Difference between revisions of "Battle Stations"
From Sega Retro
m (Text replacement - "13th Floor" to "13th Floor") |
|||
(26 intermediate revisions by 10 users not shown) | |||
Line 4: | Line 4: | ||
| developer=[[Realtime Associates]] | | developer=[[Realtime Associates]] | ||
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
| players=1-2 | | players=1-2 | ||
| genre=Simulation | | genre=Simulation | ||
− | | releases={{ | + | | languages={{LanguageList|en|fr|de}} |
− | | sat_date_us=1997-05-21 | + | | releases={{releasesSat |
+ | | sat_date_us=1997-05-21{{ref|https://web.archive.org/web/19990221172240/http://riehlspot.simplenet.com/vgame/new/saturn.html}} | ||
| sat_code_us=T-5021H | | sat_code_us=T-5021H | ||
− | | sat_date_eu=1997 | + | | sat_rating_us=ka |
+ | | sat_date_eu=1997-05{{magref|saturnpower|1|33}} | ||
| sat_code_eu=T-5021H-50 | | sat_code_eu=T-5021H-50 | ||
+ | | sat_rating_eu=11 | ||
+ | | sat_date_uk=1997-06-06{{magref|ctw|640|25}}<!--1997-05{{magref|saturnpower|1|33}}--> | ||
+ | | sat_code_uk=T-5021H-50 | ||
+ | | sat_rating_uk=11 | ||
+ | | sat_date_de=1997-05 | ||
+ | | sat_code_de=T-5021H-50 | ||
+ | | sat_rating_de=16 | ||
+ | | sat_date_pl=1997 | ||
}} | }} | ||
− | | | + | | otherformats={{NonSega|PS}} |
− | | | ||
− | |||
}} | }} | ||
− | {{sub-stub}}''''' | + | {{sub-stub}}'''''{{PAGENAME}}''''' is a simulation game for the [[Sega Saturn]]. |
− | == | + | ==Production credits== |
− | {{ | + | {{multicol| |
− | | | + | {{creditstable| |
− | | | + | {{creditsheader|Realtime Associates}} |
− | + | *'''Game Design:''' Michael Kosaka, Ann Lediaev, Doug Kuppinger, Shanon Fernald | |
− | | | + | *'''Lead Programmers:''' Andy "Kiki" Hsiung, Alan "the Prophet" Wise, Dave Connelly |
− | | | + | *'''Senior Programmer:''' Joey Headen |
+ | *'''Programmers:''' Doug "the Kup" Kuppinger, Shanon Fernald, Rick "the Candyman" Chipeco | ||
+ | *'''Lead Artist:''' Ellen J. Drucker | ||
+ | *'''Artists:''' Alan "Carlito" Flores, Charles Amsellem, Blair Wolf, Greg Hammond | ||
+ | *'''3D Animator:''' Samati Boonchitsitsak | ||
+ | *'''Additional Artists:''' Martine Gaudissart, Ann Petersen, Connie Goldman, Michael Kosaka, Doug "the Kup" Kuppinger, Rhett Bennett | ||
+ | *'''Level Designer:''' Robert "the Earl of Large" Lark, JR. | ||
+ | *'''Producers:''' Dave Brooks, Ann Lediaev | ||
+ | *'''Assistant Producer:''' Kudo Tsunoda | ||
+ | *'''Production Assistants:''' Jacob "the Shiek" Watt, Chris Rodrick | ||
+ | *'''Testers:''' Scott "Spider" Smith | ||
+ | *'''Music Composed and Orchestrated by:''' [[Greg Turner]] | ||
+ | *'''Sound Designer:''' Wendolyn Kurko | ||
+ | *'''Crew Voices:''' Michael Holzmiller, Garry B. Frank, Screamin' Joe Hawkins, Tim "Sparticus" Jones | ||
+ | *'''Special Thanks To:''' Dave Warhol, Heather N. Thompson, Shippy Ohka, The Entire RTA Crew, John Grusd, Samuel Adams, Dave Bean, Cynthia Myers, Kirk "the Milkman" Lambert, Caroll "the Butcher" Flores, Lisa Bell, Lars Dolling, Phil Nguyen, Ken Johnston (Royal Navy), Ray "Flex" Wheeler, Ensign Pasquel (United States Navy), Yen Otsubo, Chilaya Vondrak, Gabriela Prado-Mendez, Jack and Sam at R.B.H. | ||
+ | {{creditsheader|Electronic Arts}} | ||
+ | *'''Executive Producer:''' Paul Grace | ||
+ | *'''Producer:''' Michael Kosaka | ||
+ | *'''Assistant Producer:''' Trevor Jalowitz | ||
+ | *'''Technical Director:''' Craig Suko | ||
+ | *'''3D Cinematics:''' Waddy Dacay, Arthur Koch | ||
+ | *'''Audio Technical Directors:''' Rob Hubbard | ||
+ | *'''Sound Design:''' Marc Farly, Ken Felton | ||
+ | *'''Media Specialist:''' Eric Kornblum | ||
+ | *'''Voice Talent:''' Jim Cranna, Marsha Graham, Jarion Monroe | ||
+ | *'''Product Marketing:''' Albert Penello | ||
+ | *'''Game Documentation:''' Andrea Engstrom | ||
+ | *'''Documentation Layout:''' Tom Peters | ||
+ | *'''Package Design:''' Dave Parmley, [[13th Floor]] | ||
+ | *'''Package Art Direction:''' Jennie Maruyama | ||
+ | *'''Package Photography:''' Courtesy Boeing Marine Systems | ||
+ | *'''Testing Managers:''' Kurt Hsu, David Costa | ||
+ | *'''Lead Tester:''' Joe Adams | ||
+ | *'''Test Team:''' Robert Luster, Bryan Davis, Rosalie Vivanco, Simon Hall | ||
+ | *'''QA Supervisor:''' Michael Edison | ||
+ | *'''Quality Assurance:''' Dave Koerner, Brian Kingsley, John Hanley | ||
+ | | source=US manual | ||
+ | | pdf=Battlestations sat us manual.pdf | ||
+ | | pdfpage=31 | ||
+ | | console=SAT | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{ratings|SAT}} | ||
{{Scanbox | {{Scanbox | ||
| console=Saturn | | console=Saturn | ||
Line 40: | Line 93: | ||
| region=EU | | region=EU | ||
| cover=BattleStations Saturn EU Box.jpg | | cover=BattleStations Saturn EU Box.jpg | ||
− | | disc= | + | | disc=BattleStations Saturn EU Disc.jpg |
+ | | manual=BattleStationsSaturnEUManual.pdf | ||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{BattleStationsOmni}} |
Latest revision as of 07:29, 17 September 2024
Battle Stations | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | ||||||||||||||||||||||||||||||
Publisher: Electronic Arts | ||||||||||||||||||||||||||||||
Developer: Realtime Associates | ||||||||||||||||||||||||||||||
Genre: Simulation | ||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
|
This teeny-tiny article needs some work. You can help us by expanding it.
Battle Stations is a simulation game for the Sega Saturn.
Contents
Production credits
Realtime Associates
- Game Design: Michael Kosaka, Ann Lediaev, Doug Kuppinger, Shanon Fernald
- Lead Programmers: Andy "Kiki" Hsiung, Alan "the Prophet" Wise, Dave Connelly
- Senior Programmer: Joey Headen
- Programmers: Doug "the Kup" Kuppinger, Shanon Fernald, Rick "the Candyman" Chipeco
- Lead Artist: Ellen J. Drucker
- Artists: Alan "Carlito" Flores, Charles Amsellem, Blair Wolf, Greg Hammond
- 3D Animator: Samati Boonchitsitsak
- Additional Artists: Martine Gaudissart, Ann Petersen, Connie Goldman, Michael Kosaka, Doug "the Kup" Kuppinger, Rhett Bennett
- Level Designer: Robert "the Earl of Large" Lark, JR.
- Producers: Dave Brooks, Ann Lediaev
- Assistant Producer: Kudo Tsunoda
- Production Assistants: Jacob "the Shiek" Watt, Chris Rodrick
- Testers: Scott "Spider" Smith
- Music Composed and Orchestrated by: Greg Turner
- Sound Designer: Wendolyn Kurko
- Crew Voices: Michael Holzmiller, Garry B. Frank, Screamin' Joe Hawkins, Tim "Sparticus" Jones
- Special Thanks To: Dave Warhol, Heather N. Thompson, Shippy Ohka, The Entire RTA Crew, John Grusd, Samuel Adams, Dave Bean, Cynthia Myers, Kirk "the Milkman" Lambert, Caroll "the Butcher" Flores, Lisa Bell, Lars Dolling, Phil Nguyen, Ken Johnston (Royal Navy), Ray "Flex" Wheeler, Ensign Pasquel (United States Navy), Yen Otsubo, Chilaya Vondrak, Gabriela Prado-Mendez, Jack and Sam at R.B.H.
Electronic Arts
- Executive Producer: Paul Grace
- Producer: Michael Kosaka
- Assistant Producer: Trevor Jalowitz
- Technical Director: Craig Suko
- 3D Cinematics: Waddy Dacay, Arthur Koch
- Audio Technical Directors: Rob Hubbard
- Sound Design: Marc Farly, Ken Felton
- Media Specialist: Eric Kornblum
- Voice Talent: Jim Cranna, Marsha Graham, Jarion Monroe
- Product Marketing: Albert Penello
- Game Documentation: Andrea Engstrom
- Documentation Layout: Tom Peters
- Package Design: Dave Parmley, 13th Floor
- Package Art Direction: Jennie Maruyama
- Package Photography: Courtesy Boeing Marine Systems
- Testing Managers: Kurt Hsu, David Costa
- Lead Tester: Joe Adams
- Test Team: Robert Luster, Bryan Davis, Rosalie Vivanco, Simon Hall
- QA Supervisor: Michael Edison
- Quality Assurance: Dave Koerner, Brian Kingsley, John Hanley
Magazine articles
- Main article: Battle Stations/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
51 | |
---|---|
Based on 5 reviews |
Technical information
- Main article: Battle Stations/Technical information.
References
- ↑ http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
- ↑ Saturn Power, "June 1997" (UK; 1997-xx-xx), page 33
- ↑ Computer Trade Weekly, "" (UK; 1997-06-02), page 25
- ↑ File:Battlestations sat us manual.pdf, page 31
- ↑ MAN!AC, "09/97" (DE; 1997-08-06), page 79
- ↑ Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 78
- ↑ Saturn Power, "July 1997" (UK; 1997-05-28), page 77
- ↑ Sega Magazin, "September 1997" (DE; 1997-08-13), page 75
- ↑ Sega Saturn Magazine, "July 1997" (UK; 1997-06-11), page 64
Battle Stations | |
---|---|
Main page | Comparisons | Development | Magazine articles | Reception | Technical information |