Difference between revisions of "Chase H.Q."
From Sega Retro
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{{Bob | {{Bob | ||
| bobscreen=ChaseHQ title.png | | bobscreen=ChaseHQ title.png | ||
− | | publisher=[[Taito]] | + | | bobscreen2=ChaseHQ GG US title.png |
+ | | bobscreen3=ChaseHQ GG JP title.png | ||
+ | | tab1=Master System | ||
+ | | tab2={{GG}} US | ||
+ | | tab3={{GG}} JP | ||
+ | | smsgg=yes | ||
+ | | publisher={{company|[[Sega]]|system=SMS|inline=yes}} | ||
+ | {{company|[[Taito]]|system=GG|inline=yes}} | ||
| developer=[[Taito]] | | developer=[[Taito]] | ||
+ | | distributor={{company|[[Kanal 10]]|region=SE rental|system=SMS}} | ||
| system=[[Sega Master System]], [[Sega Game Gear]] | | system=[[Sega Master System]], [[Sega Game Gear]] | ||
− | | sounddriver= | + | | sounddriver= |
+ | | originalsystem=Taito Z System | ||
| peripherals= | | peripherals= | ||
| players=1 | | players=1 | ||
− | | genre=Racing | + | | genre=Racing{{fileref|ChaseHQ GG JP Box Front.jpg}}{{ref|https://web.archive.org/web/20130101202427/http://sega.jp/fb/segahard/gg/soft_licensee.html}}, Arcade{{fileref|ChaseHQ SMS EU Box NoR.jpg}} |
| releases={{releasesSMS | | releases={{releasesSMS | ||
| sms_date_eu=1990 | | sms_date_eu=1990 | ||
− | | sms_rrp_uk=29.99{{magref|raze|11|76}}{{magref|cvg| | + | | sms_code_eu=7038 |
+ | | sms_date_uk=1990-07{{fileref|BristolEveningPost UK 1990-08-02 Page 67.jpg}} | ||
+ | | sms_code_uk=7038 | ||
+ | | sms_rrp_uk=29.99{{magref|raze|11|76}}{{magref|cvg|103|105}} | ||
+ | | sms_date_fr=1990 | ||
+ | | sms_code_fr=7038 | ||
| sms_rrp_fr=329{{magref|playerone|1|45}} | | sms_rrp_fr=329{{magref|playerone|1|45}} | ||
− | |||
| sms_date_au=199x | | sms_date_au=199x | ||
+ | | sms_code_au=FCHA06SEC | ||
+ | | sms_date_se_r=199x | ||
+ | | sms_date_mx=199x | ||
}} | }} | ||
{{releasesGG | {{releasesGG | ||
− | | gg_date_us=1992-02{{ | + | | gg_date_jp=1991-03-08{{ref|https://web.archive.org/web/20130101202427/http://sega.jp/fb/segahard/gg/soft_licensee.html}} |
+ | | gg_rrp_jp=3,800e{{magref|bemega|1991-04|70}} | ||
+ | | gg_code_jp=T-11017 | ||
+ | | gg_date_us=1992-02{{magref|egm|31|33}} | ||
| gg_code_us=T-11018 | | gg_code_us=T-11018 | ||
− | |||
− | |||
− | |||
}} | }} | ||
+ | | otherformats={{NonSega|Amiga|CPC|ST|C64|FMTOWNS|GB|MSX|NES|X68|PCE|Spectrum}} | ||
}} | }} | ||
− | {{stub}}'''''{{PAGENAME}}''''', often known as '''''Taito Chase H.Q.''''' (タイトーチェイスH.Q.) is an action-driving game developed by [[Taito]]. Originally released in arcades, it was ported to the [[Sega Master System]] and [[Sega Game Gear]]. | + | {{stub}}'''''{{PAGENAME}}''''', often known as '''''Taito Chase H.Q.''''' (タイトーチェイスH.Q.), is an action-driving game developed by [[Taito]]. Originally released in arcades, it was ported to the [[Sega Master System]] and [[Sega Game Gear]]. |
Two sequels, ''[[Special Criminal Investigation]]'' and ''[[Chase H.Q. II]]'' were released for the Sega Master System and [[Sega Mega Drive]], respectively. | Two sequels, ''[[Special Criminal Investigation]]'' and ''[[Chase H.Q. II]]'' were released for the Sega Master System and [[Sega Mega Drive]], respectively. | ||
==Gameplay== | ==Gameplay== | ||
− | Players take control of two police detectives as they attempt to capture criminals who are fleeing the city with their high speed cars. After evading other cars and obstacles and finally reaching the target, players must cause enough damage to fugitive vehicle before the time limit to finish the stage. While attacking from behind also works, hitting from sides causes most damage. Turbo boosts can be used (limitedly, 3 in each stage) for short time maximum speed. | + | Players take control of two police detectives as they attempt to capture criminals who are fleeing the city with their high speed cars. After evading other cars and obstacles and finally reaching the target, players must cause enough damage to the fugitive vehicle before the time limit to finish the stage. While attacking from behind also works, hitting from sides causes most damage. Turbo boosts can be used (limitedly, 3 in each stage) for short time maximum speed. |
A shop system exists in which players can purchase upgrades for their cars, for example bumpers to cause more damage, an extra turbo boost for the next stage, engine power-ups, and so on. | A shop system exists in which players can purchase upgrades for their cars, for example bumpers to cause more damage, an extra turbo boost for the next stage, engine power-ups, and so on. | ||
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The game restarts from beginning with more difficult targets after all five stages are completed. | The game restarts from beginning with more difficult targets after all five stages are completed. | ||
+ | ==Versions== | ||
The Sega versions of ''Chase H.Q.'' are inspired by the original arcade version, but make a number of changes to gameplay (such as the addition of extra power-ups) and make huge cutbacks on graphical detail. Such changes likely make for a smoother experience on the Master System, but a less accurate one. The opposite case can be seen in [[Ocean Software]]'s 8-bit home computer ports released around the same time (particularly the highly acclaimed Amstrad CPC and ZX Spectrum versions), which sacrifice speed in favour of visuals. | The Sega versions of ''Chase H.Q.'' are inspired by the original arcade version, but make a number of changes to gameplay (such as the addition of extra power-ups) and make huge cutbacks on graphical detail. Such changes likely make for a smoother experience on the Master System, but a less accurate one. The opposite case can be seen in [[Ocean Software]]'s 8-bit home computer ports released around the same time (particularly the highly acclaimed Amstrad CPC and ZX Spectrum versions), which sacrifice speed in favour of visuals. | ||
+ | |||
+ | The Game Gear version of the game runs in the system's Master System compatibility mode.{{ref|https://www.smspower.org/Tags/SMS-GG}} | ||
==Magazine articles== | ==Magazine articles== | ||
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{{gallery | {{gallery | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | + | |cvg|103|105 | |
− | + | |ace|33|28 | |
+ | }} | ||
+ | |{{galleryPrintAd | ||
+ | |cvg|104|93 | ||
}} | }} | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | | | + | |gvg|13|2-3 |
}} | }} | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | + | |cvg|105|90 | |
− | + | |cvg|106|80 | |
}} | }} | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | + | |pixel|74|17| | |
}} | }} | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | + | |cvg|111|74 | |
}} | }} | ||
}} | }} | ||
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{{gallery | {{gallery | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | + | |egm|31|113 | |
}} | }} | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | + | |bemega|1991-02|70-71 | |
− | + | |bemega|1991-03|70-71 | |
}} | }} | ||
− | |{{galleryPrintAd | + | |{{galleryPrintAd|bemega|1991-04|70-71}} |
}} | }} | ||
==Physical scans== | ==Physical scans== | ||
===Master System version=== | ===Master System version=== | ||
− | + | {{ratings | |
| icon=SMS | | icon=SMS | ||
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| cvgit=61 | | cvgit=61 | ||
| cvgit_source={{magref|cvgit|6|88}} | | cvgit_source={{magref|cvgit|6|88}} | ||
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| hobbyconsolas=65 | | hobbyconsolas=65 | ||
| hobbyconsolas_source={{magref|hobbyconsolas|6|30}} | | hobbyconsolas_source={{magref|hobbyconsolas|6|30}} | ||
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{{Scanbox | {{Scanbox | ||
| console=Master System | | console=Master System | ||
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}}{{Scanbox | }}{{Scanbox | ||
| console=Master System | | console=Master System | ||
− | | region=EU | + | | region=EU (Sega®) |
| cover=ChaseHQ SMS EU Box R.jpg | | cover=ChaseHQ SMS EU Box R.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=SE (rental; [[Kanal 10]]) | ||
+ | | cover=ChaseHQ SMS SE rental cover.jpg | ||
+ | | cart= | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Master System | | console=Master System | ||
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}}{{Scanbox | }}{{Scanbox | ||
| console=Master System | | console=Master System | ||
− | | region= | + | | region=AU (Classics) |
− | | cover= | + | | front=ChaseHQ SMS AU classics cover.jpg |
− | | cart= | + | | back=ChaseHQ SMS AU classics back.jpg |
+ | | spinemissing=yes | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=MX | ||
+ | | cover=ChaseHQ SMS MX Box.jpg | ||
+ | | cart=ChaseHQ SMS EU Cart.jpg | ||
}} | }} | ||
===Game Gear version=== | ===Game Gear version=== | ||
− | + | {{ratings|GG}} | |
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− | }} | ||
{{Scanbox | {{Scanbox | ||
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| console=Game Gear | | console=Game Gear | ||
| region=JP | | region=JP | ||
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| square=yes | | square=yes | ||
| cart=ChaseHQ GG JP Cart.jpg | | cart=ChaseHQ GG JP Cart.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Game Gear | ||
+ | | region=US | ||
+ | | front=ChaseHQ GG US Box Front.jpg | ||
+ | | back=ChaseHQ GG US Box Back.jpg | ||
+ | | spinemissing=yes | ||
+ | | cart=ChaseHQ GG US Cart.jpg | ||
}} | }} | ||
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==References== | ==References== | ||
+ | {{NECRetro|italics=yes}} | ||
<references/> | <references/> | ||
− | |||
+ | {{ChaseHQOmni}} | ||
{{ChaseHQ}} | {{ChaseHQ}} |
Latest revision as of 16:44, 8 October 2024
Chase H.Q. | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System, Sega Game Gear | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Taito | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Taito | |||||||||||||||||||||||||||||||||||||||||||||
Distributor: Kanal 10 (SE rental) | |||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Taito Z System | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing[1][2], Arcade[3] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Chase H.Q., often known as Taito Chase H.Q. (タイトーチェイスH.Q.), is an action-driving game developed by Taito. Originally released in arcades, it was ported to the Sega Master System and Sega Game Gear.
Two sequels, Special Criminal Investigation and Chase H.Q. II were released for the Sega Master System and Sega Mega Drive, respectively.
Contents
Gameplay
Players take control of two police detectives as they attempt to capture criminals who are fleeing the city with their high speed cars. After evading other cars and obstacles and finally reaching the target, players must cause enough damage to the fugitive vehicle before the time limit to finish the stage. While attacking from behind also works, hitting from sides causes most damage. Turbo boosts can be used (limitedly, 3 in each stage) for short time maximum speed.
A shop system exists in which players can purchase upgrades for their cars, for example bumpers to cause more damage, an extra turbo boost for the next stage, engine power-ups, and so on.
The game restarts from beginning with more difficult targets after all five stages are completed.
Versions
The Sega versions of Chase H.Q. are inspired by the original arcade version, but make a number of changes to gameplay (such as the addition of extra power-ups) and make huge cutbacks on graphical detail. Such changes likely make for a smoother experience on the Master System, but a less accurate one. The opposite case can be seen in Ocean Software's 8-bit home computer ports released around the same time (particularly the highly acclaimed Amstrad CPC and ZX Spectrum versions), which sacrifice speed in favour of visuals.
The Game Gear version of the game runs in the system's Master System compatibility mode.[10]
Magazine articles
- Main article: Chase H.Q./Magazine articles.
Promotional material
Master System version
also published in:
- (UK) #33: "June 1990" (1990-05-xx)[11]
also published in:
- (UK) #106: "September 1990" (1990-08-16)[12]
Game Gear version
also published in:
- (JP) #1991-03: "March 1991" (1991-02-08)[13]
Physical scans
Master System version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
73 | |
---|---|
Based on 20 reviews |
Master System, SE (rental; Kanal 10) |
---|
Game Gear version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
71 | |
---|---|
Based on 14 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
256kB | Cartridge (EU) | |||||||||||
? |
|
128kB | Cartridge (JP) | |||||||||||
? |
|
128kB | Cartridge (US) |
References
NEC Retro has more information related to Chase H.Q.
|
- ↑ File:ChaseHQ GG JP Box Front.jpg
- ↑ 2.0 2.1 http://sega.jp/fb/segahard/gg/soft_licensee.html (Wayback Machine: 2013-01-01 20:24)
- ↑ File:ChaseHQ SMS EU Box NoR.jpg
- ↑ File:BristolEveningPost UK 1990-08-02 Page 67.jpg
- ↑ Raze, "September 1991" (UK; 1991-07-25), page 76
- ↑ Computer & Video Games, "June 1990" (UK; 1990-05-16), page 105
- ↑ Player One, "Septembre 1990" (FR; 1990-xx-xx), page 45
- ↑ Beep! MegaDrive, "April 1991" (JP; 1991-03-08), page 70
- ↑ Electronic Gaming Monthly, "February 1992" (US; 199x-xx-xx), page 33
- ↑ https://www.smspower.org/Tags/SMS-GG
- ↑ ACE, "June 1990" (UK; 1990-05-xx), page 28
- ↑ Computer & Video Games, "September 1990" (UK; 1990-08-16), page 80
- ↑ Beep! MegaDrive, "March 1991" (JP; 1991-02-08), page 70
- ↑ Computer + Video Giochi, "Giugno 1991" (IT; 1991-xx-xx), page 88
- ↑ Hobby Consolas, "Marzo 1992" (ES; 1992-0x-xx), page 30
- ↑ Aktueller Software Markt, "Avril 1990" (DE; 1990-03-30), page 55
- ↑ Complete Guide to Consoles, "Volume Two" (UK; 1990-04-xx), page 20
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 94
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 54
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 139
- ↑ Computer & Video Games, "June 1990" (UK; 1990-05-16), page 94
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 81
- ↑ Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 103
- ↑ The Games Machine, "September 1990" (UK; 1990-08-xx), page 62
- ↑ Joystick, "Juillet/Août 1990" (FR; 1990-06-25), page 108
- ↑ Micromanía (segunda época), "Diciembre 1990" (ES; 1990-1x-xx), page 58
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 129
- ↑ Player One, "Septembre 1990" (FR; 1990-xx-xx), page 44
- ↑ Power Play, "5/90" (DE; 1990-04-12), page 118
- ↑ S: The Sega Magazine, "June 1990" (UK; 1990-05-03), page 16
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 55
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 20
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Tilt, "Septembre 1990" (FR; 1990-0x-xx), page 84
- ↑ Zero, "August 1990" (UK; 1990-0x-xx), page 79
- ↑ ACE, "November 1991" (UK; 1991-10-08), page 109
- ↑ Beep! MegaDrive, "April 1991" (JP; 1991-03-08), page 30
- ↑ Computer & Video Games, "September 1991" (UK; 1991-08-15), page 89
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
- ↑ Games-X, "31st May-6th June 1991" (UK; 1991-05-31), page 37
- ↑ Games-X, "5th-11th March 1992" (UK; 1992-03-05), page 23
- ↑ Hippon Super, "April 1991" (JP; 1991-03-04), page 43
- ↑ Joystick, "Juillet/Août 1991" (FR; 1991-0x-xx), page 190
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 131
- ↑ Play Time, "6/92" (DE; 1992-05-06), page 89
- ↑ Sega Pro, "May 1992" (UK; 1992-04-16), page 38
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ Zero, "October 1991" (UK; 1991-xx-xx), page 85
Chase H.Q. | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Reception |
Games in the Chase H.Q. series for Sega systems | |
---|---|
Chase H.Q. (1990) | Chase H.Q. II (1992) | Special Criminal Investigation (1992) | Taito Chase H.Q. Plus S.C.I. (1996) |
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