (System 2)
WBiML SMS ShieldShop.png
Master System
WBiML Amiga ShieldShop.png
Amiga
Notavailable.svg
Amstrad CPC
Notavailable.svg
Atari ST
Notavailable.svg
Commodore 64
WBiML Spectrum ShieldShop.png
ZX Spectrum

Magical shop

WBiML System2 MagicalShop.png
Arcade (System 2)
WBiML SMS MagicalShop.png
Master System
WBiML Amiga MagicalShop.png
Amiga
Notavailable.svg
Amstrad CPC
Notavailable.svg
Atari ST
Notavailable.svg
Commodore 64
WBiML Spectrum MagicalShop.png
ZX Spectrum
For some reason the magic shop is owned by a small elphant in the Amiga and Atari ST versions, rather than the usual crocodile.

Hospital

WBiML System2 Hospital.png
Arcade (System 2)
WBiML SMS Hospital.png
Master System
WBiML Amiga Hospital.png
Amiga
Notavailable.svg
Amstrad CPC
Notavailable.svg
Atari ST
Notavailable.svg
Commodore 64
WBiML Spectrum Hospital.png
ZX Spectrum
This cow has merged with the desk in the Amiga and Atari ST versions of the game, and offers two different options to "cure".

Game over

Notavailable.svg
Arcade (System 2)
Notavailable.svg
Master System
Notavailable.svg
Amiga
Notavailable.svg
Amstrad CPC
Notavailable.svg
Atari ST
Notavailable.svg
Commodore 64
Notavailable.svg
ZX Spectrum

Localisation comparisons

Master System version

WBiML SMS JP Title.png
JP
WBiML SMS Title.png
US/EU

References


Wonder Boy in Monster Land
WBML Title.png

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