Night Warriors: Darkstalkers' Revenge, known as Vampire Hunter: Darkstalkers' Revenge (ヴァンパイア ハンター) in Japan, is a versus fighting game released for the Sega Saturn by Capcom. It is the second game in the Darkstalkers series. It was followed by Vampire Savior: The Lord of Vampire.
Story
The powerful alien demon Pyron invades Earth to add to his collection of planets that he has devoured. The world's most fearsome monsters are the last defense of mankind.
Gameplay
The game is a fighting game similar to the Street Fighter series, but it is set in a gothic horror universe with characters based on monsters from folklore. The series has been celebrated for its bizarre aesthetics and lively, exaggerated animation, featuring a cast of outlandish characters who often change in size and form while performing their moves. New gameplay features include air blocking, air throws, and chain combos. In each battle, two characters fight to drain each other's vitality gauges. The winner of the best of three rounds wins the match. Each round has a 99-second timer; if time runs out, the fighter with the most life left wins.
Characters move with and and dash with and . They jump upward with and jump behind and ahead with and . They crouch with . Punches are done with (light), (medium), and (hard) and kicks are done with (light), (medium), and (hard). Light attacks are faster and hard attacks deal more damage. Chain combos can be performed by linking attacks from lightest to hardest and from punches to kicks, canceling the recovery of a normal move by starting another. Special moves for each character are done by pairing specific directional combinations with an attack button. Projectile attacks move slowly through each other, with the stronger projectile dissipating the other (depending on the strength of the attack button used and which was launched first) rather than canceling each other out as in most fighting games (unless they were launched at the same time with the same strength). ES moves are done by pressing the same directional combinations but holding two attack buttons of the same type (punches or kicks).
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and most characters can throw in midair. Characters can reduce the damage taken from a throw (except command throws) by pressing the medium or hard punch button after being thrown. Characters have special pursuit moves where they can attack knocked down opponents by holding with a kick button simultaneously. Knocked down characters can recover and slide away by holding or .
Guarding is done by holding the D-Pad away from the opponent. Characters can guard in midair but cannot air block against normal attacks from an opponent that is standing on the ground and cannot air block after performing an attack in the air. Most characters have one special move, called a guard cancel, that can be performed while guarding to cancel out of the block and immediately counterattack the opponent.
The game features a Special meter similar to the Super Combo gauge from Super Street Fighter II Turbo, which fills as characters perform normal moves (except light attacks) and special moves. When it is full, characters can perform two types of special moves: ES moves ("enhanced special" moves), which are enhanced versions of their special moves that can typically hit more times but sometimes differ drastically, and EX moves ("extra special" moves), which are unique special abilities that are usually more flashy and do more damage. Many characters can cancel chain combos into EX moves. The Special meter can have multiple levels (with no limit), gaining a new level each time it fills, and using an ES or EX move costs a level. The Special meter levels are retained between rounds but not battles.
Modes
There is a single-player mode where the player chooses any character and fights eight opponents before facing the bosses Huitzil and Pyron. A second player can challenge the first at any point by pressing START on a second control pad, with the winner of the match moving on to the next opponent. There are eight different difficulty levels for the computer-controlled combatants. There is also a two-player versus mode where each player can choose any character, a handicap, and any stage.
Players can choose between Normal and Turbo speed for battles. There are two playing styles that can be selected after choosing a character: Normal and Auto. The character automatically guards against a limited number of attacks in Auto mode and automatically performs chain combos when attacking with normal moves.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P |
Any punch button
|
LP |
Light punch
|
MP |
Medium punch
|
HP |
Hard punch
|
K |
Any kick button
|
LK |
Light kick
|
MK |
Medium kick
|
HK |
Hard kick
|
All special moves can be performed as ES moves if two P or K buttons are used instead of one, with the exception of teleports and some command throws.
Donovan Baine and Hsien-Ko are new characters. Huitzil and Pyron, the two bosses from the first game, are now playable. Anakaris is the only character without a guard cancel or any throws.
|
Demitri Maximoff
|
Demitri is a noble vampire from Romania, resembling Dracula, with the ability to control dark energy.
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Demitri teleports backwards or forwards. He disappears and cannot be attacked while he is teleporting.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Negative Stolen
|
D-Pad in a 360° rotation, then MP or HP (close)
|
Demitri grabs his opponent, carries them into the air, then drives them into the ground while spinning.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Demon Blast
|
+ two K simultaneously
|
Demitri transforms into a giant bat and bombards his opponent with smaller bats.
|
Midnight Pleasure
|
+ two P simultaneously (half screen away or closer)
|
Demitri grabs his opponent, shakes them, and pummels them with a series of attacks.
|
|
|
Jon Talbain (Gallon)
|
Jon Talbain is an English werewolf seeking to lift the curse of his lycanthropy.
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Jon Talbain pounces backwards or forwards. He can pounce through his opponent if close.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Dragon Cannon
|
+ two P simultaneously
|
Jon Talbain summons a large fire dragon to rush across the screen.
|
Mirage Body
|
+ two K simultaneously
|
Jon Talbain howls, creating mirror images of himself that follow him and duplicate his moves for a duration, allowing him to perform long chain combos.
|
|
|
Victor von Gerdenheim
|
Victor is a Frankstein-like monster from Germany created by a mad scientist named Professor Gerdenheim.
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
|
Victor slides about half the screen width back.
|
Dengeki Touki
|
Hold MP , HP , MK , or HK while standing or crouching
|
Victor's standing and crouching normals can be charged with electricity by holding their buttons for longer. Electrified attacks have slightly longer range, and shocked opponents recover somewhat slower.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Mega Shock
|
MK or HK (close)
|
Victor grabs his opponent with both fists and shocks them repeatedly.
|
Mega Spike
|
D-Pad in a 360° rotation, then MP or HP (close)
|
Victor grabs his opponent, kicks them into the air, then bashes them with his fists on their way down.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Thunder Break
|
Hold for 2 seconds, then + two P simultaneously
|
Victor jumps up and slams the ground with his two fists, shooting bolts of lightning that strike an opponent standing on the ground.
|
Great Geldenheim
|
+ two K simultaneously, then P (close)
|
Victor electrifies himself. He can then grab his opponent in close range with P, spin like a helicopter rotor in the air, and throw them against the ground.
|
|
|
Hsien-Ko (Lei-Lei)
|
Hsien-Ko is a jiang shi (reanimated corpse) of a young Chinese girl whose village was attacked by monsters. She and her twin sister Mei-Ling, who appears as a talisman on Hsien-Ko's hat, wish to free their mother's soul.
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Hsien-Ko slides about half the screen width back when dashing backwards, or she vanishes and reappears a short distance in front of her when dashing forwards.
|
Air Walk
|
or in midair
|
Hsien-Ko can walk in midair. Her walk lasts about half the screen length unless interrupted by attacking or being hit.
|
Rantetsu
|
+ MP
|
Hsien-Ko punches with a swinging spiked ball.
|
Edoga
|
+ HP
|
Hsien-Ko shoots her claws diagonally to the top of the screen.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Houten Geki
|
MP or HP (close)
|
Hsien-Ko tosses her opponent in the air, then spins on her back with her claws out to dice them when they fall.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Tenrai Ha
|
LK HK MP MP
|
Hsien-Ko holds her arm high into the air and drops a giant anvil on a chain from her sleeve, which causes spiked balls to rain from the sky when it hits the ground.
|
Chireitou
|
+ two K simultaneously
|
Hsien-Ko impales the ground, causing multiple large blades to spike out of the ground in front of her.
|
|
|
Lord Raptor (Zabel Zarock)
|
Lord Raptor is a zombie rock star from Australia. He is accompanied by his pet monster Le Malta.
Move list (Command normals)
Name
|
Command
|
Description
|
Crouch Walk
|
or
|
Lord Raptor can walk while crouched.
|
Dash
|
or
|
Lord Raptor crouch walks a short distance quickly.
|
Air Walk
|
or in midair
|
Lord Raptor can walk in midair. His walk lasts about half the screen length unless interrupted by attacking or being hit.
|
Alternate Attacks
|
+P or K
|
All of Lord Raptor's standing punches and kicks have alternate forms with longer reach when combined with .
|
Aerial Punches
|
+P in midair
|
Lord Raptor punches downward.
|
Loudness Screw
|
+K in midair
|
Lord Raptor glides downward while spinning his body like a drill.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Evil Scream
|
+ two P simultaneously
|
Lord Raptor impales his opponent and pulls them near him, then uppercuts them with an electrified claw.
|
Death Voltage
|
+ two K simultaneously
|
Lord Raptor spins his body like a top diagonally upward while electrified. This move can be performed in midair.
|
Hell Dunk
|
+ two P simultaneously
|
Le Malta swallows Lord Raptor's opponent and spits them out as a ball. Le Malta transforms into a basketball hoop, then Lord Raptor dunks the ball, which transforms back into his opponent after hitting the ground.
|
|
|
Morrigan Aensland
|
Morrigan is a Scottish succubus with a particular fascination with the souls of human men.
Move list (Command normals)
Name
|
Command
|
Description
|
Vernier Dash
|
or
|
Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.
|
Vertical Vernier Dash
|
HOLD LK or HOLD LK
|
Morrigan transforms her wings into a jetpack and flies upwards at a diagonal angle. She drops back to the ground when the direction is released. Releasing LK while continuing to hold or changes to a horizontal dash.
|
Shell Kick
|
+K in midair
|
Morrigan falls prone while her wings wrap around her legs in a pointed cone.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Darkness Illusion
|
LP LP LK HP (half screen away or closer)
|
Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.
|
Valkyrie Turn
|
+ two K simultaneously, then P or K
|
Morrigan flies off the screen, then flies back in. If the player presses P or K, she attacks with her Shell Kick move. This move can be performed in midair.
|
Astral Vision
|
LP LP MP HP
|
A double of Morrigan appears on the other side of the screen and mirrors her moves. This move can be performed in midair.
|
|
|
Anakaris
|
Anakaris is a 5,000-year-old Egyptian mummy who was once the pharaoh of a powerful empire before his death.
Move list (Command normals)
Name
|
Command
|
Description
|
Hover
|
|
Anakaris folds his body up and hovers for a duration instead of jumping. He can move in the air with and , attack with P or K, hover higher with again, or return to the ground with . He jumps back and ahead normally with and .
|
Double Jump
|
or
|
Anakaris jumps twice, maintaining his vertical height for a moment longer before floating down. He can do this up to two times with each jump.
|
Dash
|
or
|
Anakaris dashes a short distance backwards or forwards.
|
Warp
|
on the edge of the screen
|
Anakaris can walk through the edge of the stage and reappear on the other side of the screen.
|
Seija no Ayumi
|
+ MK or + MK
|
Anakaris does a high axe kick.
|
Seinaru Bohi
|
+K during diagonal jump
|
Anakaris transforms the bottom of his body into a pyramid and drops to the ground.
|
Ooinaru Bohi
|
+K during diagonal jump
|
Anakaris transforms the bottom of his body into a pyramid and dives diagonally down.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Naraku no Ana
|
+ two K simultaneously
|
Anakaris drops his opponent through a hole in the ground, causing them to fall back down from the top of the screen.
|
Pharaoh Magic
|
MK LP LK MP
|
Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them.
|
Pharoah Split
|
LP LP MK HK
|
Anakaris separates his waist and legs from the rest of his body, which can both be controlled to attack his opponent (with P attacking with the top half and K attacking with the bottom half).
|
|
|
Felicia
|
Felicia is a cheerful catwoman from the United States.
Move list (Command normals)
Name
|
Command
|
Description
|
Wall Jump
|
Hold when jumping onto the edge of the screen
|
Felicia can jump off the side of the screen.
|
Dash
|
or
|
Felicia pounces backwards or forwards. She can pounce through her opponent if close.
|
EX Charge
|
+ two K simultaneously
|
Felicia increases her Special meter for as long as the K buttons are held, though she is vulnerable to attack while doing this.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Dancing Flash
|
+ two P simultaneously
|
Felicia rolls forward and then pummels her opponent with a series of slashes and kicks.
|
Please Help Me!
|
+ two K simultaneously
|
Felicia cries for help, and a group of other catwomen pounce her opponent.
|
|
|
Bishamon
|
Bishamon is a ghostly Japanese samurai who wears a cursed suit of armor.
Move list (Special moves)
Name
|
Command
|
Description
|
Iaigiri
|
Hold for 2 seconds, then +P or K
|
Bishamon swings his sword in a wide slash. He swings high with P and low with K.
ES move: Bishamon swings his sword back and forth, hitting more times.
|
Karame Dama
|
P in midair
|
Bishamon swings his sword and shoots a fireball diagonally downward while airborne.
ES move: Bishamon shoots two fireballs simultaneously, which cross paths and spread apart.
|
Hane Ha
|
P
|
Bishamon throws his sword at his opponent, which then returns to him. While the sword is in his opponent, he can pull both the sword and the opponent towards him with +P or he can dash forward, pull the sword out, and dash back with P.
ES move: Bishamon's spirit leaves his armor, possesses his opponent, and commits ritual suicide.
|
Kaeshi Ha
|
+P after Hane Ha
|
After performing the Hane Ha, while the sword is in his opponent, Bishamon can pull both the sword and the opponent back towards him with +P or he can dash forward, pull the sword out, and dash back with P.
|
Tsuji Hayate
|
P after Hane Ha
|
After performing the Hane Ha, while the sword is in his opponent, Bishamon can dash forward, pull the sword out, and dash back.
|
Kien Zan (guard cancel)
|
P while blocking
|
Bishamon jumps high while uppercutting with his sword. This move can only be performed as a reversal or after performing the Kaeshi Ha.
ES move: Bishamon performs a variant of the move that does more damage.
|
Shikabanenui (pursuit)
|
+K near downed opponent
|
Bishamon somersaults into the air, then dives onto his opponent with a sword stab.
ES move: Bishamon performs a variant of the move where he stabs the opponent multiple times.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Bishamon hops back or dashes ahead.
|
Alternate Attacks
|
+P or K
|
All of Bishamon's standing punches and kicks have alternate forms with longer reach when combined with .
|
Move list (Command throws)
Name
|
Command
|
Description
|
Kirisute Gomen
|
D-Pad in a 360° rotation, then MP or HP (close)
|
Bishamon pulls his opponent toward him, then slashes upward with his sword.
ES move: Bishamon performs a variant of the move that hits more times.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Oni Kubi Hineri
|
+ two P simultaneously (close)
|
Bishamon releases a giant hand from his chest that grabs and squeezes his opponent.
|
Tsurane Giri
|
+ two K simultaneously
|
Bishamon summons five ghostly samurai, who slash their swords down in sequence.
|
|
|
Rikuo (Aulbath)
|
Rikuo is a merman living in Brazil's Amazon River and the sole survivor of a colossal earthquake that demolished his underwater empire.
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Rikuo somersaults backwards or swims forward low to the ground.
|
Spinning Current
|
HP while dashing
|
Rikuo turns into a giant shell and drills his opponent while dashing.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Aqua Spread
|
+ two P or K simultaneously
|
Rikuo calls a burst of water from the ground in front of him.
|
Sea Rage
|
+ two P simultaneously
|
Rikuo calls forth a flood.
|
Water Jail
|
+ two P simultaneously
|
Rikuo creates a giant bubble that can capture his opponent.
|
Direct Scissors
|
+ two P simultaneously (close)
|
Rikuo crouches and pinches with his arms, which become lobster claws. This move can only be performed if Rikuo is selected using his original color (green, selected with HK ).
|
|
|
Donovan Baine
|
Donovan is a dhamphir (a cross between a vampire and a human) of unknown origin who watches over a young and emotionless girl named Anita.
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Donovan dashes backwards or forwards.
|
Killshread Surf
|
+ LK or MK in midair
|
Donovan rides his sword down from the air.
|
Killshread Dive
|
+ HK in midair
|
Donovan rides his sword down, which transforms to be large and anchor-shaped.
|
Hop Kick
|
+ HK
|
Donovan hops ahead while kicking.
|
Move list (Command throws)
Name
|
Command
|
Description
|
Sword Grapple
|
P (close)
|
Donovan causes his opponent to levitate while his sword slashes them.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Press of Death
|
+ two K simultaneously
|
Donovan summons a giant air spirit to stomp his opponent.
|
Change Immortal
|
MP LP LK MK
|
Donovan transforms into a flying demonic form and attacks his opponent. He can be controlled with and in this state.
|
|
|
Sasquatch
|
Sasquatch is a bigfoot from the mountains of Canada.
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Sasquatch leaps backwards or forwards.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Big Freeze
|
+ two P simultaneously
|
Sasquatch shoots an ice beam from his mouth.
|
Big Ice Burn
|
+ two K simultaneously (half screen away or closer)
|
Sasquatch blows and freezes the ground under his opponent. The ice breaks, revealing a shark underneath.
|
|
|
Huitzil (Phobos)
|
Huitzil is one of a legion of robots created to destroy all life on Earth, buried underground in Mexico for millions of years after an earthquake. The penultimate boss of the game.
Move list (Command normals)
Name
|
Command
|
Description
|
Crouch Walk
|
or
|
Huitzil can walk while crouched.
|
Hover
|
, , or in midair
|
Huitzil hovers in the air for a duration instead of jumping.
|
Dash
|
or
|
Huitzil uses its arms as rockets to dash backwards or forwards.
|
Air Dash
|
or in midair
|
Huitzil moves horizontally in midair.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Final Guardian
|
+ two K simultaneously
|
Huitzil transforms into a turret and alternates between blasting its guns diagonally and straight ahead.
|
Erasing Sphere
|
+ two K simultaneously
|
Huitzil shoots a sphere that causes its opponent to levitate in the air.
|
|
|
Pyron
|
Pyron is an alien that can control fire. The final boss of the game.
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
or
|
Pyron transforms into a fireball and moves backwards or forwards. He transforms back when the direction is released.
|
Rushing Punch
|
+P
|
Pyron punches forward while moving.
|
Diving Punch
|
+P in midair
|
Pyron punches while diving diagonally downward.
|
Move list (EX moves)
Name
|
Command
|
Description
|
Cosmo Disruption
|
+ two P or K simultaneously
|
Pyron fires a series of pyrotechnics. The attack can be charged before starting by holding P or K for longer, which increases the damage dealt.
|
|
Stages
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode. Every stage has an alternate color scheme.
History
Development
Night Warriors can be considered an upgrade to the original Darkstalkers rather than a sequel, since it revisits the same story and reuses many of the same assets, while refining the mechanics and adding new characters, moves, animations, and stages (similar to the relationship between Street Fighter Alpha and Street Fighter Alpha 2). There is a cheat code that unlocks the old backgrounds, music, and character palettes.
The original game had about 128 MB of character animations, while the sequel has about 256 MB, amounting to approximately 500 additional patterns per character.[10] While the original game was ported to the PlayStation by Psygnosis, Night Warriors was ported to the Saturn by Capcom themselves. However, because of difficulties encountered when producing the PlayStation version, the Saturn port of Night Warriors was released in Japan and North America about a month before the PlayStation port of its prequel.[11]
Though uncredited in-game, music porting for the Sega Saturn version was handled to some extent by Sega's own Teruhiko Nakagawa, with Tatsuya Kouzaki handling miscellaneous data porting.
Legacy
The game was included in the Darkstalkers series compilation release Vampire: Darkstalkers Collection for the PlayStation 2 in 2005. It was remastered as part of Darkstalkers Resurrection for the PlayStation 3 and Xbox 360 in 2013. It was re-released as part of the Capcom Fighting Collection compilation for the PlayStation 4, Xbox One, Nintendo Switch, and Windows PCs in 2022.
Versions
The Saturn version of Night Warriors is a close match to its arcade counterpart, but uses slightly fewer frames of animation during normal play. The full set of graphics do exist on the disc, however, and will be utilised if a hidden "animation mode" is set to "full". The catch is that the missing frames will only be rendered if the player and opponent are using the same character.
Loading screens are also introduced on the Saturn due to its use of disc-based media, and the game is more susceptible to slowdown in busy scenes.
Due to the differences in screen resolution between the two systems (384x224 in the arcades versus 352x224 on the Saturn), all of the Saturn's graphics are stretched slightly in the horizontal axis, and borders are added at the top and bottom. Perhaps the biggest side effect of this change is the titles and menus, where the logo does not fully fit on the screen.
Localised names
Also known as
Language
|
Localised Name
|
English Translation
|
English
|
Night Warriors: Darkstalkers' Revenge
|
Night Warriors: Darkstalkers' Revenge
|
English (US)
|
Night Warriors: Darkstalkers' Revenge
|
Night Warriors: Darkstalkers' Revenge
|
Japanese
|
ヴァンパイア ハンター
|
Vampire Hunter: Darkstalkers' Revenge
|
Production credits
- Manual: Corey Tresidder
- Translation: Tom Shiraiwa
- Creative Services: Lisa Benson Villasenor, Corey Tresidder
- Marketing: Todd Thorson
- Design: Moore & Price Design Group, Inc.
- Special Thanks to: Alex Jiminez & Robert Johnson
Source: US manual[12]
Magazine articles
- Main article: Night Warriors: Darkstalkers' Revenge/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average
|
Publication
|
Score
|
Source
|
GamesMaster (UK)
|
89
|
№43, p42-44
|
|
Night Warriors: Darkstalkers' Revenge
Saturn, JP
|
Cover
|
|
Saturn, US
|
Cover
|
Disc Manual
|
Saturn, EU
|
Cover
|
|
Saturn, FR (Blister pack)
|
Cover
|
|
Saturn, DE
|
Cover
|
|
Technical information
- Main article: Night Warriors: Darkstalkers' Revenge/Technical information.
External links
- Sega of America webpage: Saturn
References
- ↑ http://www.wave-master.com/wm/works/index.html (Wayback Machine: 2004-05-19 20:54)
- ↑ File:NightWarriors Saturn JP Box Back.jpg
- ↑ 3.0 3.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ htt (Wayback Machine: 1997-06-06 05:51)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/Vj-KUuDXwto/m/_AMq34nsvk4J
- ↑ 6.0 6.1 GamePro, "May 1996" (US; 1996-xx-xx), page 66
- ↑ Computer Trade Weekly, "" (UK; 1996-10-21), page 20
- ↑ 8.0 8.1 Computer & Video Games, "June 1996" (UK; 1996-05-09), page 62
- ↑ http://www.tectoy.com.br/releases/index.htm (Wayback Machine: 1998-06-25 19:48)
- ↑ Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 18
- ↑ Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 19
- ↑ File:Nightwarriors sat us manual.pdf, page 2
- ↑ Electronic Gaming Monthly, "May 1996" (US; 1996-xx-xx), page 48
- ↑ Next Generation, "June 1996" (US; 1996-05-21), page 6
- ↑ GamePro, "June 1996" (US; 1996-xx-xx), page 30
- ↑ 576 KByte, "Október 1996" (HU; 1996-xx-xx), page 34
- ↑ Consoles +, "Mai 1996" (FR; 1996-0x-xx), page 102
- ↑ Edge, "May 1996" (UK; 1996-04-05), page 68
- ↑ Electronic Gaming Monthly, "May 1996" (US; 1996-xx-xx), page 31
- ↑ Famitsu, "1996-03-08" (JP; 1996-02-23), page 1
- ↑ Fun Generation, "05/96" (DE; 1996-04-10), page 56
- ↑ GameFan, "Volume 4, Issue 4: April 1996" (US; 1996-xx-xx), page 14
- ↑ Game Players, "Vol. 9 No. 5 May 1996" (US; 1996-04-xx), page 62
- ↑ Game Informer, "May 1996" (US; 1996-0x-xx), page 41
- ↑ Hobby Consolas, "Noviembre 1996" (ES; 1996-xx-xx), page 84
- ↑ Intelligent Gamer's Fusion, "Volume 2, Number 8: April 1996" (US; 1996-02-27), page 82
- ↑ Joypad, "Mai 1996" (FR; 1996-0x-xx), page 56
- ↑ LeveL, "Únor 1997" (CZ; 1997-02-01), page 83
- ↑ MAN!AC, "04/96" (DE; 1996-03-13), page 44
- ↑ MAN!AC, "06/96" (DE; 1996-05-08), page 60
- ↑ Maximum, "May 1996" (UK; 1996-05-30), page 124
- ↑ Mega Force, "Mai 1996" (FR; 1996-0x-xx), page 60
- ↑ Mega Fun, "05/96" (DE; 1996-04-xx), page 41
- ↑ Mean Machines Sega, "June 1996" (UK; 1996-05-03), page 66
- ↑ Mean Machines Sega, "August 1996" (UK; 1996-07-05), page 75
- ↑ Next Generation, "June 1996" (US; 1996-05-21), page 119
- ↑ neXt Level, "Mai 1996" (DE; 1996-0x-xx), page 64
- ↑ Player One, "Mai 1996" (FR; 1996-0x-xx), page 102
- ↑ Saturn Fan, "1996 No. 8" (JP; 1996-03-29), page 54
- ↑ Sega Power, "July 1996" (UK; 1996-05-09), page 44
- ↑ Sega Saturn Magazine, "May 1996" (UK; 1996-04-24), page 76
- ↑ Sega Saturn Magazine, "1996-04 (1996-03-08)" (JP; 1996-02-23), page 225
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
- ↑ Total Saturn, "Volume One Issue Three" (UK; 1996-11-29), page 48
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 39
- ↑ Video Games, "4/96" (DE; 1996-03-20), page 90
- ↑ VideoGames, "June 1996" (US; 1996-05-21), page 60