Difference between revisions of "Vampire Chronicle for Matching Service"
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| peripherals=[[Dreamcast Arcade Stick]], [[Jump Pack]], [[Dreamcast Keyboard]], [[Dreamcast Modem]], [[Visual Memory Unit]], [[Dreamcast VGA Box]] | | peripherals=[[Dreamcast Arcade Stick]], [[Jump Pack]], [[Dreamcast Keyboard]], [[Dreamcast Modem]], [[Visual Memory Unit]], [[Dreamcast VGA Box]] | ||
| players=1-2 | | players=1-2 | ||
− | | genre=Fighting | + | | genre=Fighting/Taisen Kakutou (対戦格闘){{fileref|VCfMS DC JP Box Back.jpg}}{{ref|https://web.archive.org/web/20150114220701/http://sega.jp/dc/000811/}}, Action{{ref|https://web.archive.org/web/20200201225739/https://sega.jp/history/hard/dreamcast/software_l.html#tab01}} |
| releases={{releasesDC | | releases={{releasesDC | ||
− | | dc_date_jp=2000-08-10 | + | | dc_date_jp=2000-08-10{{ref|https://web.archive.org/web/20150114220701/http://sega.jp/dc/000811/}} |
| dc_code_jp=T-1235M | | dc_code_jp=T-1235M | ||
− | | dc_rrp_jp=4, | + | | dc_rrp_jp=4,800e{{ref|https://web.archive.org/web/20150114220701/http://sega.jp/dc/000811/}} |
+ | | dc_rating_jp=all | ||
}} | }} | ||
− | | | + | | properties={{Properties|DC|adx|ddirect|flash|qsound|sofdec}} |
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' (ヴァンパイア クロニクル フォー マッチングサービス) is a [[Sega Dreamcast]] fighting game in the ''Vampire'' franchise (''[[:Category:Darkstalkers|Darkstalkers]]'' in the West) that combines the playstyles and mechanics from all of the previous entries. It takes advantage of [[Capcom]]'s [[Matching Service]] online system. | |
+ | |||
+ | ==Gameplay== | ||
+ | {{ScreenThumb|Vampire Chronicle DC, Character Select.png|width=200|Character select}} | ||
+ | {{ScreenThumb|Vampire Chronicle DC, Gameplay.png|width=200|Gameplay}} | ||
+ | The game is a fighting game. It contains all of the characters from the other games in the series. Players can select between different modes replicating the mechanics from any of the prior games (''Vampire'', ''[[Vampire Hunter]]'', and ''[[Vampire Savior]]''), and each character has selectable types that replicate his or her moves from each entry (including new types for characters who were not in every game). | ||
+ | |||
+ | Characters move with {{left}} and {{right}} and dash with {{left}} {{left}} and {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (light), {{Y}} (medium), and {{L}} (hard) and kicks are done with {{A}} (light), {{B}} (medium), and {{R}} (hard). Light attacks are faster and hard attacks deal more damage. Chain combos can be performed by linking attacks from lightest to hardest and from punches to kicks, canceling the recovery of a normal move by starting another. Special moves for each character are done by pairing specific directional combinations with an attack button. Projectile attacks move slowly through each other, with the stronger projectile dissipating the other (depending on the strength of the attack button used and which was launched first) rather than canceling each other out as in most fighting games (unless they were launched at the same time with the same strength). | ||
+ | |||
+ | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and most characters can throw in midair. Characters can reduce the damage taken from a throw (except command throws) by pressing the medium or hard punch button after being thrown. Knocked down characters can recover and slide away by holding {{left}} or {{right}} and pressing any attack button. | ||
+ | |||
+ | Guarding is done by holding the D-Pad away from the opponent. Characters can guard in midair but cannot air block against normal attacks from an opponent that is standing on the ground and cannot air block after performing an attack in the air. While guarding, pressing the punch and kick buttons rapidly has a chance of pushing the other character away. Most characters have one special move, called a guard cancel, that can be performed while guarding to cancel out of the block and immediately counterattack their opponent. | ||
+ | |||
+ | The game features a Special meter, which fills as characters perform normal moves (except light attacks) and special moves or take damage. When it is full, characters can perform different types of special moves, depending on the mode selected: ES moves (enhanced versions of their special moves), EX moves (high-damage "super" moves), and Dark Force moves or Dark Force Power (special states that last for a limited duration). | ||
+ | |||
+ | Players can choose between Normal and Turbo speed for battles. There are two playing styles that can be selected after choosing a character: Normal and Auto. The character automatically guards against a limited number of attacks in Auto mode and automatically performs chain combos when attacking with normal moves. | ||
+ | |||
+ | ===Modes=== | ||
+ | The game has the following modes: | ||
+ | *'''Arcade:''' A single-player mode where the player fights seven matches against randomly chosen computer-controlled opponents. Jedah is always the last opponent, and there are only two possible endings (one for completing the game with Jedah and one for completing the game with any other character). A second player can enter at any time to challenge the first by pressing {{Start}}, with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. | ||
+ | *'''Versus:''' A dedicated two-player mode where players can choose a character, a handicap, and any stage to play. | ||
+ | *'''Training:''' A single-player mode where the player can practice playing a character against a non-hostile opponent. Both characters have vitality meters that stay fully replenished. The player can select some options with {{Start}}, such as enabling unlimited Special meters, deciding whether the opponent blocks attacks, or setting the opponent to stand, crouch, jump, attack, or be controlled manually (using a second control pad). | ||
+ | *'''Network:''' The game featured online play though Capcom's [[Matching Service]] dial-up matchmaking service. | ||
+ | |||
+ | ===Mode select=== | ||
+ | {{ScreenThumb|Vampire Chronicle DC, Mode Select.png|width=200|Mode select}} | ||
+ | After selecting a game mode, the player must choose a mode based on one of the previous games in the series. This choice determines some of the basic mechanics of the game. | ||
+ | |||
+ | ====''Vampire''==== | ||
+ | Matches are fought to the best of three rounds. All damage is permanent (no recoverable damage). | ||
+ | |||
+ | The Special meter only has one level and slowly depletes if the character is not doing anything to increase it (such as a special move). When the Special meter is full, it starts to flash and begins to deplete rapidly. While it is flashing, all of the character's special moves are ES moves, and the character can perform an EX move (which fully depletes the meter). The Special meter is empty at the start of every round. | ||
+ | |||
+ | In Arcade Mode, all opponents will use the Vampire type. | ||
+ | |||
+ | ====''Vampire Hunter''==== | ||
+ | Matches are fought to the best of three rounds. All damage is permanent (no recoverable damage). | ||
+ | |||
+ | The Special meter can hold up to 99 levels, gaining a new level each time it fills, and does not deplete if not used. Characters can perform ES and EX moves when the meter has at least one full level, which costs a level of meter per move. ES moves are performed by pressing the same button inputs as a special move but holding two attack buttons of the same type (punches or kicks) instead of only one. The Special meter levels are retained between rounds but not battles. | ||
+ | |||
+ | In Arcade Mode, all opponents will use the Hunter type. | ||
+ | |||
+ | ====''Vampire Savior''==== | ||
+ | Instead of having rounds, each fighter has two life bars and two corresponding life markers. When one fighter loses a life marker after the life bar is emptied, the fighters reset their positions as if starting a new round, but the victorious fighter retains their remaining life bar and the timer does not reset. When the player is attacked, some of the health lost is displayed in white, which can be recovered if the player does not take any more damage within a short duration (health does not recover while blocking). | ||
+ | |||
+ | The Special meter can hold up to 99 levels, gaining a new level each time it fills, and does not deplete if not used. Characters can perform ES moves and EX moves when the meter has at least one full level, which costs a level of meter per move. ES moves are performed by pressing the same button inputs as a special move but holding two attack buttons of the same type (punches or kicks) instead of only one. Characters using the Savior type can perform Dark Force moves by holding a punch and a kick button of the same strength, which costs one level of meter. Characters using the Savior2 type can activate Dark Force Power by holding a punch and a kick button of the same strength, which costs two levels of meter. The Special meter levels are retained for the entire match. | ||
+ | |||
+ | In Arcade Mode, all opponents will use the Savior or Savior2 types. | ||
+ | |||
+ | ===Type select=== | ||
+ | {{ScreenThumb|Vampire Chronicle DC, Type Select.png|width=200|Type select}} | ||
+ | After selecting a character, the player is given a choice of four different types, again corresponding to the previous games in the series (with the two arcade versions of ''[[Vampire Savior]]'' separated). This choice determines the moves available to the character. Every character can select from each of the four types, even if the character was not playable in that game. | ||
+ | |||
+ | ====Vampire==== | ||
+ | Modeled after the original ''Vampire''. Characters can perform chain combos by linking attacks of the same type from weakest to strongest (light punch to medium punch, then hard punch or light kick to medium kick, then hard kick). Characters cannot perform pursuit attacks or use Dark Force moves. | ||
+ | |||
+ | Characters who were in the original ''Vampire'' use their background music from that game. | ||
+ | |||
+ | ====Hunter==== | ||
+ | Modeled after the second game in the series, ''[[Vampire Hunter]]''. Characters can perform chain combos by linking attacks from weakest to strongest and from punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick). Characters have special pursuit moves where they can attack knocked down opponents by holding {{up}} and a kick button simultaneously. Characters cannot perform Dark Force moves. | ||
+ | |||
+ | Characters who were in ''Vampire Hunter'' use their background music from that game. | ||
+ | |||
+ | ====Savior==== | ||
+ | Modeled after the third game in the series, ''[[Vampire Savior]]''. Characters can perform chain combos by linking attacks from weakest to strongest and from punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick). Characters can also perform aerial chain combos. Characters can perform a taunt with {{hold|{{A}}|{{Start}}}}, which is a short animation during which the character is vulnerable to attack. | ||
+ | |||
+ | Characters have special pursuit moves where they can attack knocked down opponents by holding {{up}} and any attack button simultaneously. Pursuit attacks only do recoverable (white) damage, so they must be followed up with additional attacks to do permanent damage. | ||
+ | |||
+ | Characters can perform Dark Force moves in ''Vampire Savior'' mode by holding a punch and a kick button of the same strength, which costs one level of the Special meter. Dark Force moves are character-specific abilities that temporarily boost the character's damage, defense, or mobility for a limited period. | ||
+ | |||
+ | ====Savior2==== | ||
+ | Modeled after ''Vampire Savior 2'', an update to original ''Vampire Savior''. Characters can perform chain combos by linking attacks from weakest to strongest and from punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick). Characters cannot perform aerial chain combos. Characters can perform a taunt with {{hold|{{A}}|{{Start}}}}, which is a short animation during which the character is vulnerable to attack. | ||
+ | |||
+ | Characters have special pursuit moves where they can attack knocked down opponents by holding {{up}} and any attack button simultaneously. Pursuit attacks only do recoverable (white) damage, so they must be followed up with additional attacks to do permanent damage. | ||
+ | |||
+ | Characters can activate Dark Force Power in ''Vampire Savior'' mode by holding a punch and a kick button of the same strength, which costs two levels of the Special meter. Dark Force Power boosts the attack power and defense of the character and also improves the damage of special moves, ES moves, and EX moves. Some EX moves have different animations and hit more times. Some characters retain their Dark Force moves from the Savior type but with different button combinations. | ||
+ | |||
+ | ===Characters=== | ||
+ | {{MoveListNote|legend=StreetFighterAlpha}} | ||
+ | |||
+ | Most special moves can be performed as ES moves if two {{punch}} or {{kick}} buttons are used instead of one, depending on the type selected. | ||
+ | |||
+ | Every character is playable using every mode and every type, even characters who were not introduced until later entries. | ||
+ | |||
+ | Players can choose from eight different color schemes for each character: six corresponding to the six attack buttons, plus two additional color schemes available by selecting the character with two {{punch}} buttons or two {{kick}} buttons simultaneously. | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter| | ||
+ | | name=Anakaris | ||
+ | | portrait={{sprite | Vampire Savior, Characters, Victory.png | crop_width=224 | crop_height=224 | crop_x=0 | crop_y=0}} | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Anakaris.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Q-Bee | ||
+ | | desc=Anakaris is a 5,000-year-old Egyptian mummy who was once the pharaoh of a powerful empire before his death. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hitsugi no Mai | All three {{punch}} or {{kick}} simultaneously (Vampire)<br>{{left}}/{{right}} + {{punch}} and {{kick}} of the same strength (Hunter)<br>{{down}} {{down}} {{punch}} or {{kick}} (Savior, Savior2) | Anakaris drops a sarcophagus on his opponent. In Vampire, the sarcophagus is dropped close with {{punch}} and far away with {{kick}}. In Hunter, the distance that the sarcophagus drops goes from closest to furthest in the order of {{LP}}+{{LK}} (closest), {{MK}}+{{MP}}, and {{HP}}+{{HK}} (furthest). In Savior and Savior2, the distance that the sarcophagus drops goes from closest to furthest in the order of {{LP}} (closest), {{LK}}, {{MP}}, {{MK}}, {{HP}}, and {{HK}} (furthest). In Savior and Savior2, this move can be performed in midair. | ||
+ | {{ESMove | Anakaris drops eight sarcophagi at varying distances in a barrage. The ES version is only available in Hunter, Savior, and Savior2.}}}} | ||
+ | {{MoveListRow | Ouke no Sabaki | {{right}} {{downleft}} {{down}} {{downright}} {{punch}} in midair (Vampire)<br>{{QCF}} {{punch}} in midair (Hunter, Savior, Savior2) | Anakaris blows out ghosts that curse his opponent, temporarily transforming them into a helpless version of themselves. | ||
+ | {{ESMove | Anakaris blows out more ghosts, covering a larger area. The ES version is only available in Hunter, Savior, and Savior2.}}}} | ||
+ | {{MoveListRow | Kotodama Gaeshi (inhale) | {{HCB}} {{punch}} (Vampire)<br>{{QCB}} {{kick}} (Hunter, Savior, Savior2) | Anakaris swallows a projectile with his body. In Hunter, Savior, and Savior2, this move can be performed in midair.}} | ||
+ | {{MoveListRow | Kotodama Gaeshi (exhale) | {{QCF}} {{kick}} | Anakaris launches a projectile after swallowing it. In Hunter, Savior, and Savior2, this move can be performed in midair. | ||
+ | {{ESMove | Anakaris exhales the ES version of the swallowed projectile.}}}} | ||
+ | {{MoveListRow | Cobra Blow | {{right}} {{left}} {{right}} {{punch}} (Vampire)<br>{{left}} {{right}} {{punch}} (Hunter, Savior, Savior2) | Anakaris turns his arms into a long cobra and punches with them. | ||
+ | {{ESMove | Anakaris performs a variant of the move that can hit more times. The ES version is only available in Hunter, Savior, and Savior2.}}}} | ||
+ | {{MoveListRow | Togame no Ana<br>(Savior, Savior2 only) | {{DPF}} {{kick}} after being knocked down | Anakaris splits his body into two parts after landing, revealing a portal that can suck in a nearby opponent and toss them back out at the top of the screen. | ||
+ | {{ESMove | Anakaris performs a variant of the move where the portal stays open longer and the opponent is dropped twice.}}}} | ||
+ | {{MoveListRow | Imashime no Bohi<br>''(pursuit)''<br>(Hunter, Savior, Savior2 only) | {{up}}+{{kick}} near downed opponent (Hunter)<br>{{up}}+{{punch}} or {{kick}} near downed opponent (Savior, Savior2) | Anakaris drops over his opponent with the bottom of his body transformed into a pyramid. | ||
+ | {{ESMove | Anakaris performs a variant of the move where he catches a giant sarcophagus that drops onto him, driving the pyramid further into his opponent.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Hover | {{up}} | Anakaris folds his body up and hovers for a duration instead of jumping. He can move in the air with {{left}} and {{right}}, attack with {{punch}} or {{kick}}, hover higher with {{up}} again, or return to the ground with {{down}}. He jumps back and ahead normally with {{upleft}} and {{upright}}.}} | ||
+ | {{MoveListRow | Double Jump | {{upleft}} {{upleft}} or {{upright}} {{upright}} | Anakaris jumps twice, maintaining his vertical height for a moment longer before floating down. He can do this up to two times with each jump.}} | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Anakaris dashes a short distance backwards or forwards.}} | ||
+ | {{MoveListRow | Warp<br>(Hunter, Savior, Savior2 only) | {{left}} {{left}} on the edge of the screen | Anakaris can walk through the edge of the stage and reappear on the other side of the screen.}} | ||
+ | {{MoveListRow | Seija no Ayumi | {{left}}+{{MK}} or {{right}}+{{MK}} | Anakaris does a high axe kick.}} | ||
+ | {{MoveListRow | Seinaru Bohi | {{down}}+{{kick}} during diagonal jump | Anakaris transforms the bottom of his body into a pyramid and drops to the ground.}} | ||
+ | {{MoveListRow | Ooinaru Bohi | {{downright}}+{{kick}} during diagonal jump | Anakaris transforms the bottom of his body into a pyramid and dives diagonally down.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Miira Drop | {{QCF}} {{punch}} | Anakaris reaches his hands through a hole and attempts to grab his opponent a set distance away (farther when a stronger button is used). If he succeeds, he wraps the opponent like a mummy and slams them against the ground. | ||
+ | {{ESMove | Anakaris performs a variant of the move where the hands move forward trying to grab his opponent, rather than appearing a set distance away. The ES version is only available in Hunter, Savior, and Savior2.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Shinjitsu no Oshie<br>''(guard cancel)''<br>(Savior, Savior2 only) | {{DPF}} + two {{punch}} simultaneously while blocking | Anakaris curses his opponent, temporarily transforming them into a helpless version of themselves. This move costs two levels of meter.}} | ||
+ | {{MoveListRow | Naraku no Ana<br>(Savior, Savior2 only) | {{HCF}} + two {{kick}} simultaneously | Anakaris drops his opponent through a hole in the ground, causing them to fall back down from the top of the screen.}} | ||
+ | {{MoveListRow | Pharaoh Magic | {{MK}} {{LP}} {{down}} {{LK}} {{MP}} | Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Pharoah Split<br>(Hunter, Savior, Savior2 only) | {{LP}} {{LP}} {{down}} {{MK}} {{HK}} (Hunter, Savior2)<br>Any {{punch}} and {{kick}} of the same strength (Savior) | Anakaris separates his waist and legs from the rest of his body, which can both be controlled to attack his opponent (with {{punch}} attacking with the top half and {{kick}} attacking with the bottom half).}} | ||
+ | {{MoveListRow | Pharaoh Salvation<br>(Savior, Savior2 only) | {{HK}} {{MP}} {{down}} {{MK}} {{HP}} (at level 2) | Anakaris shoots seven projectiles that inflict seven different curses, then drops a giant sarcophagus on his opponent. This move costs two levels of meter and can be performed in midair.}} | ||
+ | {{MoveListRow | Pharaoh Decoration<br>(Savior, Savior2 only) | {{HK}} {{MP}} {{LK}} {{down}} {{LP}} {{MK}} {{HP}} (at level 3) | Anakaris shoots seven projectiles that inflict seven different curses, then drops a giant sarcophagus on his opponent. This move costs three levels of meter and can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Aulbath (Rikuo) | ||
+ | | portrait={{sprite | Vampire Savior, Characters, Victory.png | crop_width=224 | crop_height=224 | crop_x=224 | crop_y=0}} | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Aulbath.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Felicia | ||
+ | | desc=Aulbath is a merman living in Brazil's Amazon River and the sole survivor of a colossal earthquake that demolished his underwater empire. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Sonic Wave<br>''(guard cancel in Vampire, Hunter)'' | {{QCF}} {{punch}} (Vampire, Hunter)<br>Hold {{left}} for 2 seconds, then {{right}}+{{punch}} (Savior, Savior2) | Aulbath emits damaging sound waves about half the width of the screen, which does a light amount of damage but momentarily stuns his opponent. | ||
+ | {{ESMove | Aulbath emits larger sound waves that travel the full width of the screen and do more damage. The ES version is only available in Hunter, Savior, and Savior2.}}}} | ||
+ | {{MoveListRow | Poison Breath | {{HCF}} {{kick}} (Vampire)<br>{{QCF}} {{kick}} (Hunter)<br>Hold {{left}} for 2 seconds, then {{right}}+{{kick}} (Savior, Savior2) | Aulbath releases a poison gas, which does a light amount of damage but momentarily stuns his opponent. In Savior and Savior2, the distance that the cloud is dispersed depends on the strength of the button used. | ||
+ | {{ESMove | In Vampire and Hunter, Aulbath releases a poison gas cloud that moves across the screen rather than dissipating in place. In Savior and Savior 2, Aulbath releases a poison gas cloud that covers most of the width of the screen.}}}} | ||
+ | {{MoveListRow | Screw Shot<br>(Vampire, Hunter only) | {{left}} {{right}} {{punch}} | Aulbath shoots himself at his opponent like a torpedo. | ||
+ | {{ESMove | Aulbath performs a variant of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Trick Fish<br>''(guard cancel in Savior, Savior2)'' | {{left}} {{left}} {{kick}} or {{DPF}} {{kick}} | Aulbath jumps diagonally into the air feet first from a retreating dash. | ||
+ | {{ESMove | Aulbath performs a variant of the move that hits multiple times before knocking his opponent over.}}}} | ||
+ | {{MoveListRow | Riverside Drop<br>''(pursuit)''<br>(Hunter, Savior, Savior2 only) | {{up}}+{{kick}} near downed opponent (Hunter)<br>{{up}}+{{punch}} or {{kick}} near downed opponent (Savior, Savior2) | Aulbath rolls into a ball and bounces off his opponent. | ||
+ | {{ESMove | Aulbath performs a variant of the move where he bounces three times on his opponent.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Aulbath somersaults backwards or swims forward low to the ground.}} | ||
+ | {{MoveListRow | Killer Vortex<br>(Savior, Savior2 only) | {{down}}+{{HK}} in midair | Aulbath spirals diagonally downward while spinning his feet like a sawblade. This is his standard jumping {{HK}} in Vampire and Hunter.}} | ||
+ | {{MoveListRow | Spinning Current | {{HP}} while dashing | Aulbath turns into a giant shell and drills his opponent while dashing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Crystal Lancer | {{HCB}} {{MP}} or {{HP}} (close) | Aulbath jumps into the air while holding his opponent with his tongue, then attacks and slams his opponent. | ||
+ | {{ESMove | Aulbath performs a variant of the move where he hits his opponent more times.}}}} | ||
+ | {{MoveListRow | Gem's Anger | {{HCB}} {{MK}} or {{HK}} (close) | Aulbath throws his opponent into the air with his tongue, then transforms into a clam and pelts them with giant pearls. | ||
+ | {{ESMove | Aulbath performs a variant of the move where he jumps on his opponent after slamming them to the ground.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Aqua Spread | {{right}} {{downright}} {{down}} + all three {{punch}} or {{kick}} simultaneously (Vampire)<br>{{right}} {{downright}} {{down}} + two {{punch}} or {{kick}} simultaneously (Hunter, Savior, Savior2) | Aulbath calls a burst of water from the ground in front of him. In Savior and Savior2, the burst is always the same distance in front of Aulbath when performed with {{punch}}; Aulbath tracks his opponent and calls forth the burst wherever they are when performed with {{kick}}.}} | ||
+ | {{MoveListRow | Sea Rage<br>(Hunter, Savior, Savior2 only) | {{HCF}} + two {{punch}} simultaneously | Aulbath calls forth a flood.}} | ||
+ | {{MoveListRow | Water Jail<br>(Hunter, Savior, Savior2 only) | {{DPF}} + two {{punch}} simultaneously | Aulbath creates a giant bubble that can capture his opponent.}} | ||
+ | {{MoveListRow | Direct Scissors<br>(Hunter, Savior, Savior2 only) | {{down}} {{down}} + two {{punch}} simultaneously (close) | Aulbath crouches and pinches with his arms, which become lobster claws. This move costs three levels of meter.}} | ||
+ | {{MoveListRow | Ocean Rage<br>(Savior only) | Any {{punch}} and {{kick}} of the same strength | Aulbath calls forth a flood and rides on a sea creature. He can surf in any direction using the D-Pad or mount or dismount the creature by pressing all three {{kick}} simultaneously. He moves through hits while surfing.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Bishamon | ||
+ | | portrait={{sprite | Vampire Savior, Characters, Victory.png | crop_width=224 | crop_height=176 | crop_x=0 | crop_y=448}} | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Bishamon.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Victor | ||
+ | | desc=Bishamon is a ghostly Japanese samurai who wears a cursed suit of armor. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Iaigiri | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Bishamon swings his sword in a wide slash. He swings high with {{punch}} and low with {{kick}}. | ||
+ | {{ESMove | Bishamon swings his sword back and forth, hitting more times.}}}} | ||
+ | {{MoveListRow | Karame Dama | {{up}} {{upright}} {{right}} {{punch}} in midair (Vampire, Hunter)<br>{{HCF}} {{punch}} (Savior, Savior2) | Bishamon swings his sword and shoots a fireball. In Vampire and Hunter, this move can only be performed in midair. In Savior and Savior2, the move can be performed on the ground or in the air (with the same command) and dazes the opponent on impact. When performed on the ground, Bishamon can perform one of two follow-ups; when performed in the air, Bishamon can follow it up with any move. | ||
+ | {{ESMove | Bishamon throws a larger fireball that does more damage. The ES version is only available in Hunter, Savior, and Savior2.}}}} | ||
+ | {{MoveListRow | Hane Ha<br>(Vampire, Hunter only) | {{HCF}} {{punch}} | Bishamon throws his sword at his opponent, which then returns to him. While the sword is in his opponent, he can perform one of two follow-ups. | ||
+ | {{ESMove | Bishamon's spirit leaves his armor, possesses his opponent, and commits ritual suicide. The ES version is only available in Hunter.}}}} | ||
+ | {{MoveListRow | Kaeshi Ha<br>(Vampire, Hunter only) | {{QCB}} {{punch}} after Hane Ha (Vampire)<br>{{left}}+{{punch}} after Hane Ha (Hunter) | After performing the Hane Ha, while his opponent is dazed, Bishamon can pull both the sword and the opponent towards him.}} | ||
+ | {{MoveListRow | Tsuji Hayate | {{QCF}} {{punch}} after Hane Ha or Karame Dama | After performing the Hane Ha or Karame Dama, while his opponent is dazed, Bishamon can dash at them and slash them twice with his sword. | ||
+ | {{ESMove | Bishamon dashes and stabs his opponent, then his spirit leaves his armor and stabs his opponent again. The ES version is only available in Savior and Savior2.}}}} | ||
+ | {{MoveListRow | Tama Yose<br>(Savior, Savior2 only) | {{left}}+{{punch}} after Karame Dama | After performing the Karame Dama, while his opponent is dazed, Bishamon can pull them toward him.}} | ||
+ | {{MoveListRow | Kien Zan<br>''(guard cancel in Hunter, Savior, Savior2)'' | {{DPF}} {{punch}} | Bishamon jumps high while uppercutting with his sword. This move can only be performed as a reversal or after landing from a jump. | ||
+ | {{ESMove | Bishamon performs a variant of the move that can hit multiple times.}}}} | ||
+ | {{MoveListRow | Shikabanenui<br>''(pursuit)''<br>(Hunter, Savior, Savior2 only) | {{up}}+{{kick}} near downed opponent (Hunter)<br>{{up}}+{{punch}} or {{kick}} near downed opponent (Savior, Savior2) | Bishamon somersaults into the air, then dives onto his opponent with a sword stab. | ||
+ | {{ESMove | Bishamon performs a variant of the move where he stabs the opponent multiple times.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Bishamon hops back or dashes ahead.}} | ||
+ | {{MoveListRow | Alternate Attacks | {{right}}+{{punch}} or {{kick}} | All of Bishamon's standing punches and kicks have alternate forms with longer reach when combined with {{right}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Kirisute Gomen | {{right}} {{downright}} {{down}} {{downleft}} {{downright}} {{punch}} (Vampire)<br>D-Pad in a 360° rotation, then {{MP}} or {{HP}} (close) (Hunter, Savior, Savior2) | Bishamon pulls his opponent toward him, then slashes upward with his sword. | ||
+ | {{ESMove | Bishamon performs a variant of the move that hits more times.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Oni Kubi Hineri | {{HCB}} + two {{punch}} simultaneously (close) | Bishamon releases a giant hand from his chest that grabs and squeezes his opponent. This move has less range in Savior and Savior2 but is unblockable.}} | ||
+ | {{MoveListRow | Tsurane Giri<br>(Hunter only) | {{HCF}} + two {{kick}} simultaneously | Bishamon summons five ghostly samurai, who slash their swords down in sequence.}} | ||
+ | {{MoveListRow | Enma Ishi<br>(Savior, Savior2 only) | {{HCF}} + two {{kick}} simultaneously | Bishamon creates a wooden mat and slides it across the floor. If it hits his opponent, they are crushed on top of it by three falling stone blocks.}} | ||
+ | {{MoveListRow | Togakubi Sarashi<br>(Savior, Savior2 only) | {{down}} {{down}} + two {{punch}} simultaneously (close) | Bishamon slices his opponent in half with his sword.}} | ||
+ | {{MoveListRow | Kogane Katabira<br>(Savior only) | Any {{punch}} and {{kick}} of the same strength | Bishamon temporarily enhances his armor, allowing him to walk through hits.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Bulleta (Baby Bonnie Hood) | ||
+ | | portrait={{sprite | Vampire Savior, Characters, Victory.png | crop_width=224 | crop_height=176 | crop_x=288 | crop_y=448}} | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Bulleta.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Donovan | ||
+ | | desc=Bulleta is a hunter of supernatural creatures. She resembles Little Red Riding Hood. She is accompanied by her pet dog Harry. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Smile and Missile | {{QCF}} {{punch}} or {{kick}} (Vampire, Hunter)<br>Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} (Savior, Savior2) | Bulleta launches a missile from her basket that travels most of the width of the screen. The missile is fired high with {{punch}} and low with {{kick}}. | ||
+ | {{ESMove | Bulleta fires a missile that travels the full width of the screen and hits multiple times.}}}} | ||
+ | {{MoveListRow | Happy and Missile | {{QCF}} {{punch}} in midair (Vampire, Hunter)<br>Hold {{down}} for 2 seconds, then {{up}}+{{punch}} (Savior, Savior2) | Bulleta jumps in the air and fires a missile diagonally downward. | ||
+ | {{ESMove | Bulleta fires a missile that hits multiple times.}}}} | ||
+ | {{MoveListRow | Shyness and Strike | {{QCB}} {{punch}} | Bulleta yawns and twirls her basket, then swings it at her opponent. Holding {{punch}} for longer makes the basket larger, which increases its damage slightly and its range. | ||
+ | {{ESMove | Bulleta swings a larger basket that does not need to be charged up.}}}} | ||
+ | {{MoveListRow | Cheer and Fire | {{DPF}} {{punch}} | Bulleta holds out a wine bottle, which belches flames upwards. | ||
+ | {{ESMove | Bulleta performs a variant of the move that can hit multiple times.}}}} | ||
+ | {{MoveListRow | Jealousy and Fake<br>''(guard cancel)'' | {{DPF}} {{kick}} while blocking | Bulleta replaces herself with a doll and reappears on the other side of her opponent.}} | ||
+ | {{MoveListRow | Law of the Bullet<br>''(pursuit)''<br>(Hunter, Savior, Savior2 only) | {{up}}+{{kick}} near downed opponent (Hunter)<br>{{up}}+{{punch}} or {{kick}} near downed opponent (Savior, Savior2) | Bulleta somersaults onto her opponent, bouncing into the air, then blasts her submachine gun. | ||
+ | {{ESMove | Bulleta performs a variant of the move where shoots her opponent more.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Bulleta runs in either direction.}} | ||
+ | {{MoveListRow | Double Jump | {{up}} in midair | Bulleta can jump again in midair.}} | ||
+ | {{MoveListRow | Tricky Basket | {{left}}+{{MP}} or {{right}}+{{MP}} | Bulleta hops backwards or forwards while swinging her basket around in front of her.}} | ||
+ | {{MoveListRow | Stumble and Blade | {{left}}+{{MP}} or {{right}}+{{MP}} while dashing | Bulleta stumbles and falls with two knives out while dashing.}} | ||
+ | {{MoveListRow | Surprise and Hop | {{left}}+{{MK}} or {{right}}+{{MK}} | Bulleta hops forward with a knee strike.}} | ||
+ | {{MoveListRow | Malice and Mine | {{downright}}+{{HK}} | Bulleta sweep kicks while tossing a mine.}} | ||
+ | {{MoveListRow | Tell Me Why | {{down}} + all three {{kick}} simultaneously | Bulleta slides along the ground, potentially under her opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Sentimental Typhoon | {{HCB}} {{MP}} or {{HP}} (close) | Bulleta holds hands with her opponent, and they spin together into a cyclone that takes her opponent away. | ||
+ | {{ESMove | Bulleta performs a variant of the move that does more damage.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Cool Hunting<br>(Hunter, Savior, Savior2 only) | {{HCF}} + two {{punch}} simultaneously | Bulleta summons two large hunters, who shoot rockets forward while Bullets fires her submachine gun.}} | ||
+ | {{MoveListRow | Beautiful Memory<br>(Vampire, Savior, Savior2 only) | {{HCF}} + two {{kick}} simultaneously | Bulleta reminisces about her grandmother, which causes her to cry and slash her opponent repeatedly with her knives.}} | ||
+ | {{MoveListRow | Apple for You<br>(Hunter, Savior, Savior2 only) | {{HCB}} + two {{kick}} simultaneously (close) | Bulleta offers her opponent an apple and dives for cover, then the apple explodes.}} | ||
+ | {{MoveListRow | Killing Time<br>(Savior only) | Any {{punch}} and {{kick}} of the same strength | Bulleta fires missiles instead of punching for a duration.}} | ||
+ | {{MoveListRow | Nice Doll<br>(Savior2 only) | {{RDP}} + two {{kick}} simultaneously | Bulleta kicks a doll over that travels a set distance across the screen before jumping and exploding.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Demitri Maximoff | ||
+ | | portrait={{sprite | Vampire Savior, Characters, Victory.png | crop_width=224 | crop_height=176 | crop_x=608 | crop_y=448}} | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Demitri.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Bishamon | ||
+ | | desc=Demitri is a noble vampire from Romania, resembling Dracula, with the ability to control dark energy. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Chaos Flare | {{QCF}} {{punch}} | In Vampire and Hunter, Demitri throws a fireball across the screen that burns his opponent on impact. In Savior and Savior2, Demitri throws a flaming bat across the screen that momentarily stuns his opponent on impact. This move can be performed in midair. | ||
+ | {{ESMove | In Vampire and Hunter, Demitri throws a fireball that can hit multiple times and throws his opponent into the air on impact. In Savior and Savior2, Demitri throws a fireball that does more damage and stuns for longer.}}}} | ||
+ | {{MoveListRow | Demon Cradle<br>''(guard cancel)'' | {{DPF}} {{punch}} | Demitri ascends vertically while spinning, hitting his opponent with his cape, which takes the form of bat wings, knocking down his opponent on impact. If performed while dashing, Demitri ascends at a diagonal angle. | ||
+ | {{ESMove | Demitri performs a variant of the move that can hit multiple times before knocking his opponent down.}}}} | ||
+ | {{MoveListRow | Bat Spin | {{QCB}} {{kick}} | Demitri vanishes, then reappears in the air and dives at a diagonal angle in a spiral, hitting multiple times. The distance that Demitri reappears depends on the strength of the button used. This move can be performed in midair. | ||
+ | {{ESMove | Demitri performs a variant of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Hell Ride<br>''(pursuit)''<br>(Hunter, Savior, Savior2 only) | {{up}}+{{kick}} near downed opponent (Hunter)<br>{{up}}+{{punch}} or {{kick}} near downed opponent (Savior, Savior2) | Demitri jumps onto his opponent with a dive kick. | ||
+ | {{ESMove | Demitri follows up the dive kick by transforming into his monstrous true form and kicking his opponent more, then takes a bow.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Demitri teleports backwards or forwards. He disappears and cannot be attacked while he is teleporting.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Negative Stolen | D-Pad in a 360° rotation, then {{MP}} or {{HP}} (close) | Demitri grabs his opponent, carries them into the air, then drives them into the ground while spinning.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Midnight Pleasure | {{down}} {{right}} {{downright}} + two {{punch}} simultaneously (half screen away or closer) (Vampire, Hunter)<br>{{LP}} {{MP}} {{right}} {{MK}} {{MK}} (half screen away or closer) (Savior, Savior2) | Demitri grabs his opponent, shakes them, and pummels them with a series of attacks. In Savior and Savior2, this move costs two levels of the Special meter.}} | ||
+ | {{MoveListRow | Demon Blast<br>(Hunter only) | {{down}} {{right}} {{downright}} + two {{kick}} simultaneously | Demitri transforms into a giant bat and bombards his opponent with smaller bats.}} | ||
+ | {{MoveListRow | Demon Billion<br>(Savior, Savior2 only) | {{down}} {{right}} {{downright}} + two {{kick}} simultaneously | Demitri transforms into a flight of bats and flies through his opponent.}} | ||
+ | {{MoveListRow | Midnight Bliss<br>(Savior, Savior2 only) | {{down}} {{right}} {{downright}} + two {{punch}} simultaneously | Demitri glides forward and transforms his opponent into a female version if he is male or a chibi version if she is female. He then transforms into his monstrous true form and holds his opponent up by the throat, absorbing their blood until they become empty husks.}} | ||
+ | {{MoveListRow | Darkside Master<br>(Savior, Savior2 only) | Any {{punch}} and {{kick}} of the same strength (Savior)<br>{{RDP}} + two {{kick}} simultaneously | Demitri summons two flaming bats that fight alongside him for a duration.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Donovan Baine | ||
+ | | portrait={{sprite | Vampire Savior, Characters, Victory.png | crop_width=224 | crop_height=176 | crop_x=896 | crop_y=448}} | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Donovan.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Bulleta | ||
+ | | desc=Donovan is a dhamphir (a cross between a vampire and a human) of unknown origin who watches over a young and emotionless girl named Anita. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Killshread | {{punch}} and {{kick}} of the same strength (Vampire, Hunter)<br>{{QCB}} {{kick}} (Savior, Savior2) | Donovan plants his sword into the ground. He can summon the sword back to him (which can be done in midair), causing it to attack opponents on the ground as it returns. Donovan's standing normal punches are changed and he cannot perform any moves that use his sword until he summons it back to him. In Vampire and Hunter, the sword is planted wherever Donovan is standing, and he can summon it back to him by again pressing a {{punch}} and {{kick}} of the same strength. In Savior and Savior2, the sword is planted on the left side of the screen with {{LK}}, at Donovan's location with {{MK}}, or on the right side of the screen with {{HK}}, and Donovan can summon it back to him by again pressing {{QCB}} {{kick}}. | ||
+ | {{ESMove | The sword hits more times when it is summoned back.}}}} | ||
+ | {{MoveListRow | Killshread Lightning<br>(Savior, Savior2 only) | {{QCB}} {{punch}} after Killshread | While his sword is planted in the ground, Donovan calls lightning that strikes any opponent over the sword. | ||
+ | {{ESMove | The lightning strike can hit more times.}}}} | ||
+ | {{MoveListRow | Ifrit Sword<br>''(guard cancel)'' | {{DPF}} {{punch}} | Donovan summons a fire spirit, which slashes a fiery sword upward. | ||
+ | {{ESMove | The fire spirit slashes its sword twice.}}}} | ||
+ | {{MoveListRow | Blizzard Sword | {{HCF}} {{punch}} | Donovan summons an ice spirit, which tosses a large snowflake downward. | ||
+ | {{ESMove | The ice spirit tosses multiple snowflakes downward.}}}} | ||
+ | {{MoveListRow | Lightning Sword | {{RDP}} {{punch}} | Donovan summons a lightning spirit, which shoots electricity in front of him. | ||
+ | {{ESMove | The lightning spirit can hit more times.}}}} | ||
+ | {{MoveListRow | Foot Stab<br>''(pursuit)''<br>(Hunter, Savior, Savior2 only) | {{up}}+{{kick}} near downed opponent (Hunter)<br>{{up}}+{{punch}} or {{kick}} near downed opponent (Savior, Savior2) | Donovan jumps onto his opponent with a foot stab. | ||
+ | {{ESMove | Donovan follows up the foot stab with a diving palm strike.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Donovan dashes backwards or forwards.}} | ||
+ | {{MoveListRow | Killshread Surf | {{down}}+{{LK}} or {{MK}} in midair | Donovan rides his sword down from the air.}} | ||
+ | {{MoveListRow | Killshread Dive | {{down}}+{{HK}} in midair | Donovan rides his sword down, which transforms to be large and anchor-shaped.}} | ||
+ | {{MoveListRow | Hop Kick | {{right}}+{{HK}} | Donovan hops ahead while kicking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Sword Grapple | {{HCB}} {{punch}} (close) | Donovan causes his opponent to levitate while his sword slashes them.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Press of Death<br>(Hunter, Savior, Savior2 only) | {{HCB}} + two {{kick}} simultaneously | Donovan summons a giant air spirit to stomp his opponent.}} | ||
+ | {{MoveListRow | Change Immortal | {{MP}} {{LP}} {{left}} {{LK}} {{MK}} | Donovan transforms into a flying demonic form and attacks his opponent. He can be controlled with {{up}} and {{down}} in this state.}} | ||
+ | {{MoveListRow | Slay Shred<br>(Savior, Savior2 only) | Any {{punch}} and {{kick}} of the same strength (Savior)<br>{{RDP}} + two {{kick}} simultaneously (Savior2) | Donovan's sword flies spinning toward his opponent with every normal attack he makes.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Felicia | ||
+ | | portrait={{sprite | Vampire Savior, Characters, Victory.png | crop_width=224 | crop_height=224 | crop_x=448 | crop_y=0}} | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Felicia.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Morrigan | ||
+ | | desc=Felicia is a catwoman who dreams of becoming a musical star. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Rolling Buckler | {{left}} {{downleft}} {{down}} {{downright}} {{punch}} (Vampire)<br>{{QCF}} {{punch}} (Hunter, Savior, Savior2) | Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with an uppercut by pressing {{punch}}. | ||
+ | {{ESMove | Felicia continues rolling into her opponent rather than bouncing off. If followed up with {{punch}}, her uppercut hits more times.}}}} | ||
+ | {{MoveListRow | Rolling Scratch<br>(Vampire, Hunter only) | {{right}} {{downright}} {{down}} {{downleft}} {{punch}} (Vampire)<br>{{QCB}} {{punch}} (Hunter, Savior, Savior2) | Felicia rolls into a ball and bounces on the ground while moving forward. She damages and bounces off her opponent on collision. If she lands on her opponent from above, she can follow up this move with scratches by pressing {{punch}}. | ||
+ | {{ESMove | Felicia performs a variant of the move that continues rolling into her opponent rather than bouncing off.}}}} | ||
+ | {{MoveListRow | Sand Splash<br>''(guard cancel in Vampire, Hunter)''<br>(Vampire, Hunter only) | {{QCF}} {{kick}} | Felicia kicks dirt off the ground at her opponent. | ||
+ | {{ESMove | Felicia performs a variant of the move that can hit twice.}}}} | ||
+ | {{MoveListRow | Cat Spike<br>(Savior, Savior2 only) | {{DPF}} {{punch}} | Felicia leaps across the screen to chase a ball, trying to pop it with her claws. If her opponent is in the way, she slashes them instead; if her opponent is close, she leaps to the other side of them. | ||
+ | {{ESMove | Felicia jumps into the air and spikes the ball downward into her opponent's face.}}}} | ||
+ | {{MoveListRow | Delta Kick<br>''(guard cancel in Savior, Savior2)'' | {{RDP}} {{kick}} (Vampire, Hunter)<br>{{DPF}} {{kick}} (Savior, Savior2) | Felicia jumps into the air, attacking with her knee, then dives diagonally downward with her clawed foot first. | ||
+ | {{ESMove | Felicia performs a variant of the move that can hit more times.}}}} | ||
+ | {{MoveListRow | Toy Touch<br>''(pursuit)''<br>(Hunter, Savior, Savior2 only) | {{up}}+{{kick}} near downed opponent (Hunter)<br>{{up}}+{{punch}} or {{kick}} near downed opponent (Savior, Savior2) | Felicia rolls into a ball and bounces off her opponent. | ||
+ | {{ESMove | Felicia follows up the bounce attack with multiple claw scratches.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Wall Cling | Hold {{left}} when jumping onto the edge of the screen | Felicia can cling to the side of the screen. She jumps off when {{left}} is released. Otherwise, she slides down after a moment and jumps off when she reaches the bottom.}} | ||
+ | {{MoveListRow | Roll | {{up}} | Felicia curls into a ball when she jumps. In Savior and Savior2, she can land on top of her opponent, then scratch them with {{LP}}. Or she can bounce off her opponent (without doing damage) if moving forward.}} | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Felicia pounces backwards or forwards. She can pounce through her opponent if close.}} | ||
+ | {{MoveListRow | EX Charge<br>(Savior, Savior2 only) | {{down}} {{down}} + two {{kick}} simultaneously | Felicia increases her Special meter for as long as the {{kick}} buttons are held, though she is vulnerable to attack while doing this.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Hell Cat | {{HCB}} {{MK}} or {{HK}} (close) | Felicia digs her claws into her opponent and spins around them before throwing them. | ||
+ | {{ESMove | Felicia spins around more times and does more damage.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Dancing Flash | {{QCF}} {{left}} {{downleft}} {{down}} + all three {{punch}} simultaneously (Vampire)<br>{{DPF}} + two {{punch}} simultaneously (Hunter)<br>{{HCF}} + two {{punch}} simultaneously (Savior, Savior2) | Felicia rolls forward and then pummels her opponent with a series of slashes and kicks.}} | ||
+ | {{MoveListRow | Please Help Me!<br>(Hunter, Savior, Savior2 only) | {{HCF}} + two {{kick}} simultaneously | Felicia cries for help, and a group of other catwomen pounce her opponent.}} | ||
+ | {{MoveListRow | Kitty's Helper<br>(Savior, Savior2 only) | Any {{punch}} and {{kick}} of the same strength (Savior)<br>{{RDP}} + two {{kick}} simultaneously | Felicia is followed by Alto, a young catwoman, who attacks with her for a duration.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Gallon (Jon Talbain) | ||
+ | | portrait={{sprite | Vampire Savior, Characters, Victory.png | crop_width=224 | crop_height=176 | crop_x=0 | crop_y=624}} | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Gallon.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Anakaris | ||
+ | | desc=Gallon is an English werewolf seeking to lift the curse of his lycanthropy. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Beast Rush (forward)<br>(Vampire only) | {{QCF}} {{punch}} | Gallon shoots himself through the air straight ahead. | ||
+ | {{ESMove | Gallon performs a variant of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Beast Rush (rising)<br>''(guard cancel)''<br>(Vampire only) | {{DPF}} {{punch}} | Gallon shoots himself through the air diagonally upward. | ||
+ | {{ESMove | Gallon performs a variant of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Beast Rush (diving)<br>''(guard cancel)''<br>(Vampire only) | {{right}} {{downright}} {{down}} {{punch}} in midair | Gallon shoots himself diagonally downward from the air. | ||
+ | {{ESMove | Gallon performs a variant of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Beast Cannon (forward)<br>(Hunter, Savior, Savior2 only) | {{QCF}} {{punch}} | Gallon shoots himself through the air straight ahead. He can shoot himself a second time by holding any direction while pressing {{punch}}. In Savior and Savior2, he can perform the move in midair, in which case he dives diagonally downward. | ||
+ | {{ESMove | Gallon performs a faster version of the move.}}}} | ||
+ | {{MoveListRow | Beast Cannon (rising)<br>''(guard cancel)''<br>(Hunter, Savior, Savior2 only) | {{DPF}} {{punch}} | Gallon shoots himself through the air diagonally upward. He can shoot himself a second time by holding any direction while pressing {{punch}}. | ||
+ | {{ESMove | Gallon performs a faster version of the move.}}}} | ||
+ | {{MoveListRow | Beast Cannon (diving)<br>(Hunter only) | {{up}} {{upright}} {{right}} {{downright}} {{punch}} | Gallon shoots himself diagonally downward from the air. He can shoot himself a second time by holding any direction while pressing {{punch}}. | ||
+ | {{ESMove | Gallon performs a faster version of the move.}}}} | ||
+ | {{MoveListRow | Climb Laser | {{down}} {{up}} {{kick}} | Gallon jumps upward while kicking, knocking down his opponent on impact. | ||
+ | {{ESMove | Gallon performs a variant of the move that can hit multiple times before knocking his opponent down.}}}} | ||
+ | {{MoveListRow | Million Flicker<br>(Hunter, Savior, Savior2 only) | {{RDP}} {{punch}} | Gallon quickly swipes a set of nunchaku multiple times. | ||
+ | {{ESMove | Gallon swings his nunchaku more times.}}}} | ||
+ | {{MoveListRow | Strike Wolf<br>''(pursuit)''<br>(Hunter, Savior, Savior2 only) | {{up}}+{{kick}} near downed opponent (Hunter)<br>{{up}}+{{punch}} or {{kick}} near downed opponent (Savior, Savior2) | Gallon dives onto his opponent with a vicious bite. | ||
+ | {{ESMove | Gallon follows up the bite with an additional strike.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Gallon pounces backwards or forwards. He can pounce through his opponent if close.}} | ||
+ | {{MoveListRow | Pounce<br>(Savior, Savior2 only) | {{down}} + all three {{kick}} simultaneously | Gallon leaps a short distance forward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Wild Circular | {{HCB}} {{MK}} or {{HK}} (close) | Gallon grabs his opponent, jumps into the air with them in a ball, and slams them on the ground. | ||
+ | {{ESMove | Gallon performs a variant of the move where he slams his opponent into the ground twice.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Beast Cannon (forward)<br>(Vampire only) | {{HCF}} + two {{punch}} simultaneously | Gallon shoots himself through the air straight ahead. He can shoot himself a second time by holding any direction while pressing {{punch}}.}} | ||
+ | {{MoveListRow | Beast Cannon (rising)<br>(Vampire only) | {{QCB}} {{upleft}} {{up}} {{upright}} + two {{punch}} simultaneously | Gallon shoots himself through the air diagonally upward. He can shoot himself a second time by holding any direction while pressing {{punch}}.}} | ||
+ | {{MoveListRow | Beast Cannon (diving)<br>''(guard cancel)''<br>(Vampire only) | {{upleft}} {{left}} {{downleft}} {{down}} {{downright}} + two {{punch}} simultaneously in midair | Gallon shoots himself diagonally downward from the air. He can shoot himself a second time by holding any direction while pressing {{punch}}.}} | ||
+ | {{MoveListRow | Dragon Cannon<br>(Hunter, Savior, Savior2 only) | {{HCB}} + two {{punch}} simultaneously (Hunter)<br>{{HCF}} + two {{kick}} simultaneously (Savior, Savior2) | Gallon summons a large fire dragon (in Hunter) or several fire dragons (in Savior and Savior2) to rush across the screen.}} | ||
+ | {{MoveListRow | Mirage Body<br>(Hunter, Savior, Savior2 only) | {{HCF}} + two {{kick}} simultaneously (Hunter, Savior2)<br>Any {{punch}} and {{kick}} of the same strength (Savior) | Gallon howls and temporarily moves faster.}} | ||
+ | {{MoveListRow | Moment Slice<br>(Savior, Savior2 only) | {{LP}} {{MP}} {{right}} {{LK}} {{MK}} (close) | Gallon slices his opponent with his claws.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Jedah Dohma | ||
+ | | portrait={{sprite | Vampire Savior, Characters, Victory.png | crop_width=224 | crop_height=224 | crop_x=672 | crop_y=0}} | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Jedah.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Demitri | ||
+ | | desc=Jedah is a power-hungry supernatural being who wants to assimilate everyone into one being in order to create a utopia. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Dio Sega | {{QCF}} {{punch}} | Jedah tears off a piece of his wing and tosses it in front of him, where is spins in the air like a sawblade. In Vampire and Hunter, the strength of the button used determines the distance that the projectile is thrown. In Savior and Savior2, the strength of the button used determines the height of the projectile. | ||
+ | {{ESMove | Jedah's wing forms a larger sawblade and can hit more times.}}}} | ||
+ | {{MoveListRow | Nero Fatica | {{QCB}} {{punch}} | Jedah turns around while slashing through the air with his claws. If the attack connects, his opponent is trapped inside a large blood bubble, which Jedah attacks with a scythe. | ||
+ | {{ESMove | Jedah performs additional attacks while the opponent is trapped.}}}} | ||
+ | {{MoveListRow | Ira Spinta | {{HCB}} {{kick}} in midair | Jedah dives down to grab his opponent, then pulls them high into the air, slams them against the ground, and stabs them with his knife-like wings. | ||
+ | {{ESMove | Jedah performs a variant of the move that does more damage.}}}} | ||
+ | {{MoveListRow | Ira Piano | {{left}}+{{punch}} or {{right}}+{{punch}} after Ira Spinta | After starting the Ira Spinta move but before Jedah grabs his opponent, Jedah can spin like a sawblade with his wings while diving into his opponent. | ||
+ | {{ESMove | Jedah performs a variant of the move that can hit more times.}}}} | ||
+ | {{MoveListRow | Spregio<br>''(guard cancel)'' | {{DPF}} {{punch}} | Jedah decapitates himself, pushing his opponent away with a gush of blood. In Vampire, Hunter, and Savior, this move can only be performed as a reversal. In Savior2, this move can be used at any time. | ||
+ | {{ESMove | Jedah performs a variant of the move that can hit more times.}}}} | ||
+ | {{MoveListRow | Rasare Sega<br>''(pursuit)''<br>(Hunter, Savior, Savior2 only) | {{up}}+{{kick}} near downed opponent (Hunter)<br>{{up}}+{{punch}} or {{kick}} near downed opponent (Savior, Savior2) | Jedah dives onto his opponent while spinning like a sawblade with his wings. | ||
+ | {{ESMove | Jedah performs a variant of the move that hits more times.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Jedah flies backwards or forwards. He drops back to the ground when the direction is released. In Vampire and Hunter, the player can control his altitude with {{up}} or {{down}} while dashing. In Savior and Savior2, he continually gains altitude as he flies.}} | ||
+ | {{MoveListRow | Balzo Perdono | {{right}} {{right}} in midair (Vampire, Hunter, Savior)<br>{{right}} {{upright}}, {{right}} {{right}}, or {{right}} {{downright}} in midair | Jedah glides through the air with his wings. In Savior2, the trajectory of the glide can be controlled.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Sangue Passare | {{HCB}} {{MK}} or {{HK}} (close) | Jedah grabs his opponent, then pumps blood into them through his arm until they explode.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Prova di Servo | {{HCF}} + two {{kick}} simultaneously | Jedah cuts his wrist, causing a wave of blood to roll along the ground. If it hits an opponent, the blood turns into a large hand that grabs the opponent and splatters them into a large contract, signing away the opponent's soul to Jedah.}} | ||
+ | {{MoveListRow | Finale Rosso<br>(Hunter, Savior, Savior2 only) | {{down}} {{down}} + two {{punch}} simultaneously | Jedah punches into the ground. A red puddle appears under his opponent, and many hands grab and pull the opponent down into a huge pool of blood, where they are restrained and pummeled by multiple hands before being shot back out of the pool.}} | ||
+ | {{MoveListRow | Santuario<br>(Savior, Savior2 only) | Any {{punch}} and {{kick}} of the same strength (Savior)<br>{{RDP}} + two {{kick}} simultaneously (Savior2) | Jedah flies for a duration.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Lei-Lei (Hsien-Ko) | ||
+ | | portrait={{sprite | Vampire Savior, Characters, Victory.png | crop_width=224 | crop_height=176 | crop_x=320 | crop_y=624}} | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Lei-Lei.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Zabel Zarock | ||
+ | | desc=Lei-Lei is a jiang shi (reanimated corpse) of a young Chinese girl whose village was attacked by monsters. She and her twin sister Lin-Lin (Mei-Ling), who appears as a talisman on Lei-Lei's hat, wish to free their mother's soul. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Anki Hou | {{QCF}} {{punch}} | Lei-Lei tosses an item in the air. The arc of travel depends on the button used: {{LP}} for low and downward, {{MP}} for high, and {{HP}} for very high. In Vampire, she always throws spiked balls. In Hunter, Savior, and Savior2, the type of item is randomized (examples are axes, shurikens, or boomerangs). | ||
+ | {{ESMove | In Vampire, Lei-Lei throws three spiked balls in a spread. In Hunter, Savior, and Savior2, Lei-Lei rolls a spiked ball on the ground three times.}}}} | ||
+ | {{MoveListRow | Henkyou Ki<br>''(guard cancel in Vampire, Hunter)'' | {{QCB}} {{punch}} | Lei-Lei bangs a gong, which can reflect or absorb other projectiles. The gong emits sound waves that can also damage nearby enemies. This move can be performed in midair. | ||
+ | {{ESMove | Lei-Lei performs a variant of the move with more sound waves that can hit enemies from farther away.}}}} | ||
+ | {{MoveListRow | Senpuu Bu<br>''(guard cancel in Savior, Savior2)'' | {{DPF}} {{punch}} | Lei-Lei swings while suspended from a chain, acting as a spinning blade. | ||
+ | {{ESMove | Lei-Lei performs a variant of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Zanpa<br>''(pursuit)''<br>(Hunter, Savior, Savior2 only) | {{up}}+{{kick}} near downed opponent (Hunter)<br>{{up}}+{{punch}} or {{kick}} near downed opponent (Savior, Savior2) | Lei-Lei spins around on her opponent, dicing them with her claws. | ||
+ | {{ESMove | Lei-Lei performs a variant of the move that hits more times.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Lei-Lei slides about half the screen width back when dashing backwards, or she vanishes and reappears a short distance in front of her when dashing forwards. In Vampire, she does not vanish when dashing forwards.}} | ||
+ | {{MoveListRow | Air Walk | {{left}} {{left}} or {{right}} {{right}} in midair | Lei-Lei can walk in midair. Her walk lasts about half the screen length unless interrupted by attacking or being hit. In Vampire, she continues walking for a short time after attacking.}} | ||
+ | {{MoveListRow | Rantetsu | {{right}}+{{MP}} | Lei-Lei punches with a swinging spiked ball.}} | ||
+ | {{MoveListRow | Edoga | {{right}}+{{HP}} | Lei-Lei shoots her claws diagonally to the top of the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Houten Geki | {{HCB}} {{MP}} or {{HP}} (close) | Lei-Lei tosses her opponent in the air, then spins on her back with her claws out to dice them when they fall.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Tenrai Ha | {{LK}} {{HK}} {{MP}} {{MP}} {{up}} | Lei-Lei holds her arm high into the air and drops a giant anvil on a chain from her sleeve, which causes spiked balls to rain from the sky when it hits the ground.}} | ||
+ | {{MoveListRow | Chireitou<br>(Hunter, Savior, Savior2 only) | {{HCF}} + two {{kick}} simultaneously | Lei-Lei impales the ground, causing multiple large blades to spike out of the ground in front of her.}} | ||
+ | {{MoveListRow | Chuukada<br>(Savior, Savior2 only) | {{HCF}} + two {{punch}} simultaneously | Lei-Lei tosses a bomb, which has a timer of 9 seconds. The bomb can be moved by hitting it with low attacks. It explodes when the timer runs out, which can harm both Lei-Lei and her opponent.}} | ||
+ | {{MoveListRow | Rimoukon<br>(Savior only) | Any {{punch}} and {{kick}} of the same strength | Mei-Ling returns to her human form and enhances Lei-Lei's defense, allowing her to walk through hits.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Lilith Aensland | ||
+ | | portrait={{sprite | Vampire Savior, Characters, Victory.png | crop_width=224 | crop_height=224 | crop_x=0 | crop_y=224}} | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Lilith.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Morrigan | ||
+ | | desc=Lilith is a succubus, split from the soul of Morrigan and given her own body by Jedah. As she is new to the world, she has a childlike naivete, and her abilities are themed around light rather than darkness. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Soul Flash | {{QCF}} {{punch}} | Lilith fires a bat-shaped projectile in front of her. In Vampire, the speed and distance of the projectile depends on the strength of the button used. In Hunter, Savior, and Savior2, the projectile is always fired a short distance in front of her, and only the speed of the projectile depends on the strength of the button used. This move can be performed in midair. In Vampire, the aerial version can be used as a guard cancel. | ||
+ | {{ESMove | Lilith performs a variant of the move that travels farther and can hit multiple times.}}}} | ||
+ | {{MoveListRow | Shining Blade<br>''(guard cancel)'' | {{DPF}} {{punch}} | Lilith rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. | ||
+ | {{ESMove | Lilith performs the move three times in succession.}}}} | ||
+ | {{MoveListRow | Merry Turn | {{QCB}} {{kick}} | Lilith spins forward through the air while using her wings as blades, which knocks down her opponent on impact. In Hunter, this move can be performed in midair, with the angle and distance traveled determined by the trajectory of the jump. In Savior2, this move can be performed in midair, with the same angle and distance as the grounded version. | ||
+ | {{ESMove | Lilith performs a variant of the move that hits multiple times before knocking her opponent over.}}}} | ||
+ | {{MoveListRow | Toe Pierce<br>''(pursuit)''<br>(Hunter, Savior, Savior2 only) | {{up}}+{{kick}} near downed opponent (Hunter)<br>{{up}}+{{punch}} or {{kick}} near downed opponent (Savior, Savior2) | Lilith jumps onto her opponent with a stomp. | ||
+ | {{ESMove | Lilith performs a variant of the move where she stomps three times.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Lilith dashes backwards or forwards. In Vampire, she can dash forwards in midair.}} | ||
+ | {{MoveListRow | High Jump<br>(Hunter, Savior, Savior2 only) | {{down}} {{up}} | Lilith jumps higher.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Mystic Arrow | {{HCB}} {{punch}} | Lilith leaps forward, grabbing her opponent. She then transforms her wings into a giant bow and shoots her opponent like an arrow. The distance that she hops depends on the strength of the button used. | ||
+ | {{ESMove | Lilith performs a variant of this move that bounces her opponent off the side of the screen after being shot, which can be used to set up juggle combos.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Luminous Illusion | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (half screen away or closer) | Lilith uses her wings to fly toward her opponent, then performs a series of attacks with a duplicate of herself, ending with the opponent being bisected (permanently if the move is used to win the match). This move can be performed in midair.}} | ||
+ | {{MoveListRow | Splendor Love<br>(Hunter, Savior, Savior2 only) | {{DPF}} + two {{kick}} simultaneously | Lilith jumps into the air and turns her wings into a swarm of bats that carry her opponent into the air with her while attacking them.}} | ||
+ | {{MoveListRow | Gloomy Puppet Show<br>(Savior, Savior2 only) | {{HCF}} + two {{kick}} simultaneously (at level 2) | Lilith throws a top hat. If it hits her opponent, Lilith changes into a bunny girl outfit and her opponent is forced to dance for her. The game plays a simple tune, which the player must duplicate using the six attack buttons. The opponent is then electrocuted, with the amount of damage dealt depending on how well the player played the rhythm minigame. This move costs two levels of meter.}} | ||
+ | {{MoveListRow | Mimic Doll<br>(Savior, Savior2 only) | {{LP}}+{{LK}} or {{MP}}+{{MK}} (Savior)<br>{{LP}} {{LP}} {{right}} {{MP}} {{HP}} (Savior2) | Lilith creates a duplicate of herself, which follows her and mimics her movements and attacks.}} | ||
+ | {{MoveListRow | Mirror Doll<br>(Savior only) | {{HP}}+{{HK}} | Lilith creates a duplicate of herself, which appears on the other side of her opponent and mimics her movements and attacks.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Morrigan Aensland | ||
+ | | portrait={{sprite | Vampire Savior, Characters, Victory.png | crop_width=224 | crop_height=176 | crop_x=576 | crop_y=624}} | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Morrigan.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Demitri | ||
+ | | desc=Morrigan is a seductive succubus who is captivated by the human world. She is the daughter and heir of Belial Aensland, the ruler of the demon realm of Makai. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. In Savior and Savior2, this move can be performed in midair, in which case she shoots the projectile diagonally downward. | ||
+ | {{ESMove | Morrigan shoots a larger and faster projectile that does more damage. In Hunter, Savior, and Savior2, it hits multiple times.}}}} | ||
+ | {{MoveListRow | Soul Fist (aerial)<br>''(guard cancel in Vampire)'' | {{up}} {{upright}} {{right}} {{punch}} in midair | Morrigan shoots a flying bat projectile at a diagonal angle in the air. | ||
+ | {{ESMove | Morrigan shoots a larger and faster projectile that hits multiple times.}}}} | ||
+ | {{MoveListRow | Shadow Blade<br>''(guard cancel)'' | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. | ||
+ | {{ESMove | Morrigan performs a variant of the move that hits multiple times before knocking her opponent over.}}}} | ||
+ | {{MoveListRow | Shell Kick<br>''(guard cancel in Vampire)''<br>(Vampire, Hunter, Savior2 only) | {{QCB}} {{kick}} in midair (Vampire)<br>{{down}}+{{kick}} in midair (Hunter, Savior2) | Morrigan falls prone while her wings wrap around her legs in a pointed cone. In Savior2, she can only perform the move after attacking in midair first.}} | ||
+ | {{MoveListRow | Shell Pierce<br>''(pursuit)''<br>(Hunter, Savior, Savior2 only) | {{up}}+{{kick}} near downed opponent (Hunter)<br>{{up}}+{{punch}} or {{kick}} near downed opponent (Savior, Savior2) | Morrigan dives straight down onto her opponent with her wings wrapped around her legs in a pointed cone. | ||
+ | {{ESMove | Morrigan performs a variant of the move that hits more times.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Vernier Dash | {{left}} {{left}} or {{right}} {{right}} | Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.}} | ||
+ | {{MoveListRow | Vertical Vernier Dash | {{hold|{{LK}}|{{left}} {{left}}}} or {{hold|{{LK}}|{{right}} {{right}}}} (Hunter)<br>{{down}} {{upleft}} or {{down}} {{upright}} (Savior, Savior2) | Morrigan transforms her wings into a jetpack and flies upwards at a diagonal angle. She drops back to the ground when the direction is released. Releasing {{LK}} while continuing to hold {{left}} or {{right}} changes to a horizontal dash.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Vector Drain | {{HCB}} {{MP}} or {{HP}} (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground. | ||
+ | {{ESMove | Morrigan performs a variant of the move that does more damage.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Darkness Illusion | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (half screen away or closer) | Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself.}} | ||
+ | {{MoveListRow | Valkyrie Turn | {{HCB}} + two {{kick}} simultaneously, then {{punch}} or {{kick}} | Morrigan flies off the screen, then flies back in. If the player presses {{punch}} or {{kick}}, she attacks with her Shell Kick move. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Astral Vision<br>(Hunter, Savior, Savior2 only) | {{LP}} {{LP}} {{right}} {{MP}} {{HP}} (Hunter, Savior2)<br>Any {{punch}} and {{kick}} of the same strength (Savior) | A double of Morrigan appears on the other side of the screen and mirrors her moves.}} | ||
+ | {{MoveListRow | Finishing Shower<br>(Savior, Savior2 only) | {{MP}} {{LP}} {{left}} {{LK}} {{MK}} | Morrigan hovers in the air while bombarding her opponent with energy bullets.}} | ||
+ | {{MoveListRow | Cryptic Needle<br>(Savior, Savior2 only) | {{right}} {{HP}} {{MP}} {{LP}} {{right}} | Morrigan uses her wings like a long arm to grab her opponent and stab them with needles.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Phobos (Huitzil) | ||
+ | | portrait={{sprite | Vampire Savior, Characters, Victory.png | crop_width=224 | crop_height=224 | crop_x=224 | crop_y=224}} | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Phobos.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Felicia | ||
+ | | desc=Phobos is one of a legion of robots, resembling dogou figurines, created to destroy all life on Earth. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Plasma Beam | {{QCF}} {{punch}} or {{kick}} (Vampire, Savior, Savior2)<br>{{QCF}} {{punch}} or {{kick}} (Hunter) | Phobos shoots a laser beam across the screen. In Vampire, Savior, and Savior2, Phobos fires the beam high while standing with {{punch}} or low while crouching with {{kick}}. In Hunter, the angle of the beam depends on the button used: {{LP}} for a crouching beam forward, {{MP}} for a standing beam forward, and {{HP}} for a beam straight above. | ||
+ | {{ESMove | Phobos shoots a large beam across the screen while hovering. The ES version is only available in Hunter, Savior, and Savior2.}}}} | ||
+ | {{MoveListRow | Might Launcher | {{QCB}} {{punch}} (Vampire, Savior, Savior2)<br>{{QCF}} {{kick}} (Hunter) | Phobos shoots two rockets across the screen, which knocks over opponents. In Savior and Savior2, this move can be performed in midair. | ||
+ | {{ESMove | Phobos shoots larger rockets that hit multiple times. The ES version is only available in Hunter, Savior, and Savior2.}}}} | ||
+ | {{MoveListRow | Genocide Vulcan<br>(Hunter, Savior, Savior2 only) | {{RDP}} {{punch}} | Phobos raises its arm (which can harm nearby opponents) and shoots a laser diagonally into the air. | ||
+ | {{ESMove | Phobos performs a variant of the move that does more damage.}}}} | ||
+ | {{MoveListRow | Plasma Trap<br>(Savior, Savior2 only) | {{QCB}} {{kick}} in midair | Phobos drops a mine on the ground that rolls a short distance before electrifying opponents. | ||
+ | {{ESMove | Phobos drops two mines that do more damage. The opponent can be knocked from one into the other.}}}} | ||
+ | {{MoveListRow | Reflect Wall<br>''(guard cancel)'' | {{DPF}} {{punch}} while blocking | Phobos generates a barrier to shield him, then pushes it (and the opponent with it) away from him. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Drill Dive<br>''(pursuit)''<br>(Hunter, Savior, Savior2 only) | {{up}}+{{kick}} near downed opponent (Hunter)<br>{{up}}+{{punch}} or {{kick}} near downed opponent (Savior, Savior2) | In Hunter, Phobos stomps its opponent with two bladed legs. In Savior and Savior2, Phobos transforms the bottom of its body into a large drill and dives onto its opponent. | ||
+ | {{ESMove | Phobos performs a variant of the move where he dives from higher and hits more times.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Crouch Walk | {{downleft}} or {{downright}} | Phobos can walk while crouched.}} | ||
+ | {{MoveListRow | Hover | {{upleft}}, {{up}}, or {{upright}} in midair (Vampire, Hunter)<br>Hold {{upleft}}, {{up}}, or {{upright}} in midair (Savior, Savior2) | Phobos hovers in the air for a duration instead of jumping.}} | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Phobos uses its arms as rockets to dash backwards or forwards.}} | ||
+ | {{MoveListRow | Air Dash | {{left}} {{left}} or {{right}} {{right}} in midair | Phobos moves horizontally in midair.}} | ||
+ | {{MoveListRow | Alternate Attacks<br>(Savior, Savior2 only) | {{right}}+{{punch}} or {{kick}} | All of Phobos's standing punches and kicks have alternate forms with longer reach when combined with {{right}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Circuit Scrapper | {{HCB}} {{MP}} or {{HP}} (close) | Phobos throws its opponent high into the air with giant magnets. | ||
+ | {{ESMove | Phobos performs a variant of the move that slams its opponent back and forth before throwing them high into the air. The ES version is only available in Hunter, Savior, and Savior2.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Final Guardian<br>(Hunter only) | {{HCB}} + two {{kick}} simultaneously | Phobos transforms into a turret and alternates between blasting its guns diagonally and straight ahead.}} | ||
+ | {{MoveListRow | Erasing Sphere<br>(Hunter only) | {{DPF}} + two {{kick}} simultaneously | Phobos shoots a sphere that causes its opponent to levitate in the air.}} | ||
+ | {{MoveListRow | Final Guardian β<br>(Savior, Savior2 only) | {{DPF}} + two {{kick}} simultaneously | Phobos shoots a magnetic sphere that stuns its opponent, then transforms into a turret and blasts its opponent with a hail of gunfire.}} | ||
+ | {{MoveListRow | Erasing Spheres<br>(Savior, Savior2 only) | {{RDP}} + two {{kick}} simultaneously | Phobos shoots two spheres that travel across the screen before exploding.}} | ||
+ | {{MoveListRow | Ray of Doom<br>(Savior, Savior2 only) | Any {{punch}} and {{kick}} of the same strength (Savior)<br>{{down}} {{right}} {{downright}} + two {{punch}} simultaneously (Savior2) | Phobos calls two duplicates of itself that fire plasma beams when it attacks.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Pyron | ||
+ | | portrait={{sprite | Vampire Savior, Characters, Victory.png | crop_width=224 | crop_height=176 | crop_x=880 | crop_y=624}} | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Pyron.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Phobos | ||
+ | | desc=Pyron is an alien that can control fire. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Sol Smasher | {{QCF}} {{punch}} | Pyron hurls a large fireball. The angle of the throw depends on the button used: {{LP}} for straight ahead, {{MP}} for a middle angle, and {{HP}} for a high angle. In Savior and Savior2, this move can be performed in midair, in which case Pyron throws a large fireball downward diagonally. | ||
+ | {{ESMove | Pyron throws a large fireball forwards that hits multiple times.}}}} | ||
+ | {{MoveListRow | Sol Smasher (aerial)<br>''(guard cancel in Vampire)''<br>(Vampire, Hunter only) | {{up}} {{upright}} {{right}} {{punch}} in midair | Pyron throws a large fireball diagonally downward. In Vampire, if it hits the ground, it forms a tall column of fire. | ||
+ | {{ESMove | Pyron throws a large fireball diagonally downward that hits multiple times. If it hits the ground, it forms a tall column of fire.}}}} | ||
+ | {{MoveListRow | Zodiac Fire<br>''(guard cancel)'' | {{DPF}} {{punch}} | Pyron rolls into a wheel, which knocks over opponents on impact. In Vampire, he shoots diagonally upwards. In Hunter, Savior, and Savior2, he rolls forward along the ground. | ||
+ | {{ESMove | Pyron performs a variant of the move that can hit multiple times before knocking his opponent over.}}}} | ||
+ | {{MoveListRow | Orbital Blaze<br>''(guard cancel in Vampire)'' | {{QCB}} {{kick}} in midair<br>''(guard cancel in Vampire)'' | Pyron spins downward as fireballs revolve around him, which knocks over opponents on impact. | ||
+ | {{ESMove | Pyron performs a variant of the move that can hit multiple times before knocking his opponent over.}}}} | ||
+ | {{MoveListRow | Galaxy Trip (air) | {{RDP}} {{punch}} | Pyron disappears and reappears in the air. His horizontal location depends on the button used: {{LP}} for the left side of the screen, {{MP}} for the middle, and {{HP}} for the right side of the screen.}} | ||
+ | {{MoveListRow | Galaxy Trip (ground) | {{RDP}} {{kick}} | Pyron disappears and reappears on the ground. His horizontal location depends on the button used: {{LK}} for the left side of the screen, {{MK}} for the middle, and {{HK}} for the right side of the screen.}} | ||
+ | {{MoveListRow | Flame Cone<br>''(pursuit)''<br>(Hunter, Savior, Savior2 only) | {{up}}+{{kick}} near downed opponent (Hunter)<br>{{up}}+{{punch}} or {{kick}} near downed opponent (Savior, Savior2) | Pyron falls onto his opponent in a statuesque pose with his body wrapped in pointed flames. | ||
+ | {{ESMove | Pyron performs a variant of the move that hits more times.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Pyron transforms into a fireball and moves backwards or forwards. He transforms back when the direction is released.}} | ||
+ | {{MoveListRow | Rushing Punch | {{right}}+{{punch}} | Pyron punches forward while moving.}} | ||
+ | {{MoveListRow | Diving Punch | {{down}}+{{punch}} in midair | Pyron punches while diving diagonally downward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Planet Burning | {{HCB}} {{MP}} or {{HP}} (close) | Pyron grabs his opponent, transforms into a giant sphere, and lifts them into the air and then into the ground. | ||
+ | {{ESMove | Pyron performs a variant of the move where he bounces off the ground multiple times after grabbing his opponent.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Cosmo Disruption<br>(Hunter, Savior, Savior2 only) | {{HCF}} + two {{punch}} or {{kick}} simultaneously | Pyron fires a series of pyrotechnics. The attack can be charged before starting by holding {{punch}} or {{kick}} for longer, which increases the damage dealt.}} | ||
+ | {{MoveListRow | Piled Hell<br>(Savior, Savior2 only) | {{DPF}} + two {{kick}} simultaneously | Pyron changes into a tall pillar of energy. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Shining Gemini<br>(Savior, Savior2 only) | Any {{punch}} and {{kick}} of the same strength (Savior)<br>{{down}} {{right}} {{downright}} + two {{punch}} simultaneously (Savior2) | Pyron creates a duplicate of himself that performs special moves while he attacks.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Q-Bee | ||
+ | | portrait={{sprite | Vampire Savior, Characters, Victory.png | crop_width=224 | crop_height=224 | crop_x=672 | crop_y=224}} | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Q-Bee.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Anakaris | ||
+ | | desc=Q-Bee is a Soul Bee, a humanoid insect that feasts on human souls to survive. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | S×p | {{repeat|{{kick}}}} | Q-Bee turns around and swings her stinger furiously. This move can be performed in midair.}} | ||
+ | {{MoveListRow | C→R | {{HCF}} {{punch}} | Q-Bee flies forward to grab her opponent, then stabs multiple times with her stinger and flips her opponent over. This move can be performed in midair. | ||
+ | {{ESMove | Q-Bee flies forward to grab and sting her opponent, then dies, leaving the opponent in a cocoon. A new Q-Bee is birthed from the cocoon, then the opponent is knocked out of the cocoon as it breaks apart.}}}} | ||
+ | {{MoveListRow | ΔA | {{QCB}} {{kick}} | Q-Bee flies to the corner of the screen, then dives diagonally downward with her stinger. This move can be performed in midair. | ||
+ | {{ESMove | Q-Bee performs a variant of this move that does more damage and stuns her opponent momentarily.}}}} | ||
+ | {{MoveListRow | R.M.<br>''(guard cancel)'' | {{DPF}} {{kick}} while blocking | Q-Bee turns around and stretches her legs, pushing her opponent back with her stinger. | ||
+ | {{ESMove | Q-Bee performs a variant of this move that does more damage.}}}} | ||
+ | {{MoveListRow | SU<br>''(pursuit)''<br>(Hunter, Savior, Savior2 only) | {{up}}+{{kick}} near downed opponent (Hunter)<br>{{up}}+{{punch}} or {{kick}} near downed opponent (Savior, Savior2) | Q-Bee hops onto her opponent with her stinger. | ||
+ | {{ESMove | Q-Bee performs a variant of the move that hits more times.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Float | Hold {{upleft}}, {{up}}, or {{upright}} in midair | Q-Bee floats in the air for a duration instead of jumping.}} | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Q-Bee dashes backwards or forwards. After dashing forwards, she slides on the ground a short distance. In Vampire and Hunter, she can use crouching attacks while dashing.}} | ||
+ | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Q-Bee glides through the air. In Vampire and Hunter, she glides horizontally forward. In Savior and Savior2, she glides in the direction of her opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | O.M. | {{HCB}} {{punch}} (close) | Q-Bee hops over her opponent, then launches a large stinger that sends her opponent flying away. | ||
+ | {{ESMove | Q-Bee impales her opponent two times with her stinger before hopping over them and launching her stinger.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | +B | {{HCF}} + two {{kick}} simultaneously | Q-Bee flies to the corner of the screen, where a hive appears and a swarm of bees fly out of it to mob her opponent. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Qj<br>(Hunter, Savior, Savior2 only) | {{DPF}} + two {{punch}} simultaneously | Q-Bee throws a large honey sphere, which floats around and bounces off the edges of the screen. If it touches her opponent, it covers them in sticky honey, which does not damage but stuns them. This move can be performed in midair.}} | ||
+ | {{MoveListRow | i²<br>(Savior, Savior2 only) | Any {{punch}} and {{kick}} of the same strength (Savior)<br>{{RDP}} + two {{kick}} simultaneously (Savior2) | Q-Bee flies for a duration.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Sasquatch | ||
+ | | portrait={{sprite | Vampire Savior, Characters, Victory.png | crop_width=224 | crop_height=224 | crop_x=448 | crop_y=224}} | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Sasquatch.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Aulbath | ||
+ | | desc=Sasquatch is a bigfoot from the mountains of Canada. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Big Snow<br>(Vampire, Hunter only) | {{downleft}} {{down}} {{QCF}} {{punch}} <br>{{QCF}} {{punch}} (Hunter) | Sasquatch belches a snowman across the screen, which momentarily freezes his opponent on impact. It has longer range in Hunter. | ||
+ | {{ESMove | Sasquatch belches a beam of ice that covers the width of the screen and knocks over his opponent. The ES version is only available in Hunter.}}}} | ||
+ | {{MoveListRow | Big Breath<br>(Savior, Savior2 only) | {{QCF}} {{punch}} | Sasquatch blows his icy breath in front of him, which freezes opponents that it touches. | ||
+ | {{ESMove | Sasquatch performs a variant on the move that freezes his opponent for longer. Any attack on the opponent while frozen counts double.}}}} | ||
+ | {{MoveListRow | Big Towers | {{down}} {{down}} + all three {{punch}} simultaneously (Vampire)<br>{{down}} {{down}} {{punch}} (Hunter, Savior, Savior2) | Sasquatch surrounds himself in sharp ice towers. | ||
+ | {{ESMove | Sasquatch summons multiple ice shards that pierce out of the ground, moving outward from him. The ES version is only available in Hunter, Savior, and Savior2.}}}} | ||
+ | {{MoveListRow | Big Cyclone<br>(Hunter only) | {{QCB}} {{kick}} | Sasquatch spins through the air with his legs extended, knocking down his opponent on impact. | ||
+ | {{ESMove | Sasquatch performs a variant of the move that can hit multiple times before knocking his opponent over.}}}} | ||
+ | {{MoveListRow | Big Blow<br>(Savior, Savior2 only) | {{DPF}} {{punch}} | Sasquatch winds up a big punch. He does more damage and dashes farther if {{punch}} is charged for longer. | ||
+ | {{ESMove | Sasquatch winds up a big punch that hits multiple times without needing to be charged.}}}} | ||
+ | {{MoveListRow | Big Typhoon<br>''(guard cancel)'' | {{DPF}} {{kick}} | Sasquatch kicks ahead with his foot, which twists around and grows in size. | ||
+ | {{ESMove | Sasquatch kicks ahead with his foot, which spins like a cyclone.}}}} | ||
+ | {{MoveListRow | Big Wheel<br>''(pursuit)''<br>(Hunter, Savior, Savior2 only) | {{up}}+{{kick}} near downed opponent (Hunter)<br>{{up}}+{{punch}} or {{kick}} near downed opponent (Savior, Savior2) | Sasquatch rolls into a ball and bounces off his opponent. | ||
+ | {{ESMove | Sasquatch follows up the bounce by falling and sitting on his opponent.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Sasquatch leaps backwards or forwards while curled up like a cannonball.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Big Brunch | {{QCB}} {{MK}} or {{HK}} (close) (Vampire)<br>{{HCB}} {{MP}} or {{HP}} (close) (Hunter, Savior, Savior2) | Sasquatch swallows and then spits out his opponent, who is frozen temporarily. | ||
+ | {{ESMove | Sasquatch performs a variant of the move that freezes his opponent for longer. Any attack on the opponent while frozen counts double. The ES version is only available in Hunter, Savior, and Savior2.}}}} | ||
+ | {{MoveListRow | Big Shake<br>(Vampire only) | {{QCB}} {{MP}} or {{HP}} (close) | Sasquatch picks up and slams his opponent into the ground multiple times.}} | ||
+ | {{MoveListRow | Big Swing | D-Pad in a 360° rotation, then {{MK}} or {{HK}} (close) | Sasquatch grabs his opponent and swings them around in circles before throwing them. | ||
+ | {{ESMove | Sasquatch performs a variant of the move that does more damage.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Big Freeze | {{QCF}} + all three {{punch}} simultaneously (Vampire)<br>{{HCF}} + two {{punch}} simultaneously (Hunter, Savior, Savior2) | Sasquatch shoots an ice beam from his mouth.}} | ||
+ | {{MoveListRow | Big Ice Burn<br>(Hunter, Savior, Savior2 only) | {{HCF}} + two {{kick}} simultaneously (half screen away or closer) | Sasquatch blows and freezes the ground under his opponent. The ice breaks, revealing a shark underneath.}} | ||
+ | {{MoveListRow | Big Trap<br>(Savior, Savior2 only) | {{HCF}} {{Taunt}} | Sasquatch eats a banana and throws the peel on the ground, which his opponent can slip on (though this does no damage).}} | ||
+ | {{MoveListRow | Big Sledge<br>(Savior, Savior2 only) | D-Pad in a 360° rotation twice, then two {{kick}} simultaneously (close) | Sasquatch grabs his opponent and rides them back and forth across the screen like a sled while being pulled by ghostly dogs, then he hits them away.}} | ||
+ | {{MoveListRow | Big Resistor<br>(Savior only) | {{LP}}+{{LK}} or {{MP}}+{{MK}} | Sasquatch enhances his armor, allowing him to walk through hits.}} | ||
+ | {{MoveListRow | MAPS<br>(Savior, Savior2 only) | {{HP}}+{{HK}} (Savior)<br>{{RDP}} + two {{kick}} simultaneously (Savior2) | Sasquatch calls upon the Magical Avalanche Penguin Super-Unit, a gang of mechanical penguins, to assist him. They can be sent to explode on his opponent with {{punch}}.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Victor von Gerdenheim | ||
+ | | portrait={{sprite | Vampire Savior, Characters, Victory.png | crop_width=224 | crop_height=176 | crop_x=16 | crop_y=800}} | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Victor.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Lilith | ||
+ | | desc=Victor is a Frankstein-like monster from Germany created by a mad scientist named Professor Gerdenheim. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Giga Hammer<br>(Vampire, Hunter only) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Victor charges forward with an electrified fist, knocking down his opponent on impact. | ||
+ | {{ESMove | Victor charges forward with an electrified uppercut. In Hunter, Victor performs the uppercut three times.}}}} | ||
+ | {{MoveListRow | Giga Buster<br>(Vampire, Hunter, Savior2 only) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Victor charges forward, then does a sweep kick. | ||
+ | {{ESMove | In Vampire, Victor charges with a kick and follows up with an elbow or an uppercut. In Hunter and Savior2, Victor hops in the air and performs three fast kicks.}}}} | ||
+ | {{MoveListRow | High Giga Buster<br>(Vampire only) | {{downleft}} {{upright}}+{{kick}} | Victor hops in the air with a turning kick. | ||
+ | {{ESMove | Victor hops in the air with two turning kicks.}}}} | ||
+ | {{MoveListRow | Mega Forehead<br>(Savior, Savior2 only) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Victor charges forward with a headbutt and a greatly enlarged head, which knocks opponents over on impact. | ||
+ | {{ESMove | Victor performs a variant of the move that hits multiple times before knocking his opponent over.}}}} | ||
+ | {{MoveListRow | Mega Stake<br>(Savior, Savior2 only) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Victor jumps into the air and punches with a greatly enlarged fist on his way down. | ||
+ | {{ESMove | Victor performs a variant of the move that can hit multiple times.}}}} | ||
+ | {{MoveListRow | Gyro Crush | {{QCB}} {{right}} {{punch}} (Vampire)<br>{{QCB}} {{punch}} (Hunter, Savior, Savior2) | In Vampire, Victor spins around with his fists extended, then charges forward with an electrified punch. In Hunter, Savior, and Savior2, Victor spins around with his fists extended. He can move with {{left}} and {{right}} while spinning. This move absorbs projectiles without taking damage (unless they come from overhead). | ||
+ | {{ESMove | Victor spins around twice with his fists extended, then follows up with a punch forward.}}}} | ||
+ | {{MoveListRow | Giga Burn<br>''(guard cancel)'' | {{QCB}} {{kick}} (Vampire, Hunter)<br>{{DPF}} {{kick}} (Savior, Savior2) | Victor jumps diagonally in the air with his knee out, knocking down his opponent on impact. | ||
+ | {{ESMove | Victor performs a variant of the move that hits multiple times. The ES version is only available in Hunter, Savior, and Savior2.}}}} | ||
+ | {{MoveListRow | Victor Finger<br>''(pursuit)''<br>(Hunter, Savior, Savior2 only) | {{up}}+{{kick}} near downed opponent (Hunter)<br>{{up}}+{{punch}} or {{kick}} near downed opponent (Savior, Savior2) | Victor punches down at his opponent with two enlarged hands. | ||
+ | {{ESMove | Victor punches twice with his enlarged hands.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Victor dashes backwards or forwards.}} | ||
+ | {{MoveListRow | Minimum Step<br>(Savior, Savior2 only) | {{down}} {{down}} + all three {{kick}} simultaneously | Victor hops forward.}} | ||
+ | {{MoveListRow | Dengeki Touki | Hold {{MP}}, {{HP}}, {{MK}}, or {{HK}} while standing or crouching | Victor's standing and crouching normals can be charged with electricity by holding their buttons for longer. Electrified attacks have slightly longer range, and shocked opponents recover somewhat slower.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Mega Shock | {{QCF}} {{MK}} or {{HK}} (close) (Vampire, Hunter)<br>{{QCF}} {{kick}} (close) (Savior, Savior2) | Victor grabs his opponent with both fists and shocks them repeatedly.}} | ||
+ | {{MoveListRow | Mega Spike | D-Pad in a 360° rotation, then all three {{punch}} simultaneously (close) (Vampire)<br>D-Pad in a 360° rotation, then {{punch}} (close) (Hunter, Savior, Savior2) | Victor grabs his opponent, kicks them into the air, then bashes them with his fists on their way down.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Thunder Break | Hold {{down}} for 2 seconds, then {{up}} + two {{punch}} simultaneously (Vampire, Hunter)<br>Hold {{down}} for 2 seconds, then {{up}} + two {{kick}} simultaneously (Savior, Savior2) | Victor jumps up and slams the ground with his two fists, shooting bolts of lightning that strike an opponent standing on the ground.}} | ||
+ | {{MoveListRow | Giga Brute<br>(Vampire, Savior2 only) | Hold {{left}} for 2 seconds, then {{right}} + all three {{punch}} simultaneously (Vampire)<br>{{DPF}} + two {{punch}} simultaneously (Savior2) | Victor charges forward three times, stopping each time to perform an electrified uppercut.}} | ||
+ | {{MoveListRow | Great Geldenheim<br>(Hunter only) | {{HCF}} + two {{kick}} simultaneously, then {{punch}} (close) | Victor electrifies himself. He can then grab his opponent in close range with {{punch}}, spin like a helicopter rotor in the air, and throw them against the ground.}} | ||
+ | {{MoveListRow | Geldenheim 3<br>(Savior only) | D-Pad in a 360° rotation twice, then two {{kick}} simultaneously (close) | Victor leaps toward his opponent, turns around, and grabs them with his rear. The ghosts of Professor Gerdenheim and his assistant Emily appear, and Victor's opponent is electrified, then tossed away.}} | ||
+ | {{MoveListRow | Great Geldenheim S<br>(Savior, Savior2 only) | {{LP}}+{{LK}} or {{MP}}+{{MK}} (Savior)<br>{{HCF}} + two {{kick}} simultaneously (Savior2) | Victor is followed by the ghost of Professor Gerdenheim, which turns all of his close-range punches into special throws.}} | ||
+ | {{MoveListRow | Great Geldenheim L<br>(Savior only) | {{HP}}+{{HK}} | Victor is followed by the ghost of Professor Gerdenheim, which enhances his durability and speed and charges his medium and hard punches and kicks with electricity.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter| | ||
+ | | name=Zabel Zarock (Lord Raptor) | ||
+ | | portrait={{sprite | Vampire Savior, Characters, Victory.png | crop_width=224 | crop_height=176 | crop_x=304 | crop_y=800}} | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Zabel Zarock.gif}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Lei-Lei | ||
+ | | desc=Zabel Zarock is a zombie rock star from Australia. He is accompanied by his pet monster Le Malta. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Death Hurricane<br>''(guard cancel in Vampire, Hunter)'' | {{QCB}} {{kick}} | Zabel Zarock spins his body like a top diagonally upward, knocking down his opponent on impact. This move can be performed in midair. | ||
+ | {{ESMove | Zabel Zarock performs a variant of the move that can hit multiple times before knocking his opponent over.}}}} | ||
+ | {{MoveListRow | Skull Sting<br>(Hunter, Savior, Savior2 only) | {{down}} {{up}} {{kick}} | Zabel Zarock jumps in the air, then dives down with a sawblade on his leg, which can hit multiple times. This move can be performed in midair. | ||
+ | {{ESMove | Zabel Zarock performs a variant of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Hell's Gate | {{HCF}} {{kick}} | Le Malta pops out of the ground and swallows Zabel Zarock, then spits him out somewhere depending on the button used: {{LK}} spits him out in the same location, {{MK}} spits him out a half-screen away, and {{HK}} spits him out a full screen away.}} | ||
+ | {{MoveListRow | Death Phrase<br>''(guard cancel in Savior, Savior2)''<br>(Savior, Savior2 only) | {{DPF}} {{kick}} while blocking | Zabel Zarock plays his guitar, repelling his opponent with its sound waves. | ||
+ | {{ESMove | Zabel Zarock performs a variant of the move that hits an additional time.}}}} | ||
+ | {{MoveListRow | Skull Javelin<br>''(pursuit)'' | {{down}} {{up}}+{{kick}} near downed opponent (Vampire)<br>{{up}}+{{kick}} near downed opponent (Hunter)<br>{{up}}+{{punch}} or {{kick}} near downed opponent (Savior, Savior2) | Zabel Zarock dances on top of his opponent with a few kicks. | ||
+ | {{ESMove | Zabel Zarock performs a variant of the move that hits more times.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Crouch Walk | {{downleft}} or {{downright}} | Zabel Zarock can walk while crouched.}} | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Zabel Zarock crouch walks a short distance quickly.}} | ||
+ | {{MoveListRow | Air Walk | {{left}} {{left}} or {{right}} {{right}} in midair | Zabel Zarock can walk in midair. His walk lasts about half the screen length unless interrupted by attacking or being hit.}} | ||
+ | {{MoveListRow | Alternate Attacks | {{right}}+{{punch}} or {{kick}} | All of Zabel Zarock's standing punches and kicks have alternate forms with longer reach when combined with {{right}}.}} | ||
+ | {{MoveListRow | Aerial Punches | {{down}}+{{punch}} in midair | Zabel Zarock downward.}} | ||
+ | {{MoveListRow | Death Drill | {{down}}+{{kick}} in midair | Zabel Zarock glides downward while spinning his body like a drill.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Skull Punish | {{QCF}} {{upright}} {{MP}} or {{HP}} (close) (Vampire)<br>{{HCB}} {{MP}} or {{HP}} (close) (Hunter, Savior, Savior2) | Zabel Zarock jumps in the air with his opponent, body slams them, and stabs them with his claws on the ground. | ||
+ | {{ESMove | Zabel Zarock performs a variant of the move where he stabs his opponent more.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Evil Scream | {{right}} {{left}} + all three {{punch}} simultaneously (Vampire)<br>{{right}} {{left}} + two {{punch}} simultaneously (Hunter, Savior, Savior2) | Zabel Zarock impales his opponent and pulls them near him, then uppercuts them with an electrified claw.}} | ||
+ | {{MoveListRow | Death Voltage | {{HCB}} + two {{kick}} simultaneously | Zabel Zarock spins his body like a top diagonally upward while electrified. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Hell Dunk<br>(Hunter, Savior, Savior2 only) | {{DPF}} + two {{punch}} simultaneously | Le Malta swallows Zabel Zarock's opponent and spits them out as a ball. Le Malta transforms into a basketball hoop, then Zabel Zarock dunks the ball, which transforms back into his opponent after hitting the ground.}} | ||
+ | {{MoveListRow | Ultimate Undead<br>(Savior, Savior2 only) | Any {{punch}} and {{kick}} of the same strength (Savior)<br>{{RDP}} + two {{kick}} simultaneously (Savior2) | Zabel Zarock uses Le Malta to enhance his attacks. All of his normal moves are changed to chainsaw attacks that can hit multiple times. He cannot use special moves or throws, and his dash is changed to a leap. His guard cancel uses a different animation but works the same.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====Hidden==== | ||
+ | {{mainArticle|{{PAGENAME}}/Hidden content}} | ||
+ | {{InfoTable| | ||
+ | {{InfoRow| | ||
+ | | title=Oboro Bishamon | ||
+ | | sprite={{sprite | Vampire Savior, Sprites, Oboro Bishamon.gif}} | ||
+ | | desc=Oboro Bishamon is a version of Bishamon who has conquered and learned to control the evil spirits that possessed his armor. He appears as a hidden final boss and also as a hidden playable character. Oboro always uses the Savior2 type. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Iaigiri | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Bishamon swings his sword in a wide slash. He swings high with {{punch}} and low with {{kick}}. | ||
+ | {{ESMove | Bishamon swings his sword back and forth, hitting more times.}}}} | ||
+ | {{MoveListRow | Onibi Tabane | {{DPF}} {{kick}} | Bishamon dashes forward while holding his possessed sword in front of him. | ||
+ | {{ESMove | Bishamon performs a variant of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Kien Zan<br>''(guard cancel)'' | {{DPF}} {{punch}} | Bishamon jumps high while uppercutting with his sword. | ||
+ | {{ESMove | Bishamon performs a variant of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Nu Kien Zan | {{HCF}} {{punch}} | Bishamon charges forward with a sword slash, then jumps high while uppercutting with his sword. | ||
+ | {{ESMove | Bishamon performs a variant of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Oni Naburi | {{QCF}} {{upright}} {{up}} {{punch}} | Bishamon somersaults forward, then slashes his opponent with his sword. If he falls close to the opponent, he uppercuts into the air with his sword. | ||
+ | {{ESMove | Bishamon performs a variant of the move that travels farther and hits more times.}}}} | ||
+ | {{MoveListRow | Shikabanenui<br>''(pursuit)'' | {{up}}+{{punch}} or {{kick}} near downed opponent | Bishamon somersaults into the air, then dives onto his opponent with a sword stab. | ||
+ | {{ESMove | Bishamon performs a variant of the move where he stabs the opponent multiple times.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Bishamon hops back or dashes ahead.}} | ||
+ | {{MoveListRow | Alternate Attacks | {{right}}+{{punch}} or {{kick}} | All of Bishamon's standing punches and kicks have alternate forms with longer reach when combined with {{right}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command throws | | ||
+ | {{MoveListRow | Kirisute Gomen | D-Pad in a 360° rotation, then {{MP}} or {{HP}} (close) | Bishamon pulls his opponent toward him, then slashes upward with his sword. | ||
+ | {{ESMove | Bishamon performs a variant of the move that hits more times.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=EX moves | | ||
+ | {{MoveListRow | Oni Kubi Hineri | {{HCB}} + two {{punch}} simultaneously (close) | Bishamon releases a giant hand from his chest that grabs and squeezes his opponent.}} | ||
+ | {{MoveListRow | Enma Ishi | {{HCF}} + two {{kick}} simultaneously | Bishamon creates a wooden mat and slides it across the floor. If it hits his opponent, they are crushed on top of it by three falling stone blocks.}} | ||
+ | {{MoveListRow | Togakubi Sarashi | {{down}} {{down}} + two {{punch}} simultaneously (close) | Bishamon slices his opponent in half with his sword.}} | ||
+ | {{MoveListRow | Kimen Kudaki | {{RDP}} + two {{punch}} simultaneously | Bishamon shoots a flying fist across the screen from his armor.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow| | ||
+ | | title=Marionette | ||
+ | | sprite={{sprite | Vampire Chronicle, Sprites, Marionette.gif}} | ||
+ | | desc=Marionette is an otherworldly puppet. At the beginning of each match, a collapsed double of her opponent appears on the ground beneath her, and she possesses him or her. This makes her effectively a mirror match mode, letting the player always play as the same character as the opponent. | ||
+ | }} | ||
+ | {{InfoRow| | ||
+ | | title=Shadow | ||
+ | | sprite={{sprite | Vampire Chronicle, Sprites, Shadow.gif}} | ||
+ | | desc=Shadow is an apparition. At the end of each match, it possesses the defeated opponent. This allows the player to play through the game as a different character (the previously fought character) each match. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | The game uses the stages from ''Vampire Savior 2''. Characters have particular stages where their matches are hosted in the single-player mode. Some characters share a stage, and some characters use multiple stages. The stage can be manually chosen in the two-player mode. | ||
+ | |||
+ | In the two-player mode, the ''Vampire Savior'' version of the stage, with an alternate color scheme, can be chosen by holding {{Start}} while selecting the stage. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{ginfo|Vampire Chronicle DC, Stages, Abaraya.png|Abaraya|Used by Bishamon.}} | ||
+ | {{ginfo|Vampire Chronicle DC, Stages, Concrete Cave.png|Concrete Cave|Used by Gallon, Bulleta, and Lilith.}} | ||
+ | {{ginfo|Vampire Chronicle DC, Stages, Deserted Chateau.png|Deserted Chateau|Used by Lilith and Morrigan.}} | ||
+ | {{ginfo|Vampire Chronicle DC, Stages, Feast of the Damned.png|Feast of the Damned|Used by Demitri.}} | ||
+ | {{ginfo|Vampire Chronicle DC, Stages, Forever Torment.png|Forever Torment|Used by Zabel Zarock and Victor.}} | ||
+ | {{ginfo|Vampire Chronicle DC, Stages, Green Scream.png|Green Scream|Used by Aulbath, Q-Bee, and Sasquatch.}} | ||
+ | {{ginfo|Vampire Chronicle DC, Stages, Red Thirst.png|Red Thirst|Used by Anakaris.}} | ||
+ | {{ginfo|Vampire Chronicle DC, Stages, Revenger's Roost.png|Revenger's Roost|Used by Donovan.}} | ||
+ | {{ginfo|Vampire Chronicle DC, Stages, Tower of Arrogance.png|Tower of Arrogance|Used by Felicia and Phobos.}} | ||
+ | {{ginfo|Vampire Chronicle DC, Stages, Vanity Paradise.png|Vanity Paradise|Used by Lei-Lei and Sasquatch.}} | ||
+ | {{ginfo|Vampire Chronicle DC, Stages, War Agony.png|War Agony|Used by Bulleta and Victor.}} | ||
+ | {{ginfo|Vampire Chronicle DC, Stages, Iron Horse, Iron Terror.png|Iron Horse, Iron Terror|The penultimate stage, regardless of which character is fought.}} | ||
+ | {{ginfo|Vampire Chronicle DC, Stages, Fetus of God.png|Fetus of God|Used by Jedah.}} | ||
+ | }} | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | The game was ported to the [[PlayStation Portable]] in 2004. This version was released in North America and Europe as ''Darkstalkers Chronicle: The Chaos Tower'' in 2005. It includes all of the features from the original Dreamcast game, as well as a new single-player "Chaos Tower" mode. | ||
==Production credits== | ==Production credits== | ||
+ | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
*'''Program Design:''' Nobuaki Minomiya, Hisashi Kuramoto | *'''Program Design:''' Nobuaki Minomiya, Hisashi Kuramoto | ||
Line 37: | Line 870: | ||
:'''and Capcom All Staff''' | :'''and Capcom All Staff''' | ||
*'''Presented by:''' [[Capcom]] | *'''Presented by:''' [[Capcom]] | ||
+ | | source=In-game credits | ||
+ | | pdf=Vampire Chronicle DC credits.pdf | ||
| console=DC | | console=DC | ||
+ | }} | ||
}} | }} | ||
Line 44: | Line 880: | ||
==Physical scans== | ==Physical scans== | ||
− | {{ratings | + | {{ratings|DC}} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
Line 63: | Line 889: | ||
| disc=VCfMS DC JP Box Disc.jpg | | disc=VCfMS DC JP Box Disc.jpg | ||
| manual=Vampire Chronicle DC JP Manual.pdf | | manual=Vampire Chronicle DC JP Manual.pdf | ||
+ | | spinecard=VCfMS DC JP Spinecard.jpg | ||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
==External links== | ==External links== | ||
− | *Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/000811/ Dreamcast] | + | * Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/000811/ Dreamcast] |
+ | * Sega.com Asia webpage: [https://web.archive.org/web/20010305093302/http://www.sega.com.hk/eng/info/auggame/vampire.htm Dreamcast] | ||
+ | * Sega.com Asia webpage (Chinese): [https://web.archive.org/web/20010712044758/http://www.sega.com.hk/b5/info/auggame/vampire.htm Dreamcast] | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | {{VampireChronicleOmni}} | ||
{{Darkstalkers}} | {{Darkstalkers}} |
Revision as of 03:23, 30 August 2024
Vampire Chronicle for Matching Service | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Dreamcast | ||||||||||
Publisher: Capcom | ||||||||||
Developer: Capcom | ||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box | ||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | ||||||||||
Number of players: 1-2 | ||||||||||
|
Vampire Chronicle for Matching Service (ヴァンパイア クロニクル フォー マッチングサービス) is a Sega Dreamcast fighting game in the Vampire franchise (Darkstalkers in the West) that combines the playstyles and mechanics from all of the previous entries. It takes advantage of Capcom's Matching Service online system.
Contents
Gameplay
The game is a fighting game. It contains all of the characters from the other games in the series. Players can select between different modes replicating the mechanics from any of the prior games (Vampire, Vampire Hunter, and Vampire Savior), and each character has selectable types that replicate his or her moves from each entry (including new types for characters who were not in every game).
Characters move with and and dash with and . They jump upward with and jump behind and ahead with and . They crouch with . Punches are done with (light), (medium), and (hard) and kicks are done with (light), (medium), and (hard). Light attacks are faster and hard attacks deal more damage. Chain combos can be performed by linking attacks from lightest to hardest and from punches to kicks, canceling the recovery of a normal move by starting another. Special moves for each character are done by pairing specific directional combinations with an attack button. Projectile attacks move slowly through each other, with the stronger projectile dissipating the other (depending on the strength of the attack button used and which was launched first) rather than canceling each other out as in most fighting games (unless they were launched at the same time with the same strength).
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and most characters can throw in midair. Characters can reduce the damage taken from a throw (except command throws) by pressing the medium or hard punch button after being thrown. Knocked down characters can recover and slide away by holding or and pressing any attack button.
Guarding is done by holding the D-Pad away from the opponent. Characters can guard in midair but cannot air block against normal attacks from an opponent that is standing on the ground and cannot air block after performing an attack in the air. While guarding, pressing the punch and kick buttons rapidly has a chance of pushing the other character away. Most characters have one special move, called a guard cancel, that can be performed while guarding to cancel out of the block and immediately counterattack their opponent.
The game features a Special meter, which fills as characters perform normal moves (except light attacks) and special moves or take damage. When it is full, characters can perform different types of special moves, depending on the mode selected: ES moves (enhanced versions of their special moves), EX moves (high-damage "super" moves), and Dark Force moves or Dark Force Power (special states that last for a limited duration).
Players can choose between Normal and Turbo speed for battles. There are two playing styles that can be selected after choosing a character: Normal and Auto. The character automatically guards against a limited number of attacks in Auto mode and automatically performs chain combos when attacking with normal moves.
Modes
The game has the following modes:
- Arcade: A single-player mode where the player fights seven matches against randomly chosen computer-controlled opponents. Jedah is always the last opponent, and there are only two possible endings (one for completing the game with Jedah and one for completing the game with any other character). A second player can enter at any time to challenge the first by pressing START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents.
- Versus: A dedicated two-player mode where players can choose a character, a handicap, and any stage to play.
- Training: A single-player mode where the player can practice playing a character against a non-hostile opponent. Both characters have vitality meters that stay fully replenished. The player can select some options with START , such as enabling unlimited Special meters, deciding whether the opponent blocks attacks, or setting the opponent to stand, crouch, jump, attack, or be controlled manually (using a second control pad).
- Network: The game featured online play though Capcom's Matching Service dial-up matchmaking service.
Mode select
After selecting a game mode, the player must choose a mode based on one of the previous games in the series. This choice determines some of the basic mechanics of the game.
Vampire
Matches are fought to the best of three rounds. All damage is permanent (no recoverable damage).
The Special meter only has one level and slowly depletes if the character is not doing anything to increase it (such as a special move). When the Special meter is full, it starts to flash and begins to deplete rapidly. While it is flashing, all of the character's special moves are ES moves, and the character can perform an EX move (which fully depletes the meter). The Special meter is empty at the start of every round.
In Arcade Mode, all opponents will use the Vampire type.
Vampire Hunter
Matches are fought to the best of three rounds. All damage is permanent (no recoverable damage).
The Special meter can hold up to 99 levels, gaining a new level each time it fills, and does not deplete if not used. Characters can perform ES and EX moves when the meter has at least one full level, which costs a level of meter per move. ES moves are performed by pressing the same button inputs as a special move but holding two attack buttons of the same type (punches or kicks) instead of only one. The Special meter levels are retained between rounds but not battles.
In Arcade Mode, all opponents will use the Hunter type.
Vampire Savior
Instead of having rounds, each fighter has two life bars and two corresponding life markers. When one fighter loses a life marker after the life bar is emptied, the fighters reset their positions as if starting a new round, but the victorious fighter retains their remaining life bar and the timer does not reset. When the player is attacked, some of the health lost is displayed in white, which can be recovered if the player does not take any more damage within a short duration (health does not recover while blocking).
The Special meter can hold up to 99 levels, gaining a new level each time it fills, and does not deplete if not used. Characters can perform ES moves and EX moves when the meter has at least one full level, which costs a level of meter per move. ES moves are performed by pressing the same button inputs as a special move but holding two attack buttons of the same type (punches or kicks) instead of only one. Characters using the Savior type can perform Dark Force moves by holding a punch and a kick button of the same strength, which costs one level of meter. Characters using the Savior2 type can activate Dark Force Power by holding a punch and a kick button of the same strength, which costs two levels of meter. The Special meter levels are retained for the entire match.
In Arcade Mode, all opponents will use the Savior or Savior2 types.
Type select
After selecting a character, the player is given a choice of four different types, again corresponding to the previous games in the series (with the two arcade versions of Vampire Savior separated). This choice determines the moves available to the character. Every character can select from each of the four types, even if the character was not playable in that game.
Vampire
Modeled after the original Vampire. Characters can perform chain combos by linking attacks of the same type from weakest to strongest (light punch to medium punch, then hard punch or light kick to medium kick, then hard kick). Characters cannot perform pursuit attacks or use Dark Force moves.
Characters who were in the original Vampire use their background music from that game.
Hunter
Modeled after the second game in the series, Vampire Hunter. Characters can perform chain combos by linking attacks from weakest to strongest and from punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick). Characters have special pursuit moves where they can attack knocked down opponents by holding and a kick button simultaneously. Characters cannot perform Dark Force moves.
Characters who were in Vampire Hunter use their background music from that game.
Savior
Modeled after the third game in the series, Vampire Savior. Characters can perform chain combos by linking attacks from weakest to strongest and from punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick). Characters can also perform aerial chain combos. Characters can perform a taunt with HOLD START , which is a short animation during which the character is vulnerable to attack.
Characters have special pursuit moves where they can attack knocked down opponents by holding and any attack button simultaneously. Pursuit attacks only do recoverable (white) damage, so they must be followed up with additional attacks to do permanent damage.
Characters can perform Dark Force moves in Vampire Savior mode by holding a punch and a kick button of the same strength, which costs one level of the Special meter. Dark Force moves are character-specific abilities that temporarily boost the character's damage, defense, or mobility for a limited period.
Savior2
Modeled after Vampire Savior 2, an update to original Vampire Savior. Characters can perform chain combos by linking attacks from weakest to strongest and from punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick). Characters cannot perform aerial chain combos. Characters can perform a taunt with HOLD START , which is a short animation during which the character is vulnerable to attack.
Characters have special pursuit moves where they can attack knocked down opponents by holding and any attack button simultaneously. Pursuit attacks only do recoverable (white) damage, so they must be followed up with additional attacks to do permanent damage.
Characters can activate Dark Force Power in Vampire Savior mode by holding a punch and a kick button of the same strength, which costs two levels of the Special meter. Dark Force Power boosts the attack power and defense of the character and also improves the damage of special moves, ES moves, and EX moves. Some EX moves have different animations and hit more times. Some characters retain their Dark Force moves from the Savior type but with different button combinations.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
TAUNT | Taunt |
Most special moves can be performed as ES moves if two P or K buttons are used instead of one, depending on the type selected.
Every character is playable using every mode and every type, even characters who were not introduced until later entries.
Players can choose from eight different color schemes for each character: six corresponding to the six attack buttons, plus two additional color schemes available by selecting the character with two P buttons or two K buttons simultaneously.
Hidden
- Main article: Vampire Chronicle for Matching Service/Hidden content.
Oboro Bishamon | |||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Oboro Bishamon is a version of Bishamon who has conquered and learned to control the evil spirits that possessed his armor. He appears as a hidden final boss and also as a hidden playable character. Oboro always uses the Savior2 type.
| |||||||||||||||||||||||||||||||||||||||||||||||||||
Marionette | |||||||||||||||||||||||||||||||||||||||||||||||||||
Marionette is an otherworldly puppet. At the beginning of each match, a collapsed double of her opponent appears on the ground beneath her, and she possesses him or her. This makes her effectively a mirror match mode, letting the player always play as the same character as the opponent. | |||||||||||||||||||||||||||||||||||||||||||||||||||
Shadow | |||||||||||||||||||||||||||||||||||||||||||||||||||
Shadow is an apparition. At the end of each match, it possesses the defeated opponent. This allows the player to play through the game as a different character (the previously fought character) each match. |
Stages
The game uses the stages from Vampire Savior 2. Characters have particular stages where their matches are hosted in the single-player mode. Some characters share a stage, and some characters use multiple stages. The stage can be manually chosen in the two-player mode.
In the two-player mode, the Vampire Savior version of the stage, with an alternate color scheme, can be chosen by holding START while selecting the stage.
History
Legacy
The game was ported to the PlayStation Portable in 2004. This version was released in North America and Europe as Darkstalkers Chronicle: The Chaos Tower in 2005. It includes all of the features from the original Dreamcast game, as well as a new single-player "Chaos Tower" mode.
Production credits
- Program Design: Nobuaki Minomiya, Hisashi Kuramoto
- Scroll Design: Sawatch
- Music: Tetsuya Shibata, Yuko Takehara
- Sound: Hiroaki "X68K" Kondo, (Moe・T) Takeshi Kitamura
- Planner: Buruma (Kojimax), Oni-Suzuki
- Title Design: Shoei
- Instruction Card Design: Mizuho Toyonaga
- Opening Movie: Naoto Satou, Takuji Mishima
- Network: Kaz Yunde, Kentaro Kaneko, Mineyuki Noda, Net Man, Shin., Tomohiro Ueno, Kohei Akiyama
- Test Player: Kobashu, Mukaism, Masapi, T‑Ono, Ume‑Zono, Izumi, Nipanda
- Special Thanks: Cham, Meijin, Senor, Hyper Shinchan, Haruo Murata
- Director: Hideaki Itsuno
- Producer: Yoshihiro Sudou
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- and Capcom All Staff
- Presented by: Capcom
Magazine articles
- Main article: Vampire Chronicle for Matching Service/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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|
79 | |
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Based on 9 reviews |
Technical information
- Main article: Vampire Chronicle for Matching Service/Technical information.
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
- Sega.com Asia webpage: Dreamcast
- Sega.com Asia webpage (Chinese): Dreamcast
References
- ↑ File:VCfMS DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/000811/ (Wayback Machine: 2015-01-14 22:07)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ File:Vampire Chronicle DC credits.pdf
- ↑ Consoles +, "Novembre 2000" (FR; 2000-1x-xx), page 113
- ↑ Dreamcast Magazine, "2000-27 (2000-08-18)" (JP; 2000-08-04), page 26
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 288
- ↑ Famitsu, "2000-08-18,25" (JP; 2000-08-04), page 32
- ↑ Fun Generation, "12/2000" (DE; 2000-11-22), page 77
- ↑ Gamers' Republic, "October 2000" (US; 2000-xx-xx), page 94
- ↑ Playmag, "Octobre 2000" (FR; 2000-xx-xx), page 53
- ↑ Video Games, "01/2001" (DE; 2000-12-06), page 113
Vampire Chronicle for Matching Service | |
---|---|
Main page | Hidden content | Magazine articles | Reception | Technical information | Bootlegs |
Darkstalkers/Vampire games for Sega systems | |
---|---|
Night Warriors: Darkstalkers' Revenge (1996) | Vampire Savior: The Lord of Vampire (1998) | Vampire Chronicle for Matching Service (2000) | |
Related games | |
Super Puzzle Fighter II Turbo (1996) | Pocket Fighter (1998) |
- Dreamcast Arcade Stick-compatible games
- Dreamcast Keyboard-compatible games
- Jump Pack-compatible games
- Dreamcast Modem-compatible games
- Dreamcast VGA Box-compatible games
- Visual Memory Unit-compatible games
- 1-2 player games
- JP Dreamcast games
- All JP games
- Dreamcast games
- 2000 Dreamcast games
- All 2000 games
- Dreamcast fighting games
- All fighting games
- Dreamcast games with ADX audio
- Dreamcast games sold exclusively through Dreamcast Direct
- Dreamcast games using Flash
- Dreamcast games with QSound support
- Dreamcast games with Sofdec video
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- All games
- Vampire Chronicle for Matching Service
- Darkstalkers