Difference between revisions of "Dragon's Fury"
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| publisher={{company|[[Technosoft]]|region=Japan}}, {{company|[[Tengen]]|region=US, Europe}} | | publisher={{company|[[Technosoft]]|region=Japan}}, {{company|[[Tengen]]|region=US, Europe}} | ||
| developer=[[Technosoft]] | | developer=[[Technosoft]] | ||
− | | distributor={{company|[[Domark]]|region=EU}} | + | | distributor={{company|[[Domark]]|region=EU}}, {{company|[[Ecofilmes]]|region=PT}}, {{company|[[Hent Gruppen]]|region=SE rental}} |
+ | | licensor=[[Naxat Soft]] | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
− | | sounddriver= | + | | sounddriver=T.S v1.30 (Technosoft) |
| peripherals= | | peripherals= | ||
| players=1 | | players=1 | ||
| genre=Action{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}} | | genre=Action{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}} | ||
| originaldevelopers=[[Naxat Soft]], [[Compile]] | | originaldevelopers=[[Naxat Soft]], [[Compile]] | ||
− | | originalsystem=PC Engine | + | | originalsystem=[[PC Engine]] |
| releases={{releasesMD | | releases={{releasesMD | ||
| md_date_jp=1991-10-10{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}} | | md_date_jp=1991-10-10{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}} | ||
Line 20: | Line 21: | ||
| md_rrp_jp=6,800e{{magref|bemega|1991-08|139}} | | md_rrp_jp=6,800e{{magref|bemega|1991-08|139}} | ||
| md_date_us=1992-07{{magref|gamepro|36|48}} | | md_date_us=1992-07{{magref|gamepro|36|48}} | ||
− | | md_rrp_us=54.95{{magref|gamepro|36|48}} | + | | md_rrp_us=54.95{{magref|gamepro|36|48}}{{magref|vgce|43|54}} |
| md_code_us=301034-0150 | | md_code_us=301034-0150 | ||
− | | md_date_eu=1992-08{{magref|segapower|33|10}} | + | | md_date_eu=1992-09-24{{magref|ctw|406|6}}<!--1992-08{{magref|segapower|33|10}}--> |
| md_code_eu=301034-0150 | | md_code_eu=301034-0150 | ||
− | | md_date_uk=1992-08{{magref|segapower|33|10}} | + | | md_date_uk=1992-09-24{{magref|ctw|406|6}}<!--1992-08{{magref|segapower|33|10}}--> |
| md_code_uk=301034-0150 | | md_code_uk=301034-0150 | ||
− | | md_rrp_uk= | + | | md_rrp_uk=39.99{{magref|ctw|406|6}}{{magref|segapower|34|27}}<!--34.99{{magref|cvg|150|77}}--> |
| md_date_au=199x | | md_date_au=199x | ||
| md_date_pt=199x | | md_date_pt=199x | ||
Line 32: | Line 33: | ||
}} | }} | ||
| otherformats={{NonSega|PCE}} | | otherformats={{NonSega|PCE}} | ||
+ | | savetype={{SaveType | ||
+ | |MD|password | ||
}} | }} | ||
− | + | }} | |
+ | '''''{{PAGENAME}}''''' is a pinball game ghost-developed by [[Compile]] under license from [[Naxat Soft]] originally for the [[PC Engine]] and [[TurboGrafx-16]], as part of Naxat's ''Crush'' series of pinball games. [[Technosoft]] acquired a license to port the game to the [[Sega Mega Drive]], calling it '''''Devil Crash MD''''' (デビルクラッシュMD) and releasing it in Japan. | ||
+ | |||
+ | They would then license it to [[Tengen]] for localization overseas; Tengen censored a few graphics deemed too Satanic for western audiences and released the final product as '''''Dragon's Fury''''' in the US and Europe (hence the page name) despite the TurboGrafx-16 version having been released internationally beforehand as '''''Devil's Crush'''''. While Naxat furthered the series itself, Tengen would later release a sequel, ''[[Dragon's Revenge]]'', not under license from anyone. | ||
==Gameplay== | ==Gameplay== | ||
− | The goal of the game is to accumulate as many points as possible by defeating hordes of enemies and other objects in each part of the table without losing all | + | The goal of the game is to accumulate as many points as possible by defeating hordes of enemies and other objects in each part of the table without losing all balls. By default, the D-Pad buttons each shoot the left flipper, {{B}} shoots the right, and {{A}} tilts; this can be configured in the Options menu. Holding {{B}} charges a new ball for launch. Each section of the table has portals into bonus stages (see below). Completing the six regular bonus stages takes the player to a seventh table which must be cleared by destroying all the on-screen bosses to win the game. |
− | |||
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− | + | The game ends with a loss when the player loses all their balls; in typical arcade fashion, there is a high score screen where winning players enter their initials. Before the game actually ends, the player is given a "LAST CHANCE" to increase their score — point values between 0 and 1000 shuffle quickly on screen, and the player must hit {{B}} to choose the point value they want. They can get a new ball after a certain number of points, even on the LAST CHANCE (though if they get a bonus ball in the LAST CHANCE, they will not get another LAST CHANCE after losing it). | |
− | Passwords collected from the TurboGrafx-16 version are incompatible with the Mega Drive version and vice versa. To move the password cursor when entering a password, hold {{B}} while using the D- | + | Pressing {{A}} while paused displays a password that the player may use to return to the game later. Pressing {{B}} while paused shows a more detailed HUD. Pressing {{C}} while paused shows the top 5 scores. Passwords collected from the TurboGrafx-16 version are incompatible with the Mega Drive version and vice versa. To move the password cursor when entering a password, hold {{B}} while using the D-Pad. |
The Options menu is accessible by pressing {{A}}+{{Start}} in ''Devil Crash MD'', but is made directly accessible from the title screen in ''Dragon's Fury''. | The Options menu is accessible by pressing {{A}}+{{Start}} in ''Devil Crash MD'', but is made directly accessible from the title screen in ''Dragon's Fury''. | ||
===Bonus Stages=== | ===Bonus Stages=== | ||
− | Each portal takes | + | Each portal takes the player to a bonus stage; which one depends on a number of preconditions. The player only has one ball to complete the mission in each bonus stage, but even if they lose that ball, they will still receive points for playing the bonus stage. In some cases, pockets on the sides of each table shoot the ball out again when entered; in others, the player will have two sets of flippers. Completing a bonus stage successfully awards the player a jackpot of points and a different colored ball. |
{{InfoTable|imagewidths=200| | {{InfoTable|imagewidths=200| | ||
{{InfoRow | {{InfoRow | ||
| title=Bonus Stage 1 | | title=Bonus Stage 1 | ||
− | | screenshot= | + | | screenshot=DevilCrash BonusStage1.png |
− | | desc=Destroy the dragons shooting fire | + | | desc=Destroy the dragons shooting fire. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Bonus Stage 2 | | title=Bonus Stage 2 | ||
− | | screenshot= | + | | screenshot=DevilCrash BonusStage2.png |
| desc=Destroy three coffins filled with bats. | | desc=Destroy three coffins filled with bats. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Bonus Stage 3 | | title=Bonus Stage 3 | ||
− | | screenshot= | + | | screenshot=DevilCrash BonusStage3.png |
| desc=Destroy the enemies around the two "eyes" to destroy the enemy within. | | desc=Destroy the enemies around the two "eyes" to destroy the enemy within. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Bonus Stage 4 | | title=Bonus Stage 4 | ||
− | | screenshot= | + | | screenshot=DevilCrash BonusStage4.png |
| desc=Destroy the three skulls at the top of the screen. | | desc=Destroy the three skulls at the top of the screen. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Bonus Stage 5 | | title=Bonus Stage 5 | ||
− | | screenshot= | + | | screenshot=DevilCrash BonusStage5.png |
| desc=The floor is littered with blue dots, and enemies will swarm out from the building in the background. Destroy an enemy while it is hovering over a blue dot to turn that dot red. Mark all the dots red to clear the stage. There are other targets; what they do if they are all cleared is unknown (TODO). | | desc=The floor is littered with blue dots, and enemies will swarm out from the building in the background. Destroy an enemy while it is hovering over a blue dot to turn that dot red. Mark all the dots red to clear the stage. There are other targets; what they do if they are all cleared is unknown (TODO). | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Bonus Stage 6 | | title=Bonus Stage 6 | ||
− | | screenshot= | + | | screenshot=DevilCrash BonusStage6.png |
| desc=Destroy the monster shooting fireballs by hitting its head. | | desc=Destroy the monster shooting fireballs by hitting its head. | ||
}} | }} | ||
}} | }} | ||
<!-- note: if Dragon's Fury censors these, add a new column for the censored screenshot - andlabs --> | <!-- note: if Dragon's Fury censors these, add a new column for the censored screenshot - andlabs --> | ||
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==Versions== | ==Versions== | ||
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==Production credits== | ==Production credits== | ||
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{{creditstable| | {{creditstable| | ||
*'''Program:''' Indick Mst, Yotaro, Zako | *'''Program:''' Indick Mst, Yotaro, Zako | ||
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*'''(C)1990 [[Naxat Soft]] / [[Red]]''' | *'''(C)1990 [[Naxat Soft]] / [[Red]]''' | ||
| source=In-game credits (JP) | | source=In-game credits (JP) | ||
+ | | pdf=Devil Crash MD credits.pdf | ||
| console=MD | | console=MD | ||
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}} | }} | ||
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==Physical scans== | ==Physical scans== | ||
− | {{ratings | + | {{ratings|MD}} |
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{{Scanbox | {{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
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| cover=DragonsFury MD US Box.jpg | | cover=DragonsFury MD US Box.jpg | ||
| cart=Dragonsfury md us cart.jpg | | cart=Dragonsfury md us cart.jpg | ||
+ | | manual=DragonsFury MD US Manual.pdf | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
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| region=PT | | region=PT | ||
| cover=DragonsFury MD PT cover.jpg | | cover=DragonsFury MD PT cover.jpg | ||
+ | | cart=DragonsFury MD EU Cart.jpg | ||
+ | | manual=DragonsFury MD PT manual.jpg | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
− | | region=SE (rental) | + | | region=SE (rental; [[Hent Gruppen|Hent]]; black) |
| cover=DragonsFury MD SE Box Rental.jpg | | cover=DragonsFury MD SE Box Rental.jpg | ||
| cart= | | cart= | ||
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==Technical information== | ==Technical information== | ||
− | + | {{mainArticle|{{PAGENAME}}/Technical information}} | |
− | {{ | ||
− | {{ | ||
− | |||
− | }} | ||
==References== | ==References== | ||
+ | {{NECRetro|title=Devil's Crush|italics=yes}} | ||
<references/> | <references/> | ||
− | |||
{{DragonsFuryOmni}} | {{DragonsFuryOmni}} |
Latest revision as of 10:28, 10 October 2024
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Devil Crash MD/Dragon's Fury | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||
Publisher: Technosoft (Japan), Tengen (US, Europe) | ||||||||||||||||||||||||||||||||||||||||
Developer: Technosoft | ||||||||||||||||||||||||||||||||||||||||
Distributor: Domark (EU), Ecofilmes (PT), Hent Gruppen (SE rental) | ||||||||||||||||||||||||||||||||||||||||
Licensor: Naxat Soft | ||||||||||||||||||||||||||||||||||||||||
Original system(s): PC Engine | ||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Naxat Soft, Compile | ||||||||||||||||||||||||||||||||||||||||
Sound driver: T.S v1.30 (Technosoft) | ||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||
|
Dragon's Fury is a pinball game ghost-developed by Compile under license from Naxat Soft originally for the PC Engine and TurboGrafx-16, as part of Naxat's Crush series of pinball games. Technosoft acquired a license to port the game to the Sega Mega Drive, calling it Devil Crash MD (デビルクラッシュMD) and releasing it in Japan.
They would then license it to Tengen for localization overseas; Tengen censored a few graphics deemed too Satanic for western audiences and released the final product as Dragon's Fury in the US and Europe (hence the page name) despite the TurboGrafx-16 version having been released internationally beforehand as Devil's Crush. While Naxat furthered the series itself, Tengen would later release a sequel, Dragon's Revenge, not under license from anyone.
Contents
Gameplay
The goal of the game is to accumulate as many points as possible by defeating hordes of enemies and other objects in each part of the table without losing all balls. By default, the D-Pad buttons each shoot the left flipper, shoots the right, and tilts; this can be configured in the Options menu. Holding charges a new ball for launch. Each section of the table has portals into bonus stages (see below). Completing the six regular bonus stages takes the player to a seventh table which must be cleared by destroying all the on-screen bosses to win the game.
The game ends with a loss when the player loses all their balls; in typical arcade fashion, there is a high score screen where winning players enter their initials. Before the game actually ends, the player is given a "LAST CHANCE" to increase their score — point values between 0 and 1000 shuffle quickly on screen, and the player must hit to choose the point value they want. They can get a new ball after a certain number of points, even on the LAST CHANCE (though if they get a bonus ball in the LAST CHANCE, they will not get another LAST CHANCE after losing it).
Pressing while paused displays a password that the player may use to return to the game later. Pressing while paused shows a more detailed HUD. Pressing while paused shows the top 5 scores. Passwords collected from the TurboGrafx-16 version are incompatible with the Mega Drive version and vice versa. To move the password cursor when entering a password, hold while using the D-Pad.
The Options menu is accessible by pressing + START in Devil Crash MD, but is made directly accessible from the title screen in Dragon's Fury.
Bonus Stages
Each portal takes the player to a bonus stage; which one depends on a number of preconditions. The player only has one ball to complete the mission in each bonus stage, but even if they lose that ball, they will still receive points for playing the bonus stage. In some cases, pockets on the sides of each table shoot the ball out again when entered; in others, the player will have two sets of flippers. Completing a bonus stage successfully awards the player a jackpot of points and a different colored ball.
Bonus Stage 1 | |
---|---|
Destroy the dragons shooting fire. | |
Bonus Stage 2 | |
Destroy three coffins filled with bats. | |
Bonus Stage 3 | |
Destroy the enemies around the two "eyes" to destroy the enemy within. | |
Bonus Stage 4 | |
Destroy the three skulls at the top of the screen. | |
Bonus Stage 5 | |
The floor is littered with blue dots, and enemies will swarm out from the building in the background. Destroy an enemy while it is hovering over a blue dot to turn that dot red. Mark all the dots red to clear the stage. There are other targets; what they do if they are all cleared is unknown (TODO). | |
Bonus Stage 6 | |
Destroy the monster shooting fireballs by hitting its head. |
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Dragon's Fury | Dragon's Fury |
English (US) | Dragon's Fury | Dragon's Fury |
Japanese | デビルクラッシュMD | Devil Crash MD |
Production credits
- Program: Indick Mst, Yotaro, Zako
- Graphic: Gaja, Hunter, Krp, Shion, Silver Hammer, Two Socks, Ushimatsu
- Music: FUNKY SUROUNIN, Omen, Yunker Matai
- Direct: Myhome Papa
- Produce: Sigotonin
- Tecno Soft ®
- All Rights Reserved
- (C)1991 Technosoft Co.,Ltd
- (C)1990 Naxat Soft / Red
Magazine articles
- Main article: Dragon's Fury/Magazine articles.
Promotional material
- Main article: Dragon's Fury/Promotional material.
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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83 | |
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Based on 44 reviews |
Mega Drive, SE (rental; Hent; black) |
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Mega Drive, AU |
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Technical information
- Main article: Dragon's Fury/Technical information.
References
NEC Retro has more information related to Devil's Crush
|
- ↑ 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ Beep! MegaDrive, "August 1991" (JP; 1991-07-08), page 139
- ↑ 3.0 3.1 3.2 GamePro, "July 1992" (US; 1992-xx-xx), page 48
- ↑ 4.0 4.1 VideoGames & Computer Entertainment, "August 1992" (US; 1992-0x-xx), page 54
- ↑ 5.0 5.1 5.2 Computer Trade Weekly, "" (UK; 1992-09-28), page 6
- ↑ Sega Power, "September 1992" (UK; 1992-08-06), page 27
- ↑ File:Devil Crash MD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 58
- ↑ ACE, "January 1992" (UK; 1991-12-08), page 102
- ↑ Bad Influence!, "Christmas 1992" (UK; 1992-11-19), page 52
- ↑ Beep! MegaDrive, "November 1991" (JP; 1991-10-08), page 36
- ↑ Consoles +, "Novembre 1991" (FR; 1991-11-07), page 64
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 128
- ↑ Computer & Video Games, "December 1991" (UK; 1991-11-15), page 56
- ↑ Electronic Gaming Monthly, "July 1992" (US; 1992-xx-xx), page 22
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 306
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 39
- ↑ (UK) (+0:00)
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 80
- ↑ Games-X, "31st October-6th November 1991" (UK; 1991-10-31), page 34
- ↑ Game Zone, "December 1991" (UK; 1991-11-22), page 56
- ↑ Game Zone, "August 1992" (UK; 1992-07-xx), page 16
- ↑ Hippon Super, "November 1991" (JP; 1991-10-04), page 89
- ↑ Hobby Consolas, "Noviembre 1992" (ES; 1992-xx-xx), page 128
- ↑ Joypad, "Décembre 1991" (FR; 1991-11-19), page 78
- ↑ Joypad, "Septembre 1992" (FR; 1992-0x-xx), page 161
- ↑ Joystick, "Novembre 1991" (FR; 1991-1x-xx), page 172
- ↑ Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 40
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
- ↑ Mega Drive Fan, "January 1992" (JP; 1991-12-07), page 101
- ↑ Mega, "October 1992" (UK; 1992-09-17), page 60
- ↑ Mega Play, "August 1992" (US; 1992-0x-xx), page 64
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 34
- ↑ Micromanía (segunda época), "Enero 1993" (ES; 199x-xx-xx), page 56
- ↑ Mean Machines, "July 1992" (UK; 1992-06-27), page 52
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Player One, "Octobre 1992" (FR; 1992-10-10), page 86
- ↑ Play Time, "1/93" (DE; 1992-12-09), page 96
- ↑ Power Up!, "Saturday, October 17, 1992" (UK; 1992-10-17), page 1
- ↑ Power Play, "1/92" (DE; 1991-12-11), page 174
- ↑ Sega Power, "September 1992" (UK; 1992-08-06), page 26
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 62
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 65
- ↑ Sega Force, "2/92" (SE; 1992-11-19), page 20
- ↑ Sega Force, "September 1992" (UK; 1992-08-13), page 32
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Supersonic, "Novembre 1992" (FR; 1992-xx-xx), page 15
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 58
- ↑ Video Games, "4/91" (DE; 1991-12-06), page 24
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