From Sega Retro
|Devil Crash MD/Dragon's Fury|
|System(s): Sega Mega Drive|
| Distributor: |
|Original system(s): PC Engine|
|Developer(s) of original games: Naxat Soft, Compile|
|Number of players: 1|
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Devil Crash (JP)/Devil's Crush (US) is a pinball game ghost-developed by Compile under license from Naxat Soft originally for the TurboGrafx-16, as part of Naxat's Crush series of pinball games. Technosoft acquired a license to port the game to the Sega Mega Drive, calling it Devil Crash MD (デビルクラッシュＭＤ) and releasing it in Japan. They would then license it to Tengen for localization overseas; Tengen censored a few graphics deemed too Satanic for western audiences and released the final product as Dragon's Fury in the US and Europe (hence the page name) despite the TurboGrafx-16 version having been released internationally beforehand. While Naxat furthered the series itself, Tengen would later release a sequel, Dragon's Revenge, not under license from anyone.
The goal of the game is to accumulate as many points as possible by defeating hordes of enemies and other objects in each part of the table without losing all your balls. By default, the D-pad buttons each shoot the left flipper, shoots the right, and tilts; this can be configured in the Options menu. Holding charges a new ball for launch. Each section of the table has portals into bonus stages (see below). Completing the six regular bonus stages takes you to a seventh table which must be cleared by destroying all the on-screen bosses to win the game.
The game ends with a loss when you lose all your balls; in typical arcade fashion, there is a high score screen where winning players enter their initials. Before the game actually ends, you are given a "LAST CHANCE" to increase your score — point values between 0 and 1000 shuffle quickly on screen; hit to choose the point value you want. You can get a new ball after a certain number of points, even on the LAST CHANCE (though if you get a bonus ball in the LAST CHANCE, you will not get another LAST CHANCE after losing it).
Each portal takes you to a bonus stage; which one depends on a number of preconditions. You have one ball to complete the mission in each bonus stage, but even if you lose that ball, you will still receive points for playing the bonus stage. In some cases, pockets on the sides of each table shoot the ball out again when entered; in others, you will have two sets of flippers. Completing a bonus stage successfully wins you a jackpot of points and a different colored ball.
|Bonus Stage 1|
|Destroy the dragons shooting fire at you.|
|Bonus Stage 2|
|Destroy three coffins filled with bats.|
|Bonus Stage 3|
|Destroy the enemies around the two "eyes" to destroy the enemy within.|
|Bonus Stage 4|
|Destroy the three skulls at the top of the screen.|
|Bonus Stage 5|
|The floor is littered with blue dots, and enemies will swarm out from the building in the background. Destroy an enemy while it is hovering over a blue dot to turn that dot red. Mark all the dots red to clear the stage. There are other targets; what they do if they are all cleared is unknown (TODO).|
|Bonus Stage 6|
|Destroy the monster shooting fireballs by hitting its head.|
In addition to the standard passwords the game generates, Tecnosoft added these 1-player passwords, which are explicitly checked for in ROM:
|OMAKEBGM00||Change main table music to "Knights of Legend," the Stage 1 theme from Thunder Force II|
|OMAKEBGM01||Change main table music to "A Breach of Contract" from Herzog Zwei|
|OMAKEBGM02||Change main table music to "Venus Fire," the Planet Gorgon theme from Thunder Force III|
|OMAKEBGM03||Change main table music to "Blood-Stained Lake," the theme of the rightmost selectable stage of the four selectable stages of Elemental Master|
|OMAKEBGM04||Change main table music to "Etude of Wind" from Shin Kyuugyokuden, an RPG Tecnosoft made for Japanese home computers|
|BGMOFFMODE||Turns background music off|
|TIMETRIAL0||Gives you 99 balls and disables pausing the game, forcing you to beat it in one sitting|
|TIMETRIAL1||TIMETRIAL0 + BGMOFFMODE|
Since Tecnosoft added these, none of these will work in the TurboGrafx-16 version. It is unknown whether or not Dragon's Fury adds its own codes.
Restarting from a password after using one of these passwords reverses the effect of the first password.
|Language||Localised Name||English Translation|
|English||Dragon's Fury||Dragon's Fury|
|English (US)||Dragon's Fury||Dragon's Fury|
|Japanese||デビルクラッシュＭＤ||Devil Crash MD|
- Source: In-game credits (JP)
- Main article: Dragon's Fury/Magazine articles.
- Main article: Dragon's Fury/Promotional material.
|Sega Retro Average|
| Based on|
ROM dump status
- GamePro, "July 1992" (US; 1992-xx-xx), page 48
- Computer & Video Games, "May 1994" (UK; 1994-04-15), page 77
- ACE, "January 1992" (UK; 1991-12-08), page 102
- Beep! MegaDrive, "November 1991" (JP; 1991-10-08), page 34 (36)
- Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 83 (85)
- Consoles +, "Novembre 1991" (FR; 1991-xx-xx), page 64/65 (64)
- Computer & Video Games, "December 1991" (UK; 1991-11-15), page 56/57 (56)
- GamePro, "July 1992" (US; 1992-xx-xx), page 46 (48)
- Joypad, "Septembre 1992" (FR; 1992-xx-xx), page 161
- Joystick, "Novembre 1991" (FR; 1991-xx-xx), page 172
- Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 40/41 (40)
- Mega, "October 1992" (UK; 1992-xx-xx), page 60
- MegaTech, "Xmas 1991" (UK; 1991-12-06), page 34-36 (34)
- MegaTech, "Xmas 1991" (UK; 1991-12-06), page 77
- Mean Machines, "July 1992" (UK; 1992-06-27), page 52-54 (52)
- Sega Power, "September 1993" (UK; 1993-xx-xx), page 97
- Sega Pro, "December 1991" (UK; 1991-11-21), page 60/61 (62)
- Sega Force, "2/92" (SE; 1992-11-19), page 20
- Sega Force, "September 1992" (UK; 1992-08-13), page 32/33 (32)
NEC Retro has more information related to Devil's Crush.