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Worms World Party

From Sega Retro

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Wormsworldparty title.png
Worms World Party
System(s): Sega Dreamcast
Publisher:
Developer:
Distributor:
Peripherals supported: Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Visual Memory Unit
Genre: Simulation































Number of players: 1-4
Release Date RRP Code
Sega Dreamcast
US
$? T-22904N
Sega Dreamcast
UK
£29.99More...[1] T-7016D-50
Sega Dreamcast
FR
?F T-7016D-50
Sega Dreamcast
DE
DM ? T-7016D-50
Sega Dreamcast
ES
?Ptas T-7016D-50



Worms World Party is an entry in Team 17's Worms series of games, and was released among other platforms for the Sega Dreamcast in 2001. It can be seen as an "update" to Worms Armageddon (which itself builds on the formula seen in Worms 2), however this game has a much stronger focus on multiplayer and makes use of the Dreamcast's online features. This would be the last 2D game before the series' three-year stint in 3D, starting with Worms 3D.

In 2017, the online features of the game were brought back online and are fully functional with DreamPi.[2]

Gameplay

Like its predecessors, Worms World Party has the player control a team of worms and use a collection of weaponry to exterminate the other team(s). The worms can walk and jump around and use tools such as the ninja rope and parachute to move to otherwise unreachable locations.

All kinds of weapons are available for the player to use, from basic weapons like the Bazooka, Grenade, Shotgun and Fire Punch to rarer, more powerful "Super Weapons" like the Armageddon and the infamous Concrete Donkey. Weapons can not only injure and kill worms, but can also deform the landscape, creating less land for worms to travel on as well as creating more movement obstacles. More weapons and additional health can be collected from crates dropped on the battlefield, but worms must be mindful of landmines that will detonate upon close proximity, and oil drums that will explode when exposed to other explosions.

Compared to Worms Armageddon, this game also offers more single player content. In addition to the returning Deathmatch mode, there are now more training disciplines to try out and a total of 45 single-player missions, as well as 16 "Time Attack" missions where the player must clear specific objectives as quickly as possible.

Differences from other versions

Though designed to take advantage of the Dreamcast's online features, other versions exist for the Windows PC, PlayStation, Game Boy Advance, N-Gage and Gizmondo.

The Dreamcast port is lacking in some areas, however. There are fewer multiplayer options in the Dreamcast version, with notable exclusions being the competitive and co-operative multiplayer missions and the Wormpot; a feature that adds up to three additional rules to multiplayer games. It also shares the distinction with the PlayStation version that less teams and worms are allowed on the battlefield at one time (four teams with four worms each). It can also take longer for computer players to make a decision.

However, the Dreamcast port still retains a higher resolution and some of the graphical effects from the PC version, such as the debris in the background, as well as background soil shown in destroyed terrain, which the PlayStation version lacks. Some objects, such as crates, are still animated, though other objects like oil drums are not animated.

Magazine articles

Main article: Worms World Party/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
80 №113, p91
80 More...[1]
90 More...[3]
60 More...[4]
Sega Dreamcast
78
Based on
4 reviews

Dreamcast, US
WormsWorldPartyDCUSBack.jpgWWP DC US Box Front.jpg
Cover
WormsWorldPartyDCUSInlay.jpg
Inlay
Dreamcast, EU
WWP DC EU Box Back.jpgWWP DC EU Box Front.jpg
Cover
WWP DC EU Disc.jpg
Disc

Technical information

ROM dump status

System Hash Size Build Date Source Comments

References


Worms games for Sega systems or published by Sega
Worms (1996) | Worms Armageddon (1999) | Worms World Party (2001) | Worms 3D (2003) | Worms Forts: Under Siege (2004)
Worms Pinball (unreleased)