Space Invaders (1996)

From Sega Retro

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Space Invaders
System(s): Sega Saturn
Publisher: Taito
Developer:
Original system(s): Arcade boards
Sound driver: SCSP/CD-DA (2 tracks)
Genre: Shooting[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥3,9803,980 T-1107G
Sega Rating: All Ages
Non-Sega versions

Space Invaders (スペースインベーダー) is a fixed shooter game released for the Sega Saturn by Taito in 1996. Released exclusively in Japan, it is a port of the 1993 arcade game Space Invaders DX.

The game was later bundled with Puzzle Bobble 2X in Puzzle Bobble 2X & Space Invaders.

Gameplay

The Original Game (オリジナルゲーム) mode contains four variations of the original Space Invaders arcade game. The 2P Battle (2P対戦ゲーム) mode is a competitive, split-screen mode using new graphics.

In either mode, players must destroy waves of incoming alien invaders. Enemies arrange themselves in formations and march down to the bottom of the screen by moving to the side of the screen and then downward. The invaders move faster as more are destroyed. In the Original Game, players control laser turrets; in the 2P Battle, players control spaceships. The laser turret or spaceship moves with Left or Right and shoots with A, B, or C. They can only fire one shot at a time and cannot fire another shot until the original shot has hit an enemy or moved off the screen.

Original Game

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Screen type select

This mode recreates the original Space Invaders arcade game. There are four different screen types to select, which are designed to replicate the arcade machines for the original Space Invaders. After starting a game, the player can change the screen type with Left or Right and insert credits with L or R. Once at least one credit has been inserted, the player can start a single-player game by pressing  START  on the first control pad. If there are at least two credits inserted, players can start a two-player game by pressing  START  on the second control pad. Two-player games are the same as one-player games, except players take turns after one player loses a life.

In this mode, four defensive bunkers are placed above the player, which provide protection from enemy fire. The bunkers become damaged when hit by fire from either the invaders or the player, which eventually destroys them. A UFO occasionally flies across the top of the screen, which can be shot down for bonus points.

When a wave has been destroyed, the next round begins with a new wave of aliens appearing slightly lower than the last. Eventually, the wave spawns with the bottom row right on top of the bunkers. Then the next wave starts from the top of the screen, and subsequent waves are spawned progressively lower again. This loop continues until the game ends.

The player has three lives and loses one whenever the laser turret is hit by an enemy. Extra lives are awarded for every 1,500 points earned. The game ends immediately if an alien reaches the bottom of the screen.

In the options, the player can change the number of starting lives (between 3 and 6), the number of points to earn an extend (1,000 or 1,500), and the starting round (between 1 and 7).

Enemies

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Octopus
Worth 10 points.
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Crab
Worth 20 points.
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Squid
Worth 30 points.
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UFO
This enemy occasionally flies quickly across the top of the screen and randomly awards 50, 100, 150, 200, or 300 points if destroyed.

Screen types

Space Invaders Saturn, 1P, Black & White.png

モノクロ (Black & White)
This type mimics how the game looked on the "cocktail table" arcade machines.

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背景つき (With Background)
This type mimics how the game looked on the upright arcade cabinets, which used a concealed CRT monitor that was reflected upward using a semi-transparent mirror with a similar planet background.

Space Invaders Saturn, 1P, Cellophane.png

セロファンつき (With Cellophane)
This type mimics the later cocktail table arcade machines that used black-and-white monitors with a rainbow-colored cellophane overlay.

Space Invaders Saturn, 1P, Color.png

カラー (Color)
This type mimics the later cocktail table arcade machines that used color monitors.

2P Battle

Space Invaders Saturn, 2P Battle.png

Two-player split screen

This mode is a two-player competitive mode where each player plays a separate game at the same time in a split screen. When one player is eliminated, either by running out of lives or by having an alien reach the bottom of the playfield, the other player wins a point. Matches can be played up to a certain number of points (1, 2, or 3). When the match is played for more than one point, both playfields reset after a player loses a game and the players face new alien waves, which repeats until a player earns enough points to win the match.

There are no defensive bunkers in this mode. Players can shoot at each other; shots that reach the top of the screen without hitting an enemy reappear on the other player's side, with the horizontal position flipped and moving downward instead of upward. A green outline of the player's ship appears on the top of the other player's side to show where the shot will appear if it reaches the end of the screen.

Before starting the game, each player can separately choose the difficulty level (Easy, Normal, or Hard) and the number of starting lives.

Special enemies

Alien waves contain special enemies that cycle colors and have special effects depending on what color they are when they are destroyed.

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Green
Eliminates the entire row of enemies for the player.
Space Invaders Saturn, Special Aliens.png
Red
Causes the opponent's formation to drop down one step.
Space Invaders Saturn, Special Aliens.png
Yellow
Causes the opponent's formation to drop down two steps.
Space Invaders Saturn, Special Aliens.png
UFO
Causes the opponent's formation to drop down three steps. As in the original game, this enemy sometimes flies quickly across the top of the screen.

Versions

The game is a port of the arcade game Space Invaders DX, released in 1993 to commemorate the 15th anniversary of the original arcade game. In addition to the Saturn port, Space Invaders DX was also ported to the Super NES in 1994 as Space Invaders: The Original Game, to the Super CD-ROM² in 1995 as Space Invaders: The Original Game, and to the PlayStation in 1998 as Space Invaders 2000.

Production credits

  • ディレクター: Koga
  • プログラム: Takeda
  • グラフィック: Koga, Takeda
  • サウンド: Uri (Zuntata), Shu (Zuntata)
  • デザイン: Akio Nomura, Hidetomo Ogino
  • スペシャルサンクス: K. Ishida, Fujimoto, S. Ono, Harru, D. Ji"ᴎ"no
Source:
In-game credits
Space Invaders Saturn credits.png
[3]


Magazine articles

Main article: Space Invaders (1996)/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Famitsu (JP) NTSC-J
40
[4]
Fun Generation (DE) NTSC-J
10
[5]
Saturn Fan (JP) NTSC-J
52
[6]
Saturn Fan (JP) NTSC-J
52
[7]
Sega Saturn Magazine (JP) NTSC-J
43
[8]
Sega Saturn Magazine (JP) NTSC-J
59
[9]
Sega Saturn
43
Based on
6 reviews

Space Invaders (1996)

Saturn, JP
SpaceInvaders Saturn JP Box Back.jpgSpaceInvaders Saturn JP Box Front.jpg
Cover
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Spinecard
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Disc

Technical information

Main article: Space Invaders (1996)/Technical information.

References

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NEC Retro has more information related to Space Invaders: The Original Game


Space Invaders (1996)

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Space Invaders games for Sega systems
Space Invaders (1985) | Space Invaders '90 (1990) | Super Space Invaders (1992) | Space Invaders (1996)
Space Invaders (Dreamcast) (unreleased)
Space Invaders VIC Dual Clones
Alpha Fighter (19??) | Invinco (1979) | Space Attack (1979) | Super Space Attack (1979)