Difference between revisions of "Twinkle Star Sprites"
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'''''{{PAGENAME}}''''' (ティンクルスタースプライツ) is a shoot-'em-up game by [[ADK]]. It was originally released for the [[Neo Geo]] in 1996, then it was ported to the [[Sega Saturn]] in 1997 and to the [[Sega Dreamcast]] in 2000. | '''''{{PAGENAME}}''''' (ティンクルスタースプライツ) is a shoot-'em-up game by [[ADK]]. It was originally released for the [[Neo Geo]] in 1996, then it was ported to the [[Sega Saturn]] in 1997 and to the [[Sega Dreamcast]] in 2000. | ||
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*'''{{rolloverText|音響|Sound}}:''' Kuwatsu., {{rolloverText|大島 高雄|Takao Osima}} (w.k-zo), {{rolloverText|渡辺 夕香|Yuka Watanabe}}, {{rolloverText|THM/鯨井宏明|THM/Hiroaki Kujirai}}, {{rolloverText|村松 剛|Takeshi Muramatsu}}, {{rolloverText|清水 浩昭|Hiroaki Shimizu}} | *'''{{rolloverText|音響|Sound}}:''' Kuwatsu., {{rolloverText|大島 高雄|Takao Osima}} (w.k-zo), {{rolloverText|渡辺 夕香|Yuka Watanabe}}, {{rolloverText|THM/鯨井宏明|THM/Hiroaki Kujirai}}, {{rolloverText|村松 剛|Takeshi Muramatsu}}, {{rolloverText|清水 浩昭|Hiroaki Shimizu}} | ||
*'''{{rolloverText|サウンド・プログラム|Sound Program}}:''' {{rolloverText|千葉 真木夫|Makio Chiba}}, {{rolloverText|深津 栄次|Eiji Fukatsu}} | *'''{{rolloverText|サウンド・プログラム|Sound Program}}:''' {{rolloverText|千葉 真木夫|Makio Chiba}}, {{rolloverText|深津 栄次|Eiji Fukatsu}} | ||
− | *'''{{rolloverText|アニメーション制作|Animation Product}}:''' | + | *'''{{rolloverText|アニメーション制作|Animation Product}}:''' [[Studio Live|スタジオライブ]] |
*'''{{rolloverText|監督・演出・絵コンテ|Director / Storyboard}}:''' {{rolloverText|神志那 弘志|Hiroshi Koujina}} | *'''{{rolloverText|監督・演出・絵コンテ|Director / Storyboard}}:''' {{rolloverText|神志那 弘志|Hiroshi Koujina}} | ||
*'''{{rolloverText|作画監督|Chief Animator}}:''' {{rolloverText|井上 優子|Yuuko Inoue}} | *'''{{rolloverText|作画監督|Chief Animator}}:''' {{rolloverText|井上 優子|Yuuko Inoue}} |
Latest revision as of 13:32, 21 October 2024
Twinkle Star Sprites | |||||||||||||||
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System(s): Sega Saturn, Sega Dreamcast | |||||||||||||||
Publisher: ADK SNK | |||||||||||||||
Developer: ADK | |||||||||||||||
Licensor: SNK | |||||||||||||||
Original system(s): Neo Geo | |||||||||||||||
Sound driver: SCSP/CD-DA (24/10 tracks) | |||||||||||||||
Peripherals supported: Dreamcast VGA Box, Jump Pack, Dreamcast Arcade Stick, Visual Memory Unit | |||||||||||||||
Genre: Battle Shooting/Taisen Shooting (対戦シューティング)[1][2][3], Shooting[4][5] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
Official in-game languages: | |||||||||||||||
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Twinkle Star Sprites (ティンクルスタースプライツ) is a shoot-'em-up game by ADK. It was originally released for the Neo Geo in 1996, then it was ported to the Sega Saturn in 1997 and to the Sega Dreamcast in 2000.
Contents
Story
The evil emperor Mevious (メヴィウス) wants to overthrow the kingdom of light and plunge the world in darkness. To do this, he steals the Twinkle Star, a magical artifact that can grant any wish, so he can wish for world domination. The fairy princess Load Ran (ロード・ラン) ventures out to reclaim the Twinkle Star and restore peace to the land.
Gameplay
The game is a shoot-'em-up that borrows elements from competitive puzzle games such as Puyo Puyo. Two players control characters that fly through separate versions of the same vertically scrolling stage in a split screen. As in a conventional shoot-'em-up, enemies fly at the characters in formation. Enemies explode and damage other nearby enemies when they are destroyed, potentially allowing players to create combination chains of exploding enemies. The two characters cannot directly shoot at each other, but creating combos sends balls of fire over to the opposing player's side of the screen (called a Normal Attack). Larger combos send more fireballs over. Players can attack the fireballs (or damage them in a chain explosion), which can send the fireballs back over to the other player's side as flashing fireballs if attacked enough (called a Reverse Attack). These fireballs can be shot back over again, which causes a powerful special counterattack (called an Extra Attack) that varies by character. Reflecting many Reverse Attacks at once can instead summon a boss (Boss Attack), which also changes depending on the character.
Characters can move in any direction using the D-Pad. They shoot with or in the Saturn version (or , which can be held for rapid-fire) or or in the Dreamcast version. There are two types of shots: a normal shot, performed by pressing a fire button, and a more powerful charge shot, performed by holding a fire button to charge it and then releasing. The charge shot is different for each character but can always penetrate through multiple enemies. Bombs can be dropped with in the Saturn version or or in the Dreamcast version. Each character starts the round with two bombs, which clear the screen while briefly granting the player invincibility.
Enemies come in different colors, which indicates the number of normal shots is takes to destroy them. The strongest enemies are purple (requiring five shots to destroy), then blue, green, yellow, and finally red (requiring only one shot to destroy). Shooting an enemy changes it color to the next one in the series. Explosions, charged shots, and bombs can destroy enemies regardless of their color. Some enemies are surrounded by bubbles that require an additional shot or explosion to burst before the enemy can be attacked.
Each character has a power meter that fills as the player destroys enemies. The power meter starts every round at level 1 and can increase up to a maximum of three levels. Whenever the power meter increases in level, the character's charge shot is empowered. At level 1, the charge shot is launched by itself. At level 2, the charge shot and three Extra Attacks are launched. At level 3, the charge shot and a Boss Attack are launched. Firing charge shots at level 2 and above decreases the power gauge.
Both characters are given five health hearts at the start of a round. When a character takes damage, the opponent recovers hearts equal to half of the damage taken. Additionally, the character is stunned for a short while and reduced in movement speed and attack power for several seconds after recovery, while remaining vulnerable to attacks. Moving the D-Pad and pressing a button rapidly recovers from the stun more quickly. Colliding into an enemy costs one heart, but the character cannot be killed this way. If a character has one heart left, colliding with an enemy reduces the character's health to half of a heart, and colliding with an enemy while having half a heart does not cost any health. Getting hit by a Normal Attack, Reverse Attack, Extra Attack, or projectiles from a boss costs three hearts, which kills the character if there are not enough hearts left, ending the round in defeat.
Partway through a round, a blue orb appears among a chain of enemies. If this orb is destroyed in a chain, the player achieves Fever status for the next several seconds. Chains created during Fever generate faster and more plentiful Normal Attacks per enemy destroyed. If a round lasts longer than 100 seconds or the player does not fire a shot for more than 30 seconds, a Death enemy appears. A player hit by this enemy loses immediately (Death Attack). The Death can be destroyed as any other enemy but always comes back, harder to kill. If a player is successful in volleying the Death character over to the opponent's side, and Death touches the opponent, the opponent dies instantly.
Modes
There are three play modes:
- Story Mode (ストーリー・モード): A single-player mode where the player controls Load Ran and must face seven computer-controlled opponents in seven different stages. There are story cutscenes in between stages. If the opponent is KO'd, the player moves on to the next stage; if the player is KO'd, the player must replay the stage from the beginning at the cost of a life.
- Character Mode (キャラクター・モード): A single-player mode where the player chooses any character and faces seven computer-controlled opponents in the same seven stages as the Story Mode. There are no story scenes, but each character has an ending that reveals what they would wish for if they got the Twinkle Star.
- Competitive Mode (対戦・モード): A two-player mode where each player chooses a character and competes in a match to the best of three rounds (which can be changed to the best of five rounds in the options).
The Saturn version can switch the game between two modes, SegaSaturn Mode and Arcade Mode, which have identical gameplay (and the same play modes) but differ in presentation. The SegaSaturn Mode has an animated introduction video, an arranged soundtrack, voice acting for the Story Mode and Character Mode, a new character in Character Mode and Competitive Mode, some additional graphical effects (such as transparent clouds), and less slowdown. The characters of Load Ran and Kim are renamed to Load Run and Kesubei. The Arcade Mode is accurate to the Neo Geo version. It lacks all of the new enhancements and restores the original arcade introduction. The Saturn version additionally includes a second disc, the Twinkle Star Eternal Box, which includes hundreds of pieces of art (including official art, concept sketches, and fan art) and alternate versions of the opening theme.
The Dreamcast version is modeled after the Neo Geo version and lacks most of the bonuses of the Saturn version, but it has an option to use the arranged soundtrack, and it has less slowdown than the Saturn and Neo Geo versions. It also has the option for English or Spanish text in addition to Japanese, while the Saturn version is only available in Japanese.
Characters
Load Ran is the only playable character in the Story Mode, but the other characters are selectable in the Character Mode and Competitive Mode.
Dark Ran, Mevious, and Queen Memory are unlocked by default in the SegaSaturn Mode of the Saturn version, but they must be unlocked using cheat codes in the Arcade Mode of the Saturn version and in the Dreamcast version.
The character Meirin is exclusive to the SegaSaturn Mode of the Saturn version.
Items
Coins are occasionally dropped into the playfields of both players and can be collected by flying over them.
P コイン | |
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Partially fills the character's power meter. | |
★ コイン | |
Awards bonus points. | |
ボム コイン | |
Gives the character another bomb. |
Stages
The opponents for the first four stages are chosen randomly, but the last three stages are always against the same characters.
Stage 1 | |
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Opponent: Yan Yanyung or Really Till | |
Stage 2 | |
Opponent: Kim or Nanja Monja | |
Stage 3 | |
Opponent: Tinker & Linker or Arthur Schmitt | |
Stage 4 | |
Opponent: Griffon or Macky & Pentell | |
Stage 5 | |
Opponent: Dark Ran | |
Stage 6 | |
Opponent: Mevious | |
Load Ran transforms into Sprites partway through this stage in the Story Mode. | |
Stage 7 | |
Opponent: Queen Memory | |
Production credits
Saturn version
- 原案: 松下 佳靖
- 企画: 青松 正二, 松下 佳靖
- メイン プログラマー: 青松 正二
- キャラクターデザイン・イラストレーション: Fujinomiya Mimoli
- デモ グラフィック: 大橋 加奈子, 小林 雅世
- スプライト: 塚野 浩嘉, 関 純治, 久保島 恵美, 西館 康夫 (West-Maison), 大橋 加奈子, 小林 雅世, 鈴木 元, 吉川 かば夫, 荒幡 隆弘, 佐野 洋平, 大西 香織
- スクロール: 森 里絵, 大野 美佐子, 姫野 真理子
- 音楽・効果音: 瀬川 圭一郎, 渡辺 夕香, 村松 剛, 山本 秀樹, 大島 高雄, 鯨井 宏明, 千葉 真木夫, 清水 浩昭, 関本 成伸
- 声の出演: 加藤 雅美, 原田 正夫, 伊藤 芽久美, 蓑田 まゆみ, 西川 嘉人, 峯松 公明
- エディター: 鳩野 高嗣, 関本 成伸
- マーケット・リサーチ: 後藤 幸雄
- ハード・ウェア: 深津 栄次, 田村 真一
- デザイン・システム・ツール: 笠 宏之
- 広報: 田口 創, 伊藤 さつき, 杉山 清孝, 山形 佳代
- テスト・プレイヤー: 永田 正月, 高木 清孝, 太刀川 政男, う ま
- スーパーバイザー: 宇恵寿 留造
- スペシャル・サンクス: 森山 進次, 鴨田 秀男, 牛澤 朗, 坂西 健一, 石関 宏司, 石田 光成, 石田 具彦
- エグゼクティブ・プロデューサー: 新井 一夫
- 原案: 松下 佳靖
- 企画: 青松 正二, 松下 佳靖
- セガサターン版プログラム: 青松 正二
- セガサターン版デモプログラム: 久保田 覚☺
- キャラクターデザイン・イラストレーション: 藤の宮 深森
- エディター: 鳩野 高嗣
- グラフィック: 鳩野 高嗣, 松下 佳靖, 齋藤 和昭
- 広報: 田口 創, 薦田 由美
- プロデューサー: 松下 佳靖
- エグゼクティブプロデューサー: 新井 一夫
- 音響: Kuwatsu., 大島 高雄 (w.k-zo), 渡辺 夕香, THM/鯨井宏明, 村松 剛, 清水 浩昭
- サウンド・プログラム: 千葉 真木夫, 深津 栄次
- アニメーション制作: スタジオライブ
- 監督・演出・絵コンテ: 神志那 弘志
- 作画監督: 井上 優子
- 原画: 藤澤 俊幸, 近永 健一, 井上 優子, 吉川 博明, 工藤 誉寿治, 大島 美和, 井上 英紀, 菊地 愛, 倉田 綾子, 富永 真里
- 動画チェック: 石渡 清美
- 動画: 吉田 大輔, 原 将治
- 制作協力: アートアニメスタジオ
- 仕上: 高橋 さゆり
- 美術背景: 吉原 一輔
- 撮影: 岡部 真也
- オープニングテーマ: 星をつかまえて ~ティンクルスタースプライツ~
- 作詞: Kuwatsu., ホーク・ビジョン
- 作曲: Kuwatsu.
- アレンジ: THM/鯨井宏明
- 歌: 加藤 雅美
- キャラクターボイス: 加藤 雅美, 原田 マサオ, 峯松 公明, 西川 嘉人, 蓑田 まゆみ, 伊藤 芽久美, さかがみ まさかつ, Kuwatsu.
- テストプレイヤー: 福澤 栄昭, 古玉 竜太郎, 澤田 哲哉
- スペシャルサンクス: 苗村 利明, 笠 宏之, そして・・・移植を希望してくれたみなさん
Magazine articles
- Main article: Twinkle Star Sprites/Magazine articles.
Promotional material
Physical scans
Saturn version
Sega Retro Average | ||||||||||||||||||||||||||||||||||
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68 | |
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Based on 6 reviews |
Dreamcast version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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63 | |
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Based on 8 reviews |
Technical information
- Main article: Twinkle Star Sprites/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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664,621,104 | 1997-10-31 | CD-ROM (JP) | T-37301G (Disc 1) V1.003 | |||||||||
✔ |
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438,074,112 | 1997-10-24 | CD-ROM (JP) | T-37301G (Disc 2) V1.001 |
Track list
Saturn Disc 1 (Game Disc)
1. Data track |
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2. Data track |
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3. CD Warning message (special) (0:28) |
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ロードランからの注意 |
4. Both you and me (2:04) |
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From: Ice Stage 2 |
5. Love me (2:33) |
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From: Sky Stage 1 |
6. APPLICOT GROUND (2:34) |
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From: Forest Stage 1 |
7. Like sisters like (2:05) |
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From: Ice Stage 1 |
8. HOLIDAYS (2:31) |
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From: Forest Stage 2 |
9. Love so'Radio active mix' (2:20) |
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From: Sky Stage 2 |
10. Disagreeable (1:59) |
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From: Water Stage 1 |
11. Curiouser and curiouser (2:08) |
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From: Water Stage 2 |
12. ROSSELIAN (2:46) |
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From: Temple Stage 1 |
13. NEO LIFE (2:46) |
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From: Temple Stage 2 |
14. Love will never die (2:47) |
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From: Last Stage |
15. (Unknown) (2:44) |
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16. Intrusion Demo (0:07) |
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17. Character Select (0:43) |
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18. Map (0:22) |
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19. VS Eyecatch (0:07) |
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20. Demo BGM 1 (0:52) |
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21. Demo BGM 2 (0:37) |
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22. Victory Demo (0:07) |
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23. Continue (0:14) |
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24. Game Over (0:07) |
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25. Grade Ranking (0:09) |
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26. Respiration / Twinkle Ster (1:02) |
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From: Opening 1/2 |
Saturn Disc 2 (Twinkle Star Eternal Box)
1. Data track |
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2. Data track |
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3. CD Warning message (special) (0:32) |
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ダークランからの注意 |
4. Voice 01 (0:06) |
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ティンクルスターエターナルボックス |
5. Voice 02 (0:06) |
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きらきらイラスト郵便局 |
6. Voice 03 (0:06) |
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決定!メモリー女王杯 |
7. Voice 04 (0:06) |
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ワンダーズ魔法学園美術室 |
8. Voice 05 (0:06) |
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ワンダーズ魔法学園資料室 |
9. Voice 06 (0:06) |
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妖精たちのメッセージ |
10. Voice 07 (0:06) |
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星空の音楽会 |
11. Hoshi wo Tukamaete (4:44) |
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星をつかまえて |
EN: Catch the Stars |
12. Hoshi wo Tukamaete (instrumental) (4:44) |
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星をつかまえて(カラオケ) |
EN: Catch the Stars (instrumental) |
Extra content
This game has extra content which can be viewed when accessing the disc on a PC.
Folder / File | Type | Size | description |
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TSS_ABS.TXT | TXT (Abstract) | 23 | About this game. |
TSS_BIB.TXT | TXT (Bibliographiced) | 81 | About original game |
TSS_CPY.TXT | TXT (Copyright) | 24 | Copyright |
Disc 2\OMAKE | Folder | 384,464 | It contains 7 extra images. |
Note:ABS/BIB/CPY are same content in 2 discs.
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ File:TwinkleStarSprites Saturn JP Box Back.jpg
- ↑ File:TwinkleStarSprites DC JP Box Back.jpg
- ↑ 3.0 3.1 3.2 http://sega.jp/dc/000318/ (Wayback Machine: 2014-08-03 18:56)
- ↑ 4.0 4.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ Sega Saturn Magazine, "1997-44 (1997-12-19)" (JP; 1997-12-05), page 128
- ↑ File:TSS Saturn JP SSEnding.pdf
- ↑ Famitsu, "1997-12-26" (JP; 1997-12-12), page 1
- ↑ Joypad, "Février 1998" (FR; 1998-xx-xx), page 90
- ↑ Saturn Fan, "1997 No. 24" (JP; 1997-12-12), page 189
- ↑ Saturn Fan, "1998 No. 3" (JP; 1998-01-30), page 73
- ↑ Sega Saturn Magazine, "1997-45 (1997-12-26)" (JP; 1997-12-12), page 219
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
- ↑ Dreamcast Magazine, "2000-12 (2000-04-07)" (JP; 2000-03-24), page 24
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 283
- ↑ Famitsu, "2000-03-31" (JP; 2000-03-17), page 30
- ↑ Fun Generation, "06/2000" (DE; 2000-05-17), page 94
- ↑ Gamers' Republic, "June 2000" (US; 2000-xx-xx), page 90
- ↑ Playmag, "Septembre 2000" (FR; 2000-xx-xx), page 45
- ↑ Video Games, "06/2000" (DE; 2000-05-04), page 126
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