Capcom Generation: Dai 4 Shuu Kokou no Eiyuu

From Sega Retro

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  • Main title
  • Senjou no Ookami
  • Senjou no Ookami II
  • Gun.Smoke

CapcomGeneration4 title.png

CapcomGeneration4 Saturn JP SSTitle Mercs.png

CapcomGeneration4 Saturn JP SSTitle Mercs2.png

CapcomGeneration4 Saturn JP SSTitle GunSmoke.png

Capcom Generation: Dai 4 Shuu Kokou no Eiyuu
System(s): Sega Saturn
Publisher: Capcom
Developer:
Original system(s): Capcom Commando Hardware, Capcom CPS-1, Capcom Gun.Smoke Hardware
Game total: 3
Sound driver: SCSP/CD-DA (64 tracks)
Peripherals supported: 6Player
Genre: Compilation, Shooting[1][2]

















Number of players: 1-3
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-1235G
Sega Rating: All Ages
Non-Sega versions

Capcom Generation: Dai 4 Shuu Kokou no Eiyuu (カプコン ジェネレーション 第4集 孤高の英雄) is the fourth of five compilations for the Sega Saturn (and PlayStation) developed by Capcom.

The fourth volume features three arcade top-down shooters.

Games included

  • Commando (Senjou no Ookami; 戦場の狼)
  • Mercs (Senjou no Ookami II; 戦場の狼II)
  • Gun.Smoke (ガンスモーク)

Every game has a "Collection" with artwork (including promotional art and sprites), information, and a music player. Options and high scores can be saved to the Saturn's internal memory.

Gameplay

Commando

Commando is an overhead run-and-gun, originally released in 1985, where the player takes control of a soldier named Super Joe. At the beginning of the game, he is dropped into a jungle via helicopter. There are several stages, and Joe must fight his way to the top of each stage by fighting an assault of enemy soldiers, dodging their bullets and grenades as they pour in continuously. At the end of each stage, Joe fights waves of soldiers streaming from a gate or fortress. Shooting their commanding officer, who immediately runs away, awards bonus points. Along the way, the player can also free prisoners of war for bonus points as they are transported across the screen by the enemy. There is a two-player mode where players alternate turns, but there is no simultaneous play.

Super Joe moves in any direction using the D-Pad. The screen scrolls up as Joe moves further, but it does not scroll back down, so the player cannot backtrack. He is armed with an assault rifle with unlimited ammunition and a limited supply of hand grenades. Joe fires his gun with A or C, which can be aimed in any of the eight directions that he faces. His gun has limited range and shoots halfway up the length of the screen. He throws grenades with B. Grenades are only thrown upwards, towards the top of the screen, regardless of which direction Joe is facing. They are tossed the same distance as his maximum rifle range. While they cannot hit anything along the way, they can be thrown to clear obstacles (such as over sandbags), and the explosion can kill multiple enemies at once.

Joe is killed in one hit from an enemy or if he falls into water. He restarts from a checkpoint if he dies. Extra lives are given at 10,000 points, then every 50,000 points after that. The game ends if the player runs out of lives.

There are two difficulty levels, and the player can change the points thresholds for earning extra lives, enable three speeds of rapid-fire (off, low, normal, or high), or toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).

Items

Commando Saturn, Items.png
Gives 1 grenade to Super Joe.
Commando Saturn, Items.png
Gives 3 grenades to Super Joe.

Stages

First tour

Commando Saturn, Stage 1-1.png

Commando Saturn, Stage 1-2.png

Commando Saturn, Stage 1-3.png

  • Commando Saturn, Stage 1-1.png

  • Commando Saturn, Stage 1-2.png

  • Commando Saturn, Stage 1-3.png

Stage 1

Commando Saturn, Stage 2-1.png

Commando Saturn, Stage 2-2.png

Commando Saturn, Stage 2-3.png

  • Commando Saturn, Stage 2-1.png

  • Commando Saturn, Stage 2-2.png

  • Commando Saturn, Stage 2-3.png

Stage 2

Commando Saturn, Stage 3-1.png

Commando Saturn, Stage 3-2.png

Commando Saturn, Stage 3-3.png

  • Commando Saturn, Stage 3-1.png

  • Commando Saturn, Stage 3-2.png

  • Commando Saturn, Stage 3-3.png

Stage 3

Commando Saturn, Stage 4-1.png

Commando Saturn, Stage 4-2.png

Commando Saturn, Stage 4-3.png

  • Commando Saturn, Stage 4-1.png

  • Commando Saturn, Stage 4-2.png

  • Commando Saturn, Stage 4-3.png

Stage 4
Second tour

After completing the fourth stage, the game proceeds to more difficult versions of the same four stages. After completing these stages, the game loops again from the beginning with the normal versions of the stages.

Commando Saturn, Stage 5-1.png

Commando Saturn, Stage 5-2.png

Commando Saturn, Stage 5-3.png

  • Commando Saturn, Stage 5-1.png

  • Commando Saturn, Stage 5-2.png

  • Commando Saturn, Stage 5-3.png

Stage 1

Commando Saturn, Stage 6-1.png

Commando Saturn, Stage 6-2.png

Commando Saturn, Stage 6-3.png

  • Commando Saturn, Stage 6-1.png

  • Commando Saturn, Stage 6-2.png

  • Commando Saturn, Stage 6-3.png

Stage 2

Commando Saturn, Stage 7-1.png

Commando Saturn, Stage 7-2.png

Commando Saturn, Stage 7-3.png

  • Commando Saturn, Stage 7-1.png

  • Commando Saturn, Stage 7-2.png

  • Commando Saturn, Stage 7-3.png

Stage 3

Commando Saturn, Stage 8-1.png

Commando Saturn, Stage 8-2.png

Commando Saturn, Stage 8-3.png

  • Commando Saturn, Stage 8-1.png

  • Commando Saturn, Stage 8-2.png

  • Commando Saturn, Stage 8-3.png

Stage 4

Mercs

Mercs is another overhead run-and-gun and the sequel to Commando, originally released in 1990. It can be played by up to three players simultaneously. Players can join the game by pressing  START  on a second or third control pad (using a 6Player for three-player games). The players control members of an elite mercenary squad known as "Wolf Force," who must rescue a former President from rebels in the fictional African country of Zutula. The game has six levels, with a boss at the end of every one, plus a final level where the Mercs must rescue the President from a Hercules Transport before it escapes.

The Merc moves in any direction using the D-Pad. The screen scrolls up as the Merc moves further, but it does not scroll back down, so the player cannot backtrack. The Merc shoots his primary weapon with A or C. The Merc is initially equipped with an assault rifle but can switch weapons by collecting weapon pick-ups. Each Merc has a limited supply of Mega Crush Bombs that can be detonated with B, which kills all on-screen enemies (or greatly damages a boss). Mega Crush Bombs can be replenished by finding bomb pick-ups. In some stages, the Mercs can commandeer vehicles or gun turrets.

Each Merc has a vitality gauge that gradually depletes as they take damage from enemies. Some obstacles (such as walking onto mines or being run over by a vehicle) kill the Merc instantly. There are power-ups that restore lost health or permanently extend the maximum vitality. Some vitality is restored after completing a mission. When the Merc runs out of life or if time runs out, the game ends.

There are eight difficulty levels, and the player can enable three speeds of rapid-fire (off, low, normal, or high) or toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).

Items

Items are found in crates.

Mercs Saturn, Items.png
Crate
Destroy to release an item.
Mercs Saturn, Items.png
Mercs Saturn, Items.png
Mercs Saturn, Items.png
Mercs Saturn, Items.png
Food
Restores 3 units of the life gauge.
Mercs Saturn, Items.png
Medal
Restores part of the life gauge.
Mercs Saturn, Items.png
First Aid Box
Restores 16 units of the life gauge.
Mercs Saturn, Items.png
Life-Up
Permanently adds 4 units to capacity of the life gauge.
Mercs Saturn, Items.png
Power
Upgrades the weapon power level.
Mercs Saturn, Items.png
Mega Crush Bomb
Gives the player another Mega Crush Bomb to use.
Mercs Saturn, Items.png
Assault Rifle
Switches the Merc's weapon to the assault rifle, which shoots bullets in the direction that the Merc is facing. This is the starting weapon.
Mercs Saturn, Items.png
Flamethrower
Switches the Merc's weapon to the flamethrower, which sprays a long flame that does continuous damage and can hit multiple targets.
Mercs Saturn, Items.png
Shotgun
Switches the Merc's weapon to the shotgun, which shoots multiple shots in a conical shape.
Mercs Saturn, Items.png
Grenade Launcher
Switches the Merc's weapon to the grenade launcher, which fires high-powered grenades a short distance.

Missions

Mercs Saturn, Stage 1-1.png

Mercs Saturn, Stage 1-2.png

Mercs Saturn, Stage 1-3.png

  • Mercs Saturn, Stage 1-1.png

  • Mercs Saturn, Stage 1-2.png

  • Mercs Saturn, Stage 1-3.png

Mission 1

Mercs Saturn, Stage 2-1.png

Mercs Saturn, Stage 2-2.png

Mercs Saturn, Stage 2-3.png

  • Mercs Saturn, Stage 2-1.png

  • Mercs Saturn, Stage 2-2.png

  • Mercs Saturn, Stage 2-3.png

Mission 2

Mercs Saturn, Stage 3-1.png

Mercs Saturn, Stage 3-2.png

Mercs Saturn, Stage 3-3.png

  • Mercs Saturn, Stage 3-1.png

  • Mercs Saturn, Stage 3-2.png

  • Mercs Saturn, Stage 3-3.png

Mission 3

Mercs Saturn, Stage 4-1.png

Mercs Saturn, Stage 4-2.png

Mercs Saturn, Stage 4-3.png

  • Mercs Saturn, Stage 4-1.png

  • Mercs Saturn, Stage 4-2.png

  • Mercs Saturn, Stage 4-3.png

Mission 4

Mercs Saturn, Stage 5-1.png

Mercs Saturn, Stage 5-2.png

Mercs Saturn, Stage 5-3.png

  • Mercs Saturn, Stage 5-1.png

  • Mercs Saturn, Stage 5-2.png

  • Mercs Saturn, Stage 5-3.png

Mission 5

Mercs Saturn, Stage 6-1.png

Mercs Saturn, Stage 6-2.png

Mercs Saturn, Stage 6-3.png

Mercs Saturn, Stage 6-4.png

  • Mercs Saturn, Stage 6-1.png

  • Mercs Saturn, Stage 6-2.png

  • Mercs Saturn, Stage 6-3.png

  • Mercs Saturn, Stage 6-4.png

Mission 6

Mercs Saturn, Final Boss.png

Mission 7

Gun.Smoke

Gun.Smoke is an overhead run-and-gun game that was originally released in 1985. The player controls a bounty hunter named Billie Bob in a Wild West setting as he tries to apprehend several dangerous outlaws for the reward money. Each round consists of Billy Bob walking through a frontier locale and being ambushed by numerous foes before facing the boss at the end. The boss is defended by endless waves of enemy goons, who all die when the boss is defeated. The player earns reward money (as points) when a boss is defeated. The game is noted for its high difficulty. There is a two-player mode where players alternate turns, but there is no simultaneous play.

Billy Bob moves in any direction using the D-Pad. The screen continually scrolls upward during a round, except during boss encounters. Billy Bob is armed with a pistol in each hand. The pistols have limited range (about half the length of the screen) but unlimited ammunition. He can fire them at several different angles depending on which button is pressed:

Gun.Smoke Saturn, Shooting Angles.png
Left Shot
He shoots both guns at a diagonal left angle with A.
Gun.Smoke Saturn, Shooting Angles.png
Left+Center
He shoots both guns at a left-center angle with A+B (or X).
Gun.Smoke Saturn, Shooting Angles.png
Center Shot
He shoots both guns straight ahead with B.
Gun.Smoke Saturn, Shooting Angles.png
Right+Center
He shoots both guns at a right-center angle with B+C (or Z).
Gun.Smoke Saturn, Shooting Angles.png
Right Shot
He shoots both guns at a diagonal right angle with C.
Gun.Smoke Saturn, Shooting Angles.png
Left+Right
He shoots each gun at a separate diagonal angle with A+C (or Y).

There are power-ups that increase Billy Bob's movement speed or increase the range and speed of his gunfire. He can also find a horse power-up that allows him to ride a horse.

Billy Bob is killed in one hit from an enemy. He restarts from a checkpoint if he dies, losing one level of his movement speed and attack upgrades. Uncommonly for the genre, Billy Bob cannot be harmed by being caught between impassable terrain (such as a mountain or body of water) and the screen as it scrolls, as he is instead moved safely onto pathable terrain. If he is mounted on horseback, he can sustain multiple hits before he loses the horse. Extra lives are given at 30,000 and 80,000 points, then every 80,000 points after that. The game ends if the player runs out of lives.

There are four difficulty levels, and the player can change the points thresholds for earning extra lives, enable three speeds of rapid-fire (off, low, normal, or high), or toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).

Items

In addition to these items, other items appear that give bonus points when collected.

Gun.Smoke Saturn, Items.png
Barrel
Destroy to unveil an item that can be collected by walking over it. Not all barrels contain items.
Gun.Smoke Saturn, Items.png
Boots
Increases Billy Bob's movement speed, up to 5 times.
Gun.Smoke Saturn, Items.png
Rifle
Increases the range of Billy Bob's pistols, up to 5 times.
Gun.Smoke Saturn, Items.png
Bullets
Increases the firing rate of Billy Bob's pistols, up to 5 times.
Gun.Smoke Saturn, Items.png
Horse
Provides Billy Bob with a steed that protects him from 3 hits before he loses it. It flashes when it only has one hit left. The horse can be harmed by hazards such as water that normally do not affect Billy Bob.
Gun.Smoke Saturn, Items.png
POW
Kills every enemy on the screen (except for bosses).
Gun.Smoke Saturn, Items.png
Cattle Skull
Causes Billy Bob to lose one level of his movement speed and attack upgrades.
Gun.Smoke Saturn, Items.png
Yashichi
Gives the player an extra life. This symbol occurs frequently as a bonus item in Capcom games.
Gun.Smoke Saturn, Items.png
Gun.Smoke Saturn, Items.png
Gun.Smoke Saturn, Items.png
These items award 1,000 bonus points when collected.
Gun.Smoke Saturn, Items.png
Gun.Smoke Saturn, Items.png
These items award 10,000 bonus points when collected.
Gun.Smoke Saturn, Items.png
This item awards 20,000 bonus points when collected.

Rounds

Gun.Smoke Saturn, Stage 1 Poster.png

Gun.Smoke Saturn, Stage 1.png

Gun.Smoke Saturn, Stage 1 Boss.png

  • Gun.Smoke Saturn, Stage 1 Poster.png

  • Gun.Smoke Saturn, Stage 1.png

  • Gun.Smoke Saturn, Stage 1 Boss.png

Round 1
Boss:
Master
Weapon:
Winchester
Bounty:
$10,000

Gun.Smoke Saturn, Stage 2 Poster.png

Gun.Smoke Saturn, Stage 2.png

Gun.Smoke Saturn, Stage 2 Boss.png

  • Gun.Smoke Saturn, Stage 2 Poster.png

  • Gun.Smoke Saturn, Stage 2.png

  • Gun.Smoke Saturn, Stage 2 Boss.png

Round 2
Boss:
Roy
Weapon:
Knife
Bounty:
$12,000

Gun.Smoke Saturn, Stage 3 Poster.png

Gun.Smoke Saturn, Stage 3.png

Gun.Smoke Saturn, Stage 3 Boss.png

  • Gun.Smoke Saturn, Stage 3 Poster.png

  • Gun.Smoke Saturn, Stage 3.png

  • Gun.Smoke Saturn, Stage 3 Boss.png

Round 3
Boss:
Ninja
Weapon:
Darts
Bounty:
$15,000

Gun.Smoke Saturn, Stage 4 Poster.png

Gun.Smoke Saturn, Stage 4.png

Gun.Smoke Saturn, Stage 4 Boss.png

  • Gun.Smoke Saturn, Stage 4 Poster.png

  • Gun.Smoke Saturn, Stage 4.png

  • Gun.Smoke Saturn, Stage 4 Boss.png

Round 4
Boss:
Cutter
Weapon:
Boomerang
Bounty:
$15,000

Gun.Smoke Saturn, Stage 5 Poster.png

Gun.Smoke Saturn, Stage 5.png

Gun.Smoke Saturn, Stage 5 Boss.png

  • Gun.Smoke Saturn, Stage 5 Poster.png

  • Gun.Smoke Saturn, Stage 5.png

  • Gun.Smoke Saturn, Stage 5 Boss.png

Round 5
Boss:
Pig Joe
Weapon:
Dynamite
Bounty:
$20,000

Gun.Smoke Saturn, Stage 6 Poster.png

Gun.Smoke Saturn, Stage 6-1.png

Gun.Smoke Saturn, Stage 6-2.png

Gun.Smoke Saturn, Stage 6-3.png

Gun.Smoke Saturn, Stage 6-4.png

Gun.Smoke Saturn, Stage 6-5.png

Gun.Smoke Saturn, Stage 6 Boss.png

  • Gun.Smoke Saturn, Stage 6 Poster.png

  • Gun.Smoke Saturn, Stage 6-1.png

  • Gun.Smoke Saturn, Stage 6-2.png

  • Gun.Smoke Saturn, Stage 6-3.png

  • Gun.Smoke Saturn, Stage 6-4.png

  • Gun.Smoke Saturn, Stage 6-5.png

  • Gun.Smoke Saturn, Stage 6 Boss.png

Round 6
Boss:
Wolf Chief
Weapon:
Shotgun
Bounty:
$80,000

Gun.Smoke Saturn, Stage 7 Poster.png

Gun.Smoke Saturn, Stage 7.png

Gun.Smoke Saturn, Stage 7 Boss.png

  • Gun.Smoke Saturn, Stage 7 Poster.png

  • Gun.Smoke Saturn, Stage 7.png

  • Gun.Smoke Saturn, Stage 7 Boss.png

Round 7
Boss:
Goldsmith
Weapon:
Double Rifle
Bounty:
$20,000

Gun.Smoke Saturn, Stage 8 Poster.png

Gun.Smoke Saturn, Stage 8.png

Gun.Smoke Saturn, Stage 8 Boss.png

  • Gun.Smoke Saturn, Stage 8 Poster.png

  • Gun.Smoke Saturn, Stage 8.png

  • Gun.Smoke Saturn, Stage 8 Boss.png

Round 8
Boss:
Los Pubro
Weapon:
Double Pistol
Bounty:
$25,000

Gun.Smoke Saturn, Stage 9 Poster.png

Gun.Smoke Saturn, Stage 9.png

Gun.Smoke Saturn, Stage 9 Boss.png

  • Gun.Smoke Saturn, Stage 9 Poster.png

  • Gun.Smoke Saturn, Stage 9.png

  • Gun.Smoke Saturn, Stage 9 Boss.png

Round 9
Boss:
Fat Man
Weapon:
Machine Gun
Bounty:
$30,000

Gun.Smoke Saturn, Stage 1 Poster.png

Gun.Smoke Saturn, Stage 1.png

Gun.Smoke Saturn, Stage 1 Boss.png

  • Gun.Smoke Saturn, Stage 1 Poster.png

  • Gun.Smoke Saturn, Stage 1.png

  • Gun.Smoke Saturn, Stage 1 Boss.png

Round 10
Boss:
Wingate Family
Weapon:
Machine Gun and Rifle
Bounty:
$80,000

History

Release

This is the fourth release in the Capcom Generation series. The Sega Saturn versions of these games were exclusively released in Japan, but the PlayStation versions of the first four volumes were released in a bundle titled Capcom Generations in Europe (except for the German version, which omits the fourth volume).

Production credits

Mercs

  • Planner: M.Akahori, N.Saito
  • Chief Designer: S.Okano, A.Kume, M.Kijima
  • Character Designer: H.Nishio, T.Hayashi, Y.Kakuta, H.Kisanuki, M.Nonaka, M.Kobayashi, Y.Katayama
  • Sound: M.Gotoh
  • Sound Programmer: Y.Sakaguchi
  • Programmer: M.Akahori, T.Ohta, Y.Matsui
  • Special Thanks: A.Yasuda, M.Yasuda, S.Yamashita, A.Kurihara, M.Okasaki, A.Nishituji, M.Fukumaru, K.Uchida, S.Ukai, J.Ohno, Y.Ohji, M.Kawamura, K.Kitayama, Y.Kyotani, N.Kojima, C.Kanemitsu, M.Sakurai, T.Nagato, E.Nishihara, S.Matumoto, H.Minobe, K.Yamamoto, K.Yamawaki, K.Yokota, S.Maxwell
  • Presented by: Capcom
Source:
In-game credits[3]


Magazine articles

Main article: Capcom Generation: Dai 4 Shuu Kokou no Eiyuu/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Dreamcast Magazine (JP) NTSC-J
63
[4]
Famitsu (JP) NTSC-J
63
[5]
Joypad (FR)
20
[6]
Saturn Fan (JP) NTSC-J
67
[7]
Sega Saturn Magazine (JP) NTSC-J
71
[8]
Sega Saturn
57
Based on
5 reviews

Capcom Generation: Dai 4 Shuu Kokou no Eiyuu

Saturn, JP
CapcomGeneration4 Saturn JP Box Back.jpgCapcomGeneration4 Saturn JP Box Front.jpg
Cover
CapcomGeneration4 Saturn JP Spinecard.jpg
Spinecard
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Disc

Technical information

Main article: Capcom Generation: Dai 4 Shuu Kokou no Eiyuu/Technical information.

References

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Capcom Generation compilations
Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai (1998) | Capcom Generation: Dai 2 Shuu Makai to Kishi (1998) | Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru (1998) | Capcom Generation: Dai 4 Shuu Kokou no Eiyuu (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998)