Difference between revisions of "Yoshihisa Hashimoto"
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− | + | {{PersonBob | |
− | + | | image=Yoshihisa hashimoto.jpg | |
+ | | birthplace=Aichi prefecture (Chuubu area) | ||
+ | | dob=1973 | ||
+ | | dod= | ||
+ | | employment={{Employment | ||
+ | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | ||
+ | | divisions=[[Sega CS3 (1996-1999)|Sega CS3]], [[Sega Software R&D Dept. 8]]}} | ||
+ | {{Employment | ||
+ | | company=[[Sonic Team (company)|Sonic Team]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | divisions=[[Sega CS2 (2008-current)|Sega CS2]]{{ref|https://web.archive.org/web/20231028145903/https://game.watch.impress.co.jp/docs/series/3dcg/110682.html}}{{ref|http://sonic.sega.jp/SonicChannelOld/creators/027/index.html}} | ||
+ | }} | ||
+ | | role=Programmer, director | ||
+ | | education=University of Tokyo (Department of Technology) (1993-1997) | ||
+ | }} | ||
+ | {{sub-stub}}'''{{PAGENAME}}''' (橋本 善久) is a former [[Sonic Team]] programmer, designer and director. He was best known for directing ''[[Sonic Unleashed]]'' and the [[Hedgehog Engine]]. He left [[Sega]] and Sonic Team in 2009 for Square Enix, where he became the technical director of [[wikipedia:Luminous Studio|Luminous Studio]]. The engine would later be used for ''[[wikipedia:Final Fantasy XV|Final Fantasy XV]]''. In spring 2014 he left Square Enix and established Libzent Innovations in August of that same year and is serving as its representative director. In January 2022, Hashimoto was appointed as Game Technology Advisor for PolkaFantasy. | ||
==Production history== | ==Production history== | ||
− | + | {{ProductionHistory|Yoshihisa Hashimoto|はしもと よしひさ|橋本 善久}} | |
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==Interviews== | ==Interviews== | ||
− | *[ | + | {{mirror}} |
− | *[ | + | *[https://www.gamespot.com/articles/qanda-sonic-team-on-sonic-unleashed/1100-6197533/ Yoshihisa Hashimoto interview by GameSpot (September 11, 2008)] |
+ | *[http://archive.videogamesdaily.com/features/sonic-unleashed-interview-p1.asp Yoshihisa Hashimoto interview by Kikizo (November 12, 2008)] | ||
+ | *[http://sonic.sega.jp/SonicChannelOld/creators/027/index.html Yoshihisa Hashimoto interview by Sonic Channel (February 20, 2009)] [[https://browniehideout.wordpress.com/2022/08/03/creators-interview-027-hashimoto-yoshihisa/ Translated]] | ||
− | [ | + | ==External Links== |
− | [[ | + | *[https://game.watch.impress.co.jp/docs/20080912/sonic.htm Sega unveils Sonic World Adventure's lighting technique with Yoshihisa Hashimoto (September 12, 2008)] |
− | [[ | + | *[https://game.watch.impress.co.jp/docs/series/3dcg/110682.html Sonic World Adventure graphics course with Yoshihisa Hashimoto, Hiroshi Iwasaki, and Kouji Ogino (March 13, 2009)] |
− | [ | + | *[https://www.gdcvault.com/play/1428/Global-Illumination-in-SONIC Global Illumination in SONIC UNLEASHED (GDC 2009)] |
+ | *[http://www.sonicteam.com/SonicWorldAdventure/director/ Sonic World Adventure director blog] [[https://browniehideout.wordpress.com/tag/director-blog/ Translated]] | ||
+ | *[https://www.libzent.co.jp Libzent company homepage] | ||
+ | |||
+ | ==References== | ||
+ | <references /> |
Latest revision as of 11:14, 8 October 2024
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Yoshihisa Hashimoto (橋本 善久) is a former Sonic Team programmer, designer and director. He was best known for directing Sonic Unleashed and the Hedgehog Engine. He left Sega and Sonic Team in 2009 for Square Enix, where he became the technical director of Luminous Studio. The engine would later be used for Final Fantasy XV. In spring 2014 he left Square Enix and established Libzent Innovations in August of that same year and is serving as its representative director. In January 2022, Hashimoto was appointed as Game Technology Advisor for PolkaFantasy.
Contents
Production history
Games
- Sonic Adventure 2 (Dreamcast; 2001) — Lead Chao Programmer
- Sonic Advance (Game Boy Advance; 2001) — Programmers[3]
- Sonic Advance 2 (Game Boy Advance; 2002) — Programmers[4]
- Sonic Adventure DX: Director's Cut (GameCube; 2003) — A‑Life System Director
- Sonic Adventure DX: Director's Cut (GameCube; 2003) — A‑Life System Designers
- Sonic Adventure DX: Director's Cut (GameCube; 2003) — A‑Life System Programmers
- Sonic Pinball Party (Game Boy Advance; 2003) — Programmers
- Sonic N (N-Gage; 2003) — Programmers
- Sega Superstars (PlayStation 2; 2004) — Director
- Sega Superstars (PlayStation 2; 2004) — Lead Game Designer
- Sega Superstars (PlayStation 2; 2004) — Technical Director
- Sonic the Hedgehog (PlayStation 3; 2006) — Special Thanks
- Sonic the Hedgehog (Xbox 360; 2006) — Special Thanks
- Sonic Unleashed (PlayStation 2; 2008) — Game Director
- Sonic Unleashed (Wii; 2008) — Game Director
Videos
- Sonic - Night of the Werehog (??; ?) — Special Thanks
Music
- Planetary Pieces: Sonic World Adventure Original Soundtrack (CD; 2009) — Game Director[5]
Interviews
Some or all of the following content should be mirrored on Sega Retro (or Retro CDN). |
- Yoshihisa Hashimoto interview by GameSpot (September 11, 2008)
- Yoshihisa Hashimoto interview by Kikizo (November 12, 2008)
- Yoshihisa Hashimoto interview by Sonic Channel (February 20, 2009) [Translated]
External Links
- Sega unveils Sonic World Adventure's lighting technique with Yoshihisa Hashimoto (September 12, 2008)
- Sonic World Adventure graphics course with Yoshihisa Hashimoto, Hiroshi Iwasaki, and Kouji Ogino (March 13, 2009)
- Global Illumination in SONIC UNLEASHED (GDC 2009)
- Sonic World Adventure director blog [Translated]
- Libzent company homepage