Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru

From Sega Retro

n/a

  • Main title
  • Vulgus
  • SonSon
  • Higemaru
  • Exed Exes

CapcomGeneration3 title.png

CapcomGeneration3 Saturn JP SSTitle Vulgus.png

CapcomGeneration3 Saturn JP SSTitle Sonson.png

CapcomGeneration3 Saturn JP SSTitle Higemaru.png

CapcomGeneration3 Saturn JP SSTitle ExedExes.png

Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru
System(s): Sega Saturn
Publisher: Capcom
Developer:
Original system(s): all four games ran on their own unique arcade boards
Game total: 4
Sound driver: SCSP/CD-DA (65 tracks)
Peripherals supported: 6Player
Genre: Compilation, Variety (バラエティ)[1], Table[2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,800 (6,090)5,800e[3] T-1234G
Sega Rating: All Ages
Non-Sega versions

Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru (カプコンジェネレーション第3集 ここに歴史はじまる, "History Begins Here") is the third of five compilations for the Sega Saturn (and PlayStation) developed by Capcom.

The third volume features four of the first five video games developed by Capcom (the missing game, 1942, was previously included in Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai).

Games included

  • Vulgus
  • SonSon
  • Pirate Ship Higemaru
  • Exed Exes

Every game has a "Collection" with artwork (including promotional art and concept art), information, and game tips. Options and high scores can be saved to the Saturn's internal memory.

Gameplay

Vulgus

Vulgus Saturn, Gameplay 1.png

Vulgus Saturn, Gameplay 2.png

Vulgus Saturn, Gameplay 3.png

Vulgus Saturn, Gameplay 4.png

Gameplay

Vulgus is the first video game created by Capcom, originally released in 1984. It is a vertically scrolling shoot-'em-up, similar to rival Namco's 1982 hit Xevious. The player controls a spaceship and must destroy endless waves of incoming enemies. There is an alternating two-player mode. The game does not have distinct levels; the background alternates between the surface of a planet and a space field. The Vulgus, a molten rock, is the boss of the game. Once it is destroyed, the game loops from the beginning of the level with increased difficulty until the player loses or decides to stop playing. The Yashichi (ヤシチ), a pinwheel-like object that would make numerous appearances in subsequent Capcom games (usually as a power-up), debuts here as an enemy.

The spaceship moves in any direction using the D-Pad. Its primary weapon, two parallel shots, can be fired with A or C. There are two rapid-fire buttons that shoot faster, L (low speed) or R (high speed). It has a secondary supply of missiles that can be fired straight ahead with B. The missiles can penetrate through multiple targets in a line or instantly eradicate a single large enemy that normally takes multiple shots to destroy. The primary weapon is unlimited; the missiles are limited, but the player can acquire more by picking up "POW" items. Bonus points are awarded for destroying every enemy in a formation or for destroying multiple enemies with a single missile.

The spaceship is destroyed in a single hit from an enemy, but it respawns at a predetermined checkpoint if the player has extra lives left. The game ends if the player runs out of lives. Extends are given at 20,000 points, then every 40,000 points after that.

The player can change the number of starting lives (1, 2, 3, or 5). Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).

Items

Vulgus Saturn, Items.png
POW
Restocks the spaceship with another missile (up to a maximum of 15).
Vulgus Saturn, Items.png
敵サインS
Prevents the movement speed of enemies from increasing.
Vulgus Saturn, Items.png
敵サインE
Prevents the attack speed of enemies from increasing.
Vulgus Saturn, Items.png
敵サインD
Prevents the number of enemies from increasing.
Vulgus Saturn, Items.png
Sakichi (佐吉)
Awards 10,000 bonus points. This item only appears if the player has previously collected the S, E, and D items.

SonSon

SonSon is Capcom's second video game, originally released in 1984. It is a platforming game that plays similarly to a shoot-'em-up since the screen continually scrolls through the stage, enemies enter the screen in formations, and the characters have a high degree of vertical movement because every stage consists of multiple stacked platforms. It supports two players playing simultaneously, with player one playing as SonSon (ソンソン), a monkey boy patterned after Sun Wukong in the 16th century Chinese novel Journey to the West, and player two controlling the pig TonTon (トントン), who is based on Zhu Wuneng from the same story. The pair are on a mission across China to receive a scroll from Buddha and must battle bats, rats, mad bombers, and other enemies. The game is divided into 19 stages, played continuously as a single long stage. On some stages, the screen stops scrolling to fight a fortress of enemies. After completing the game, it loops again from the beginning at a higher difficulty.

Every stage consists of six platforms, which occasionally have small gaps that the characters can fall through. SonSon and TonTon automatically walk forwards, but they can turn around by pressing Left or Right or run faster by holding Left or Right. They can collect foods along the way for bonus points, and there is an item that can turn enemies into foods that can also be collected for points. They can jump between platforms by pressing Up or Down. Switching platforms can be done to collect items or to reach or avoid enemies, and enemies can change platforms as well. The characters attack by shooting energy pellets partway across the screen, which can be done by pressing X, Y, Z, A, B, or C. They shoot in whichever direction they are facing and can intercept enemy projectiles with their attacks.

Touching an enemy or an unfriendly projectile causes SonSon or TonTon to lose a life. If a player has any additional lives, they are returned to the screen riding on a cloud that gives them temporary invincibility. They can shoot while riding a cloud. The cloud disappears and the character starts walking instead after a short time or if the player presses the D-Pad in any direction. The game ends if the player runs out of lives. Extra lives are given at 20,000 and 80,000 points, then every 100,000 points after that.

There are four difficulty levels (Easy, Normal, Hard, and Expert), and the player can change the number of starting lives (3, 4, 5, or 7).

Items

SonSon Saturn, Items.png
POW
This item appears after collecting 8 large food items. It transforms any on-screen enemies into large food items.
SonSon Saturn, Items.png
Bamboo Shoot
This item appears after walking over certain secret spots. It awards 500 points for making it appear and another 1,000 points for collecting it.
SonSon Saturn, Items.png
Yashichi (ヤシチ)
This item appears after destroying all of the flashing barriers on a fortress within 20 seconds. It awards 4,000 points.
SonSon Saturn, Items.png
Frilled Lizard
This creature appears after missing a large food item worth between 1,000 and 9,000 points (all of them except the strawberry). It awards half the number of points of the missed item if caught.
SonSon Saturn, Items.png
Lark
This creature appears after missing a large food item worth 10,000 points (the strawberry). It drops a cake (which is worth 5,000 points).
SonSon Saturn, Items.png
Scroll
This item appears in the hand of the Buddha statue at the end of the game. It awards 30,000 points and ends the game when collected.
Small fruits
SonSon Saturn, Items.png
Tulips
Worth 10 points.
SonSon Saturn, Items.png
Radish
Worth 10 points.
SonSon Saturn, Items.png
Dumplings
Worth 20 points.
SonSon Saturn, Items.png
Cherries
Worth 20 points.
SonSon Saturn, Items.png
Carrot
Worth 30 points.
SonSon Saturn, Items.png
Oyster
Worth 30 points.
SonSon Saturn, Items.png
Strawberry
Worth 40 points.
SonSon Saturn, Items.png
Mushroom
Worth 40 points.
SonSon Saturn, Items.png
Tomato
Worth 50 points.
SonSon Saturn, Items.png
Orange
Worth 50 points.
SonSon Saturn, Items.png
Snow Peas
Worth 60 points.
SonSon Saturn, Items.png
Lemon
Worth 60 points.
SonSon Saturn, Items.png
Small Watermelon
Worth 70 points.
SonSon Saturn, Items.png
Grapes
Worth 70 points.
SonSon Saturn, Items.png
Bell Pepper
Worth 80 points.
SonSon Saturn, Items.png
White Radish
Worth 80 points.
SonSon Saturn, Items.png
Muscat Grapes
Worth 90 points.
SonSon Saturn, Items.png
Apple
Worth 90 points.
SonSon Saturn, Items.png
Banana
Worth 100 points.
SonSon Saturn, Items.png
Large Watermelon
Worth 100 points.
Large fruits

Collecting 6 small food items causes a large food item to appear in front of a wooden sign.

SonSon Saturn, Items.png
Carrot
Worth 1,000 points.
SonSon Saturn, Items.png
Fries
Worth 2,000 points.
SonSon Saturn, Items.png
Fried Egg
Worth 3,000 points.
SonSon Saturn, Items.png
Persimmon
Worth 4,000 points.
SonSon Saturn, Items.png
Cake
Worth 5,000 points.
SonSon Saturn, Items.png
Frankfurter
Worth 6,000 points.
SonSon Saturn, Items.png
Fried Shrimp
Worth 7,000 points.
SonSon Saturn, Items.png
Watermelon
Worth 8,000 points.
SonSon Saturn, Items.png
Pineapple
Worth 9,000 points.
SonSon Saturn, Items.png
Giant Strawberry
Worth 10,000 points.

Stages

The stage numbers count down from 19 to 1.

SonSon Saturn, Stage 19.png

Stage 19
SonSon Saturn, Stage 19.png

SonSon Saturn, Stage 18.png

Stage 18
SonSon Saturn, Stage 18.png

SonSon Saturn, Stage 17.png

Stage 17
SonSon Saturn, Stage 17.png

SonSon Saturn, Stage 16 Boss.png

Stage 16 Boss
SonSon Saturn, Stage 16 Boss.png

SonSon Saturn, Stage 16.png

Stage 16
SonSon Saturn, Stage 16.png

SonSon Saturn, Stage 15.png

Stage 15
SonSon Saturn, Stage 15.png

SonSon Saturn, Stage 14.png

Stage 14
SonSon Saturn, Stage 14.png

SonSon Saturn, Stage 13.png

Stage 13
SonSon Saturn, Stage 13.png

SonSon Saturn, Stage 12 Boss.png

Stage 12 Boss
SonSon Saturn, Stage 12 Boss.png

SonSon Saturn, Stage 12.png

Stage 12
SonSon Saturn, Stage 12.png

SonSon Saturn, Stage 11.png

Stage 11
SonSon Saturn, Stage 11.png

SonSon Saturn, Stage 10.png

Stage 10
SonSon Saturn, Stage 10.png

SonSon Saturn, Stage 9.png

Stage 9
SonSon Saturn, Stage 9.png

SonSon Saturn, Stage 8 Boss.png

Stage 8 Boss
SonSon Saturn, Stage 8 Boss.png

SonSon Saturn, Stage 8.png

Stage 8
SonSon Saturn, Stage 8.png

SonSon Saturn, Stage 7.png

Stage 7
SonSon Saturn, Stage 7.png

SonSon Saturn, Stage 6.png

Stage 6
SonSon Saturn, Stage 6.png

SonSon Saturn, Stage 5.png

Stage 5
SonSon Saturn, Stage 5.png

SonSon Saturn, Stage 4 Boss.png

Stage 4 Boss
SonSon Saturn, Stage 4 Boss.png

SonSon Saturn, Stage 4.png

Stage 4
SonSon Saturn, Stage 4.png

SonSon Saturn, Stage 3 Boss.png

Stage 3 Boss
SonSon Saturn, Stage 3 Boss.png

SonSon Saturn, Stage 3.png

Stage 3
SonSon Saturn, Stage 3.png

SonSon Saturn, Stage 2 Boss.png

Stage 2 Boss
SonSon Saturn, Stage 2 Boss.png

SonSon Saturn, Stage 2.png

Stage 2
SonSon Saturn, Stage 2.png

SonSon Saturn, Stage 1.png

Stage 1
SonSon Saturn, Stage 1.png

Pirate Ship Higemaru

Pirate Ship Higemaru is Capcom's third video game, originally released in 1984. It is a puzzle game with an overhead perspective and plays similarly to Sega's 1982 arcade game Pengo. The player controls a sailor named Momotaru (モモタルー), who must defeat the dreaded pirate crew known as the Higemaru Corps (ひげ丸軍団), led by their captain, Bows (ボウス), by throwing barrels and other objects at them. The game is divided into 16 levels, called "decks." Every deck has a set number of pirates to be eliminated, as well as Bows, a special pirate who respawns each time he is defeated. Bows does not have to be eliminated in order to complete the deck. Every fourth deck is a "Hi-Point Deck" against a group of enemies entirely made up of Bows where the barrels are worth an increased number of points.

Momotaru moves in any direction using the D-Pad. He has no attacks of his own, but he can grab barrels, drums, giant coins, and other objects and throw them in any of the four cardinal directions. He grabs an object by pressing X, Y, Z, A, B, or C when standing adjacent to it, then throws it by pressing a button again. He can walk while carrying an object. Any pirate who stands in the way of an object that has been thrown (even if standing in an adjacent line) is hurled off the screen. Barrels that hit the walls of the level or other barrels or objects shatter and award bonus points, while other objects are invulnerable and do not award points. Eliminating multiple enemies with the same barrel awards extra points. Because barrels also act as barriers, picking up and destroying barrels opens up new paths for Momotaru but also enemies. Some pirates try to hide in barrels; these enemies have to be hit once to knock them out of the barrel (in a stunned state), then hit again to eliminate them. These barrels have faces on them and cannot be picked up.

Momotaru's enemies do not have attacks, but a single touch from an enemy causes him to die and be revived at the cost of one extra life. The game ends when the player runs out of lives. Extra lives are given at 10,000 and 50,000 points, then every 50,000 points after that. When a player has scored more than a million points, the game stops awarding the player with bonus lives. When the player has taken 70 seconds on the same deck, the music changes and the skull-and-crossbones symbols in the four corners of the screen start to move around the edges of the screen. Touching a skull-and-crossbones costs Momotaru a life.

The player can change the number of starting lives (1, 2, 3, or 5).

Items

Pirate Ship Higemaru Saturn, Items.png
Pirate Ship Higemaru Saturn, Items.png
Pirate Ship Higemaru Saturn, Items.png
Pirate Ship Higemaru Saturn, Items.png
Invincibility
Makes Momotaru temporarily invincible so he can defeat enemies by walking into them and stuns all enemies except Bows. These items appear for every 16 barrels destroyed. All of them have the same effect despite looking different. Worth 500 points.
Bonus

These items are found in glowing barrels and award bonus points.

Pirate Ship Higemaru Saturn, Items.png
Tai Fish
Worth 400 points.
Pirate Ship Higemaru Saturn, Items.png
Puffer Fish
Worth 800 points.
Pirate Ship Higemaru Saturn, Items.png
Starfish
Worth 1,000 points.
Pirate Ship Higemaru Saturn, Items.png
Pipe
Worth 1,000 points.
Pirate Ship Higemaru Saturn, Items.png
Scallop
Worth 1,500 points.
Pirate Ship Higemaru Saturn, Items.png
Squid
Worth 2,000 points.
Pirate Ship Higemaru Saturn, Items.png
Octopus
Worth 2,500 points.
Pirate Ship Higemaru Saturn, Items.png
Sword
Worth 2,500 points.
Pirate Ship Higemaru Saturn, Items.png
Spyglass
Worth 3,000 points.
Hidden

These special items are only found by lifting certain barrels first on a deck.

Pirate Ship Higemaru Saturn, Items.png
Strawberry
Worth 10,000 points.
Pirate Ship Higemaru Saturn, Items.png
Yashichi (ヤシチ)
Worth 20,000 points.
Pirate Ship Higemaru Saturn, Items.png
Golden Bird
Worth 50,000 points.
Pirate Ship Higemaru Saturn, Items.png
Whale
Worth 50,000 points.
Pirate Ship Higemaru Saturn, Items.png
Sailor's Outfit
Gives the player an extra life.

Decks

There are 16 decks. At the beginning of each deck, the pirates pop out of barrels in a temporary stunned state (and Momotaru can safely walk through them). With each successive deck, the speed and intelligence of the pirates increase; after deck 10, the pirates can move faster than Momotaru. After completing deck 16, the game repeats decks 9 to 16, so it never ends until the player loses or decides to stop playing.

Pirate Ship Higemaru, Lesson 1.png

Lesson 1
Pirate Ship Higemaru, Lesson 1.png

Pirate Ship Higemaru, Stage 1.png

Deck 1
Pirate Ship Higemaru, Stage 1.png

Pirate Ship Higemaru, Stage 2.png

Deck 2
Pirate Ship Higemaru, Stage 2.png

Pirate Ship Higemaru, Stage 3.png

Deck 3
Pirate Ship Higemaru, Stage 3.png

Pirate Ship Higemaru, Stage 4.png

Deck 4
Pirate Ship Higemaru, Stage 4.png

Pirate Ship Higemaru, Stage 5.png

Deck 5
Pirate Ship Higemaru, Stage 5.png

Pirate Ship Higemaru, Stage 6.png

Deck 6
Pirate Ship Higemaru, Stage 6.png

Pirate Ship Higemaru, Stage 7.png

Deck 7
Pirate Ship Higemaru, Stage 7.png

Pirate Ship Higemaru, Stage 8.png

Deck 8
Pirate Ship Higemaru, Stage 8.png

Pirate Ship Higemaru, Stage 9.png

Deck 9
Pirate Ship Higemaru, Stage 9.png

Pirate Ship Higemaru, Stage 10.png

Deck 10
Pirate Ship Higemaru, Stage 10.png

Pirate Ship Higemaru, Stage 11.png

Deck 11
Pirate Ship Higemaru, Stage 11.png

Pirate Ship Higemaru, Stage 12.png

Deck 12
Pirate Ship Higemaru, Stage 12.png

Pirate Ship Higemaru, Stage 13.png

Deck 13
Pirate Ship Higemaru, Stage 13.png

Pirate Ship Higemaru, Stage 14.png

Deck 14
Pirate Ship Higemaru, Stage 14.png

Pirate Ship Higemaru, Stage 15.png

Deck 15
Pirate Ship Higemaru, Stage 15.png

Pirate Ship Higemaru, Stage 16.png

Deck 16
Pirate Ship Higemaru, Stage 16.png

Exed Exes

Exed Exes is Capcom's fifth video game (following 1942), originally released in 1985. It is a vertically scrolling shoot-'em-up and considered a spiritual successor to Vulgus. The player must pilot a spaceship through an alien hive populated by insect-like aliens called Exes who are trying to invade Earth. There is two-player simultaneous play. The game is broken into 16 rounds, each ending with one or more boss fights. There are a mix of ground and air enemies, and enemies can enter from any side of the screen. Some rounds contain a "Hi-Point Area" midway through where the background darkens and the player can collect an item that turns all of the enemies into fruits that can be collected for bonus points. Bosses contain guns, skulls, and glowing radars that must be destroyed. If the guns and skulls are destroyed before the radars, the boss starts to escape. The player is given a bonus if the boss is completely destroyed without escaping.

The ship moves in any direction using the D-Pad. It fires its main weapon, two parallel shots with partial range, with A or C. There are power-ups that upgrade the strength and range of the main weapon. There are two rapid-fire buttons that shoot faster, L (low speed) or R (high speed). It is equipped with a limited supply of "Mega Crash" bombs that can be used with B. These bombs dissipate any enemy projectiles on the screen but do not damage enemies.

The ship is destroyed in a single hit from an enemy, but it respawns in place if the player has extra lives left. The game ends if the player runs out of lives. Extends are given every 50,000 points until 250,000 points, then every 250,000 points after that. The game loops over again at a higher difficulty after the final round is completed and continues looping until the player reaches 10,000,000 points.

The player can change the number of starting lives (1, 2, 3, or 5). Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).

Items

Exed Exes Saturn, Items.png
POW黄
Changes the ship's weapon to double beams with increased range.
Exed Exes Saturn, Items.png
POW白
Changes the ship's weapon to triple beams with increased range.
Exed Exes Saturn, Items.png
POW緑
Changes the ship's weapon to triple beams with full-screen range.
Exed Exes Saturn, Items.png
WOP
Resets the ship's weapon to its default shot. Worth 10,000 points.
Exed Exes Saturn, Items.png
Sakichi (佐吉)
Equips the ship with another Mega Crash bomb (up to a maximum of 10). This item appears every 50,000 points until 250,000 points, then every 250,000 points after that. Worth 5,000 points.
Exed Exes Saturn, Items.png
POW
Transforms all on-screen enemies into fruit (reminiscent of SonSon).
Exed Exes Saturn, Items.png
Holstein (ホルスタイン)
Worth 50,000 points.
Fruits
Exed Exes Saturn, Items.png
Carrot
Worth 500 points.
Exed Exes Saturn, Items.png
Apple
Worth 500 points.
Exed Exes Saturn, Items.png
Banana
Worth 1,000 points.
Exed Exes Saturn, Items.png
Grapes
Worth 1,000 points.
Exed Exes Saturn, Items.png
Strawberry
Worth 2,000 points.
Exed Exes Saturn, Items.png
Pear
Worth 2,000 points.
Exed Exes Saturn, Items.png
Tomato
Worth 3,000 points.
Exed Exes Saturn, Items.png
Lime
Worth 5,000 points.
Exed Exes Saturn, Items.png
Lemon
Worth 5,000 points.
Exed Exes Saturn, Items.png
Orange
Worth 5,000 points.
Exed Exes Saturn, Items.png
Pineapple
Worth 20,000 points.
Exed Exes Saturn, Items.png
Giant Strawberry
Worth 10,000 points.

Rounds

Exed Exes Saturn, Stage 1.png

Exed Exes Saturn, Stage 1 Boss.png

  • Exed Exes Saturn, Stage 1.png

  • Exed Exes Saturn, Stage 1 Boss.png

Round 1
Boss:
クルス

Exed Exes Saturn, Stage 2.png

Exed Exes Saturn, Stage 2 Boss.png

  • Exed Exes Saturn, Stage 2.png

  • Exed Exes Saturn, Stage 2 Boss.png

Round 2
Boss:
EXES1号

Exed Exes Saturn, Stage 3.png

Exed Exes Saturn, Stage 3 Boss.png

  • Exed Exes Saturn, Stage 3.png

  • Exed Exes Saturn, Stage 3 Boss.png

Round 3
Boss:
EXES3号

Exed Exes Saturn, Stage 4.png

Exed Exes Saturn, Stage 4 Boss 1.png

Exed Exes Saturn, Stage 4 Boss 2.png

  • Exed Exes Saturn, Stage 4.png

  • Exed Exes Saturn, Stage 4 Boss 1.png

  • Exed Exes Saturn, Stage 4 Boss 2.png

Round 4
Bosses:
EXES3号, ツインクル

Exed Exes Saturn, Stage 5.png

Exed Exes Saturn, Stage 5 Boss.png

  • Exed Exes Saturn, Stage 5.png

  • Exed Exes Saturn, Stage 5 Boss.png

Round 5
Boss:
EXES2号

Exed Exes Saturn, Stage 6.png

Exed Exes Saturn, Stage 6 Boss.png

  • Exed Exes Saturn, Stage 6.png

  • Exed Exes Saturn, Stage 6 Boss.png

Round 6
Boss:
トリクル

Exed Exes Saturn, Stage 7.png

Exed Exes Saturn, Stage 7 Boss.png

  • Exed Exes Saturn, Stage 7.png

  • Exed Exes Saturn, Stage 7 Boss.png

Round 7
Boss:
Super Exes

Exed Exes Saturn, Stage 8.png

Exed Exes Saturn, Stage 8 Boss 1.png

Exed Exes Saturn, Stage 8 Boss 2.png

  • Exed Exes Saturn, Stage 8.png

  • Exed Exes Saturn, Stage 8 Boss 1.png

  • Exed Exes Saturn, Stage 8 Boss 2.png

Round 8
Bosses:
Super Exes, 試作型 Exed Exes

Exed Exes Saturn, Stage 9.png

Exed Exes Saturn, Stage 9 Boss 1.png

Exed Exes Saturn, Stage 9 Boss 2.png

  • Exed Exes Saturn, Stage 9.png

  • Exed Exes Saturn, Stage 9 Boss 1.png

  • Exed Exes Saturn, Stage 9 Boss 2.png

Round 9
Bosses:
クルス, EXES3号

Exed Exes Saturn, Stage 10.png

Exed Exes Saturn, Stage 10 Boss 1.png

Exed Exes Saturn, Stage 10 Boss 2.png

  • Exed Exes Saturn, Stage 10.png

  • Exed Exes Saturn, Stage 10 Boss 1.png

  • Exed Exes Saturn, Stage 10 Boss 2.png

Round 10
Bosses:
EXES1号, トリクル

Exed Exes Saturn, Stage 11.png

Exed Exes Saturn, Stage 11 Boss 1.png

Exed Exes Saturn, Stage 11 Boss 2.png

  • Exed Exes Saturn, Stage 11.png

  • Exed Exes Saturn, Stage 11 Boss 1.png

  • Exed Exes Saturn, Stage 11 Boss 2.png

Round 11
Bosses:
EXES2号, Super Exes

Exed Exes Saturn, Stage 12.png

Exed Exes Saturn, Stage 12 Boss 1.png

Exed Exes Saturn, Stage 12 Boss 2.png

Exed Exes Saturn, Stage 12 Boss 3.png

  • Exed Exes Saturn, Stage 12.png

  • Exed Exes Saturn, Stage 12 Boss 1.png

  • Exed Exes Saturn, Stage 12 Boss 2.png

  • Exed Exes Saturn, Stage 12 Boss 3.png

Round 12
Bosses:
ツインクル, Super Exes, 試作型 Exed Exes

Exed Exes Saturn, Stage 13.png

Exed Exes Saturn, Stage 13 Boss 1.png

Exed Exes Saturn, Stage 13 Boss 2.png

  • Exed Exes Saturn, Stage 13.png

  • Exed Exes Saturn, Stage 13 Boss 1.png

  • Exed Exes Saturn, Stage 13 Boss 2.png

Round 13
Bosses:
Super Exes, 試作型 Exed Exes

Exed Exes Saturn, Stage 14.png

Exed Exes Saturn, Stage 14 Boss 1.png

Exed Exes Saturn, Stage 14 Boss 2.png

  • Exed Exes Saturn, Stage 14.png

  • Exed Exes Saturn, Stage 14 Boss 1.png

  • Exed Exes Saturn, Stage 14 Boss 2.png

Round 14
Bosses:
EXES2号, 試作型 Exed Exes

Exed Exes Saturn, Stage 15.png

Exed Exes Saturn, Stage 15 Boss 1.png

Exed Exes Saturn, Stage 15 Boss 2.png

  • Exed Exes Saturn, Stage 15.png

  • Exed Exes Saturn, Stage 15 Boss 1.png

  • Exed Exes Saturn, Stage 15 Boss 2.png

Round 15
Bosses:
トリクル, Super Exes

Exed Exes Saturn, Stage 16.png

Exed Exes Saturn, Stage 16 Boss 1.png

Exed Exes Saturn, Stage 16 Boss 2.png

Exed Exes Saturn, Stage 16 Boss 3.png

Exed Exes Saturn, Stage 16 Boss 4.png

Exed Exes Saturn, Stage 16 Boss 5.png

Exed Exes Saturn, Stage 16 Boss 6.png

Exed Exes Saturn, Stage 16 Boss 7.png

Exed Exes Saturn, Stage 16 Boss 8.png

Exed Exes Saturn, Stage 16 Boss 9.png

  • Exed Exes Saturn, Stage 16.png

  • Exed Exes Saturn, Stage 16 Boss 1.png

  • Exed Exes Saturn, Stage 16 Boss 2.png

  • Exed Exes Saturn, Stage 16 Boss 3.png

  • Exed Exes Saturn, Stage 16 Boss 4.png

  • Exed Exes Saturn, Stage 16 Boss 5.png

  • Exed Exes Saturn, Stage 16 Boss 6.png

  • Exed Exes Saturn, Stage 16 Boss 7.png

  • Exed Exes Saturn, Stage 16 Boss 8.png

  • Exed Exes Saturn, Stage 16 Boss 9.png

Round 16
Bosses:
クルス, EXES1号, EXES3号, ツインクル, EXES2号, トリクル, Super Exes, 試作型 Exed Exes, Exed Exes
The player fights every previously encountered boss at the end of this round, plus the final boss, the Exed Exes.

History

Release

This is the third release in the Capcom Generation series. The Sega Saturn versions of these games were exclusively released in Japan, but the PlayStation versions of the first four volumes were also released in Europe as part of a bundle titled Capcom Generations (except for the German version, which omits the fourth volume).

Magazine articles

Main article: Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in (JP) #1998-30: "1998-30 (1998-10-23)" (1998-10-09)
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Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(JP) NTSC-J
50
[4]
(JP) NTSC-J
63
[5]
(JP) NTSC-J
60
[6]
(JP) NTSC-J
74
[7]
Sega Saturn
62
Based on
4 reviews

Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru

Saturn, JP
CapcomGeneration3 Saturn JP Box Back.jpgCapcomGeneration3 Saturn JP Box Front.jpg
Cover
CapcomGeneration3 Saturn JP Spinecard.jpg
Spinecard
CapcomGeneration3 Saturn JP Disc.jpg
Disc

Technical information

Main article: Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru/Technical information.

References


Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru

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Main page | Comparisons | Magazine articles | Reception | Technical information


Books: (1999)

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Capcom Generation compilations
Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai (1998) | Capcom Generation: Dai 2 Shuu Makai to Kishi (1998) | Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru (1998) | Capcom Generation: Dai 4 Shuu Kokou no Eiyuu (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998)