Difference between revisions of "Virtua Fighter/Technical information"
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{{back}}[[Category:Game technical information]] | {{back}}[[Category:Game technical information]] | ||
+ | In comparison, ''Virtua Fighter'' was fully 3D (using 3D polygons for both the fighters and environments), the 3D fighters resembled humans (using polygons for individual limbs, fingers, eyes, ears, nose, mouth and hair). The human body had never before been rendered with such detail using polygons in a video game.{{magref|gameonus|6|6}} It also had a character physics engine, free-flowing camera system, and realistic martial arts simulation gameplay. | ||
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+ | In the original Model 1 arcade version, each 3D character in the game is rendered with around 2000 polygons, while the ground uses more than 220 polygons.{{magref|nextgeneration|1|72}} Akira is rendered with 2300 polygons, while Dural uses 2600 polygons. The game thus renders at least 5420 polygons per frame, pushing at least 162,600 polygons/sec at 30 frames/sec. | ||
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+ | Since the Saturn is capable of texture mapping and Gouraud shading, the number of polygons needed for the Saturn version is less. As a result, the Saturn version renders each character with 550 polygons, while the ground is rendered using 220 polygons, adding up to 1,300 polygons per frame for the Saturn version.{{magref|nextgeneration|1|72}} The Saturn version thus renders 39,000 polygons/sec at 30 frames/sec. | ||
==ROM dump status== | ==ROM dump status== | ||
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====Saturn, NTSC-J version==== | ====Saturn, NTSC-J version==== | ||
{{CDROMID | {{CDROMID | ||
+ | | absname= | ||
| abs= | | abs= | ||
+ | | bibname= | ||
| bib= | | bib= | ||
+ | | cpyname= | ||
| cpy= | | cpy= | ||
}} | }} |
Latest revision as of 16:47, 11 September 2024
- Back to: Virtua Fighter.
In comparison, Virtua Fighter was fully 3D (using 3D polygons for both the fighters and environments), the 3D fighters resembled humans (using polygons for individual limbs, fingers, eyes, ears, nose, mouth and hair). The human body had never before been rendered with such detail using polygons in a video game.[1] It also had a character physics engine, free-flowing camera system, and realistic martial arts simulation gameplay.
In the original Model 1 arcade version, each 3D character in the game is rendered with around 2000 polygons, while the ground uses more than 220 polygons.[2] Akira is rendered with 2300 polygons, while Dural uses 2600 polygons. The game thus renders at least 5420 polygons per frame, pushing at least 162,600 polygons/sec at 30 frames/sec.
Since the Saturn is capable of texture mapping and Gouraud shading, the number of polygons needed for the Saturn version is less. As a result, the Saturn version renders each character with 550 polygons, while the ground is rendered using 220 polygons, adding up to 1,300 polygons per frame for the Saturn version.[2] The Saturn version thus renders 39,000 polygons/sec at 30 frames/sec.
Contents
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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4MB | Cartridge (US/JP) | |||||||||||
? |
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4MB | Cartridge (EU) | |||||||||||
✔ |
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4MB | 1995-05-30 | CD-R disc | Page | |||||||||
✔ |
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4MB | 1995-06-15 | CD-R disc | Page | |||||||||
✔ |
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4MB | 1995-06-30 | CD-R disc | Page | |||||||||
✔ |
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4MB | 1995-07-17 | CD-R disc | Page | |||||||||
✔ |
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4MB | 1995-07-21 | CD-R disc | Page | |||||||||
✔ |
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4MB | 1995-07-24 | CD-R disc | Page | |||||||||
✔ |
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4MB | 1995-07-25 | CD-R disc | Page | |||||||||
✔ |
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4MB | 1995-07-26 | CD-R disc | Page | |||||||||
✔ |
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572,011,104 | 1995-03-17 | CD-ROM (US) | 81005 V1.000 (Bundled with Sega Saturn) | |||||||||
✔ |
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571,731,216 | 1995-04-25 | CD-ROM (EU) | MK81005-50 V1.000 | |||||||||
? |
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571,731,216 | 1995-04-25 | CD-ROM (EU) | MK81005-50 V1.000 (Made in EU) | |||||||||
✔ |
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572,046,384 | 1994-10-05 | CD-ROM (JP) | GS-9001 V1.000 |
Identifiers
ROM header
Offset | Contents (hexadecimal) | Decoded text |
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00000000 00000010 00000020 00000030 00000040 00000050 00000060 00000070 00000080 00000090 000000A0 000000B0 000000C0 000000D0 000000E0 000000F0 |
53 45 47 41 20 53 45 47 41 53 41 54 55 52 4E 20 53 45 47 41 20 45 4E 54 45 52 50 52 49 53 45 53 47 53 2D 39 30 30 31 20 20 20 56 31 2E 30 30 30 31 39 39 34 31 30 30 35 43 44 2D 31 2F 31 20 20 4A 54 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 56 49 52 54 55 41 20 46 49 47 48 54 45 52 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 00 00 00 00 00 00 00 00 00 00 00 00 00 06 00 30 00 00 00 00 00 00 00 00 00 00 00 00 00 |
SEGA SEGASATURN SEGA ENTERPRISES GS-9001 V1.000 19941005CD-1/1 JT J VIRTUA FIGHTER 0 |
CD-ROM identifiers
Saturn, NTSC-J version
This disc needs to be checked for an abstract text file.
This disc needs to be checked for a bibliography text file.
This disc needs to be checked for a copyrights text file.
Track list
Saturn, NTSC-J version
1. Data track |
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2. AM2 Logo (0:09) |
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3. Stage Clear (You Won) (0:08) |
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4. Stage Failed (You Lost) (0:07) |
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5. Continue? - Game Over (0:18) |
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6. Player Select (5:04) |
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7. Jacky Bryant (5:10) |
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8. Jeffry Mcwild (5:05) |
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9. Sarah Bryant (5:09) |
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10. Kage-Maru (5:06) |
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11. Pai Chan (5:07) |
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12. Wolf Hawkfield (4:55) |
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13. Lau Chan (5:11) |
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14. Akira Yuki (5:12) |
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15. Dural (5:04) |
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16. Name Entry (0:50) |
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17. Rating - Average (0:09) |
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18. Rating - Poor (0:09) |
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19. Rating - Excellent (0:12) |
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References