WLS 98 features over 200 teams and 14 stadiums (with six different surface types, which can affect ball physics and thus game speed), with Peter Brackley and Ray Wilkins providing the commentary. It is an evolution of Silicon Dreams' previous football games; Olympic Soccer in 1996 and Soccer 97 for the PlayStation. It operates a higher screen resolution than most of its rivals (and its PlayStation counterpart).
World League Soccer '98 has no official licenses from any football governing body, so cannot use the real names of club teams. Likewise player names are only "similar" to their real-life counterparts, however the team editor allows users to freely rename sides as they see fit. Failing this, a secret option exists to convert all the fake names to their real-life counterparts, representing a legal grey area that was never challenged in the courts.