Worms World Party
From Sega Retro
|Worms World Party|
|System(s): Sega Dreamcast|
|Developer: Team 17|
|Distributor: Interplay (North America)|
Virgin Interactive (Europe)
|Peripherals supported: Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Visual Memory Unit|
|Number of players: 1-4|
|Official in-game languages: |
Worms World Party is an entry in Team 17's Worms series of games, and was released among other platforms for the Sega Dreamcast in 2001. It can be seen as an "update" to Worms Armageddon (which itself builds on the formula seen in Worms 2), however this game has a much stronger focus on multiplayer and makes use of the Dreamcast's online features. This would be the last 2D game before the series' three-year stint in 3D, starting with Worms 3D.
Like its predecessors, Worms World Party has the player control a team of worms and use a collection of weaponry to exterminate the other team(s). The worms can walk and jump around and use tools such as the ninja rope and parachute to move to otherwise unreachable locations.
All kinds of weapons are available for the player to use, from basic weapons like the Bazooka, Grenade, Shotgun and Fire Punch to rarer, more powerful "Super Weapons" like the Armageddon and the infamous Concrete Donkey. Weapons can not only injure and kill worms, but can also deform the landscape, creating less land for worms to travel on as well as creating more movement obstacles. More weapons and additional health can be collected from crates dropped on the battlefield, but worms must be mindful of landmines that will detonate upon close proximity, and oil drums that will explode when exposed to other explosions.
Compared to Worms Armageddon, this game also offers more single player content. In addition to the returning Deathmatch mode, there are now more training disciplines to try out and a total of 45 single-player missions, as well as 16 "Time Attack" missions where the player must clear specific objectives as quickly as possible.
The Dreamcast port is lacking in some areas, however. There are fewer multiplayer options in the Dreamcast version, with notable exclusions being the competitive and co-operative multiplayer missions and the Wormpot; a feature that adds up to three additional rules to multiplayer games. It also shares the distinction with the PlayStation version that less teams and worms are allowed on the battlefield at one time (four teams with four worms each). It can also take longer for computer players to make a decision.
However, the Dreamcast port still retains a higher resolution and some of the graphical effects from the PC version, such as the debris in the background, as well as background soil shown in destroyed terrain, which the PlayStation version lacks. Some objects, such as crates, are still animated, though other objects like oil drums are not animated.
- Main article: Worms World Party/Magazine articles.
|Sega Retro Average|
- Main article: Worms World Party/Technical information.
ROM dump status
- GamePro, "May 2001" (US; 2001-0x-xx), page 80
- http://www.sega-europe.com/english/news/000102/000102.php (Wayback Machine: 2001-05-11 09:06)
- http://www.chipsworld.co.uk:80/detProd.asp?ProductCode=3210 (Wayback Machine: 2001-06-27 23:58)
- http://www.amazon.co.uk/exec/obidos/tg/browse/-/300728/ (Wayback Machine: 2002-11-14 20:19)
- Computer & Video Games, "January 2001" (UK; 2000-12-13), page 95
- DC-UK, "January 2001" (UK; 2000-12-14), page 63
- http://www.micromania.fr/zooms/?ref=18282 (Wayback Machine: 2002-12-18 16:00)
- http://www.amazon.fr:80/exec/obidos/tg/browse/-/557790/ref=vg_brbx_c_1_0/ (Wayback Machine: 2001-07-28 01:53)
- http://www.centromail.es:80/top/ficha.asp?codmail=16908&codprov= (Wayback Machine: 2002-07-06 20:36)
- 576 Konzol, "Június 2001" (HU; 2001-xx-xx), page 40
- Bonus, "5/2001" (YU; 2001-06-25), page 34
- Click!, "6/2001" (PL; 2001-03-15), page 24
- Consoles +, "Juin 2001" (FR; 2001-0x-xx), page 91
- Dreamcast Monthly, "Christmas 2000" (UK; 2000-11-23), page 60
- Dreamcast: Le Magazine Officiel, "Juillet/Août 2001" (FR; 2001-0x-xx), page 72
- Dreamcast Magazine, "No. 16" (UK; 2000-11-30), page 58
- Dreamplanet, "Abril 2001" (ES; 2001-03-15), page 50
- Dreamzone, "Mai 2001" (FR; 2001-xx-xx), page 54
- Edge, "January 2001" (UK; 2000-12-28), page 110
- Electronic Gaming Monthly, "May 2001" (US; 2001-04-03), page 104
- Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 299
- Game Station (UK) (+0:00)
- Gamers' Republic, "August 2001" (US; 2001-xx-xx), page 53
- MAN!AC, "05/2001" (DE; 2001-04-04), page 73
- Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 47
- Next Generation, "June 2001" (US; 2001-05-22), page 88
- Official Dreamcast Magazine, "January 2001" (UK; 2000-11-30), page 76
- PSX Extreme, "06/2001" (PL; 2001-0x-xx), page 55
- Strana Igr, "May 2001 1/2" (RU; 2001-xx-xx), page 52
|Worms World Party|
|Worms games for Sega systems or published by Sega|
|Worms (1996) | Worms Armageddon (1999) | Worms World Party (2001) | Worms 3D (2003) | Worms Forts: Under Siege (2004)|
|Worms Pinball (unreleased)|